[D3D12] More descriptive pipeline creation call comment [ci skip]

This commit is contained in:
Triang3l 2022-06-25 15:13:11 +03:00
parent f4a634c617
commit aa45d7b47d
1 changed files with 3 additions and 1 deletions

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@ -2185,7 +2185,9 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
return false;
}
// Translate the shaders and create the pipeline if needed.
// Create the pipeline (for this, need the actually used render target formats
// from the render target cache), translating the shaders - doing this now to
// obtain the used textures.
D3D12Shader::D3D12Translation* vertex_shader_translation =
static_cast<D3D12Shader::D3D12Translation*>(
vertex_shader->GetOrCreateTranslation(