Implement GL context for windows platform
This commit is contained in:
parent
ce10d9bd02
commit
a63c9458cd
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@ -56,6 +56,7 @@ void GLContext::FatalGLError(std::string error) {
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GLContext::GLContext(GraphicsProvider* provider, Window* target_window)
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: GraphicsContext(provider, target_window) { }
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GLContext::~GLContext() {}
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void GLContext::AssertExtensionsPresent() {
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if (!MakeCurrent()) {
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@ -21,9 +21,14 @@
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DECLARE_bool(thread_safe_gl);
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// TODO(benvanik): hide Win32 stuff.
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typedef struct HDC__* HDC;
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typedef struct HGLRC__* HGLRC;
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DECLARE_bool(disable_gl_context_reset);
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DECLARE_bool(random_clear_color);
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DECLARE_bool(gl_debug);
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DECLARE_bool(gl_debug_output);
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DECLARE_bool(gl_debug_output_synchronous);
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namespace xe {
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namespace ui {
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@ -38,13 +43,13 @@ class GLContext : public GraphicsContext {
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ImmediateDrawer* immediate_drawer() override;
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bool is_current() override;
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bool MakeCurrent() override;
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void ClearCurrent() override;
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bool is_current() = 0;
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bool MakeCurrent() = 0;
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void ClearCurrent() = 0;
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bool WasLost() override;
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void BeginSwap() override;
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void EndSwap() override;
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void BeginSwap() = 0;
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void EndSwap() = 0;
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std::unique_ptr<RawImage> Capture() override;
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Blitter* blitter() { return &blitter_; }
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@ -0,0 +1,320 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/gl/gl_context_win.h"
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#include <gflags/gflags.h>
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#include <mutex>
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#include <string>
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/platform_win.h"
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#include "xenia/base/profiling.h"
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#include "xenia/ui/gl/gl_immediate_drawer.h"
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#include "xenia/ui/window.h"
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#include "third_party/GL/wglew.h"
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namespace xe {
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namespace ui {
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namespace gl {
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thread_local GLEWContext* tls_glew_context_ = nullptr;
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thread_local WGLEWContext* tls_wglew_context_ = nullptr;
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extern "C" GLEWContext* glewGetContext() { return tls_glew_context_; }
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extern "C" WGLEWContext* wglewGetContext() { return tls_wglew_context_; }
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std::unique_ptr<GLContext> GLContext::Create(GraphicsProvider* provider,
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Window* target_window,
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GLContext* share_context) {
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auto context =
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std::unique_ptr<GLContext>(new WGLContext(provider, target_window));
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if (!context->Initialize(share_context)) {
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return nullptr;
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}
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context->AssertExtensionsPresent();
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return context;
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}
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std::unique_ptr<GLContext> GLContext::CreateOffscreen(
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GraphicsProvider* provider, GLContext* parent_context) {
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return WGLContext::CreateOffscreen(provider,
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static_cast<WGLContext*>(parent_context));
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}
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WGLContext::WGLContext(GraphicsProvider* provider, Window* target_window)
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: GLContext(provider, target_window) {
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glew_context_.reset(new GLEWContext());
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wglew_context_.reset(new WGLEWContext());
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}
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WGLContext::~WGLContext() {
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MakeCurrent();
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blitter_.Shutdown();
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immediate_drawer_.reset();
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ClearCurrent();
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if (glrc_) {
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wglDeleteContext(glrc_);
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}
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if (dc_) {
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ReleaseDC(HWND(target_window_->native_handle()), dc_);
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}
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}
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bool WGLContext::Initialize(GLContext* share_context_) {
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WGLContext* share_context = static_cast<WGLContext*>(share_context_);
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dc_ = GetDC(HWND(target_window_->native_handle()));
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PIXELFORMATDESCRIPTOR pfd = {0};
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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pfd.cDepthBits = 32;
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pfd.iLayerType = PFD_MAIN_PLANE;
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int pixel_format = ChoosePixelFormat(dc_, &pfd);
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if (!pixel_format) {
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FatalGLError("Unable to choose pixel format.");
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return false;
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}
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if (!SetPixelFormat(dc_, pixel_format, &pfd)) {
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FatalGLError("Unable to set pixel format.");
