emulator.cc savestates

Change UserModule::Launch to be non-blocking (returns the main thread)
This commit is contained in:
Dr. Chat 2015-12-01 17:25:47 -06:00 committed by Ben Vanik
parent 52ec24ea6a
commit aa7919bd89
4 changed files with 174 additions and 15 deletions

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@ -13,10 +13,12 @@
#include "xenia/apu/audio_system.h" #include "xenia/apu/audio_system.h"
#include "xenia/base/assert.h" #include "xenia/base/assert.h"
#include "xenia/base/byte_stream.h"
#include "xenia/base/clock.h" #include "xenia/base/clock.h"
#include "xenia/base/debugging.h" #include "xenia/base/debugging.h"
#include "xenia/base/exception_handler.h" #include "xenia/base/exception_handler.h"
#include "xenia/base/logging.h" #include "xenia/base/logging.h"
#include "xenia/base/mapped_memory.h"
#include "xenia/base/profiling.h" #include "xenia/base/profiling.h"
#include "xenia/base/string.h" #include "xenia/base/string.h"
#include "xenia/cpu/backend/code_cache.h" #include "xenia/cpu/backend/code_cache.h"
@ -24,6 +26,7 @@
#include "xenia/hid/input_driver.h" #include "xenia/hid/input_driver.h"
#include "xenia/hid/input_system.h" #include "xenia/hid/input_system.h"
#include "xenia/kernel/kernel_state.h" #include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/user_module.h"
#include "xenia/kernel/xam/xam_module.h" #include "xenia/kernel/xam/xam_module.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h" #include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
#include "xenia/memory.h" #include "xenia/memory.h"
@ -288,6 +291,112 @@ X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
return CompleteLaunch(path, "game:\\default.xex"); return CompleteLaunch(path, "game:\\default.xex");
} }
void Emulator::Pause() {
auto lock = global_critical_region::AcquireDirect();
if (paused_) {
return;
}
paused_ = true;
auto threads =
kernel_state()->object_table()->GetObjectsByType<kernel::XThread>(
kernel::XObject::kTypeThread);
for (auto thread : threads) {
if (!thread->can_debugger_suspend()) {
// Don't pause host threads.
continue;
}
thread->thread()->Suspend(nullptr);
}
XELOGD("! EMULATOR PAUSED !");
}
void Emulator::Resume() {
if (!paused_) {
return;
}
paused_ = false;
XELOGD("! EMULATOR RESUMED !");
auto threads =
kernel_state()->object_table()->GetObjectsByType<kernel::XThread>(
kernel::XObject::kTypeThread);
for (auto thread : threads) {
if (!thread->can_debugger_suspend()) {
// Don't pause host threads.
continue;
}
thread->thread()->Resume(nullptr);
}
}
bool Emulator::SaveToFile(const std::wstring& path) {
Pause();
filesystem::CreateFile(path);
auto map = MappedMemory::Open(path, MappedMemory::Mode::kReadWrite, 0,
1024ull * 1024ull * 1024ull * 4ull);
if (!map) {
return false;
}
// Save the emulator state to a file
ByteStream stream(map->data(), map->size());
stream.Write('XSAV');
kernel_state_->Save(&stream);
memory_->Save(&stream);
map->Close(stream.offset());
Resume();
return true;
}
bool Emulator::RestoreFromFile(const std::wstring& path) {
// Restore the emulator state from a file
auto map = MappedMemory::Open(path, MappedMemory::Mode::kReadWrite);
if (!map) {
return false;
}
restoring_ = true;
// Terminate any loaded titles.
Pause();
kernel_state_->TerminateTitle();
ByteStream stream(map->data(), map->size());
if (stream.Read<uint32_t>() != 'XSAV') {
return false;
}
if (!kernel_state_->Restore(&stream)) {
return false;
}
if (!memory_->Restore(&stream)) {
return false;
}
// Update the main thread.
auto threads = kernel_state_->object_table()->GetObjectsByType<kernel::XThread>();
for (auto thread : threads) {
if (thread->main_thread()) {
main_thread_ = thread->thread();
break;
}
}
Resume();
restore_fence_.Signal();
restoring_ = false;
return true;
}
bool Emulator::ExceptionCallbackThunk(Exception* ex, void* data) { bool Emulator::ExceptionCallbackThunk(Exception* ex, void* data) {
return reinterpret_cast<Emulator*>(data)->ExceptionCallback(ex); return reinterpret_cast<Emulator*>(data)->ExceptionCallback(ex);
} }
@ -348,19 +457,42 @@ bool Emulator::ExceptionCallback(Exception* ex) {
return false; return false;
} }
void Emulator::WaitUntilExit() {
while (true) {
xe::threading::Wait(main_thread_, false);
if (restoring_) {
restore_fence_.Wait();
} else {
// Not restoring and the thread exited. We're finished.
break;
}
}
}
X_STATUS Emulator::CompleteLaunch(const std::wstring& path, X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
const std::string& module_path) { const std::string& module_path) {
// Allow xam to request module loads. // Allow xam to request module loads.
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex"); auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
auto xboxkrnl =
kernel_state()->GetKernelModule<kernel::xboxkrnl::XboxkrnlModule>(
"xboxkrnl.exe");
int result = 0; int result = 0;
auto next_module = module_path; auto next_module = module_path;
while (next_module != "") { while (next_module != "") {
XELOGI("Launching module %s", next_module.c_str()); XELOGI("Launching module %s", next_module.c_str());
result = xboxkrnl->LaunchModule(next_module.c_str()); auto module = kernel_state_->LoadUserModule(next_module.c_str());
if (!module) {
XELOGE("Failed to load user module %s", path);
return X_STATUS_NOT_FOUND;
}
kernel_state_->SetExecutableModule(module);
auto main_xthread = module->Launch();
if (!main_xthread) {
return X_STATUS_UNSUCCESSFUL;
}
main_thread_ = main_xthread->thread();
WaitUntilExit();
// Check xam and see if they want us to load another module. // Check xam and see if they want us to load another module.
auto& loader_data = xam->loader_data(); auto& loader_data = xam->loader_data();

