Disable GL_CULL_FACES when drawing rectangle lists.
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a556316ba2
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@ -242,6 +242,7 @@ bool DrawBatcher::CommitDraw() {
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}
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bool DrawBatcher::Flush(FlushMode mode) {
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GLboolean cull_enabled = 0;
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if (batch_state_.draw_count) {
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#if FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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@ -289,6 +290,8 @@ bool DrawBatcher::Flush(FlushMode mode) {
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// assert_true(
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// (register_file_->values[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32
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// & 0x3) == 0);
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cull_enabled = glIsEnabled(GL_CULL_FACE);
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glDisable(GL_CULL_FACE);
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break;
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case PrimitiveType::kQuadList:
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prim_type = GL_LINES_ADJACENCY;
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@ -342,6 +345,10 @@ bool DrawBatcher::Flush(FlushMode mode) {
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batch_state_.draw_count = 0;
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}
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if (batch_state_.prim_type == PrimitiveType::kRectangleList && cull_enabled) {
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glEnable(GL_CULL_FACE);
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}
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if (mode == FlushMode::kReconfigure) {
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// Reset - we'll update it as soon as we have all the information.
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batch_state_.needs_reconfigure = true;
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