Removing dependencies on MainWindow.

This commit is contained in:
Ben Vanik 2015-07-01 08:02:22 -07:00
parent 4732378ba9
commit 9efccc5f4a
17 changed files with 123 additions and 98 deletions

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@ -403,6 +403,7 @@
<ClInclude Include="src\xenia\ui\loop.h" />
<ClInclude Include="src\xenia\ui\main_window.h" />
<ClInclude Include="src\xenia\ui\menu_item.h" />
<ClInclude Include="src\xenia\ui\platform.h" />
<ClInclude Include="src\xenia\ui\ui_event.h" />
<ClInclude Include="src\xenia\ui\win32\win32_control.h" />
<ClInclude Include="src\xenia\ui\win32\win32_file_picker.h" />

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@ -1368,6 +1368,9 @@
<ClInclude Include="src\xenia\ui\gl\circular_buffer.h">
<Filter>src\xenia\ui\gl</Filter>
</ClInclude>
<ClInclude Include="src\xenia\ui\platform.h">
<Filter>src\xenia\ui</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="src\xenia\cpu\hir\opcodes.inl">

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@ -70,7 +70,7 @@ Emulator::~Emulator() {
export_resolver_.reset();
// Kill the window last, as until the graphics system/etc is dead it's needed.
main_window_.reset();
display_window_.reset();
}
X_STATUS Emulator::Setup() {
@ -94,8 +94,7 @@ X_STATUS Emulator::Setup() {
SetProcessAffinityMask(process_handle, system_affinity_mask);
// Create the main window. Other parts will hook into this.
main_window_ = std::make_unique<ui::MainWindow>(this);
main_window_->Start();
display_window_ = ui::MainWindow::Create(this);
// Create memory system first, as it is required for other systems.
memory_ = std::make_unique<Memory>();
@ -152,8 +151,8 @@ X_STATUS Emulator::Setup() {
if (!processor_->Setup()) {
return result;
}
result = graphics_system_->Setup(processor_.get(), main_window_->loop(),
main_window_.get());
result = graphics_system_->Setup(processor_.get(), display_window_->loop(),
display_window_.get());
if (result) {
return result;
}

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@ -15,7 +15,7 @@
#include "xenia/debug/debugger.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/memory.h"
#include "xenia/ui/main_window.h"
#include "xenia/ui/platform.h"
#include "xenia/vfs/virtual_file_system.h"
#include "xenia/xbox.h"
@ -49,7 +49,7 @@ class Emulator {
const std::wstring& command_line() const { return command_line_; }
ui::MainWindow* main_window() const { return main_window_.get(); }
ui::PlatformWindow* display_window() const { return display_window_.get(); }
Memory* memory() const { return memory_.get(); }
@ -83,7 +83,7 @@ class Emulator {
std::wstring command_line_;
std::unique_ptr<ui::MainWindow> main_window_;
std::unique_ptr<ui::PlatformWindow> display_window_;
std::unique_ptr<Memory> memory_;

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@ -53,7 +53,7 @@ GL4GraphicsSystem::GL4GraphicsSystem(Emulator* emulator)
GL4GraphicsSystem::~GL4GraphicsSystem() = default;
X_STATUS GL4GraphicsSystem::Setup(cpu::Processor* processor,
ui::PlatformLoop* target_loop,
ui::Loop* target_loop,
ui::PlatformWindow* target_window) {
auto result = GraphicsSystem::Setup(processor, target_loop, target_window);
if (result) {

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@ -29,7 +29,7 @@ class GL4GraphicsSystem : public GraphicsSystem {
static std::unique_ptr<GraphicsSystem> Create(Emulator* emulator);
X_STATUS Setup(cpu::Processor* processor, ui::PlatformLoop* target_loop,
X_STATUS Setup(cpu::Processor* processor, ui::Loop* target_loop,
ui::PlatformWindow* target_window) override;
void Shutdown() override;

