Super slow MicroProfile GL UI.

This commit is contained in:
Ben Vanik 2015-01-02 17:26:02 -08:00
parent 7629c0f4d2
commit aa22d07caf
14 changed files with 748 additions and 60 deletions

View File

@ -29,12 +29,16 @@ class UIEvent {
class KeyEvent : public UIEvent {
public:
KeyEvent(Control* control, int key_code)
: UIEvent(control), key_code_(key_code) {}
: UIEvent(control), handled_(false), key_code_(key_code) {}
~KeyEvent() override = default;
bool is_handled() const { return handled_; }
void set_handled(bool value) { handled_ = value; }
int key_code() const { return key_code_; }
private:
bool handled_;
int key_code_;
};
@ -52,9 +56,18 @@ class MouseEvent : public UIEvent {
public:
MouseEvent(Control* control, Button button, int32_t x, int32_t y,
int32_t dx = 0, int32_t dy = 0)
: UIEvent(control), button_(button), x_(x), y_(y), dx_(dx), dy_(dy) {}
: UIEvent(control),
handled_(false),
button_(button),
x_(x),
y_(y),
dx_(dx),
dy_(dy) {}
~MouseEvent() override = default;
bool is_handled() const { return handled_; }
void set_handled(bool value) { handled_ = value; }
Button button() const { return button_; }
int32_t x() const { return x_; }
int32_t y() const { return y_; }
@ -62,6 +75,7 @@ class MouseEvent : public UIEvent {
int32_t dy() const { return dy_; }
private:
bool handled_;
Button button_;
int32_t x_;
int32_t y_;

View File

@ -342,7 +342,7 @@ bool Win32Control::HandleMouse(UINT message, WPARAM wParam, LPARAM lParam) {
OnMouseWheel(e);
break;
}
return true;
return e.is_handled();
}
bool Win32Control::HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam) {
@ -350,13 +350,12 @@ bool Win32Control::HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_KEYDOWN:
OnKeyDown(e);
return true;
break;
case WM_KEYUP:
OnKeyUp(e);
return true;
default:
return false;
break;
}
return e.is_handled();
}
} // namespace win32

View File

@ -20,8 +20,9 @@ namespace gl4 {
extern "C" GLEWContext* glewGetContext();
extern "C" WGLEWContext* wglewGetContext();
CircularBuffer::CircularBuffer(size_t capacity)
CircularBuffer::CircularBuffer(size_t capacity, size_t alignment)
: capacity_(capacity),
alignment_(alignment),
write_head_(0),
buffer_(0),
gpu_base_(0),
@ -64,11 +65,11 @@ void CircularBuffer::Shutdown() {
CircularBuffer::Allocation CircularBuffer::Acquire(size_t length) {
// Addresses must always be % 256.
length = poly::round_up(length, 256);
size_t aligned_length = poly::round_up(length, alignment_);
assert_true(length <= capacity_, "Request too large");
assert_true(aligned_length <= capacity_, "Request too large");
if (write_head_ + length > capacity_) {
if (write_head_ + aligned_length > capacity_) {
// Flush and wait.
WaitUntilClean();
}
@ -78,7 +79,7 @@ CircularBuffer::Allocation CircularBuffer::Acquire(size_t length) {
allocation.gpu_ptr = gpu_base_ + write_head_;
allocation.offset = write_head_;
allocation.length = length;
write_head_ += length;
write_head_ += aligned_length;
return allocation;
}

View File

@ -20,7 +20,7 @@ namespace gl4 {
// TODO(benvanik): fences to prevent this from ever flushing.
class CircularBuffer {
public:
CircularBuffer(size_t capacity);
CircularBuffer(size_t capacity, size_t alignment = 256);
~CircularBuffer();
struct Allocation {
@ -42,6 +42,7 @@ class CircularBuffer {
private:
size_t capacity_;
size_t alignment_;
uintptr_t write_head_;
GLuint buffer_;
GLuint64 gpu_base_;

