Removing dependencies on MainWindow.
This commit is contained in:
parent
4732378ba9
commit
9efccc5f4a
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@ -403,6 +403,7 @@
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<ClInclude Include="src\xenia\ui\loop.h" />
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<ClInclude Include="src\xenia\ui\main_window.h" />
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<ClInclude Include="src\xenia\ui\menu_item.h" />
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<ClInclude Include="src\xenia\ui\platform.h" />
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<ClInclude Include="src\xenia\ui\ui_event.h" />
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<ClInclude Include="src\xenia\ui\win32\win32_control.h" />
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<ClInclude Include="src\xenia\ui\win32\win32_file_picker.h" />
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@ -1368,6 +1368,9 @@
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<ClInclude Include="src\xenia\ui\gl\circular_buffer.h">
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<Filter>src\xenia\ui\gl</Filter>
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</ClInclude>
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<ClInclude Include="src\xenia\ui\platform.h">
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<Filter>src\xenia\ui</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="src\xenia\cpu\hir\opcodes.inl">
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@ -70,7 +70,7 @@ Emulator::~Emulator() {
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export_resolver_.reset();
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// Kill the window last, as until the graphics system/etc is dead it's needed.
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main_window_.reset();
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display_window_.reset();
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}
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X_STATUS Emulator::Setup() {
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@ -94,8 +94,7 @@ X_STATUS Emulator::Setup() {
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SetProcessAffinityMask(process_handle, system_affinity_mask);
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// Create the main window. Other parts will hook into this.
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main_window_ = std::make_unique<ui::MainWindow>(this);
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main_window_->Start();
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display_window_ = ui::MainWindow::Create(this);
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// Create memory system first, as it is required for other systems.
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memory_ = std::make_unique<Memory>();
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@ -152,8 +151,8 @@ X_STATUS Emulator::Setup() {
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if (!processor_->Setup()) {
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return result;
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}
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result = graphics_system_->Setup(processor_.get(), main_window_->loop(),
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main_window_.get());
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result = graphics_system_->Setup(processor_.get(), display_window_->loop(),
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display_window_.get());
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if (result) {
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return result;
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}
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@ -15,7 +15,7 @@
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#include "xenia/debug/debugger.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/memory.h"
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#include "xenia/ui/main_window.h"
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#include "xenia/ui/platform.h"
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#include "xenia/vfs/virtual_file_system.h"
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#include "xenia/xbox.h"
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@ -49,7 +49,7 @@ class Emulator {
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const std::wstring& command_line() const { return command_line_; }
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ui::MainWindow* main_window() const { return main_window_.get(); }
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ui::PlatformWindow* display_window() const { return display_window_.get(); }
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Memory* memory() const { return memory_.get(); }
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@ -83,7 +83,7 @@ class Emulator {
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std::wstring command_line_;
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std::unique_ptr<ui::MainWindow> main_window_;
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std::unique_ptr<ui::PlatformWindow> display_window_;
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std::unique_ptr<Memory> memory_;
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@ -53,7 +53,7 @@ GL4GraphicsSystem::GL4GraphicsSystem(Emulator* emulator)
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GL4GraphicsSystem::~GL4GraphicsSystem() = default;
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X_STATUS GL4GraphicsSystem::Setup(cpu::Processor* processor,
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ui::PlatformLoop* target_loop,
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ui::Loop* target_loop,
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ui::PlatformWindow* target_window) {
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auto result = GraphicsSystem::Setup(processor, target_loop, target_window);
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if (result) {
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@ -29,7 +29,7 @@ class GL4GraphicsSystem : public GraphicsSystem {
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static std::unique_ptr<GraphicsSystem> Create(Emulator* emulator);
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X_STATUS Setup(cpu::Processor* processor, ui::PlatformLoop* target_loop,
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X_STATUS Setup(cpu::Processor* processor, ui::Loop* target_loop,
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ui::PlatformWindow* target_window) override;
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void Shutdown() override;
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@ -38,19 +38,11 @@ std::unique_ptr<GraphicsSystem> GraphicsSystem::Create(Emulator* emulator) {
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}
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}
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GraphicsSystem::GraphicsSystem(Emulator* emulator)
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: emulator_(emulator),