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@ -118,6 +118,14 @@ class Emulator {
// Launches a game from an STFS container file. // Launches a game from an STFS container file.
X_STATUS LaunchStfsContainer(std::wstring path); X_STATUS LaunchStfsContainer(std::wstring path);
void Pause();
void Resume();
bool SaveToFile(const std::wstring& path);
bool RestoreFromFile(const std::wstring& path);
void WaitUntilExit();
private: private:
static bool ExceptionCallbackThunk(Exception* ex, void* data); static bool ExceptionCallbackThunk(Exception* ex, void* data);
bool ExceptionCallback(Exception* ex); bool ExceptionCallback(Exception* ex);
@ -142,6 +150,11 @@ class Emulator {
std::unique_ptr<vfs::VirtualFileSystem> file_system_; std::unique_ptr<vfs::VirtualFileSystem> file_system_;
std::unique_ptr<kernel::KernelState> kernel_state_; std::unique_ptr<kernel::KernelState> kernel_state_;
threading::Thread* main_thread_ = nullptr;
bool paused_ = false;
bool restoring_ = false;
threading::Fence restore_fence_; // Fired on restore finish.
}; };
} // namespace xe } // namespace xe

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@ -11,6 +11,7 @@
#include <vector> #include <vector>
#include "xenia/base/byte_stream.h"
#include "xenia/base/logging.h" #include "xenia/base/logging.h"
#include "xenia/cpu/elf_module.h" #include "xenia/cpu/elf_module.h"
#include "xenia/cpu/processor.h" #include "xenia/cpu/processor.h"
@ -101,7 +102,8 @@ X_STATUS UserModule::LoadFromMemory(const void* addr, const size_t length) {
} }
// Copy the xex2 header into guest memory. // Copy the xex2 header into guest memory.
const xex2_header* header = this->xex_module()->xex_header(); auto header = this->xex_module()->xex_header();
auto security_header = this->xex_module()->xex_security_info();
guest_xex_header_ = memory()->SystemHeapAlloc(header->header_size); guest_xex_header_ = memory()->SystemHeapAlloc(header->header_size);
uint8_t* xex_header_ptr = memory()->TranslateVirtual(guest_xex_header_); uint8_t* xex_header_ptr = memory()->TranslateVirtual(guest_xex_header_);
@ -113,6 +115,15 @@ X_STATUS UserModule::LoadFromMemory(const void* addr, const size_t length) {
ldr_data->dll_base = 0; // GetProcAddress will read this. ldr_data->dll_base = 0; // GetProcAddress will read this.
ldr_data->xex_header_base = guest_xex_header_; ldr_data->xex_header_base = guest_xex_header_;
ldr_data->full_image_size = security_header->image_size;
this->xex_module()->GetOptHeader(XEX_HEADER_ENTRY_POINT,
&ldr_data->entry_point);
xe::be<uint32_t>* image_base_ptr = nullptr;
if (this->xex_module()->GetOptHeader(XEX_HEADER_IMAGE_BASE_ADDRESS,
&image_base_ptr)) {
ldr_data->image_base = *image_base_ptr;
}
// Cache some commonly used headers... // Cache some commonly used headers...
this->xex_module()->GetOptHeader(XEX_HEADER_ENTRY_POINT, &entry_point_); this->xex_module()->GetOptHeader(XEX_HEADER_ENTRY_POINT, &entry_point_);
@ -171,7 +182,7 @@ X_STATUS UserModule::GetSection(const char* name, uint32_t* out_section_data,