View File

@ -125,6 +125,7 @@ void CommandProcessor::WorkerMain() {
uint32_t write_ptr_index = write_ptr_index_.load();
while (write_ptr_index == 0xBAADF00D ||
read_ptr_index_ == write_ptr_index) {
SCOPE_profile_cpu_i("gpu", "xe::gpu::gl4::CommandProcessor::Stall");
// Check if the pointer has moved.
// We wait a short bit here to yield time. Since we are also running the
// main window display we don't want to pause too long, though.
@ -781,6 +782,8 @@ bool CommandProcessor::ExecutePacketType3_INTERRUPT(RingbufferReader* reader,
uint32_t packet_ptr,
uint32_t packet,
uint32_t count) {
SCOPE_profile_cpu_f("gpu");
// generate interrupt from the command stream
XETRACECP("[%.8X] Packet(%.8X): PM4_INTERRUPT", packet_ptr, packet);
reader->TraceData(count);
@ -797,6 +800,8 @@ bool CommandProcessor::ExecutePacketType3_XE_SWAP(RingbufferReader* reader,
uint32_t packet_ptr,
uint32_t packet,
uint32_t count) {
SCOPE_profile_cpu_f("gpu");
auto& regs = *register_file_;
PLOGI("XE_SWAP");
@ -858,6 +863,8 @@ bool CommandProcessor::ExecutePacketType3_WAIT_REG_MEM(RingbufferReader* reader,
uint32_t packet_ptr,
uint32_t packet,
uint32_t count) {
SCOPE_profile_cpu_f("gpu");
// wait until a register or memory location is a specific value
XETRACECP("[%.8X] Packet(%.8X): PM4_WAIT_REG_MEM", packet_ptr, packet);
reader->TraceData(count);
@ -1315,6 +1322,7 @@ bool CommandProcessor::IssueDraw(DrawCommand* draw_command) {
SCOPE_profile_cpu_f("gpu");
auto& regs = *register_file_;
auto& cmd = *draw_command;
auto enable_mode =
static_cast<ModeControl>(regs[XE_GPU_REG_RB_MODECONTROL].u32 & 0x7);
if (enable_mode == ModeControl::kIgnore) {
@ -1455,6 +1463,7 @@ bool CommandProcessor::IssueDraw(DrawCommand* draw_command) {
}
bool CommandProcessor::UpdateRenderTargets(DrawCommand* draw_command) {
SCOPE_profile_cpu_f("gpu");
auto& regs = *register_file_;
auto enable_mode =
@ -1541,15 +1550,15 @@ bool CommandProcessor::UpdateRenderTargets(DrawCommand* draw_command) {
}
bool CommandProcessor::UpdateState(DrawCommand* draw_command) {
SCOPE_profile_cpu_f("gpu");
auto& regs = *register_file_;
auto state_data = draw_command->state_data;
// Much of this state machine is extracted from:
// https://github.com/freedreno/mesa/blob/master/src/mesa/drivers/dri/r200/r200_state.c
// http://fossies.org/dox/MesaLib-10.3.5/fd2__gmem_8c_source.html
// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
auto& regs = *register_file_;
auto state_data = draw_command->state_data;
uint32_t mode_control = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32;
// Window parameters.
@ -2115,7 +2124,6 @@ bool CommandProcessor::PopulateVertexBuffers(DrawCommand* draw_command) {
bool CommandProcessor::PopulateSamplers(DrawCommand* draw_command) {
SCOPE_profile_cpu_f("gpu");
auto& regs = *register_file_;
// VS and PS samplers are shared, but may be used exclusively.
@ -2201,6 +2209,7 @@ bool CommandProcessor::PopulateSampler(DrawCommand* draw_command,
}
bool CommandProcessor::IssueCopy(DrawCommand* draw_command) {
SCOPE_profile_cpu_f("gpu");
auto& regs = *register_file_;
// This is used to resolve surfaces, taking them from EDRAM render targets

View File

@ -12,6 +12,7 @@
#include <poly/threading.h>
#include <xenia/cpu/processor.h>
#include <xenia/gpu/gl4/gl4_gpu-private.h>
#include <xenia/gpu/gl4/gl4_profiler_display.h>
#include <xenia/gpu/gpu-private.h>
namespace xe {
@ -43,17 +44,16 @@ X_STATUS GL4GraphicsSystem::Setup() {
control_ = std::make_unique<WGLControl>(loop);
emulator_->main_window()->AddChild(control_.get());
if (FLAGS_thread_safe_gl) {
control_->context()->MakeCurrent();
}
// Setup the GL context the command processor will do all its drawing in.
// It's shared with the control context so that we can resolve framebuffers
// from it.
processor_context = control_->context()->CreateShared();
if (FLAGS_thread_safe_gl) {
control_->context()->ClearCurrent();
{
GLContextLock context_lock(control_->context());
auto profiler_display =
std::make_unique<GL4ProfilerDisplay>(control_.get());
Profiler::set_display(std::move(profiler_display));
}
control_ready_fence.Signal();