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memory_(nullptr),
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processor_(nullptr),
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target_loop_(nullptr),
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target_window_(nullptr),
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interrupt_callback_(0),
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interrupt_callback_data_(0) {}
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GraphicsSystem::GraphicsSystem(Emulator* emulator) : emulator_(emulator) {}
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GraphicsSystem::~GraphicsSystem() = default;
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X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
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ui::PlatformLoop* target_loop,
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X_STATUS GraphicsSystem::Setup(cpu::Processor* processor, ui::Loop* target_loop,
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ui::PlatformWindow* target_window) {
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processor_ = processor;
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memory_ = processor->memory();
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@ -16,7 +16,8 @@
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#include "xenia/cpu/processor.h"
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#include "xenia/memory.h"
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#include "xenia/ui/main_window.h"
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#include "xenia/ui/loop.h"
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#include "xenia/ui/platform.h"
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#include "xenia/xbox.h"
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namespace xe {
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@ -36,8 +37,7 @@ class GraphicsSystem {
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Memory* memory() const { return memory_; }
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cpu::Processor* processor() const { return processor_; }
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virtual X_STATUS Setup(cpu::Processor* processor,
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ui::PlatformLoop* target_loop,
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virtual X_STATUS Setup(cpu::Processor* processor, ui::Loop* target_loop,
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ui::PlatformWindow* target_window);
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virtual void Shutdown();
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@ -64,14 +64,14 @@ class GraphicsSystem {
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protected:
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GraphicsSystem(Emulator* emulator);
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Emulator* emulator_;
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Memory* memory_;
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cpu::Processor* processor_;
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ui::PlatformLoop* target_loop_;
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ui::PlatformWindow* target_window_;
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Emulator* emulator_ = nullptr;
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Memory* memory_ = nullptr;
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cpu::Processor* processor_ = nullptr;
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ui::Loop* target_loop_ = nullptr;
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ui::PlatformWindow* target_window_ = nullptr;
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uint32_t interrupt_callback_;
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uint32_t interrupt_callback_data_;
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uint32_t interrupt_callback_ = 0;
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uint32_t interrupt_callback_data_ = 0;
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};
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} // namespace gpu
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@ -24,7 +24,6 @@
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#include "xenia/gpu/xenos.h"
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#include "xenia/profiling.h"
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#include "xenia/ui/gl/gl_context.h"
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#include "xenia/ui/main_window.h"
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// HACK: until we have another impl, we just use gl4 directly.
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#include "xenia/gpu/gl4/command_processor.h"
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@ -843,7 +842,7 @@ class TracePlayer : public TraceReader {
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int current_command_index_;
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};
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void DrawControllerUI(xe::ui::MainWindow* window, TracePlayer& player,
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void DrawControllerUI(xe::ui::PlatformWindow* window, TracePlayer& player,
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Memory* memory) {
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ImGui::SetNextWindowPos(ImVec2(5, 5), ImGuiSetCond_FirstUseEver);
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if (!ImGui::Begin("Controller", nullptr, ImVec2(340, 60))) {
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@ -884,7 +883,7 @@ void DrawControllerUI(xe::ui::MainWindow* window, TracePlayer& player,
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ImGui::End();
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}
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void DrawCommandListUI(xe::ui::MainWindow* window, TracePlayer& player,
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void DrawCommandListUI(xe::ui::PlatformWindow* window, TracePlayer& player,
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Memory* memory) {
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ImGui::SetNextWindowPos(ImVec2(5, 70), ImGuiSetCond_FirstUseEver);
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if (!ImGui::Begin("Command List", nullptr, ImVec2(200, 640))) {
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@ -1028,7 +1027,7 @@ ShaderDisplayType DrawShaderTypeUI() {
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return shader_display_type;
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}
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void DrawShaderUI(xe::ui::MainWindow* window, TracePlayer& player,
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void DrawShaderUI(xe::ui::PlatformWindow* window, TracePlayer& player,
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Memory* memory, gl4::GL4Shader* shader,
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ShaderDisplayType display_type) {
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// Must be prepared for advanced display modes.
