Merge branch 'master' into d3d12
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commit
a16a746432
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@ -36,6 +36,15 @@ enum class PrimitiveType : uint32_t {
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kQuadList = 0x0D,
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kQuadStrip = 0x0E,
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kPolygon = 0x0F,
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// Starting with this primitive mode, registers like VGT_OUTPUT_PATH_CNTL have
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// effect (deduced from R6xx/R7xx registers, and Halo 3 also doesn't reset
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// VGT_OUTPUT_PATH_CNTL after the first draw with tessellation).
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// TODO(Triang3l): Find out if VGT_DRAW_INITIATOR (0x21FC on Adreno 2xx, but
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// not seen being used in games) specifies the major mode (or if it's set
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// somewhere else).
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kExplicitMajorModeForceStart = 0x10,
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k2DCopyRectListV0 = 0x10,
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k2DCopyRectListV1 = 0x11,
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k2DCopyRectListV2 = 0x12,
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@ -43,6 +52,7 @@ enum class PrimitiveType : uint32_t {
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k2DFillRectList = 0x14,
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k2DLineStrip = 0x15,
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k2DTriStrip = 0x16,
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// Tessellation patches (D3DTPT) when VGT_OUTPUT_PATH_CNTL & 3 is
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// VGT_OUTPATH_TESS_EN (1).
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kLinePatch = 0x10,
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@ -50,7 +60,7 @@ enum class PrimitiveType : uint32_t {
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kQuadPatch = 0x12,
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};
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inline bool IsPrimitiveTwoFaced(PrimitiveType type, bool tessellated) {
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inline bool IsPrimitiveTwoFaced(bool tessellated, PrimitiveType type) {
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if (tessellated) {
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return type == PrimitiveType::kTrianglePatch ||
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type == PrimitiveType::kQuadPatch;
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