Remove more accidentally committed files; rename .cpp to .cc
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@ -16,7 +16,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\xenia\apu\apu.cc" />
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<ClCompile Include="src\xenia\apu\audio_decoder.cpp" />
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<ClCompile Include="src\xenia\apu\audio_decoder.cc" />
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<ClCompile Include="src\xenia\apu\audio_driver.cc" />
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<ClCompile Include="src\xenia\apu\audio_system.cc" />
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<ClCompile Include="src\xenia\apu\nop\nop_apu.cc" />
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@ -706,6 +706,9 @@
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<ClCompile Include="src\xenia\cpu\backend\x64\x64_code_cache.cc">
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<Filter>src\xenia\cpu\backend\x64</Filter>
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</ClCompile>
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<ClCompile Include="src\xenia\apu\audio_decoder.cc">
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<Filter>src\xenia\apu</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\xenia\emulator.h">
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@ -62,9 +62,9 @@ struct XMAContextData {
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uint32_t loop_subframe_skip : 3; // +17bit, XMASetLoopData might be subframe_decode_count
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uint32_t subframe_decode_count : 4; // +20bit might be subframe_skip_count
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uint32_t unk_dword_1_b : 3; // ? NumSubframesToSkip/NumChannels(?)
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uint32_t sample_rate : 2; // +27bit multiplied by something?
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uint32_t sample_rate : 2; // +27bit enum of sample rates
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uint32_t is_stereo : 1; // +29bit might be NumChannels
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uint32_t unk_dword_1_c : 1; // ? NumChannels?
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uint32_t unk_dword_1_c : 1; // ? part of NumChannels?
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uint32_t output_buffer_valid : 1; // +31bit, XMAIsOutputBufferValid
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// DWORD 2
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