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@ -1394,7 +1393,7 @@ static const char* kEndiannessNames[] = {
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"unspecified endianness", "8-in-16", "8-in-32", "16-in-32",
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};
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void DrawStateUI(xe::ui::MainWindow* window, TracePlayer& player,
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void DrawStateUI(xe::ui::PlatformWindow* window, TracePlayer& player,
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Memory* memory) {
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auto gs = static_cast<gl4::GL4GraphicsSystem*>(player.graphics_system());
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auto cp = gs->command_processor();
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@ -2034,8 +2033,8 @@ void DrawStateUI(xe::ui::MainWindow* window, TracePlayer& player,
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ImGui::End();
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}
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void DrawPacketDisassemblerUI(xe::ui::MainWindow* window, TracePlayer& player,
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Memory* memory) {
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void DrawPacketDisassemblerUI(xe::ui::PlatformWindow* window,
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TracePlayer& player, Memory* memory) {
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ImGui::SetNextWindowCollapsed(true, ImGuiSetCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(float(window->width()) - 500 - 5, 5),
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ImGuiSetCond_FirstUseEver);
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@ -2176,7 +2175,8 @@ void DrawPacketDisassemblerUI(xe::ui::MainWindow* window, TracePlayer& player,
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ImGui::End();
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}
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void DrawUI(xe::ui::MainWindow* window, TracePlayer& player, Memory* memory) {
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void DrawUI(xe::ui::PlatformWindow* window, TracePlayer& player,
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Memory* memory) {
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// ImGui::ShowTestWindow();
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DrawControllerUI(window, player, memory);
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@ -2212,7 +2212,7 @@ int trace_viewer_main(std::vector<std::wstring>& args) {
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// Normalize the path and make absolute.
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auto abs_path = xe::to_absolute_path(path);
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auto window = emulator->main_window();
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auto window = emulator->display_window();
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auto loop = window->loop();
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auto file_name = xe::find_name_from_path(path);
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window->set_title(std::wstring(L"Xenia GPU Trace Viewer: ") + file_name);
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@ -2306,7 +2306,7 @@ int trace_viewer_main(std::vector<std::wstring>& args) {
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graphics_system->RequestSwap();
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// Wait until we are exited.
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emulator->main_window()->loop()->AwaitQuit();
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emulator->display_window()->loop()->AwaitQuit();
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ImImpl_Shutdown();
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}
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@ -67,7 +67,7 @@ SHIM_CALL XamShowMessageBoxUI_shim(PPCContext* ppc_context,
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TASKDIALOGCONFIG config = {0};
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config.cbSize = sizeof(config);
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config.hInstance = GetModuleHandle(nullptr);
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config.hwndParent = kernel_state->emulator()->main_window()->hwnd();
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config.hwndParent = kernel_state->emulator()->display_window()->hwnd();
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config.dwFlags = TDF_ALLOW_DIALOG_CANCELLATION | // esc to exit
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TDF_POSITION_RELATIVE_TO_WINDOW; // center in window
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config.dwCommonButtons = 0;
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@ -120,7 +120,7 @@ SHIM_CALL XamShowDirtyDiscErrorUI_shim(PPCContext* ppc_context,
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XELOGD("XamShowDirtyDiscErrorUI(%d)", user_index);
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int button_pressed = 0;
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TaskDialog(kernel_state->emulator()->main_window()->hwnd(),
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TaskDialog(kernel_state->emulator()->display_window()->hwnd(),
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GetModuleHandle(nullptr), L"Disc Read Error",
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L"Game is claiming to be unable to read game data!", nullptr,
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TDCBF_CLOSE_BUTTON, TD_ERROR_ICON, &button_pressed);
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@ -42,21 +42,22 @@ enum Commands {
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const std::wstring kBaseTitle = L"xenia";
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MainWindow::MainWindow(Emulator* emulator)
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: PlatformWindow(kBaseTitle),
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: PlatformWindow(&loop_, kBaseTitle),
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emulator_(emulator),
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main_menu_(MenuItem::Type::kNormal),
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fullscreen_(false) {}
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main_menu_(MenuItem::Type::kNormal) {}
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MainWindow::~MainWindow() = default;
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void MainWindow::Start() {
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std::unique_ptr<PlatformWindow> MainWindow::Create(Emulator* emulator) {
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std::unique_ptr<MainWindow> main_window(new MainWindow(emulator));
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xe::threading::Fence fence;
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loop_.Post([&]() {
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main_window->loop()->Post([&main_window, &fence]() {
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xe::threading::set_name("Win32 Loop");
