[D3D12] More descriptive pipeline creation call comment [ci skip]
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@ -2185,7 +2185,9 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
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return false;
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return false;
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}
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}
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// Translate the shaders and create the pipeline if needed.
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// Create the pipeline (for this, need the actually used render target formats
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// from the render target cache), translating the shaders - doing this now to
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// obtain the used textures.
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D3D12Shader::D3D12Translation* vertex_shader_translation =
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D3D12Shader::D3D12Translation* vertex_shader_translation =
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static_cast<D3D12Shader::D3D12Translation*>(
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static_cast<D3D12Shader::D3D12Translation*>(
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vertex_shader->GetOrCreateTranslation(
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vertex_shader->GetOrCreateTranslation(
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