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return false;
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}
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HGLRC temp_context = wglCreateContext(dc_);
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if (!temp_context) {
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FatalGLError("Unable to create temporary GL context.");
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return false;
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}
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wglMakeCurrent(dc_, temp_context);
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tls_glew_context_ = glew_context_.get();
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tls_wglew_context_ = wglew_context_.get();
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if (glewInit() != GLEW_OK) {
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FatalGLError("Unable to initialize GLEW.");
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return false;
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}
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if (wglewInit() != GLEW_OK) {
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FatalGLError("Unable to initialize WGLEW.");
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return false;
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}
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if (!WGLEW_ARB_create_context) {
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FatalGLError("WGL_ARG_create_context not supported by GL ICD.");
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return false;
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}
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if (GLEW_ARB_robustness) {
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robust_access_supported_ = true;
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}
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int context_flags = 0;
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if (FLAGS_gl_debug) {
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context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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}
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if (robust_access_supported_) {
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context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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}
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int attrib_list[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
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robust_access_supported_ ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
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0};
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glrc_ = wglCreateContextAttribsARB(
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dc_, share_context ? share_context->glrc_ : nullptr, attrib_list);
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wglMakeCurrent(nullptr, nullptr);
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wglDeleteContext(temp_context);
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if (!glrc_) {
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FatalGLError("Unable to create real GL context.");
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return false;
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}
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if (!MakeCurrent()) {
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FatalGLError("Could not make real GL context current.");
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return false;
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}
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XELOGI("Successfully created OpenGL context:");
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XELOGI(" GL_VENDOR: %s", glGetString(GL_VENDOR));
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XELOGI(" GL_VERSION: %s", glGetString(GL_VERSION));
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XELOGI(" GL_RENDERER: %s", glGetString(GL_RENDERER));
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XELOGI(" GL_SHADING_LANGUAGE_VERSION: %s",
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glGetString(GL_SHADING_LANGUAGE_VERSION));
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while (glGetError()) {
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// Clearing errors.
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}
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SetupDebugging();
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if (!blitter_.Initialize()) {
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FatalGLError("Unable to initialize blitter.");
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ClearCurrent();
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return false;
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}
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immediate_drawer_ = std::make_unique<GLImmediateDrawer>(this);
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ClearCurrent();
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return true;
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}
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std::unique_ptr<WGLContext> WGLContext::CreateOffscreen(
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GraphicsProvider* provider, WGLContext* parent_context) {
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assert_not_null(parent_context->glrc_);
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HGLRC new_glrc = nullptr;
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{
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GraphicsContextLock context_lock(parent_context);
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int context_flags = 0;
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if (FLAGS_gl_debug) {
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context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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}
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bool robust_access_supported = parent_context->robust_access_supported_;
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if (robust_access_supported) {
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context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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}
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int attrib_list[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
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robust_access_supported ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
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0};
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new_glrc = wglCreateContextAttribsARB(parent_context->dc_,
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parent_context->glrc_, attrib_list);
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if (!new_glrc) {
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FatalGLError("Could not create shared context.");
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return nullptr;
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}
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}
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auto new_context = std::unique_ptr<WGLContext>(
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new WGLContext(provider, parent_context->target_window_));
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new_context->glrc_ = new_glrc;
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new_context->dc_ =
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GetDC(HWND(parent_context->target_window_->native_handle()));
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new_context->robust_access_supported_ =
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parent_context->robust_access_supported_;
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if (!new_context->MakeCurrent()) {