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xe::Profiler::ThreadEnter("Win32 Loop");
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if (!Initialize()) {
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if (!main_window->Initialize()) {
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XEFATAL("Failed to initialize main window");
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exit(1);
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}
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@ -65,6 +66,8 @@ void MainWindow::Start() {
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});
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fence.Wait();
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return std::unique_ptr<PlatformWindow>(main_window.release());
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}
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bool MainWindow::Initialize() {
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@ -98,8 +101,8 @@ bool MainWindow::Initialize() {
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} break;
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case 0x1B: { // VK_ESCAPE
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// Allow users to escape fullscreen (but not enter it).
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if (fullscreen_) {
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ToggleFullscreen();
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if (is_fullscreen()) {
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ToggleFullscreen(false);
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}
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} break;
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@ -187,7 +190,7 @@ bool MainWindow::Initialize() {
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}
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main_menu_.AddChild(std::move(help_menu));
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SetMenu(&main_menu_);
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set_menu(&main_menu_);
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Resize(1280, 720);
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@ -204,11 +207,6 @@ void MainWindow::UpdateTitle() {
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set_title(title);
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}
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void MainWindow::ToggleFullscreen() {
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fullscreen_ = !fullscreen_;
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SetFullscreen(fullscreen_);
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}
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void MainWindow::OnClose() {
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loop_.Quit();
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@ -250,7 +248,7 @@ void MainWindow::OnCommand(int id) {
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} break;
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case IDC_WINDOW_FULLSCREEN: {
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ToggleFullscreen();
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ToggleFullscreen(!is_fullscreen());
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} break;
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case IDC_HELP_WEBSITE: {
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@ -10,15 +10,10 @@
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#ifndef XENIA_UI_MAIN_WINDOW_H_
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#define XENIA_UI_MAIN_WINDOW_H_
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#include "xenia/ui/platform.h"
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#include "xenia/ui/window.h"
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#include "xenia/xbox.h"
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// TODO(benvanik): only on windows.
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#include "xenia/ui/win32/win32_file_picker.h"
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#include "xenia/ui/win32/win32_loop.h"
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#include "xenia/ui/win32/win32_menu_item.h"
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#include "xenia/ui/win32/win32_window.h"
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namespace xe {
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class Emulator;
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} // namespace xe
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namespace xe {
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namespace ui {
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using PlatformLoop = xe::ui::win32::Win32Loop;
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using PlatformWindow = xe::ui::win32::Win32Window;
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using PlatformMenu = xe::ui::win32::Win32MenuItem;
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using PlatformFilePicker = xe::ui::win32::Win32FilePicker;
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class MainWindow : public PlatformWindow {
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public:
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explicit MainWindow(Emulator* emulator);
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~MainWindow() override;
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Emulator* emulator() const { return emulator_; }
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PlatformLoop* loop() { return &loop_; }
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static std::unique_ptr<PlatformWindow> Create(Emulator* emulator);
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void Start();
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Emulator* emulator() const { return emulator_; }
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private:
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explicit MainWindow(Emulator* emulator);
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bool Initialize();
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void UpdateTitle();
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void ToggleFullscreen();
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void OnClose() override;
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void OnCommand(int id) override;
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@ -53,7 +42,6 @@ class MainWindow : public PlatformWindow {
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Emulator* emulator_;
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PlatformLoop loop_;
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PlatformMenu main_menu_;
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bool fullscreen_;
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};
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} // namespace ui
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@ -0,0 +1,31 @@
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#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_PLATFORM_H_
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#define XENIA_UI_PLATFORM_H_
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// TODO(benvanik): only on windows.
