Merge branch 'master' into vulkan
This commit is contained in:
commit
ae7d5a1b05
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@ -52,6 +52,7 @@ void ShaderTranslator::Reset() {
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ucode_disasm_line_number_ = 0;
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previous_ucode_disasm_scan_offset_ = 0;
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register_count_ = 64;
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label_addresses_.clear();
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total_attrib_count_ = 0;
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vertex_bindings_.clear();
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unique_vertex_bindings_ = 0;
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@ -70,41 +71,6 @@ void ShaderTranslator::Reset() {
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memexport_stream_constants_.clear();
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}
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bool ShaderTranslator::GatherAllBindingInformation(Shader* shader) {
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// DEPRECATED: remove this codepath when GL4 goes away.
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Reset();
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shader_type_ = shader->type();
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ucode_dwords_ = shader->ucode_dwords();
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ucode_dword_count_ = shader->ucode_dword_count();
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uint32_t max_cf_dword_index = static_cast<uint32_t>(ucode_dword_count_);
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for (uint32_t i = 0; i < max_cf_dword_index; i += 3) {
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ControlFlowInstruction cf_a;
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ControlFlowInstruction cf_b;
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UnpackControlFlowInstructions(ucode_dwords_ + i, &cf_a, &cf_b);
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if (IsControlFlowOpcodeExec(cf_a.opcode())) {
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max_cf_dword_index =
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std::min(max_cf_dword_index, cf_a.exec.address() * 3);
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}
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if (IsControlFlowOpcodeExec(cf_b.opcode())) {
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max_cf_dword_index =
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std::min(max_cf_dword_index, cf_b.exec.address() * 3);
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}
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GatherInstructionInformation(cf_a);
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GatherInstructionInformation(cf_b);
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}
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shader->vertex_bindings_ = std::move(vertex_bindings_);
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shader->texture_bindings_ = std::move(texture_bindings_);
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for (size_t i = 0; i < xe::countof(writes_color_targets_); ++i) {
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shader->writes_color_targets_[i] = writes_color_targets_[i];
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}
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return true;
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}
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bool ShaderTranslator::Translate(
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Shader* shader, reg::SQ_PROGRAM_CNTL cntl,
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Shader::HostVertexShaderType host_vertex_shader_type) {
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@ -130,13 +96,19 @@ bool ShaderTranslator::TranslateInternal(
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ucode_dwords_ = shader->ucode_dwords();
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ucode_dword_count_ = shader->ucode_dword_count();
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// Run through and gather all binding, operand addressing and export
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// information. Translators may need this before they start codegen.
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// Control flow instructions come paired in blocks of 3 dwords and all are
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// listed at the top of the ucode.
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// Each control flow instruction is executed sequentially until the final
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// ending instruction.
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uint32_t max_cf_dword_index = static_cast<uint32_t>(ucode_dword_count_);
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std::vector<ControlFlowInstruction> cf_instructions;
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for (uint32_t i = 0; i < max_cf_dword_index; i += 3) {
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ControlFlowInstruction cf_a;
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ControlFlowInstruction cf_b;
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UnpackControlFlowInstructions(ucode_dwords_ + i, &cf_a, &cf_b);
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// Guess how long the control flow program is by scanning for the first
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// kExec-ish and instruction and using its address as the upper bound.
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// This is what freedreno does.
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if (IsControlFlowOpcodeExec(cf_a.opcode())) {
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max_cf_dword_index =
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std::min(max_cf_dword_index, cf_a.exec.address() * 3);
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@ -145,9 +117,12 @@ bool ShaderTranslator::TranslateInternal(
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max_cf_dword_index =
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std::min(max_cf_dword_index, cf_b.exec.address() * 3);
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}
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// Gather all labels, binding, operand addressing and export information.
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// Translators may need this before they start codegen.
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GatherInstructionInformation(cf_a);
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GatherInstructionInformation(cf_b);
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cf_instructions.push_back(cf_a);
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cf_instructions.push_back(cf_b);
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}
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if (constant_register_map_.float_dynamic_addressing) {
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@ -184,7 +159,38 @@ bool ShaderTranslator::TranslateInternal(
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StartTranslation();
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TranslateBlocks();
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PreProcessControlFlowInstructions(cf_instructions);
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// Translate all instructions.