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FatalGLError("Could not make new GL context current.");
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return nullptr;
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}
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if (!glGetString(GL_EXTENSIONS)) {
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new_context->ClearCurrent();
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FatalGLError("New GL context did not have extensions.");
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return nullptr;
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}
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if (glewInit() != GLEW_OK) {
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new_context->ClearCurrent();
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FatalGLError("Unable to initialize GLEW on shared context.");
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return nullptr;
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}
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if (wglewInit() != GLEW_OK) {
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new_context->ClearCurrent();
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FatalGLError("Unable to initialize WGLEW on shared context.");
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return nullptr;
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}
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new_context->SetupDebugging();
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if (!new_context->blitter_.Initialize()) {
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FatalGLError("Unable to initialize blitter on shared context.");
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return nullptr;
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}
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new_context->ClearCurrent();
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return new_context;
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}
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bool WGLContext::is_current() {
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return tls_glew_context_ == glew_context_.get();
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}
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bool WGLContext::MakeCurrent() {
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SCOPE_profile_cpu_f("gpu");
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if (FLAGS_thread_safe_gl) {
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global_gl_mutex_.lock();
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}
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if (!wglMakeCurrent(dc_, glrc_)) {
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if (FLAGS_thread_safe_gl) {
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global_gl_mutex_.unlock();
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}
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FatalGLError("Unable to make GL context current.");
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return false;
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}
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tls_glew_context_ = glew_context_.get();
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tls_wglew_context_ = wglew_context_.get();
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return true;
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}
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void WGLContext::ClearCurrent() {
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if (!FLAGS_disable_gl_context_reset) {
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wglMakeCurrent(nullptr, nullptr);
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}
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tls_glew_context_ = nullptr;
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tls_wglew_context_ = nullptr;
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if (FLAGS_thread_safe_gl) {
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global_gl_mutex_.unlock();
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}
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}
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void WGLContext::BeginSwap() {
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SCOPE_profile_cpu_i("gpu", "xe::ui::gl::WGLContext::BeginSwap");
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float clear_color[] = {238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.0f};
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if (FLAGS_random_clear_color) {
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clear_color[0] =
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rand() / static_cast<float>(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
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clear_color[1] = 1.0f;
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clear_color[2] = 0.0f;
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clear_color[3] = 1.0f;
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}
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glClearNamedFramebufferfv(0, GL_COLOR, 0, clear_color);
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}
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void WGLContext::EndSwap() {
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SCOPE_profile_cpu_i("gpu", "xe::ui::gl::WGLContext::EndSwap");
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SwapBuffers(dc_);
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}
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} // namespace gl
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} // namespace ui
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} // namespace xe
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@ -0,0 +1,69 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_GL_WGL_CONTEXT_H_
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#define XENIA_UI_GL_WGL_CONTEXT_H_
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#include <gflags/gflags.h>
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#include <memory>
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#include "xenia/ui/gl/gl_context.h"
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#include "xenia/ui/gl/blitter.h"
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#include "xenia/ui/gl/gl.h"
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#include "xenia/ui/graphics_context.h"
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typedef struct HDC__* HDC;
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typedef struct HGLRC__* HGLRC;
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namespace xe {
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namespace ui {
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namespace gl {
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class GLImmediateDrawer;
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class GLProvider;
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class WGLContext : public GLContext {
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public:
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~WGLContext() override;
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bool is_current() override;
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bool MakeCurrent() override;
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void ClearCurrent() override;
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void BeginSwap() override;
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void EndSwap() override;
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protected:
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friend class GLContext;
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WGLContext(GraphicsProvider* provider, Window* target_window);
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static std::unique_ptr<WGLContext> CreateOffscreen(GraphicsProvider* provider,
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WGLContext* parent_context);
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bool Initialize(GLContext* share_context) override;