View File

@ -0,0 +1,560 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/gpu/gl4/gl4_profiler_display.h>
#include <third_party/microprofile/microprofileui.h>
#include <poly/cxx_compat.h>
#include <poly/math.h>
#include <xenia/gpu/gpu-private.h>
namespace xe {
namespace gpu {
namespace gl4 {
extern "C" GLEWContext* glewGetContext();
#define MICROPROFILE_MAX_VERTICES (16 << 10)
#define MICROPROFILE_NUM_QUERIES (8 << 10)
#define MAX_FONT_CHARS 256
#define Q0(d, member, v) d[0].member = v
#define Q1(d, member, v) \
d[1].member = v; \
d[3].member = v
#define Q2(d, member, v) d[4].member = v
#define Q3(d, member, v) \
d[2].member = v; \
d[5].member = v
const int FONT_TEX_X = 1024;
const int FONT_TEX_Y = 9;
const uint8_t profiler_font[] = {
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};
GL4ProfilerDisplay::GL4ProfilerDisplay(WGLControl* control)
: control_(control),
program_(0),
vao_(0),
font_texture_(0),
font_handle_(0),
vertex_buffer_(MICROPROFILE_MAX_VERTICES * sizeof(Vertex) * 10, sizeof(Vertex)),
draw_command_count_(0) {
if (!SetupFont() || !SetupState() || !SetupShaders()) {
// Hrm.
assert_always();
}
// Pass through mouse events.
control->on_mouse_down.AddListener([](poly::ui::MouseEvent& e) {
Profiler::OnMouseDown(e.button() == poly::ui::MouseEvent::Button::kLeft,
e.button() == poly::ui::MouseEvent::Button::kRight);
e.set_handled(true);
});
control->on_mouse_up.AddListener([](poly::ui::MouseEvent& e) {
Profiler::OnMouseUp();
e.set_handled(true);
});
control->on_mouse_move.AddListener([](poly::ui::MouseEvent& e) {
Profiler::OnMouseMove(e.x(), e.y());
e.set_handled(true);
});
control->on_mouse_wheel.AddListener([](poly::ui::MouseEvent& e) {
Profiler::OnMouseWheel(e.x(), e.y(), -e.dy());
e.set_handled(true);
});
// Watch for toggle/mode keys and such.
control->on_key_down.AddListener([](poly::ui::KeyEvent& e) {
Profiler::OnKeyDown(e.key_code());
e.set_handled(true);
});
control->on_key_up.AddListener([](poly::ui::KeyEvent& e) {
Profiler::OnKeyUp(e.key_code());
e.set_handled(true);
});
}
bool GL4ProfilerDisplay::SetupFont() {
// Setup font lookup table.
for (uint32_t i = 0; i < poly::countof(font_description_.char_offsets); ++i) {
font_description_.char_offsets[i] = 206;
}
for (uint32_t i = 'A'; i <= 'Z'; ++i) {
font_description_.char_offsets[i] = (i - 'A') * 8 + 1;
}
for (uint32_t i = 'a'; i <= 'z'; ++i) {
font_description_.char_offsets[i] = (i - 'a') * 8 + 217;
}
for (uint32_t i = '0'; i <= '9'; ++i) {
font_description_.char_offsets[i] = (i - '0') * 8 + 433;
}
for (uint32_t i = '!'; i <= '/'; ++i) {
font_description_.char_offsets[i] = (i - '!') * 8 + 513;
}
for (uint32_t i = ':'; i <= '@'; ++i) {
font_description_.char_offsets[i] = (i - ':') * 8 + 625 + 8;
}
for (uint32_t i = '['; i <= '_'; ++i) {
font_description_.char_offsets[i] = (i - '[') * 8 + 681 + 8;
}
for (uint32_t i = '{'; i <= '~'; ++i) {
font_description_.char_offsets[i] = (i - '{') * 8 + 721 + 8;
}
// Unpack font bitmap into an RGBA texture.
const int UNPACKED_SIZE = FONT_TEX_X * FONT_TEX_Y * 4;
uint32_t unpacked[UNPACKED_SIZE];
int idx = 0;
int end = FONT_TEX_X * FONT_TEX_Y / 8;
for (int i = 0; i < end; i++) {
uint8_t b = profiler_font[i];
for (int j = 0; j < 8; ++j) {
unpacked[idx++] = b & 0x80 ? 0xFFFFFFFFu : 0;
b <<= 1;
}
}
glCreateTextures(GL_TEXTURE_2D, 1, &font_texture_);
glTextureParameteri(font_texture_, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTextureParameteri(font_texture_, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureParameteri(font_texture_, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(font_texture_, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTextureStorage2D(font_texture_, 1, GL_RGBA8, FONT_TEX_X, FONT_TEX_Y);
glTextureSubImage2D(font_texture_, 0, 0, 0, FONT_TEX_X, FONT_TEX_Y, GL_RGBA,
GL_UNSIGNED_BYTE, unpacked);
font_handle_ = glGetTextureHandleARB(font_texture_);
glMakeTextureHandleResidentARB(font_handle_);
return true;
}
bool GL4ProfilerDisplay::SetupState() {
if (!vertex_buffer_.Initialize()) {
return false;
}
return true;
}
bool GL4ProfilerDisplay::SetupShaders() {
const std::string header =
"\n\
#version 450 \n\
#extension GL_ARB_bindless_texture : require\n\
#extension GL_ARB_explicit_uniform_location : require\n\
