Removed a debug line in XAudio2 audio driver.
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@ -145,8 +145,6 @@ void XAudio2AudioDriver::SubmitFrame(uint32_t frame_ptr) {
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}
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}
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XELOGE("Submitting audio frame %u", current_frame_);
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XAUDIO2_BUFFER buffer;
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buffer.Flags = 0;
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buffer.pAudioData = (BYTE*)output_frame;
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