[HID] Fixed lack of controller input introduced in previous commit

This commit is contained in:
Gliniak 2025-01-05 10:09:32 +01:00
parent 4584794e24
commit ad323dd9d8
1 changed files with 7 additions and 4 deletions

View File

@ -118,7 +118,9 @@ dword_result_t XamInputGetState_entry(dword_t user_index, dword_t flags,
auto input_system = kernel_state()->emulator()->input_system();
auto lock = input_system->lock();
return input_system->GetState(user_index, flags, input_state);
return input_system->GetState(
user_index, !flags ? X_INPUT_FLAG::X_INPUT_FLAG_GAMEPAD : flags,
input_state);
}
DECLARE_XAM_EXPORT2(XamInputGetState, kInput, kImplemented, kHighFrequency);
@ -205,9 +207,10 @@ dword_result_t XamInputGetKeystrokeEx_entry(
}
DECLARE_XAM_EXPORT1(XamInputGetKeystrokeEx, kInput, kImplemented);
X_HRESULT_result_t XamUserGetDeviceContext_entry(dword_t user_index,
dword_t unk,
lpdword_t out_ptr) {
X_HRESULT_result_t XamUserGetDeviceContext_entry(
dword_t user_index,
dword_t unk, // It's set to 3 for a big button
lpdword_t out_ptr) {
// Games check the result - usually with some masking.
// If this function fails they assume zero, so let's fail AND
// set zero just to be safe.