#extension GL_ARB_shading_language_420pack : require\n\
precision highp float; \n\
precision highp int;\n\
layout(std140, column_major) uniform;\n\
layout(std430, column_major) buffer;\n\
struct VertexData {\n\
vec4 color; \n\
vec2 uv; \n\
};\n\
";
const std::string vertex_shader_source = header +
"\n\
layout(location = 0) uniform mat4 projection_matrix; \n\
struct VertexFetch { \n\
vec2 pos; \n\
vec4 color; \n\
vec2 uv; \n\
}; \n\
layout(location = 0) in VertexFetch vfetch; \n\
layout(location = 0) out VertexData vtx; \n\
void main() { \n\
gl_Position = projection_matrix * vec4(vfetch.pos.xy, 0.0, 1.0); \n\
vtx.color = vfetch.color; \n\
vtx.uv = vfetch.uv; \n\
} \n\
";
const std::string fragment_shader_source = header +
"\n\
layout(location = 1, bindless_sampler) uniform sampler2D font_texture; \n\
layout(location = 2) uniform float font_height; \n\
layout(location = 0) in VertexData vtx; \n\
layout(location = 0) out vec4 oC; \n\
void main() { \n\
if (vtx.uv.x > 1.0) { \n\
oC = vtx.color; \n\
} else { \n\
vec4 color = texture(font_texture, vtx.uv); \n\
oC = color.rgba * vtx.color; \n\
if (color.a < 0.5) { \n\
vec4 c1 = texture(font_texture, vtx.uv + vec2(0.0, font_height)); \n\
oC = vec4(0, 0, 0, c1.a); \n\
} \n\
} \n\
} \n\
";
GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
const char* vertex_shader_source_ptr = vertex_shader_source.c_str();
GLint vertex_shader_source_length = GLint(vertex_shader_source.size());
glShaderSource(vertex_shader, 1, &vertex_shader_source_ptr,
&vertex_shader_source_length);
glCompileShader(vertex_shader);
GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
const char* fragment_shader_source_ptr = fragment_shader_source.c_str();
GLint fragment_shader_source_length = GLint(fragment_shader_source.size());
glShaderSource(fragment_shader, 1, &fragment_shader_source_ptr,
&fragment_shader_source_length);
glCompileShader(fragment_shader);
program_ = glCreateProgram();
glAttachShader(program_, vertex_shader);
glAttachShader(program_, fragment_shader);
glLinkProgram(program_);
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
glProgramUniformHandleui64ARB(program_, 1, font_handle_);
glProgramUniform1f(program_, 2, 1.0f / FONT_TEX_Y);
glCreateVertexArrays(1, &vao_);
glEnableVertexArrayAttrib(vao_, 0);
glVertexArrayAttribBinding(vao_, 0, 0);
glVertexArrayAttribFormat(vao_, 0, 2, GL_FLOAT, GL_FALSE,
offsetof(Vertex, x));
glEnableVertexArrayAttrib(vao_, 1);
glVertexArrayAttribBinding(vao_, 1, 0);
glVertexArrayAttribFormat(vao_, 1, 4, GL_UNSIGNED_BYTE, GL_TRUE,
offsetof(Vertex, color));
glEnableVertexArrayAttrib(vao_, 2);
glVertexArrayAttribBinding(vao_, 2, 0);
glVertexArrayAttribFormat(vao_, 2, 2, GL_FLOAT, GL_FALSE,
offsetof(Vertex, u));
glVertexArrayVertexBuffer(vao_, 0, vertex_buffer_.handle(), 0,
sizeof(Vertex));
return true;
}
GL4ProfilerDisplay::~GL4ProfilerDisplay() {
vertex_buffer_.Shutdown();
glMakeTextureHandleNonResidentARB(font_handle_);
glDeleteTextures(1, &font_texture_);
glDeleteVertexArrays(1, &vao_);
glDeleteProgram(program_);
}
uint32_t GL4ProfilerDisplay::width() const { return control_->width(); }
uint32_t GL4ProfilerDisplay::height() const { return control_->height(); }
void GL4ProfilerDisplay::Begin() {
glEnablei(GL_BLEND, 0);
glBlendFunci(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DEPTH_TEST);
float left = 0.0f;
float right = float(width());
float bottom = float(height());
float top = 0.0f;
float z_near = -1.0f;
float z_far = 1.0f;
float projection[16] = {0};
projection[0] = 2.0f / (right - left);
projection[5] = 2.0f / (top - bottom);
projection[10] = -2.0f / (z_far - z_near);
projection[12] = -(right + left) / (right - left);
projection[13] = -(top + bottom) / (top - bottom);
projection[14] = -(z_far + z_near) / (z_far - z_near);
projection[15] = 1.0f;
glProgramUniformMatrix4fv(program_, 0, 1, GL_FALSE, projection);
glUseProgram(program_);
glBindVertexArray(vao_);
}
void GL4ProfilerDisplay::End() {
Flush();
glUseProgram(0);
glBindVertexArray(0);
}
GL4ProfilerDisplay::Vertex* GL4ProfilerDisplay::BeginVertices(size_t count) {
if (draw_command_count_ + 1 > kMaxCommands) {
Flush();
}
current_allocation_ = vertex_buffer_.Acquire(sizeof(Vertex) * count);
return reinterpret_cast<Vertex*>(current_allocation_.host_ptr);
}
