Adding control flow simplification pass to compensate for lack of phi.
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@ -11,8 +11,9 @@
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#define ALLOY_COMPILER_COMPILER_PASSES_H_
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#include <alloy/compiler/passes/constant_propagation_pass.h>
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#include <alloy/compiler/passes/control_flow_analysis_pass.h>
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#include <alloy/compiler/passes/context_promotion_pass.h>
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#include <alloy/compiler/passes/control_flow_analysis_pass.h>
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#include <alloy/compiler/passes/control_flow_simplification_pass.h>
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#include <alloy/compiler/passes/data_flow_analysis_pass.h>
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#include <alloy/compiler/passes/dead_code_elimination_pass.h>
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//#include <alloy/compiler/passes/dead_store_elimination_pass.h>
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@ -0,0 +1,60 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/compiler/passes/control_flow_simplification_pass.h>
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#include <alloy/backend/backend.h>
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#include <alloy/compiler/compiler.h>
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#include <alloy/runtime/runtime.h>
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namespace alloy {
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namespace compiler {
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namespace passes {
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// TODO(benvanik): remove when enums redefined.
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using namespace alloy::hir;
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using alloy::hir::Edge;
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using alloy::hir::HIRBuilder;
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ControlFlowSimplificationPass::ControlFlowSimplificationPass()
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: CompilerPass() {}
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ControlFlowSimplificationPass::~ControlFlowSimplificationPass() {}
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int ControlFlowSimplificationPass::Run(HIRBuilder* builder) {
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SCOPE_profile_cpu_f("alloy");
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// Walk backwards and merge blocks if possible.
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bool merged_any = false;
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auto block = builder->last_block();
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while (block) {
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auto prev_block = block->prev;
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const uint32_t expected = Edge::DOMINATES | Edge::UNCONDITIONAL;
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if (block->incoming_edge_head &&
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(block->incoming_edge_head->flags & expected) == expected) {
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// Dominated by the incoming block.
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// If that block comes immediately before us then we can merge the
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// two blocks (assuming it's not a volatile instruction like Trap).
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if (block->prev == block->incoming_edge_head->src &&
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block->prev->instr_tail &&
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!(block->prev->instr_tail->opcode->flags & OPCODE_FLAG_VOLATILE)) {
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builder->MergeAdjacentBlocks(block->prev, block);
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merged_any = true;
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}
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}
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block = prev_block;
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}
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return 0;
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}
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} // namespace passes
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} // namespace compiler
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} // namespace alloy
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@ -0,0 +1,33 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_COMPILER_PASSES_CONTROL_FLOW_SIMPLIFICATION_PASS_H_
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#define ALLOY_COMPILER_PASSES_CONTROL_FLOW_SIMPLIFICATION_PASS_H_
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#include <alloy/compiler/compiler_pass.h>
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namespace alloy {
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namespace compiler {
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namespace passes {
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class ControlFlowSimplificationPass : public CompilerPass {
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public:
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ControlFlowSimplificationPass();
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~ControlFlowSimplificationPass() override;
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int Run(hir::HIRBuilder* builder) override;
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private:
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};
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} // namespace passes
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} // namespace compiler
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} // namespace alloy
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#endif // ALLOY_COMPILER_PASSES_CONTROL_FLOW_SIMPLIFICATION_PASS_H_
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@ -320,8 +320,7 @@ bool RegisterAllocationPass::TryAllocateRegister(Value* value) {
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return false;
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}
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bool RegisterAllocationPass::SpillOneRegister(HIRBuilder* builder,
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Block* block,
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bool RegisterAllocationPass::SpillOneRegister(HIRBuilder* builder, Block* block,
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TypeName required_type) {
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// Get the set that we will be picking from.
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RegisterSetUsage* usage_set;
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@ -7,6 +7,8 @@
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'context_promotion_pass.h',
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'control_flow_analysis_pass.cc',
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'control_flow_analysis_pass.h',
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'control_flow_simplification_pass.cc',
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'control_flow_simplification_pass.h',
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'data_flow_analysis_pass.cc',
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'data_flow_analysis_pass.h',
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'dead_code_elimination_pass.cc',
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@ -43,7 +43,10 @@ PPCTranslator::PPCTranslator(PPCFrontend* frontend) : frontend_(frontend) {
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bool validate = FLAGS_validate_hir;
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// Build the CFG first.