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@ -38,19 +38,11 @@ std::unique_ptr<GraphicsSystem> GraphicsSystem::Create(Emulator* emulator) {
}
}
GraphicsSystem::GraphicsSystem(Emulator* emulator)
: emulator_(emulator),
memory_(nullptr),
processor_(nullptr),
target_loop_(nullptr),
target_window_(nullptr),
interrupt_callback_(0),
interrupt_callback_data_(0) {}
GraphicsSystem::GraphicsSystem(Emulator* emulator) : emulator_(emulator) {}
GraphicsSystem::~GraphicsSystem() = default;
X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
ui::PlatformLoop* target_loop,
X_STATUS GraphicsSystem::Setup(cpu::Processor* processor, ui::Loop* target_loop,
ui::PlatformWindow* target_window) {
processor_ = processor;
memory_ = processor->memory();

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@ -16,7 +16,8 @@
#include "xenia/cpu/processor.h"
#include "xenia/memory.h"
#include "xenia/ui/main_window.h"
#include "xenia/ui/loop.h"
#include "xenia/ui/platform.h"
#include "xenia/xbox.h"
namespace xe {
@ -36,8 +37,7 @@ class GraphicsSystem {
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
virtual X_STATUS Setup(cpu::Processor* processor,
ui::PlatformLoop* target_loop,
virtual X_STATUS Setup(cpu::Processor* processor, ui::Loop* target_loop,
ui::PlatformWindow* target_window);
virtual void Shutdown();
@ -64,14 +64,14 @@ class GraphicsSystem {
protected:
GraphicsSystem(Emulator* emulator);
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
ui::PlatformLoop* target_loop_;
ui::PlatformWindow* target_window_;
Emulator* emulator_ = nullptr;
Memory* memory_ = nullptr;
cpu::Processor* processor_ = nullptr;
ui::Loop* target_loop_ = nullptr;
ui::PlatformWindow* target_window_ = nullptr;
uint32_t interrupt_callback_;
uint32_t interrupt_callback_data_;
uint32_t interrupt_callback_ = 0;
uint32_t interrupt_callback_data_ = 0;
};
} // namespace gpu

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@ -24,7 +24,6 @@
#include "xenia/gpu/xenos.h"
#include "xenia/profiling.h"
#include "xenia/ui/gl/gl_context.h"
#include "xenia/ui/main_window.h"
// HACK: until we have another impl, we just use gl4 directly.
#include "xenia/gpu/gl4/command_processor.h"
@ -843,7 +842,7 @@ class TracePlayer : public TraceReader {
int current_command_index_;
};
void DrawControllerUI(xe::ui::MainWindow* window, TracePlayer& player,
void DrawControllerUI(xe::ui::PlatformWindow* window, TracePlayer& player,
Memory* memory) {
ImGui::SetNextWindowPos(ImVec2(5, 5), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("Controller", nullptr, ImVec2(340, 60))) {
@ -884,7 +883,7 @@ void DrawControllerUI(xe::ui::MainWindow* window, TracePlayer& player,
ImGui::End();
}
void DrawCommandListUI(xe::ui::MainWindow* window, TracePlayer& player,
void DrawCommandListUI(xe::ui::PlatformWindow* window, TracePlayer& player,
Memory* memory) {
ImGui::SetNextWindowPos(ImVec2(5, 70), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("Command List", nullptr, ImVec2(200, 640))) {
@ -1028,7 +1027,7 @@ ShaderDisplayType DrawShaderTypeUI() {
return shader_display_type;
}
void DrawShaderUI(xe::ui::MainWindow* window, TracePlayer& player,
void DrawShaderUI(xe::ui::PlatformWindow* window, TracePlayer& player,
Memory* memory, gl4::GL4Shader* shader,
ShaderDisplayType display_type) {
// Must be prepared for advanced display modes.
@ -1394,7 +1393,7 @@ static const char* kEndiannessNames[] = {
"unspecified endianness", "8-in-16", "8-in-32", "16-in-32",
};
void DrawStateUI(xe::ui::MainWindow* window, TracePlayer& player,
void DrawStateUI(xe::ui::PlatformWindow* window, TracePlayer& player,
Memory* memory) {
auto gs = static_cast<gl4::GL4GraphicsSystem*>(player.graphics_system());
auto cp = gs->command_processor();
@ -2034,8 +2033,8 @@ void DrawStateUI(xe::ui::MainWindow* window, TracePlayer& player,
ImGui::End();
}
void DrawPacketDisassemblerUI(xe::ui::MainWindow* window, TracePlayer& player,
Memory* memory) {
void DrawPacketDisassemblerUI(xe::ui::PlatformWindow* window,
TracePlayer& player, Memory* memory) {
ImGui::SetNextWindowCollapsed(true, ImGuiSetCond_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(float(window->width()) - 500 - 5, 5),
ImGuiSetCond_FirstUseEver);
@ -2176,7 +2175,8 @@ void DrawPacketDisassemblerUI(xe::ui::MainWindow* window, TracePlayer& player,
ImGui::End();
}
void DrawUI(xe::ui::MainWindow* window, TracePlayer& player, Memory* memory) {
void DrawUI(xe::ui::PlatformWindow* window, TracePlayer& player,
Memory* memory) {
// ImGui::ShowTestWindow();
DrawControllerUI(window, player, memory);
@ -2212,7 +2212,7 @@ int trace_viewer_main(std::vector<std::wstring>& args) {
// Normalize the path and make absolute.
auto abs_path = xe::to_absolute_path(path);
auto window = emulator->main_window();
auto window = emulator->display_window();
auto loop = window->loop();
auto file_name = xe::find_name_from_path(path);
window->set_title(std::wstring(L"Xenia GPU Trace Viewer: ") + file_name);
@ -2306,7 +2306,7 @@ int trace_viewer_main(std::vector<std::wstring>& args) {
graphics_system->RequestSwap();
// Wait until we are exited.
emulator->main_window()->loop()->AwaitQuit();
emulator->display_window()->loop()->AwaitQuit();
ImImpl_Shutdown();
}

