Disable GL_CULL_FACES when drawing rectangle lists.

This commit is contained in:
Dr. Chat 2015-11-17 22:20:43 -06:00
parent a556316ba2
commit 9ff8aa96e7
1 changed files with 7 additions and 0 deletions

View File

@ -242,6 +242,7 @@ bool DrawBatcher::CommitDraw() {
}
bool DrawBatcher::Flush(FlushMode mode) {
GLboolean cull_enabled = 0;
if (batch_state_.draw_count) {
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
@ -289,6 +290,8 @@ bool DrawBatcher::Flush(FlushMode mode) {
// assert_true(
// (register_file_->values[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32
// & 0x3) == 0);
cull_enabled = glIsEnabled(GL_CULL_FACE);
glDisable(GL_CULL_FACE);
break;
case PrimitiveType::kQuadList:
prim_type = GL_LINES_ADJACENCY;
@ -342,6 +345,10 @@ bool DrawBatcher::Flush(FlushMode mode) {
batch_state_.draw_count = 0;
}
if (batch_state_.prim_type == PrimitiveType::kRectangleList && cull_enabled) {
glEnable(GL_CULL_FACE);
}
if (mode == FlushMode::kReconfigure) {
// Reset - we'll update it as soon as we have all the information.
batch_state_.needs_reconfigure = true;