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#include "xenia/ui/win32/win32_file_picker.h"
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#include "xenia/ui/win32/win32_loop.h"
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#include "xenia/ui/win32/win32_menu_item.h"
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#include "xenia/ui/win32/win32_window.h"
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namespace xe {
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namespace ui {
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using PlatformFilePicker = xe::ui::win32::Win32FilePicker;
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using PlatformLoop = xe::ui::win32::Win32Loop;
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using PlatformMenu = xe::ui::win32::Win32MenuItem;
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using PlatformWindow = xe::ui::win32::Win32Window;
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_PLATFORM_H_
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@ -20,12 +20,10 @@ namespace xe {
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namespace ui {
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namespace win32 {
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Win32Window::Win32Window(const std::wstring& title)
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: Window(title), closing_(false), fullscreen_(false) {
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menu_ = nullptr;
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}
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Win32Window::Win32Window(Loop* loop, const std::wstring& title)
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: Window(loop, title) {}
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Win32Window::~Win32Window() {}
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Win32Window::~Win32Window() = default;
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|
||||
bool Win32Window::Initialize() {
|
||||
Create();
|
||||
|
@ -160,8 +158,15 @@ void Win32Window::ResizeToFill(int32_t pad_left, int32_t pad_top,
|
|||
// TODO(benvanik): fullscreen.
|
||||
}
|
||||
|
||||
void Win32Window::SetFullscreen(bool fullscreen) {
|
||||
fullscreen_ = fullscreen;
|
||||
bool Win32Window::is_fullscreen() const {
|
||||
DWORD style = GetWindowLong(hwnd_, GWL_STYLE);
|
||||
return (style & WS_OVERLAPPEDWINDOW) != WS_OVERLAPPEDWINDOW;
|
||||
}
|
||||
|
||||
void Win32Window::ToggleFullscreen(bool fullscreen) {
|
||||
if (fullscreen == is_fullscreen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD style = GetWindowLong(hwnd_, GWL_STYLE);
|
||||
if (fullscreen) {
|
||||
|
@ -200,7 +205,7 @@ void Win32Window::OnClose() {
|
|||
void Win32Window::OnSetMenu(MenuItem* menu) {
|
||||
Win32MenuItem* win_menu = reinterpret_cast<Win32MenuItem*>(menu);
|
||||
// Don't actually set the menu if we're fullscreen. We'll do that later.
|
||||
if (win_menu && !fullscreen_) {
|
||||
if (win_menu && !is_fullscreen()) {
|
||||
::SetMenu(hwnd_, win_menu->handle());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace win32 {
|
|||
|
||||
class Win32Window : public Window<Win32Control> {
|
||||
public:
|
||||
Win32Window(const std::wstring& title);
|
||||
Win32Window(Loop* loop, const std::wstring& title);
|
||||
~Win32Window() override;
|
||||
|
||||
bool Initialize() override;
|
||||
|
@ -35,7 +35,8 @@ class Win32Window : public Window<Win32Control> {
|
|||