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void* handle() override {return glrc_;};
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private:
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HDC dc_ = nullptr;
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HGLRC glrc_ = nullptr;
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std::unique_ptr<GLEWContext> glew_context_;
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std::unique_ptr<WGLEWContext> wglew_context_;
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};
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} // namespace gl
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_GL_GL_CONTEXT_H_
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@ -0,0 +1,336 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/gl/gl_context_x11.h"
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#include <gflags/gflags.h>
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#include <mutex>
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#include <string>
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/platform_linux.h"
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#include "xenia/base/profiling.h"
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#include "xenia/ui/gl/gl_immediate_drawer.h"
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#include "xenia/ui/window.h"
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#include "third_party/GL/glxew.h"
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#include <gdk/gdkx.h>
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namespace xe {
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namespace ui {
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namespace gl {
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DEFINE_bool(disable_gl_context_reset, false,
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"Do not aggressively reset the GL context (helps with capture "
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"programs such as OBS or FRAPS).");
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DEFINE_bool(gl_debug, false, "Enable OpenGL debug validation layer.");
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thread_local GLEWContext* tls_glew_context_ = nullptr;
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thread_local GLXEWContext* tls_glxew_context_ = nullptr;
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extern "C" GLEWContext* glewGetContext() { return tls_glew_context_; }
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extern "C" GLXEWContext* glxewGetContext() { return tls_glxew_context_; }
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std::unique_ptr<GLContext> GLContext::Create(GraphicsProvider* provider,
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Window* target_window,
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GLContext* share_context) {
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auto context =
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std::unique_ptr<GLContext>(new GLXContext(provider, target_window));
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if (!context->Initialize(share_context)) {
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return nullptr;
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}
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context->AssertExtensionsPresent();
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return context;
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}
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std::unique_ptr<GLContext> GLContext::CreateOffscreen(
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GraphicsProvider* provider, GLContext* parent_context) {
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return GLXContext::CreateOffscreen(provider,
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dynamic_cast<GLXContext*>(parent_context));
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}
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GLXContext::GLXContext(GraphicsProvider* provider, Window* target_window)
|
||||
: GLContext(provider, target_window) {
|
||||
glew_context_.reset(new GLEWContext());
|
||||
glxew_context_.reset(new GLXEWContext());
|
||||
}
|
||||
|
||||
GLXContext::~GLXContext() {
|
||||
MakeCurrent();
|
||||
blitter_.Shutdown();
|
||||
immediate_drawer_.reset();
|
||||
ClearCurrent();
|
||||
if (glx_context_) {
|
||||
glXDestroyContext(disp_, glx_context_);
|
||||
}
|
||||
if (draw_area_) {
|
||||
gtk_widget_destroy(draw_area_);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLXContext::Initialize(GLContext* share_context) {
|
||||
GtkWidget* window = GTK_WIDGET(target_window_->native_handle());
|
||||
GtkWidget* draw_area = gtk_drawing_area_new();
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
gtk_window_get_size(GTK_WINDOW(window), &width, &height);
|
||||
gtk_widget_set_size_request(draw_area, width, height);
|
||||
gtk_container_add(GTK_CONTAINER(window), draw_area);
|
||||
GdkVisual* visual = gdk_screen_get_system_visual(gdk_screen_get_default());
|
||||
|
||||
GdkDisplay* gdk_display = gtk_widget_get_display(window);
|
||||
Display* display = gdk_x11_display_get_xdisplay(gdk_display);
|
||||
disp_ = display;
|
||||
::Window root = gdk_x11_get_default_root_xwindow();
|
||||
static int vis_attrib_list[] =
|
||||
{GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
XVisualInfo* vi = glXChooseVisual(display, 0, vis_attrib_list);
|
||||
if (vi == NULL) {
|
||||
FatalGLError("No matching visuals for X display");
|
||||
return false;
|
||||
}
|
||||
|
||||
cmap_ = XCreateColormap(display, root, vi->visual, AllocNone);
|
||||
|
||||
::GLXContext temp_context = glXCreateContext(display, vi, NULL, GL_TRUE);
|
||||
if (!temp_context) {
|
||||
FatalGLError("Unable to create temporary GLX context");
|
||||
return false;
|
||||
}
|
||||
xid_ = GDK_WINDOW_XID(gtk_widget_get_window(window));
|
||||
glXMakeCurrent(display, xid_, temp_context);
|
||||
|
||||
tls_glew_context_ = glew_context_.get();
|
||||
tls_glxew_context_ = glxew_context_.get();
|
||||
if (glewInit() != GLEW_OK) {
|
||||
FatalGLError("Unable to initialize GLEW.");
|
||||
return false;
|
||||
}
|
||||
if (glxewInit() != GLEW_OK) {
|
||||
FatalGLError("Unable to initialize GLXEW.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GLXEW_ARB_create_context) {
|
||||
FatalGLError("GLX_ARB_create_context not supported by GL ICD.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GLEW_ARB_robustness) {
|
||||
robust_access_supported_ = true;
|
||||
}
|
||||
|
||||
int context_flags = 0;
|
||||
if (FLAGS_gl_debug) {
|
||||
context_flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
|
||||
}
|
||||
if (robust_access_supported_) {
|
||||
context_flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
|
||||
}
|
||||
|
||||
int attrib_list[] = {
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB,
|
||||
4,
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB,
|
||||
5,
|
||||
GLX_CONTEXT_FLAGS_ARB,
|
||||
context_flags,
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB,
|
||||
GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
robust_access_supported_ ? GLX_LOSE_CONTEXT_ON_RESET_ARB : 0,
|
||||
0};
|
||||
GLXContext* share_context_glx = dynamic_cast<GLXContext*>(share_context);
|
||||
glx_context_ = glXCreateContextAttribsARB(
|
||||
display, nullptr,
|
||||
share_context ? share_context_glx->glx_context_ : nullptr, True,
|
||||
attrib_list);
|
||||
glXMakeCurrent(display, 0, nullptr);
|
||||
glXDestroyContext(display, temp_context);
|
||||
if (!glx_context_) {
|
||||
FatalGLError("Unable to create real GL context.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MakeCurrent()) {
|
||||
FatalGLError("Could not make real GL context current.");
|
||||
return false;
|
||||
}
|
||||
|
||||
XELOGI("Successfully created OpenGL context:");
|
||||
XELOGI(" GL_VENDOR: %s", glGetString(GL_VENDOR));
|
||||
XELOGI(" GL_VERSION: %s", glGetString(GL_VERSION));
|
||||
XELOGI(" GL_RENDERER: %s", glGetString(GL_RENDERER));
|
||||
XELOGI(" GL_SHADING_LANGUAGE_VERSION: %s",
|
||||
glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
|
||||
while (glGetError()) {
|
||||
// Clearing errors.