void GL4ProfilerDisplay::EndVertices(GLenum prim_type) {
size_t vertex_count = current_allocation_.length / sizeof(Vertex);
if (false&&draw_command_count_ &&
draw_commands_[draw_command_count_ - 1].prim_type == prim_type) {
// Coalesce.
auto& prev_command = draw_commands_[draw_command_count_ - 1];
prev_command.vertex_count += vertex_count;
} else {
auto& command = draw_commands_[draw_command_count_++];
command.prim_type = prim_type;
command.vertex_offset = current_allocation_.offset / sizeof(Vertex);
command.vertex_count = vertex_count;
}
vertex_buffer_.Commit(std::move(current_allocation_));
}
void GL4ProfilerDisplay::Flush() {
if (!draw_command_count_) {
return;
}
for (size_t i = 0; i < draw_command_count_; ++i) {
glDrawArrays(draw_commands_[i].prim_type,
GLint(draw_commands_[i].vertex_offset),
GLsizei(draw_commands_[i].vertex_count));
}
draw_command_count_ = 0;
vertex_buffer_.WaitUntilClean();
}
void GL4ProfilerDisplay::DrawBox(int x0, int y0, int x1, int y1, uint32_t color,
BoxType type) {
if (type == BoxType::kFlat) {
color =
((color & 0xff) << 16) | ((color >> 16) & 0xff) | (0xff00ff00 & color);
auto v = BeginVertices(6);
Q0(v, x, (float)x0);
Q0(v, y, (float)y0);
Q0(v, color, color);
Q0(v, u, 2.0f);
Q0(v, v, 2.0f);
Q1(v, x, (float)x1);
Q1(v, y, (float)y0);
Q1(v, color, color);
Q1(v, u, 2.0f);
Q1(v, v, 2.0f);
Q2(v, x, (float)x1);
Q2(v, y, (float)y1);
Q2(v, color, color);
Q2(v, u, 2.0f);
Q2(v, v, 2.0f);
Q3(v, x, (float)x0);
Q3(v, y, (float)y1);
Q3(v, color, color);
Q3(v, u, 2.0f);
Q3(v, v, 2.0f);
EndVertices(GL_TRIANGLES);
} else {
uint32_t r = 0xff & (color >> 16);
uint32_t g = 0xff & (color >> 8);
uint32_t b = 0xff & color;
uint32_t nMax = std::max(std::max(std::max(r, g), b), 30u);
uint32_t nMin = std::min(std::min(std::min(r, g), b), 180u);
uint32_t r0 = 0xff & ((r + nMax) / 2);
uint32_t g0 = 0xff & ((g + nMax) / 2);
uint32_t b0 = 0xff & ((b + nMax) / 2);
uint32_t r1 = 0xff & ((r + nMin) / 2);
uint32_t g1 = 0xff & ((g + nMin) / 2);
uint32_t b1 = 0xff & ((b + nMin) / 2);
uint32_t color0 = (r0 << 0) | (g0 << 8) | (b0 << 16) | (0xff000000 & color);
uint32_t color1 = (r1 << 0) | (g1 << 8) | (b1 << 16) | (0xff000000 & color);
auto v = BeginVertices(6);
Q0(v, x, (float)x0);
Q0(v, y, (float)y0);
Q0(v, color, color0);
Q0(v, u, 2.0f);
Q0(v, v, 2.0f);
Q1(v, x, (float)x1);
Q1(v, y, (float)y0);
Q1(v, color, color0);
Q1(v, u, 3.0f);
Q1(v, v, 2.0f);
Q2(v, x, (float)x1);
Q2(v, y, (float)y1);
Q2(v, color, color1);
Q2(v, u, 3.0f);
Q2(v, v, 3.0f);
Q3(v, x, (float)x0);
Q3(v, y, (float)y1);
Q3(v, color, color1);
Q3(v, u, 2.0f);
Q3(v, v, 3.0f);
EndVertices(GL_TRIANGLES);
}
}
void GL4ProfilerDisplay::DrawLine2D(uint32_t count, float* vertices,
uint32_t color) {
if (!count || !vertices) {
return;
}
auto v = BeginVertices(2 * (count - 1));
color = 0xff000000 | ((color & 0xff) << 16) | (color & 0xff00ff00) |
((color >> 16) & 0xff);
for (uint32_t i = 0; i < count - 1; ++i) {
v[0].x = vertices[i * 2];
v[0].y = vertices[i * 2 + 1];
v[0].color = color;
v[0].u = 2.0f;
v[0].v = 2.0f;
v[1].x = vertices[(i + 1) * 2];
v[1].y = vertices[(i + 1) * 2 + 1];
v[1].color = color;
v[1].u = 2.0f;
v[1].v = 2.0f;
v += 2;
}
EndVertices(GL_LINES);
}
void GL4ProfilerDisplay::DrawText(int x, int y, uint32_t color,
const char* text, size_t text_length) {
const float fOffsetU = 5.0f / 1024.0f;
float fX = (float)x;
float fY = (float)y;
float fY2 = fY + (MICROPROFILE_TEXT_HEIGHT + 1);
auto v = BeginVertices(6 * text_length);
const char* pStr = text;
color = 0xff000000 | ((color & 0xff) << 16) | (color & 0xff00) |
((color >> 16) & 0xff);
for (size_t j = 0; j < text_length; ++j) {
int16_t char_offset = font_description_.char_offsets[(int)*pStr++];
float fOffset = char_offset / 1024.0f;
Q0(v, x, fX);
Q0(v, y, fY);
Q0(v, color, color);
Q0(v, u, fOffset);
Q0(v, v, 0.0f);
Q1(v, x, fX + MICROPROFILE_TEXT_WIDTH);
Q1(v, y, fY);
Q1(v, color, color);
Q1(v, u, fOffset + fOffsetU);
Q1(v, v, 0.0f);
Q2(v, x, fX + MICROPROFILE_TEXT_WIDTH);
Q2(v, y, fY2);
Q2(v, color, color);
Q2(v, u, fOffset + fOffsetU);
Q2(v, v, 1.0f);
Q3(v, x, fX);
Q3(v, y, fY2);
Q3(v, color, color);
Q3(v, u, fOffset);
Q3(v, v, 1.0f);
fX += MICROPROFILE_TEXT_WIDTH + 1;
v += 6;
}
EndVertices(GL_TRIANGLES);
}
} // namespace gl4
} // namespace gpu
} // namespace xe