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for (uint32_t i = 0, cf_index = 0; i < max_cf_dword_index; i += 3) {
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ControlFlowInstruction cf_a;
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ControlFlowInstruction cf_b;
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UnpackControlFlowInstructions(ucode_dwords_ + i, &cf_a, &cf_b);
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cf_index_ = cf_index;
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MarkUcodeInstruction(i);
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if (label_addresses_.find(cf_index) != label_addresses_.end()) {
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AppendUcodeDisasmFormat(" label L%u\n", cf_index);
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ProcessLabel(cf_index);
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}
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AppendUcodeDisasmFormat("/* %4u.0 */ ", cf_index / 2);
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ProcessControlFlowInstructionBegin(cf_index);
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TranslateControlFlowInstruction(cf_a);
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ProcessControlFlowInstructionEnd(cf_index);
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++cf_index;
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cf_index_ = cf_index;
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MarkUcodeInstruction(i);
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if (label_addresses_.find(cf_index) != label_addresses_.end()) {
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AppendUcodeDisasmFormat(" label L%u\n", cf_index);
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ProcessLabel(cf_index);
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}
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AppendUcodeDisasmFormat("/* %4u.1 */ ", cf_index / 2);
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ProcessControlFlowInstructionBegin(cf_index);
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TranslateControlFlowInstruction(cf_b);
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ProcessControlFlowInstructionEnd(cf_index);
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++cf_index;
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}
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shader->errors_ = std::move(errors_);
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shader->translated_binary_ = CompleteTranslation();
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@ -264,20 +270,24 @@ void ShaderTranslator::GatherInstructionInformation(
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bool_constant_index = cf.cond_exec.bool_address();
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break;
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case ControlFlowOpcode::kCondCall:
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label_addresses_.insert(cf.cond_call.address());
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if (!cf.cond_call.is_unconditional() && !cf.cond_call.is_predicated()) {
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bool_constant_index = cf.cond_call.bool_address();
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}
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break;
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case ControlFlowOpcode::kCondJmp:
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label_addresses_.insert(cf.cond_jmp.address());
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if (!cf.cond_jmp.is_unconditional() && !cf.cond_jmp.is_predicated()) {
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bool_constant_index = cf.cond_jmp.bool_address();
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}
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break;
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case ControlFlowOpcode::kLoopStart:
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label_addresses_.insert(cf.loop_start.address());
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constant_register_map_.loop_bitmap |= uint32_t(1)
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<< cf.loop_start.loop_id();
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break;
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case ControlFlowOpcode::kLoopEnd:
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label_addresses_.insert(cf.loop_end.address());
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constant_register_map_.loop_bitmap |= uint32_t(1)
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<< cf.loop_end.loop_id();
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break;
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@ -535,94 +545,6 @@ void ShaderTranslator::GatherTextureFetchInformation(
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texture_bindings_.emplace_back(std::move(binding));
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}
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void AddControlFlowTargetLabel(const ControlFlowInstruction& cf,
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std::set<uint32_t>* label_addresses) {
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switch (cf.opcode()) {
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case ControlFlowOpcode::kLoopStart:
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label_addresses->insert(cf.loop_start.address());
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break;
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case ControlFlowOpcode::kLoopEnd:
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label_addresses->insert(cf.loop_end.address());
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break;
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case ControlFlowOpcode::kCondCall:
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label_addresses->insert(cf.cond_call.address());
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break;
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case ControlFlowOpcode::kCondJmp:
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label_addresses->insert(cf.cond_jmp.address());
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break;
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default:
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// Ignored.
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break;
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}
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}
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bool ShaderTranslator::TranslateBlocks() {
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// Control flow instructions come paired in blocks of 3 dwords and all are
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// listed at the top of the ucode.
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// Each control flow instruction is executed sequentially until the final
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// ending instruction.
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// Guess how long the control flow program is by scanning for the first
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// kExec-ish and instruction and using its address as the upper bound.
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// This is what freedreno does.
