GPU: Make 1D textures into 2D ones.
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@ -34,7 +34,9 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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info.width = info.height = info.depth = 0;
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switch (info.dimension) {
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case Dimension::k1D:
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info.dimension = Dimension::k2D;
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info.width = fetch.size_1d.width;
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info.height = 1;
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break;
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case Dimension::k2D:
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info.width = fetch.size_2d.width;
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@ -65,7 +67,7 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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// Must be called here when we know the format.
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switch (info.dimension) {
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case Dimension::k1D: {
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info.CalculateTextureSizes1D(fetch.size_1d.width + 1);
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assert_always();
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} break;
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case Dimension::k2D: {
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info.CalculateTextureSizes2D(fetch.size_2d.width + 1,
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@ -112,36 +114,6 @@ bool TextureInfo::PrepareResolve(uint32_t physical_address,
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return true;
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}
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void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
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// ?
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size_1d.logical_width = width;
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auto format = format_info();
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uint32_t block_width =
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xe::round_up(size_1d.logical_width, format->block_width) /
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format->block_width;
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uint32_t tile_width = xe::round_up(block_width, 32) / 32;
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size_1d.block_width = tile_width * 32;
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uint32_t bytes_per_block = format->block_width * format->bits_per_pixel / 8;
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uint32_t byte_pitch = tile_width * 32 * bytes_per_block;
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uint32_t texel_width;
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if (!is_tiled) {
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// Each row must be a multiple of 256 in linear textures.
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byte_pitch = xe::round_up(byte_pitch, 256);
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texel_width = (byte_pitch / bytes_per_block) * format->block_width;
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} else {
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texel_width = tile_width * 32 * format->block_width;
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}
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size_1d.input_width = texel_width;
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size_1d.input_pitch = byte_pitch;
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input_length = size_1d.input_pitch;
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}
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void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
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size_2d.logical_width = width;
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size_2d.logical_height = height;
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@ -317,7 +317,6 @@ struct TextureInfo {
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}
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private:
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void CalculateTextureSizes1D(uint32_t width);
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void CalculateTextureSizes2D(uint32_t width, uint32_t height);
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void CalculateTextureSizesCube(uint32_t width, uint32_t height,
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uint32_t depth);
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@ -198,8 +198,6 @@ TextureCache::Texture* TextureCache::AllocateTexture(
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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switch (texture_info.dimension) {
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case Dimension::k1D:
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image_info.imageType = VK_IMAGE_TYPE_1D;
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break;
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case Dimension::k2D:
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image_info.imageType = VK_IMAGE_TYPE_2D;
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break;
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@ -480,8 +478,6 @@ TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
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switch (texture->texture_info.dimension) {
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case Dimension::k1D:
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view_info.viewType = VK_IMAGE_VIEW_TYPE_1D;
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break;
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case Dimension::k2D:
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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break;
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@ -771,26 +767,6 @@ void TextureCache::FlushPendingCommands(VkCommandBuffer command_buffer,
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vkBeginCommandBuffer(command_buffer, &begin_info);
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}
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bool TextureCache::ConvertTexture1D(uint8_t* dest,
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VkBufferImageCopy* copy_region,
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const TextureInfo& src) {
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void* host_address = memory_->TranslatePhysical(src.guest_address);
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if (src.texture_format == TextureFormat::k_CTX1) {
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assert_always();
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} else {
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if (!src.is_tiled) {
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TextureSwap(src.endianness, dest, host_address, src.input_length);
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copy_region->bufferRowLength = src.size_1d.input_width;
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copy_region->bufferImageHeight = 1;
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copy_region->imageExtent = {src.size_1d.logical_width, 1, 1};
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return true;
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} else {
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assert_always();
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}
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}
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return false;
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}
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bool TextureCache::ConvertTexture2D(uint8_t* dest,
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VkBufferImageCopy* copy_region,
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const TextureInfo& src) {
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@ -1053,7 +1029,7 @@ bool TextureCache::ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
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const TextureInfo& src) {
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switch (src.dimension) {
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case Dimension::k1D:
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return ConvertTexture1D(dest, copy_region, src);
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assert_always();
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case Dimension::k2D:
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return ConvertTexture2D(dest, copy_region, src);
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case Dimension::kCube:
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@ -1067,8 +1043,7 @@ bool TextureCache::ComputeTextureStorage(size_t* output_length,
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if (src.texture_format == TextureFormat::k_CTX1) {
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switch (src.dimension) {
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case Dimension::k1D: {
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*output_length = src.size_1d.input_width * 2;
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return true;
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assert_always();
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}
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case Dimension::k2D: {
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*output_length = src.size_2d.input_width * src.size_2d.input_height * 2;
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@ -139,8 +139,6 @@ class TextureCache {
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void FlushPendingCommands(VkCommandBuffer command_buffer,
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VkFence completion_fence);
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bool ConvertTexture1D(uint8_t* dest, VkBufferImageCopy* copy_region,
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const TextureInfo& src);
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bool ConvertTexture2D(uint8_t* dest, VkBufferImageCopy* copy_region,
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const TextureInfo& src);
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bool ConvertTextureCube(uint8_t* dest, VkBufferImageCopy* copy_region,
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