View File

@ -0,0 +1,84 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_GL4_PROFILER_DISPLAY_H_
#define XENIA_GPU_GL4_GL4_PROFILER_DISPLAY_H_
#include <xenia/common.h>
#include <xenia/gpu/gl4/circular_buffer.h>
#include <xenia/gpu/gl4/gl_context.h>
#include <xenia/gpu/gl4/wgl_control.h>
#include <xenia/profiling.h>
namespace xe {
namespace gpu {
namespace gl4 {
class GL4ProfilerDisplay : public ProfilerDisplay {
public:
GL4ProfilerDisplay(WGLControl* control);
virtual ~GL4ProfilerDisplay();
uint32_t width() const override;
uint32_t height() const override;
// TODO(benvanik): GPU timestamping.
void Begin() override;
void End() override;
void DrawBox(int x0, int y0, int x1, int y1, uint32_t color,
BoxType type) override;
void DrawLine2D(uint32_t count, float* vertices, uint32_t color) override;
void DrawText(int x, int y, uint32_t color, const char* text,
size_t text_length) override;
private:
struct Vertex {
float x;
float y;
uint32_t color;
float u;
float v;
};
bool SetupFont();
bool SetupState();
bool SetupShaders();
Vertex* BeginVertices(size_t count);
void EndVertices(GLenum prim_type);
void Flush();
WGLControl* control_;
GLuint program_;
GLuint vao_;
GLuint font_texture_;
GLuint64 font_handle_;
CircularBuffer vertex_buffer_;
static const size_t kMaxCommands = 32;
struct {
GLenum prim_type;
size_t vertex_offset;
size_t vertex_count;
} draw_commands_[kMaxCommands];
uint32_t draw_command_count_;
CircularBuffer::Allocation current_allocation_;
struct {
uint16_t char_offsets[256];
} font_description_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_GL4_PROFILER_DISPLAY_H_

