[Achievements] Present notification in language selected by user
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@ -17,6 +17,8 @@
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DEFINE_bool(show_achievement_notification, true,
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"Show achievement notification on screen.", "UI");
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DECLARE_int32(user_language);
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namespace xe {
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namespace kernel {
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@ -32,13 +34,15 @@ void AchievementManager::EarnAchievement(uint64_t xuid, uint32_t title_id,
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const util::XdbfGameData title_xdbf = kernel_state()->title_xdbf();
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const std::vector<util::XdbfAchievementTableEntry> achievements =
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title_xdbf.GetAchievements();
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const XLanguage title_language = title_xdbf.GetExistingLanguage(
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static_cast<XLanguage>(cvars::user_language));
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for (const util::XdbfAchievementTableEntry& entry : achievements) {
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if (entry.id == achievement_id) {
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const std::string label = title_xdbf.GetStringTableEntry(
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title_xdbf.default_language(), entry.label_id);
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const std::string desc = title_xdbf.GetStringTableEntry(
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title_xdbf.default_language(), entry.description_id);
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const std::string label =
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title_xdbf.GetStringTableEntry(title_language, entry.label_id);
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const std::string desc =
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title_xdbf.GetStringTableEntry(title_language, entry.description_id);
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XELOGI("Achievement unlocked: {}", label);
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const std::string description =
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