void ResizeToFill(int32_t pad_left, int32_t pad_top, int32_t pad_right,
|
||||
int32_t pad_bottom) override;
|
||||
|
||||
void SetFullscreen(bool fullscreen) override;
|
||||
bool is_fullscreen() const override;
|
||||
void ToggleFullscreen(bool fullscreen) override;
|
||||
|
||||
protected:
|
||||
bool Create() override;
|
||||
|
@ -49,9 +50,8 @@ class Win32Window : public Window<Win32Control> {
|
|||
private:
|
||||
void EnableMMCSS();
|
||||
|
||||
bool closing_;
|
||||
bool closing_ = false;
|
||||
|
||||
bool fullscreen_;
|
||||
WINDOWPLACEMENT windowed_pos_;
|
||||
};
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "xenia/base/delegate.h"
|
||||
#include "xenia/ui/control.h"
|
||||
#include "xenia/ui/loop.h"
|
||||
#include "xenia/ui/menu_item.h"
|
||||
#include "xenia/ui/ui_event.h"
|
||||
|
||||
|
@ -27,6 +28,8 @@ class Window : public T {
|
|||
|
||||
virtual bool Initialize() { return true; }
|
||||
|
||||
Loop* loop() const { return loop_; }
|
||||
|
||||
const std::wstring& title() const { return title_; }
|
||||
virtual bool set_title(const std::wstring& title) {
|
||||
if (title == title_) {
|
||||
|
@ -36,6 +39,15 @@ class Window : public T {
|
|||
return true;
|
||||
}
|
||||
|
||||
MenuItem* menu() const { return menu_; }
|
||||
void set_menu(MenuItem* menu) {
|
||||
if (menu == menu_) {
|
||||
return;
|
||||
}
|
||||
menu_ = menu;
|
||||
OnSetMenu(menu);
|
||||
}
|
||||
|
||||
void Close() {
|
||||
auto e = UIEvent(this);
|
||||
on_closing(e);
|
||||
|
@ -46,13 +58,8 @@ class Window : public T {
|
|||
on_closed(e);
|
||||
}
|
||||
|
||||
virtual void SetMenu(MenuItem* menu) {
|
||||
menu_ = menu;
|
||||
|
||||
OnSetMenu(menu);
|
||||
}
|
||||
|
||||
virtual void SetFullscreen(bool fullscreen) {}
|
||||
virtual bool is_fullscreen() const { return false; }
|
||||
virtual void ToggleFullscreen(bool fullscreen) {}
|
||||
|
||||
public:
|
||||
Delegate<UIEvent> on_shown;
|
||||
|
@ -61,7 +68,8 @@ class Window : public T {
|
|||
Delegate<UIEvent> on_closed;
|
||||
|
||||
protected:
|
||||
Window(const std::wstring& title) : T(0), title_(title) {}
|
||||
Window(Loop* loop, const std::wstring& title)
|
||||
: T(0), loop_(loop), title_(title) {}
|
||||
|
||||
void OnShow() {
|
||||
if (is_visible_) {
|
||||
|
@ -87,8 +95,9 @@ class Window : public T {
|
|||
|
||||
virtual void OnCommand(int id) {}
|
||||
|
||||
MenuItem* menu_;
|
||||
Loop* loop_ = nullptr;
|
||||
std::wstring title_;
|
||||
MenuItem* menu_ = nullptr;
|
||||
};
|
||||
|
||||
} // namespace ui
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
#include "xenia/kernel/kernel.h"
|
||||
#include "xenia/profiling.h"
|
||||
#include "xenia/ui/file_picker.h"
|
||||
#include "xenia/ui/main_window.h"
|
||||
|
||||
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
|
||||
|
||||
|
@ -61,7 +60,7 @@ int xenia_main(std::vector<std::wstring>& args) {
|
|||
//{ L"Content Package (*.xcp)", L"*.xcp" },
|
||||
{L"All Files (*.*)", L"*.*"},
|
||||
});
|
||||
if (file_picker.Show(emulator->main_window()->hwnd())) {
|
||||
if (file_picker.Show(emulator->display_window()->hwnd())) {
|
||||
auto selected_files = file_picker.selected_files();
|
||||
if (!selected_files.empty()) {
|
||||
path = selected_files[0];
|
||||
|
@ -80,7 +79,7 @@ int xenia_main(std::vector<std::wstring>& args) {
|
|||
}
|
||||
|
||||
// Wait until we are exited.
|
||||
emulator->main_window()->loop()->AwaitQuit();
|
||||
emulator->display_window()->loop()->AwaitQuit();
|
||||
}
|
||||
|
||||
emulator.reset();
|
||||
|
|
Loading…
Reference in New Issue