|
||||
}
|
||||
|
||||
SetupDebugging();
|
||||
|
||||
if (!blitter_.Initialize()) {
|
||||
FatalGLError("Unable to initialize blitter.");
|
||||
ClearCurrent();
|
||||
return false;
|
||||
}
|
||||
|
||||
immediate_drawer_ = std::make_unique<GLImmediateDrawer>(this);
|
||||
|
||||
ClearCurrent();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<GLXContext> GLXContext::CreateOffscreen(
|
||||
GraphicsProvider* provider, GLXContext* parent_context) {
|
||||
assert_not_null(parent_context->glx_context_);
|
||||
|
||||
::GLXContext new_glrc;
|
||||
{
|
||||
GraphicsContextLock context_lock(parent_context);
|
||||
|
||||
int context_flags = 0;
|
||||
if (FLAGS_gl_debug) {
|
||||
context_flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
|
||||
}
|
||||
|
||||
bool robust_access_supported = parent_context->robust_access_supported_;
|
||||
if (robust_access_supported) {
|
||||
context_flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
|
||||
}
|
||||
|
||||
int attrib_list[] = {
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB,
|
||||
4,
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB,
|
||||
5,
|
||||
GLX_CONTEXT_FLAGS_ARB,
|
||||
context_flags,
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB,
|
||||
GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
robust_access_supported ? GLX_LOSE_CONTEXT_ON_RESET_ARB : 0,
|
||||
0};
|
||||
new_glrc = glXCreateContextAttribsARB(parent_context->disp_, nullptr,
|
||||
parent_context->glx_context_, True, attrib_list);
|
||||
if (!new_glrc) {
|
||||
FatalGLError("Could not create shared context.");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
auto new_context = std::unique_ptr<GLXContext>(
|
||||
new GLXContext(provider, parent_context->target_window_));
|
||||
new_context->glx_context_ = new_glrc;
|
||||
new_context->window_ = parent_context->window_;
|
||||
new_context->draw_area_ = parent_context->draw_area_;
|
||||
new_context->disp_ = parent_context->disp_;
|
||||
new_context->xid_ = parent_context->xid_;
|
||||
new_context->robust_access_supported_ =
|
||||
parent_context->robust_access_supported_;
|
||||
if (!new_context->MakeCurrent()) {
|
||||
FatalGLError("Could not make new GL context current.");
|
||||
return nullptr;
|
||||
}
|
||||
if (!glGetString(GL_EXTENSIONS)) {
|
||||
new_context->ClearCurrent();
|
||||
FatalGLError("New GL context did not have extensions.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (glewInit() != GLEW_OK) {
|
||||
new_context->ClearCurrent();
|
||||
FatalGLError("Unable to initialize GLEW on shared context.");
|
||||
return nullptr;
|
||||
}
|
||||
if (glxewInit() != GLEW_OK) {
|
||||
new_context->ClearCurrent();
|
||||
FatalGLError("Unable to initialize GLXEW on shared context.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
new_context->SetupDebugging();
|
||||
|
||||
if (!new_context->blitter_.Initialize()) {
|
||||
FatalGLError("Unable to initialize blitter on shared context.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
new_context->ClearCurrent();
|
||||
|
||||
return new_context;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLContext::is_current() {
|
||||
return tls_glew_context_ == glew_context_.get();
|
||||
}
|
||||
|
||||
|
||||
bool GLXContext::MakeCurrent() {
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