if (!cpu::XexModule::GetOptHeader(xex_header(), XEX_HEADER_RESOURCE_INFO, if (!cpu::XexModule::GetOptHeader(xex_header(), XEX_HEADER_RESOURCE_INFO,
&resource_header)) { &resource_header)) {
// No resources. // No resources.
return X_STATUS_UNSUCCESSFUL; return X_STATUS_NOT_FOUND;
} }
uint32_t count = (resource_header->size - 4) / 16; uint32_t count = (resource_header->size - 4) / 16;
@ -186,7 +197,7 @@ X_STATUS UserModule::GetSection(const char* name, uint32_t* out_section_data,
} }
} }
return X_STATUS_UNSUCCESSFUL; return X_STATUS_NOT_FOUND;
} }
X_STATUS UserModule::GetOptHeader(xe_xex2_header_keys key, void** out_ptr) { X_STATUS UserModule::GetOptHeader(xe_xex2_header_keys key, void** out_ptr) {
@ -259,14 +270,14 @@ X_STATUS UserModule::GetOptHeader(uint8_t* membase, const xex2_header* header,
return X_STATUS_SUCCESS; return X_STATUS_SUCCESS;
} }
X_STATUS UserModule::Launch(uint32_t flags) { object_ref<XThread> UserModule::Launch(uint32_t flags) {
XELOGI("Launching module..."); XELOGI("Launching module...");
// Create a thread to run in. // Create a thread to run in.
// We start suspended so we can run the debugger prep. // We start suspended so we can run the debugger prep.
auto thread = object_ref<XThread>(new XThread(kernel_state(), stack_size_, 0, auto thread = object_ref<XThread>(
entry_point_, 0, new XThread(kernel_state(), stack_size_, 0, entry_point_, 0,
X_CREATE_SUSPENDED, true)); X_CREATE_SUSPENDED, true, true));
// We know this is the 'main thread'. // We know this is the 'main thread'.
char thread_name[32]; char thread_name[32];
@ -277,7 +288,7 @@ X_STATUS UserModule::Launch(uint32_t flags) {
X_STATUS result = thread->Create(); X_STATUS result = thread->Create();
if (XFAILED(result)) { if (XFAILED(result)) {
XELOGE("Could not create launch thread: %.8X", result); XELOGE("Could not create launch thread: %.8X", result);
return result; return nullptr;
} }
// Waits for a debugger client, if desired. // Waits for a debugger client, if desired.
@ -290,8 +301,8 @@ X_STATUS UserModule::Launch(uint32_t flags) {
// suspend count without resuming it until the debugger wants. // suspend count without resuming it until the debugger wants.
thread->Resume(); thread->Resume();
// Wait until thread completes. return thread;
thread->Wait(0, 0, 0, nullptr); }
return X_STATUS_SUCCESS; return X_STATUS_SUCCESS;
} }

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@ -23,6 +23,9 @@ namespace cpu {
class XexModule; class XexModule;
class ElfModule; class ElfModule;
} // namespace cpu } // namespace cpu
namespace kernel {
class XThread;
} // namespace kernel
} // namespace xe } // namespace xe
namespace xe { namespace xe {
@ -80,7 +83,7 @@ class UserModule : public XModule {
xe_xex2_header_keys key, xe_xex2_header_keys key,
uint32_t* out_header_guest_ptr); uint32_t* out_header_guest_ptr);
X_STATUS Launch(uint32_t flags); object_ref<XThread> Launch(uint32_t flags = 0);
void Dump(); void Dump();