View File

@ -67,7 +67,7 @@ SHIM_CALL XamShowMessageBoxUI_shim(PPCContext* ppc_context,
TASKDIALOGCONFIG config = {0};
config.cbSize = sizeof(config);
config.hInstance = GetModuleHandle(nullptr);
config.hwndParent = kernel_state->emulator()->main_window()->hwnd();
config.hwndParent = kernel_state->emulator()->display_window()->hwnd();
config.dwFlags = TDF_ALLOW_DIALOG_CANCELLATION | // esc to exit
TDF_POSITION_RELATIVE_TO_WINDOW; // center in window
config.dwCommonButtons = 0;
@ -120,7 +120,7 @@ SHIM_CALL XamShowDirtyDiscErrorUI_shim(PPCContext* ppc_context,
XELOGD("XamShowDirtyDiscErrorUI(%d)", user_index);
int button_pressed = 0;
TaskDialog(kernel_state->emulator()->main_window()->hwnd(),
TaskDialog(kernel_state->emulator()->display_window()->hwnd(),
GetModuleHandle(nullptr), L"Disc Read Error",
L"Game is claiming to be unable to read game data!", nullptr,
TDCBF_CLOSE_BUTTON, TD_ERROR_ICON, &button_pressed);

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@ -42,21 +42,22 @@ enum Commands {
const std::wstring kBaseTitle = L"xenia";
MainWindow::MainWindow(Emulator* emulator)
: PlatformWindow(kBaseTitle),
: PlatformWindow(&loop_, kBaseTitle),
emulator_(emulator),
main_menu_(MenuItem::Type::kNormal),
fullscreen_(false) {}
main_menu_(MenuItem::Type::kNormal) {}
MainWindow::~MainWindow() = default;
void MainWindow::Start() {
std::unique_ptr<PlatformWindow> MainWindow::Create(Emulator* emulator) {
std::unique_ptr<MainWindow> main_window(new MainWindow(emulator));
xe::threading::Fence fence;
loop_.Post([&]() {
main_window->loop()->Post([&main_window, &fence]() {
xe::threading::set_name("Win32 Loop");
xe::Profiler::ThreadEnter("Win32 Loop");
if (!Initialize()) {
if (!main_window->Initialize()) {
XEFATAL("Failed to initialize main window");
exit(1);
}
@ -65,6 +66,8 @@ void MainWindow::Start() {
});
fence.Wait();
return std::unique_ptr<PlatformWindow>(main_window.release());
}
bool MainWindow::Initialize() {
@ -98,8 +101,8 @@ bool MainWindow::Initialize() {
} break;
case 0x1B: { // VK_ESCAPE
// Allow users to escape fullscreen (but not enter it).
if (fullscreen_) {
ToggleFullscreen();
if (is_fullscreen()) {
ToggleFullscreen(false);
}
} break;
@ -187,7 +190,7 @@ bool MainWindow::Initialize() {
}
main_menu_.AddChild(std::move(help_menu));
SetMenu(&main_menu_);
set_menu(&main_menu_);
Resize(1280, 720);
@ -204,11 +207,6 @@ void MainWindow::UpdateTitle() {
set_title(title);
}
void MainWindow::ToggleFullscreen() {