View File

@ -289,8 +289,8 @@ void GLContext::SetupDebugging() {
// intended to be used as an offset into a buffer object?
};
glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE,
poly::countof(disable_message_ids), disable_message_ids,
GL_FALSE);
GLsizei(poly::countof(disable_message_ids)),
disable_message_ids, GL_FALSE);
// Callback will be made from driver threads.
glDebugMessageCallback(reinterpret_cast<GLDEBUGPROC>(&DebugMessageThunk),
@ -298,6 +298,7 @@ void GLContext::SetupDebugging() {
}
bool GLContext::MakeCurrent() {
SCOPE_profile_cpu_f("gpu");
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.lock();
}

View File

@ -10,6 +10,8 @@
'gl4_gpu.h',
'gl4_graphics_system.cc',
'gl4_graphics_system.h',
'gl4_profiler_display.cc',
'gl4_profiler_display.h',
'gl4_shader.cc',
'gl4_shader.h',
'gl4_shader_translator.cc',

View File

@ -48,7 +48,7 @@ bool WGLControl::Create() {
}
// Create window.
DWORD window_style = WS_CHILD | WS_VISIBLE;
DWORD window_style = WS_CHILD | WS_VISIBLE | SS_NOTIFY;
DWORD window_ex_style = 0;
hwnd_ =
CreateWindowEx(window_ex_style, L"XeniaWglClass", L"Xenia", window_style,
@ -64,6 +64,8 @@ bool WGLControl::Create() {
return false;
}
SetFocus(hwnd_);
OnCreate();
return true;
}
@ -74,6 +76,7 @@ LRESULT WGLControl::WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam) {
switch (message) {
case WM_PAINT: {
SCOPE_profile_cpu_i("gpu", "xe::gpu::gl4::WGLControl::WM_PAINT");
{
GLContextLock context_lock(&context_);
wglSwapIntervalEXT(0);
@ -100,7 +103,10 @@ LRESULT WGLControl::WndProc(HWND hWnd, UINT message, WPARAM wParam,
glClearNamedFramebufferfv(0, GL_COLOR, 0, red);
glDisable(GL_SCISSOR_TEST);
}
{
SCOPE_profile_cpu_i("gpu", "xe::gpu::gl4::WGLControl::SwapBuffers");
SwapBuffers(context_.dc());
}
} break;
}
return Win32Control::WndProc(hWnd, message, wParam, lParam);

