Merge branch 'master' into vulkan

This commit is contained in:
Triang3l 2020-11-22 16:37:56 +03:00
commit a41898d533
6 changed files with 157 additions and 1 deletions

View File

@ -9,6 +9,7 @@ android {
defaultConfig { defaultConfig {
applicationId "jp.xenia.emulator" applicationId "jp.xenia.emulator"
// 24 (7.0) - Vulkan.
minSdkVersion 24 minSdkVersion 24
targetSdkVersion 30 targetSdkVersion 30
versionCode 1 versionCode 1

View File

@ -2,6 +2,14 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="jp.xenia.emulator"> package="jp.xenia.emulator">
<uses-feature android:name="android.hardware.vulkan.level" android:version="0" android:required="true" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x400000" android:required="true" />
<!-- Granted automatically - guest sockets -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Needs to be requested - loading games from outside the app data directory -->
<!-- WRITE_EXTERNAL_STORAGE is not required to write to the external app data directory since API 19 -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<application <application
android:allowBackup="true" android:allowBackup="true"
android:icon="@mipmap/ic_launcher" android:icon="@mipmap/ic_launcher"

View File

@ -150,6 +150,10 @@ filter({"platforms:Linux", "language:C++", "toolset:clang", "files:*.cc or *.cpp
filter("platforms:Android") filter("platforms:Android")
system("android") system("android")
links({
"android",
"dl",
})
filter("platforms:Windows") filter("platforms:Windows")
system("windows") system("windows")

View File

@ -8,12 +8,23 @@
*/ */
#include "xenia/base/memory.h" #include "xenia/base/memory.h"
#include "xenia/base/string.h"
#include <fcntl.h> #include <fcntl.h>
#include <sys/mman.h> #include <sys/mman.h>
#include <unistd.h> #include <unistd.h>
#include "xenia/base/math.h"
#include "xenia/base/platform.h"
#include "xenia/base/string.h"
#if XE_PLATFORM_ANDROID
#include <linux/ashmem.h>
#include <string.h>
#include <sys/ioctl.h>
#include "xenia/base/platform_android.h"
#endif
namespace xe { namespace xe {
namespace memory { namespace memory {
@ -70,6 +81,31 @@ bool QueryProtect(void* base_address, size_t& length, PageAccess& access_out) {
FileMappingHandle CreateFileMappingHandle(const std::filesystem::path& path, FileMappingHandle CreateFileMappingHandle(const std::filesystem::path& path,
size_t length, PageAccess access, size_t length, PageAccess access,
bool commit) { bool commit) {
#if XE_PLATFORM_ANDROID
if (xe::platform::android::api_level() >= 26) {
// TODO(Triang3l): Check if memfd can be used instead on API 30+.
int sharedmem_fd =
xe::platform::android::api_functions().api_26.ASharedMemory_create(
path.c_str(), length);
return sharedmem_fd >= 0 ? sharedmem_fd : kFileMappingHandleInvalid;
}
// Use /dev/ashmem on API versions below 26, which added ASharedMemory.
// /dev/ashmem was disabled on API 29 for apps targeting it.
// https://chromium.googlesource.com/chromium/src/+/master/third_party/ashmem/ashmem-dev.c
int ashmem_fd = open("/" ASHMEM_NAME_DEF, O_RDWR);
if (ashmem_fd < 0) {
return kFileMappingHandleInvalid;
}
char ashmem_name[ASHMEM_NAME_LEN];
strlcpy(ashmem_name, path.c_str(), xe::countof(ashmem_name));
if (ioctl(ashmem_fd, ASHMEM_SET_NAME, ashmem_name) < 0 ||
ioctl(ashmem_fd, ASHMEM_SET_SIZE, length) < 0) {
close(ashmem_fd);
return kFileMappingHandleInvalid;
}
return ashmem_fd;
#else
int oflag; int oflag;
switch (access) { switch (access) {
case PageAccess::kNoAccess: case PageAccess::kNoAccess:
@ -94,13 +130,16 @@ FileMappingHandle CreateFileMappingHandle(const std::filesystem::path& path,
} }
ftruncate64(ret, length); ftruncate64(ret, length);
return ret; return ret;
#endif
} }
void CloseFileMappingHandle(FileMappingHandle handle, void CloseFileMappingHandle(FileMappingHandle handle,
const std::filesystem::path& path) { const std::filesystem::path& path) {
close(handle); close(handle);
#if !XE_PLATFORM_ANDROID
auto full_path = "/" / path; auto full_path = "/" / path;
shm_unlink(full_path.c_str()); shm_unlink(full_path.c_str());
#endif
} }
void* MapFileView(FileMappingHandle handle, void* base_address, size_t length, void* MapFileView(FileMappingHandle handle, void* base_address, size_t length,

View File

@ -0,0 +1,60 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/platform_android.h"
#include <android/configuration.h>
#include <dlfcn.h>
#include "xenia/base/assert.h"
namespace xe {
namespace platform {
namespace android {
static bool initialized = false;
static int32_t api_level_ = __ANDROID_API__;
static ApiFunctions api_functions_;
void Initialize(const ANativeActivity* activity) {
if (initialized) {
return;
}
AConfiguration* configuration = AConfiguration_new();
AConfiguration_fromAssetManager(configuration, activity->assetManager);
api_level_ = AConfiguration_getSdkVersion(configuration);
AConfiguration_delete(configuration);
if (api_level_ >= 26) {
// Leaked intentionally, already loaded into the address space.
// https://chromium.googlesource.com/chromium/src/+/master/third_party/ashmem/ashmem-dev.c#201
void* libandroid = dlopen("libandroid.so", RTLD_NOW);
assert_not_null(libandroid);
#define XE_PLATFORM_ANDROID_LOAD_API_FUNCTION(name, api) \
api_functions_.api_##api.name = \
reinterpret_cast<decltype(api_functions_.api_##api.name)>( \
dlsym(libandroid, #name)); \
assert_not_null(api_functions_.api_##api.name);
XE_PLATFORM_ANDROID_LOAD_API_FUNCTION(ASharedMemory_create, 26);
#undef XE_PLATFORM_ANDROID_LOAD_API_FUNCTION
}
initialized = true;
}
int32_t api_level() { return api_level_; }
const ApiFunctions& api_functions() { return api_functions_; }
} // namespace android
} // namespace platform
} // namespace xe

View File

@ -0,0 +1,44 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BASE_PLATFORM_ANDROID_H_
#define XENIA_BASE_PLATFORM_ANDROID_H_
// NOTE: if you're including this file it means you are explicitly depending
// on Android-specific headers. This is bad for portability and should be
// avoided!
#include <android/native_activity.h>
#include <cstddef>
#include <cstdint>
namespace xe {
namespace platform {
namespace android {
// Must be called in onCreate of the first activity.
void Initialize(const ANativeActivity* activity);
// Returns the device API level - if not initialized, will return the minimum
// level supported by Xenia.
int32_t api_level();
// Android API functions added after the minimum supported API version.
struct ApiFunctions {
struct {
int (*ASharedMemory_create)(const char* name, size_t size);
} api_26;
};
const ApiFunctions& api_functions();
} // namespace android
} // namespace platform
} // namespace xe
#endif // XENIA_BASE_PLATFORM_ANDROID_H_