fullscreen_ = !fullscreen_;
SetFullscreen(fullscreen_);
}
void MainWindow::OnClose() {
loop_.Quit();
@ -250,7 +248,7 @@ void MainWindow::OnCommand(int id) {
} break;
case IDC_WINDOW_FULLSCREEN: {
ToggleFullscreen();
ToggleFullscreen(!is_fullscreen());
} break;
case IDC_HELP_WEBSITE: {

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@ -10,15 +10,10 @@
#ifndef XENIA_UI_MAIN_WINDOW_H_
#define XENIA_UI_MAIN_WINDOW_H_
#include "xenia/ui/platform.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
// TODO(benvanik): only on windows.
#include "xenia/ui/win32/win32_file_picker.h"
#include "xenia/ui/win32/win32_loop.h"
#include "xenia/ui/win32/win32_menu_item.h"
#include "xenia/ui/win32/win32_window.h"
namespace xe {
class Emulator;
} // namespace xe
@ -26,26 +21,20 @@ class Emulator;
namespace xe {
namespace ui {
using PlatformLoop = xe::ui::win32::Win32Loop;
using PlatformWindow = xe::ui::win32::Win32Window;
using PlatformMenu = xe::ui::win32::Win32MenuItem;
using PlatformFilePicker = xe::ui::win32::Win32FilePicker;
class MainWindow : public PlatformWindow {
public:
explicit MainWindow(Emulator* emulator);
~MainWindow() override;
Emulator* emulator() const { return emulator_; }
PlatformLoop* loop() { return &loop_; }
static std::unique_ptr<PlatformWindow> Create(Emulator* emulator);
void Start();
Emulator* emulator() const { return emulator_; }
private:
explicit MainWindow(Emulator* emulator);
bool Initialize();
void UpdateTitle();
void ToggleFullscreen();
void OnClose() override;
void OnCommand(int id) override;
@ -53,7 +42,6 @@ class MainWindow : public PlatformWindow {
Emulator* emulator_;
PlatformLoop loop_;
PlatformMenu main_menu_;
bool fullscreen_;
};
} // namespace ui

31
src/xenia/ui/platform.h Normal file
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@ -0,0 +1,31 @@
#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_PLATFORM_H_
#define XENIA_UI_PLATFORM_H_
// TODO(benvanik): only on windows.
#include "xenia/ui/win32/win32_file_picker.h"
#include "xenia/ui/win32/win32_loop.h"
#include "xenia/ui/win32/win32_menu_item.h"
#include "xenia/ui/win32/win32_window.h"
namespace xe {
namespace ui {
using PlatformFilePicker = xe::ui::win32::Win32FilePicker;
using PlatformLoop = xe::ui::win32::Win32Loop;
using PlatformMenu = xe::ui::win32::Win32MenuItem;
using PlatformWindow = xe::ui::win32::Win32Window;
} // namespace ui
} // namespace xe
#endif // XENIA_UI_PLATFORM_H_