View File

@ -7,17 +7,21 @@
******************************************************************************
*/
#define MICROPROFILE_IMPL
#include <xenia/logging.h>
#define MICROPROFILE_ENABLED 1
#define MICROPROFILEUI_ENABLED 1
#define MICROPROFILE_IMPL 1
#define MICROPROFILEUI_IMPL 1
#define MICROPROFILE_USE_THREAD_NAME_CALLBACK 1
#define MICROPROFILE_PRINTF PLOGI
#define MICROPROFILE_WEBSERVER 0
#define MICROPROFILE_DEBUG 0
#include <microprofile/microprofile.h>
#include <microprofile/microprofileui.h>
#include <xenia/profiling.h>
#if XE_OPTION_PROFILING_UI
#include <microprofile/microprofileui.h>
#endif // XE_OPTION_PROFILING_UI
namespace xe {
std::unique_ptr<ProfilerDisplay> Profiler::display_ = nullptr;
@ -25,16 +29,38 @@ std::unique_ptr<ProfilerDisplay> Profiler::display_ = nullptr;
#if XE_OPTION_PROFILING
void Profiler::Initialize() {
MicroProfileSetForceEnable(true);
MicroProfileSetEnableAllGroups(true);
MicroProfileSetForceMetaCounters(true);
// Custom groups.
MicroProfileSetEnableAllGroups(false);
MicroProfileForceEnableGroup("alloy", MicroProfileTokenTypeCpu);
MicroProfileForceEnableGroup("apu", MicroProfileTokenTypeCpu);
MicroProfileForceEnableGroup("cpu", MicroProfileTokenTypeCpu);
MicroProfileForceEnableGroup("gpu", MicroProfileTokenTypeCpu);
MicroProfileForceEnableGroup("internal", MicroProfileTokenTypeCpu);
g_MicroProfile.nGroupMask = g_MicroProfile.nForceGroup;
g_MicroProfile.nActiveGroup = g_MicroProfile.nActiveGroupWanted =
g_MicroProfile.nGroupMask;
// Custom timers: time, average.
g_MicroProfile.nBars |= 0x1 | 0x2;
g_MicroProfile.nActiveBars |= 0x1 | 0x2;
#if XE_OPTION_PROFILING_UI
MicroProfileInitUI();
g_MicroProfileUI.bShowSpikes = true;
g_MicroProfileUI.nOpacityBackground = 0x40 << 24;
g_MicroProfileUI.nOpacityForeground = 0xc0 << 24;
MicroProfileSetDisplayMode(1);
#else
MicroProfileSetForceEnable(true);
MicroProfileSetEnableAllGroups(true);
MicroProfileSetForceMetaCounters(false);
#endif // XE_OPTION_PROFILING_UI
}
void Profiler::Dump() {
#if XE_OPTION_PROFILING_UI
MicroProfileDumpTimers();
#endif // XE_OPTION_PROFILING_UI
MicroProfileDumpHtml("profile.html");
MicroProfileDumpHtmlToFile();
}
@ -116,29 +142,14 @@ void Profiler::set_display(std::unique_ptr<ProfilerDisplay> display) {
}
void Profiler::Present() {
SCOPE_profile_cpu_f("internal");
MicroProfileFlip();
#if XE_OPTION_PROFILING_UI
if (!display_) {
return;
}
float left = 0.f;
float right = display_->width();
float bottom = display_->height();
float top = 0.f;
float near = -1.f;
float far = 1.f;
float projection[16] = {0};
projection[0] = 2.0f / (right - left);
projection[5] = 2.0f / (top - bottom);
projection[10] = -2.0f / (far - near);
projection[12] = -(right + left) / (right - left);
projection[13] = -(top + bottom) / (top - bottom);
projection[14] = -(far + near) / (far - near);
projection[15] = 1.f;
display_->Begin();
MicroProfileBeginDraw(display_->width(), display_->height(), projection);
MicroProfileDraw(display_->width(), display_->height());
MicroProfileEndDraw();
display_->End();
#endif // XE_OPTION_PROFILING_UI
}

View File

@ -16,7 +16,7 @@
#define XE_OPTION_PROFILING 1
#if XE_LIKE_WIN32
//#define XE_OPTION_PROFILING_UI 1
#define XE_OPTION_PROFILING_UI 1
#endif // XE_LIKE_WIN32
#if XE_OPTION_PROFILING
@ -122,13 +122,13 @@ namespace xe {
class ProfilerDisplay {
public:
enum BoxType {
enum class BoxType {
#if XE_OPTION_PROFILING
BOX_TYPE_BAR = MicroProfileBoxTypeBar,
BOX_TYPE_FLAT = MicroProfileBoxTypeFlat,
kBar = MicroProfileBoxTypeBar,
kFlat = MicroProfileBoxTypeFlat,
#else
BOX_TYPE_BAR,
BOX_TYPE_FLAT,
kBar,
kFlat,
#endif // XE_OPTION_PROFILING
};
@ -139,7 +139,7 @@ class ProfilerDisplay {
virtual void Begin() = 0;
virtual void End() = 0;
virtual void DrawBox(int x, int y, int x1, int y1, uint32_t color,
virtual void DrawBox(int x0, int y0, int x1, int y1, uint32_t color,
BoxType type) = 0;
virtual void DrawLine2D(uint32_t count, float* vertices, uint32_t color) = 0;
virtual void DrawText(int x, int y, uint32_t color, const char* text,

View File

@ -592,7 +592,7 @@ void MicroProfileCenter(int64_t nTickCenter)
float fCenter = MicroProfileLogTickDifference(nStart, nTickCenter) * fToMs;
UI.fDetailedOffsetTarget = UI.fDetailedOffset = fCenter - 0.5f * UI.fDetailedRange;
}
#ifdef MICROPROFILE_DEBUG
#if MICROPROFILE_DEBUG
uint64_t* g_pMicroProfileDumpStart = 0;
uint64_t* g_pMicroProfileDumpEnd = 0;
void MicroProfileDebugDumpRange()