Trying really hard to keep games from spinning up networking.
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d5f27dbf34
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@ -35,7 +35,8 @@ SHIM_CALL NetDll_XNetStartup_shim(
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arg0,
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arg0,
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params_ptr);
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params_ptr);
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SHIM_SET_RETURN_64(0);
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// Fail for now.
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SHIM_SET_RETURN_64(1);
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}
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}
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SHIM_CALL NetDll_WSAStartup_shim(
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SHIM_CALL NetDll_WSAStartup_shim(
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@ -60,13 +61,25 @@ SHIM_CALL NetDll_WSAStartup_shim(
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SHIM_SET_MEM_32(data_ptr + 0x190, 0);
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SHIM_SET_MEM_32(data_ptr + 0x190, 0);
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}
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}
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SHIM_SET_RETURN_64(0);
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// Fail for now. This prevents games from actually trying to use this stuff.
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SHIM_SET_RETURN_64(1);
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}
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}
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SHIM_CALL NetDll_WSAGetLastError_shim(
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SHIM_CALL NetDll_WSAGetLastError_shim(
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PPCContext* ppc_state, KernelState* state) {
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PPCContext* ppc_state, KernelState* state) {
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XELOGD("NetDll_WSAGetLastError()");
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XELOGD("NetDll_WSAGetLastError()");
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SHIM_SET_RETURN_32(WSAENETDOWN);
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SHIM_SET_RETURN_32(10093L); // WSANOTINITIALISED
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}
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SHIM_CALL NetDll_XNetGetTitleXnAddr_shim(
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PPCContext* ppc_state, KernelState* state) {
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uint32_t arg0 = SHIM_GET_ARG_32(0);
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uint32_t arg1 = SHIM_GET_ARG_32(1);
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XELOGD(
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"NetDll_XNetGetTitleXnAddr(%d, %.8X)",
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arg0,
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arg1);
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SHIM_SET_RETURN_32(0x00000001);
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}
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}
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SHIM_CALL NetDll_XNetGetEthernetLinkStatus_shim(
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SHIM_CALL NetDll_XNetGetEthernetLinkStatus_shim(
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@ -86,7 +99,7 @@ SHIM_CALL NetDll_inet_addr_shim(
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XELOGD(
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XELOGD(
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"NetDll_inet_addr(%.8X)",
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"NetDll_inet_addr(%.8X)",
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cp_ptr);
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cp_ptr);
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SHIM_SET_RETURN_32(INADDR_NONE);
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SHIM_SET_RETURN_32(0xFFFFFFFF); // X_INADDR_NONE
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}
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}
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SHIM_CALL NetDll_socket_shim(
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SHIM_CALL NetDll_socket_shim(
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@ -101,7 +114,7 @@ SHIM_CALL NetDll_socket_shim(
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af,
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af,
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type,
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type,
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protocol);
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protocol);
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SHIM_SET_RETURN_32(SOCKET_ERROR);
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SHIM_SET_RETURN_32(X_SOCKET_ERROR);
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}
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}
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SHIM_CALL NetDll_setsockopt_shim(
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SHIM_CALL NetDll_setsockopt_shim(
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@ -120,7 +133,7 @@ SHIM_CALL NetDll_setsockopt_shim(
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optname,
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optname,
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optval_ptr,
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optval_ptr,
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optlen);
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optlen);
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SHIM_SET_RETURN_32(SOCKET_ERROR);
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SHIM_SET_RETURN_32(X_SOCKET_ERROR);
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}
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}
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SHIM_CALL NetDll_connect_shim(
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SHIM_CALL NetDll_connect_shim(
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@ -133,7 +146,7 @@ SHIM_CALL NetDll_connect_shim(
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socket_ptr,
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socket_ptr,
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sockaddr_ptr,
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sockaddr_ptr,
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namelen);
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namelen);
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SHIM_SET_RETURN_32(SOCKET_ERROR);
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SHIM_SET_RETURN_32(X_SOCKET_ERROR);
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}
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}
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SHIM_CALL NetDll_recv_shim(
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SHIM_CALL NetDll_recv_shim(
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@ -150,7 +163,7 @@ SHIM_CALL NetDll_recv_shim(
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buf_ptr,
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buf_ptr,
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len,
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len,
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flags);
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flags);
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SHIM_SET_RETURN_32(SOCKET_ERROR);
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SHIM_SET_RETURN_32(X_SOCKET_ERROR);
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}
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}
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SHIM_CALL NetDll_recvfrom_shim(
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SHIM_CALL NetDll_recvfrom_shim(
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@ -171,7 +184,7 @@ SHIM_CALL NetDll_recvfrom_shim(
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flags,
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flags,
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from_ptr,
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from_ptr,
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fromlen_ptr);
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fromlen_ptr);
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SHIM_SET_RETURN_32(SOCKET_ERROR);
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SHIM_SET_RETURN_32(X_SOCKET_ERROR);
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}
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}
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SHIM_CALL NetDll_send_shim(
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SHIM_CALL NetDll_send_shim(
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@ -188,7 +201,7 @@ SHIM_CALL NetDll_send_shim(
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buf_ptr,
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buf_ptr,
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len,
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len,
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flags);
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flags);
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SHIM_SET_RETURN_32(SOCKET_ERROR);
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SHIM_SET_RETURN_32(X_SOCKET_ERROR);
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}
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}
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@ -201,6 +214,7 @@ void xe::kernel::xam::RegisterNetExports(
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SHIM_SET_MAPPING("xam.xex", NetDll_XNetStartup, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_XNetStartup, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_WSAStartup, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_WSAStartup, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_WSAGetLastError, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_WSAGetLastError, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_XNetGetTitleXnAddr, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_XNetGetEthernetLinkStatus, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_XNetGetEthernetLinkStatus, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_inet_addr, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_inet_addr, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_socket, state);
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SHIM_SET_MAPPING("xam.xex", NetDll_socket, state);
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@ -116,6 +116,11 @@ typedef uint32_t X_RESULT;
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#define X_PROCTYPE_SYSTEM 2
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#define X_PROCTYPE_SYSTEM 2
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// Sockets/networking.
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#define X_INVALID_SOCKET (uint32_t)(~0)
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#define X_SOCKET_ERROR (uint32_t)(-1)
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// Thread enums.
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// Thread enums.
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#define X_CREATE_SUSPENDED 0x00000004
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#define X_CREATE_SUSPENDED 0x00000004
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