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// Merge blocks early. This will let us use more context in other passes.
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// The CFG is required for simplification and dirtied by it.
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compiler_->AddPass(std::make_unique<passes::ControlFlowAnalysisPass>());
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compiler_->AddPass(std::make_unique<passes::ControlFlowSimplificationPass>());
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compiler_->AddPass(std::make_unique<passes::ControlFlowAnalysisPass>());
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// Passes are executed in the order they are added. Multiple of the same
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@ -436,6 +436,88 @@ void HIRBuilder::AddEdge(Block* src, Block* dest, uint32_t flags) {
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dest->incoming_edge_head = edge;
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}
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void HIRBuilder::MergeAdjacentBlocks(Block* left, Block* right) {
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assert_true(left->next == right && right->prev == left);
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assert_true(!right->incoming_edge_head ||
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right->incoming_edge_head->flags & Edge::DOMINATES);
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// If the left block ends with a branch to the right block, drop it.
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if (left->instr_tail &&
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left->instr_tail->opcode->flags & OPCODE_FLAG_BRANCH) {
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auto sig = left->instr_tail->opcode->signature;
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if (GET_OPCODE_SIG_TYPE_SRC1(sig) == OPCODE_SIG_TYPE_L) {
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if (left->instr_tail->src1.label->block == right) {
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left->instr_tail->Remove();
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}
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}
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if (GET_OPCODE_SIG_TYPE_SRC2(sig) == OPCODE_SIG_TYPE_L) {
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if (left->instr_tail->src2.label->block == right) {
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left->instr_tail->Remove();
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}
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}
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}
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// Walk through the right instructions and shift each one back into the left.
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while (right->instr_head) {
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auto instr = right->instr_head;
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auto next = instr->next;
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// Link into block list.
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instr->next = nullptr;
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instr->prev = left->instr_tail;
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if (left->instr_tail) {
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left->instr_tail->next = instr;
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} else {
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left->instr_head = left->instr_tail = instr;
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}
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left->instr_tail = instr;
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// Unlink from old block list;
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right->instr_head = next;
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if (right->instr_tail == instr) {
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right->instr_tail = nullptr;
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}
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if (next) {
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next->prev = nullptr;
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}
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// Update state.
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instr->block = left;
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}
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// Move/remove labels.
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// We only need to preserve named labels.
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while (right->label_head) {
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auto label = right->label_head;
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if (label->name) {
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// Label is named - move it.
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label->block = left;
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label->prev = left->label_tail;
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if (left->label_tail) {
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left->label_tail->next = label;
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}
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left->label_tail = label;
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if (!left->label_head) {
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left->label_head = label;
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}
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}
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right->label_head = label->next;
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if (right->label_tail == label) {
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right->label_tail = nullptr;
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}
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label->next = nullptr;
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}
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// Remove the right block from the block list.
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left->next = right->next;
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if (right->next) {
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right->next->prev = left;
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}
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if (block_tail_ == right) {
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block_tail_ = left;
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}
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}
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Block* HIRBuilder::AppendBlock() {
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Block* block = arena_->Alloc<Block>();
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block->arena = arena_;
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@ -61,6 +61,7 @@ class HIRBuilder {
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void ResetLabelTags();
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void AddEdge(Block* src, Block* dest, uint32_t flags);
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void MergeAdjacentBlocks(Block* left, Block* right);
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// static allocations:
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// Value* AllocStatic(size_t length);
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@ -108,13 +108,13 @@ DEFINE_OPCODE(
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OPCODE_BRANCH_TRUE,
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"branch_true",
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OPCODE_SIG_X_V_L,
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OPCODE_FLAG_BRANCH)
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OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE)
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DEFINE_OPCODE(
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OPCODE_BRANCH_FALSE,
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"branch_false",
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OPCODE_SIG_X_V_L,
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OPCODE_FLAG_BRANCH)
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OPCODE_FLAG_BRANCH | OPCODE_FLAG_VOLATILE)
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DEFINE_OPCODE(
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OPCODE_ASSIGN,
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SHIM_CALL RtlEnterCriticalSection_shim(
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PPCContext* ppc_state, KernelState* state) {
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SCOPE_profile_cpu_f("kernel");
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uint32_t cs_ptr = SHIM_GET_ARG_32(0);
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// XELOGD("RtlEnterCriticalSection(%.8X)", cs_ptr);
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