Fixing up license stuff.
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@ -25,15 +25,22 @@ namespace kernel {
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SHIM_CALL XamContentGetLicenseMask_shim(
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SHIM_CALL XamContentGetLicenseMask_shim(
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PPCContext* ppc_state, KernelState* state) {
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PPCContext* ppc_state, KernelState* state) {
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uint32_t unk0_ptr = SHIM_GET_ARG_32(0);
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uint32_t mask_ptr = SHIM_GET_ARG_32(0);
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uint32_t unk1_ptr = SHIM_GET_ARG_32(1);
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uint32_t overlapped_ptr = SHIM_GET_ARG_32(1);
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XELOGD(
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XELOGD(
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"XamContentGetLicenseMask(%.8X, %.8X)",
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"XamContentGetLicenseMask(%.8X, %.8X)",
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unk0_ptr,
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mask_ptr,
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unk1_ptr);
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overlapped_ptr);
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SHIM_SET_RETURN(X_STATUS_NOT_IMPLEMENTED);
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XEASSERTZERO(overlapped_ptr);
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// Arcade games seem to call this and check the result mask for random bits.
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// If we fail, the games seem to use a hardcoded mask, which is likely trial.
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// To be clever, let's just try setting all the bits.
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SHIM_SET_MEM_32(mask_ptr, 0xFFFFFFFF);
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SHIM_SET_RETURN(X_ERROR_SUCCESS);
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}
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}
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