if (FLAGS_thread_safe_gl) {
|
||||
global_gl_mutex_.lock();
|
||||
}
|
||||
|
||||
if (!glXMakeCurrent(disp_, xid_, glx_context_)) {
|
||||
if (FLAGS_thread_safe_gl) {
|
||||
global_gl_mutex_.unlock();
|
||||
}
|
||||
FatalGLError("Unable to make GL context current.");
|
||||
return false;
|
||||
}
|
||||
tls_glew_context_ = glew_context_.get();
|
||||
tls_glxew_context_ = glxew_context_.get();
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLXContext::ClearCurrent() {
|
||||
if (!FLAGS_disable_gl_context_reset) {
|
||||
glXMakeCurrent(disp_, 0, nullptr);
|
||||
}
|
||||
tls_glew_context_ = nullptr;
|
||||
tls_glxew_context_ = nullptr;
|
||||
|
||||
if (FLAGS_thread_safe_gl) {
|
||||
global_gl_mutex_.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GLXContext::BeginSwap() {
|
||||
SCOPE_profile_cpu_i("gpu", "xe::ui::gl::GLXContext::BeginSwap");
|
||||
float clear_color[] = {238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.0f};
|
||||
if (FLAGS_random_clear_color) {
|
||||
clear_color[0] =
|
||||
rand() / static_cast<float>(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
|
||||
clear_color[1] = 1.0f;
|
||||
clear_color[2] = 0.0f;
|
||||
clear_color[3] = 1.0f;
|
||||
}
|
||||
glClearNamedFramebufferfv(0, GL_COLOR, 0, clear_color);
|
||||
}
|
||||
|
||||
void GLXContext::EndSwap() {
|
||||
SCOPE_profile_cpu_i("gpu", "xe::ui::gl::GLXContext::EndSwap");
|
||||
glXSwapBuffers(disp_, _xid);
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
} // namespace ui
|
||||
} // namespace xe
|
|
@ -0,0 +1,71 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_UI_GL_GLX_CONTEXT_H_
|
||||
#define XENIA_UI_GL_GLX_CONTEXT_H_
|
||||
|
||||
#include <gflags/gflags.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "xenia/ui/gl/gl_context.h"
|
||||
#include "xenia/ui/gl/blitter.h"
|
||||
#include "xenia/ui/gl/gl.h"
|
||||
#include "xenia/ui/graphics_context.h"
|
||||
#include "third_party/GL/glxew.h"
|
||||
#include "xenia/base/platform_linux.h"
|
||||
|
||||
DECLARE_bool(thread_safe_gl);
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
namespace gl {
|
||||
|
||||
class GLImmediateDrawer;
|
||||
class GLProvider;
|
||||
|
||||
class GLXContext : public GLContext {
|
||||
public:
|
||||
~GLXContext() override;
|
||||
|
||||
|
||||
bool is_current() override;
|
||||
bool MakeCurrent() override;
|
||||
void ClearCurrent() override;
|
||||
|
||||
void BeginSwap() override;
|
||||
void EndSwap() override;
|
||||
|
||||
|
||||
protected:
|
||||
static std::unique_ptr<GLXContext> CreateOffscreen(GraphicsProvider* provider,
|
||||
GLXContext* parent_context);
|
||||
|
||||
bool Initialize(GLContext* share_context) override;
|
||||
void* handle() override {return glx_context_;}
|
||||
|
||||
private:
|
||||
friend class GLContext;
|
||||
GLXContext(GraphicsProvider* provider, Window* target_window);
|
||||
std::unique_ptr<GLEWContext> glew_context_;
|
||||
std::unique_ptr<GLXEWContext> glxew_context_;
|
||||
::GLXContext glx_context_;
|
||||
GtkWidget* window_;
|
||||
GtkWidget* draw_area_;
|
||||
Colormap cmap_;
|
||||
Display* disp_;
|
||||
int xid_;
|
||||
};
|
||||
|
||||
} // namespace gl
|
||||
} // namespace ui
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_UI_GL_GL_CONTEXT_H_
|
Loading…
Reference in New Issue