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uint32_t max_cf_dword_index = static_cast<uint32_t>(ucode_dword_count_);
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std::set<uint32_t> label_addresses;
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std::vector<ControlFlowInstruction> cf_instructions;
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for (uint32_t i = 0; i < max_cf_dword_index; i += 3) {
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ControlFlowInstruction cf_a;
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ControlFlowInstruction cf_b;
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UnpackControlFlowInstructions(ucode_dwords_ + i, &cf_a, &cf_b);
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if (IsControlFlowOpcodeExec(cf_a.opcode())) {
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max_cf_dword_index =
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std::min(max_cf_dword_index, cf_a.exec.address() * 3);
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}
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if (IsControlFlowOpcodeExec(cf_b.opcode())) {
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max_cf_dword_index =
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std::min(max_cf_dword_index, cf_b.exec.address() * 3);
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}
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AddControlFlowTargetLabel(cf_a, &label_addresses);
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AddControlFlowTargetLabel(cf_b, &label_addresses);
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cf_instructions.push_back(cf_a);
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cf_instructions.push_back(cf_b);
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}
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PreProcessControlFlowInstructions(cf_instructions);
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// Translate all instructions.
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for (uint32_t i = 0, cf_index = 0; i < max_cf_dword_index; i += 3) {
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ControlFlowInstruction cf_a;
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ControlFlowInstruction cf_b;
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UnpackControlFlowInstructions(ucode_dwords_ + i, &cf_a, &cf_b);
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cf_index_ = cf_index;
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MarkUcodeInstruction(i);
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if (label_addresses.count(cf_index)) {
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AppendUcodeDisasmFormat(" label L%u\n", cf_index);
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ProcessLabel(cf_index);
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}
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AppendUcodeDisasmFormat("/* %4u.0 */ ", cf_index / 2);
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ProcessControlFlowInstructionBegin(cf_index);
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TranslateControlFlowInstruction(cf_a);
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ProcessControlFlowInstructionEnd(cf_index);
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++cf_index;
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cf_index_ = cf_index;
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MarkUcodeInstruction(i);
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if (label_addresses.count(cf_index)) {
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AppendUcodeDisasmFormat(" label L%u\n", cf_index);
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ProcessLabel(cf_index);
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}
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AppendUcodeDisasmFormat("/* %4u.1 */ ", cf_index / 2);
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ProcessControlFlowInstructionBegin(cf_index);
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TranslateControlFlowInstruction(cf_b);
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ProcessControlFlowInstructionEnd(cf_index);
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++cf_index;
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}
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return true;
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}
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std::vector<uint8_t> UcodeShaderTranslator::CompleteTranslation() {
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return ucode_disasm_buffer().to_bytes();
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}
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@ -29,10 +29,6 @@ class ShaderTranslator {
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public:
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virtual ~ShaderTranslator();
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// Gathers all vertex/texture bindings. Implicitly called in Translate.
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// DEPRECATED(benvanik): remove this when shader cache is removed.
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bool GatherAllBindingInformation(Shader* shader);
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bool Translate(Shader* shader, reg::SQ_PROGRAM_CNTL cntl,
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Shader::HostVertexShaderType host_vertex_shader_type =
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Shader::HostVertexShaderType::kVertex);
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@ -61,6 +57,9 @@ class ShaderTranslator {
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bool is_pixel_shader() const {
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return shader_type_ == xenos::ShaderType::kPixel;
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}
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// Labels that jumps (explicit or from loops) can be done to, gathered before
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// translation.
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const std::set<uint32_t>& label_addresses() const { return label_addresses_; }
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// Used constant register info, populated before translation.
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const Shader::ConstantRegisterMap& constant_register_map() const {
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return constant_register_map_;
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@ -200,7 +199,6 @@ class ShaderTranslator {
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void AppendUcodeDisasm(const char* value);
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void AppendUcodeDisasmFormat(const char* format, ...);
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bool TranslateBlocks();
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void GatherInstructionInformation(const ucode::ControlFlowInstruction& cf);
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void GatherVertexFetchInformation(const ucode::VertexFetchInstruction& op);
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void GatherTextureFetchInformation(const ucode::TextureFetchInstruction& op);
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@ -270,6 +268,10 @@ class ShaderTranslator {
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// Kept for supporting vfetch_mini.
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ucode::VertexFetchInstruction previous_vfetch_full_;
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// Labels that jumps (explicit or from loops) can be done to, gathered before
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// translation.
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std::set<uint32_t> label_addresses_;
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// Detected binding information gathered before translation.
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int total_attrib_count_ = 0;
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std::vector<Shader::VertexBinding> vertex_bindings_;
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