[Kernel] Added initial support for Property

also added unfinished classes for Filters and Contexts
This commit is contained in:
Gliniak 2024-03-24 18:31:11 +01:00
parent aabf039c05
commit ae6011b0e2
3 changed files with 211 additions and 1 deletions

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@ -0,0 +1,104 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2024 Xenia Canary. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/kernel/util/property.h"
#include "xenia/base/logging.h"
namespace xe {
namespace kernel {
Property::Property(uint32_t property_id, uint32_t value_size,
uint8_t* value_ptr) {
property_id_.value = property_id;
data_type_ = static_cast<X_USER_DATA_TYPE>(property_id_.type);
value_size_ = value_size;
value_.resize(value_size);
memcpy(value_.data(), value_ptr, value_size);
}
Property::Property(const uint8_t* serialized_data, size_t data_size) {
if (data_size < 8) {
XELOGW("Property::Property lacks information. Skipping!");
return;
}
memcpy(&property_id_, serialized_data, sizeof(property_id_));
data_type_ = static_cast<X_USER_DATA_TYPE>(property_id_.type);
memcpy(&value_size_, serialized_data + 4, sizeof(value_size_));
value_.resize(value_size_);
memcpy(value_.data(), serialized_data + 8, value_size_);
}
Property::~Property(){};
std::vector<uint8_t> Property::Serialize() {
std::vector<uint8_t> serialized_property;
serialized_property.resize(sizeof(property_id_) + sizeof(value_size_) +
value_.size());
size_t offset = 0;
memcpy(serialized_property.data(), &property_id_, sizeof(property_id_));
offset += sizeof(property_id_);
memcpy(serialized_property.data() + offset, &value_size_,
sizeof(value_size_));
offset += sizeof(value_size_);
memcpy(serialized_property.data() + offset, value_.data(), value_.size());
return serialized_property;
}
void Property::Write(Memory* memory, XUSER_PROPERTY* property) {
property->property_id = property_id_.value;
property->data.type = data_type_;
switch (data_type_) {
case X_USER_DATA_TYPE::WSTRING:
property->data.binary.size = value_size_;
break;
case X_USER_DATA_TYPE::CONTENT:
case X_USER_DATA_TYPE::BINARY:
property->data.binary.size = value_size_;
// Property pointer must be valid at this point!
memcpy(memory->TranslateVirtual(property->data.binary.ptr), value_.data(),
value_size_);
break;
case X_USER_DATA_TYPE::INT32:
memcpy(reinterpret_cast<uint8_t*>(&property->data.s32), value_.data(),
value_size_);
break;
case X_USER_DATA_TYPE::INT64:
memcpy(reinterpret_cast<uint8_t*>(&property->data.s64), value_.data(),
value_size_);
break;
case X_USER_DATA_TYPE::DOUBLE:
memcpy(reinterpret_cast<uint8_t*>(&property->data.f64), value_.data(),
value_size_);
break;
case X_USER_DATA_TYPE::FLOAT:
memcpy(reinterpret_cast<uint8_t*>(&property->data.f32), value_.data(),
value_size_);
break;
case X_USER_DATA_TYPE::DATETIME:
memcpy(reinterpret_cast<uint8_t*>(&property->data.filetime),
value_.data(), value_size_);
break;
default:
break;
}
}
} // namespace kernel
} // namespace xe

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@ -0,0 +1,105 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2024 Xenia Canary. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_UTIL_PROPERTY_H_
#define XENIA_KERNEL_UTIL_PROPERTY_H_
#include "xenia/base/byte_stream.h"
#include "xenia/kernel/util/xuserdata.h"
#include "xenia/memory.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
struct XUSER_PROPERTY {
xe::be<uint32_t> property_id;
X_USER_DATA data;
};
struct XUSER_STATS_COLUMN {
xe::be<uint16_t> column_ordinal;
X_USER_DATA data;
};
class Property {
public:
Property(uint32_t property_id, uint32_t value_size, uint8_t* value_ptr);
Property(const uint8_t* serialized_data, size_t data_size);
~Property();
bool IsValid() const { return property_id_.value != 0; }
std::vector<uint8_t> Serialize();
void Write(Memory* memory, XUSER_PROPERTY* property);
uint32_t GetSize() const { return value_size_; }
bool RequiresPointer() const {
return static_cast<X_USER_DATA_TYPE>(property_id_.type) ==
X_USER_DATA_TYPE::CONTENT ||
static_cast<X_USER_DATA_TYPE>(property_id_.type) ==
X_USER_DATA_TYPE::WSTRING ||
static_cast<X_USER_DATA_TYPE>(property_id_.type) ==
X_USER_DATA_TYPE::BINARY;
}
private:
AttributeKey property_id_ = {};
X_USER_DATA_TYPE data_type_ = X_USER_DATA_TYPE::UNSET;
uint32_t value_size_ = 0;
std::vector<uint8_t> value_;
};
class Filter {
public:
enum class ComparationOperator : uint16_t {
Equals = 0,
LeftGreater = 1,
LeftGreaterEqual = 2,
RightGreater = 3,
RightGreaterEqual = 4,
};
enum class Type : uint32_t {
Attribute = 0,
Parameter = 1,
};
Filter(uint32_t left_side_id, uint32_t right_side_id, uint32_t op);
private:
uint32_t left_side_id_;
Type left_side_type_;
uint32_t right_side_id_;
Type right_side_type_;
ComparationOperator op_;
};
/*
class Context {
public:
Context(uint32_t id);
~Context();
private:
AttributeKey property_id_ = {};
uint32_t stringId = 0;
std::string friendly_name = "";
uint32_t default_value = 0;
uint32_t max_value = 0;
};*/
} // namespace kernel
} // namespace xe
#endif

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@ -11,6 +11,7 @@
#include "xenia/base/logging.h" #include "xenia/base/logging.h"
#include "xenia/base/threading.h" #include "xenia/base/threading.h"
#include "xenia/kernel/util/property.h"
namespace xe { namespace xe {
namespace kernel { namespace kernel {
@ -71,7 +72,7 @@ X_HRESULT XgiApp::DispatchMessageSync(uint32_t message, uint32_t buffer_ptr,
const util::XdbfGameData title_xdbf = kernel_state_->title_xdbf(); const util::XdbfGameData title_xdbf = kernel_state_->title_xdbf();
if (title_xdbf.is_valid()) { if (title_xdbf.is_valid()) {
const auto property = title_xdbf.GetContext(property_id); const auto property = title_xdbf.GetProperty(property_id);
const XLanguage title_language = title_xdbf.GetExistingLanguage( const XLanguage title_language = title_xdbf.GetExistingLanguage(
static_cast<XLanguage>(XLanguage::kEnglish)); static_cast<XLanguage>(XLanguage::kEnglish));
const std::string desc = const std::string desc =