[Emulator] use filesystem::file_size instead of ftell where possible
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c9bf44f4f4
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@ -26,9 +26,8 @@ RawModule::~RawModule() {}
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bool RawModule::LoadFile(uint32_t base_address,
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const std::filesystem::path& path) {
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FILE* file = xe::filesystem::OpenFile(path, "rb");
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fseek(file, 0, SEEK_END);
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uint32_t file_length = static_cast<uint32_t>(ftell(file));
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fseek(file, 0, SEEK_SET);
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const uint32_t file_length =
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static_cast<uint32_t>(std::filesystem::file_size(path));
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// Allocate memory.
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// Since we have no real heap just load it wherever.
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@ -100,9 +100,7 @@ int shader_compiler_main(const std::vector<std::string>& args) {
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xe::path_to_utf8(cvars::shader_input));
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return 1;
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}
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fseek(input_file, 0, SEEK_END);
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size_t input_file_size = ftell(input_file);
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fseek(input_file, 0, SEEK_SET);
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size_t input_file_size = std::filesystem::file_size(cvars::shader_input);
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std::vector<uint32_t> ucode_dwords(input_file_size / 4);
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fread(ucode_dwords.data(), 4, ucode_dwords.size(), input_file);
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fclose(input_file);
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@ -307,9 +307,7 @@ X_RESULT ContentManager::GetContentThumbnail(
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auto thumb_path = package_path / kThumbnailFileName;
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if (std::filesystem::exists(thumb_path)) {
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auto file = xe::filesystem::OpenFile(thumb_path, "rb");
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fseek(file, 0, SEEK_END);
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size_t file_len = ftell(file);
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fseek(file, 0, SEEK_SET);
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size_t file_len = std::filesystem::file_size(thumb_path);
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buffer->resize(file_len);
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fread(const_cast<uint8_t*>(buffer->data()), 1, buffer->size(), file);
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fclose(file);
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