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@ -20,12 +20,10 @@ namespace xe {
namespace ui {
namespace win32 {
Win32Window::Win32Window(const std::wstring& title)
: Window(title), closing_(false), fullscreen_(false) {
menu_ = nullptr;
}
Win32Window::Win32Window(Loop* loop, const std::wstring& title)
: Window(loop, title) {}
Win32Window::~Win32Window() {}
Win32Window::~Win32Window() = default;
bool Win32Window::Initialize() {
Create();
@ -160,8 +158,15 @@ void Win32Window::ResizeToFill(int32_t pad_left, int32_t pad_top,
// TODO(benvanik): fullscreen.
}
void Win32Window::SetFullscreen(bool fullscreen) {
fullscreen_ = fullscreen;
bool Win32Window::is_fullscreen() const {
DWORD style = GetWindowLong(hwnd_, GWL_STYLE);
return (style & WS_OVERLAPPEDWINDOW) != WS_OVERLAPPEDWINDOW;
}
void Win32Window::ToggleFullscreen(bool fullscreen) {
if (fullscreen == is_fullscreen()) {
return;
}
DWORD style = GetWindowLong(hwnd_, GWL_STYLE);
if (fullscreen) {
@ -200,7 +205,7 @@ void Win32Window::OnClose() {
void Win32Window::OnSetMenu(MenuItem* menu) {
Win32MenuItem* win_menu = reinterpret_cast<Win32MenuItem*>(menu);
// Don't actually set the menu if we're fullscreen. We'll do that later.
if (win_menu && !fullscreen_) {
if (win_menu && !is_fullscreen()) {
::SetMenu(hwnd_, win_menu->handle());
}
}

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@ -22,7 +22,7 @@ namespace win32 {
class Win32Window : public Window<Win32Control> {
public:
Win32Window(const std::wstring& title);
Win32Window(Loop* loop, const std::wstring& title);
~Win32Window() override;
bool Initialize() override;
@ -35,7 +35,8 @@ class Win32Window : public Window<Win32Control> {
void ResizeToFill(int32_t pad_left, int32_t pad_top, int32_t pad_right,
int32_t pad_bottom) override;
void SetFullscreen(bool fullscreen) override;
bool is_fullscreen() const override;
void ToggleFullscreen(bool fullscreen) override;
protected:
bool Create() override;
@ -49,9 +50,8 @@ class Win32Window : public Window<Win32Control> {
private:
void EnableMMCSS();
bool closing_;
bool closing_ = false;
bool fullscreen_;
WINDOWPLACEMENT windowed_pos_;
};

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@ -14,6 +14,7 @@
#include "xenia/base/delegate.h"
#include "xenia/ui/control.h"
#include "xenia/ui/loop.h"
#include "xenia/ui/menu_item.h"
#include "xenia/ui/ui_event.h"
@ -27,6 +28,8 @@ class Window : public T {
virtual bool Initialize() { return true; }
Loop* loop() const { return loop_; }
const std::wstring& title() const { return title_; }
virtual bool set_title(const std::wstring& title) {
if (title == title_) {
@ -36,6 +39,15 @@ class Window : public T {
return true;
}
MenuItem* menu() const { return menu_; }
void set_menu(MenuItem* menu) {
if (menu == menu_) {
return;
}
menu_ = menu;
OnSetMenu(menu);
}
void Close() {
auto e = UIEvent(this);
on_closing(e);
@ -46,13 +58,8 @@ class Window : public T {
on_closed(e);
}
virtual void SetMenu(MenuItem* menu) {
menu_ = menu;
OnSetMenu(menu);
}
virtual void SetFullscreen(bool fullscreen) {}
virtual bool is_fullscreen() const { return false; }
virtual void ToggleFullscreen(bool fullscreen) {}
public:
Delegate<UIEvent> on_shown;
@ -61,7 +68,8 @@ class Window : public T {
Delegate<UIEvent> on_closed;
protected:
Window(const std::wstring& title) : T(0), title_(title) {}
Window(Loop* loop, const std::wstring& title)
: T(0), loop_(loop), title_(title) {}
void OnShow() {
if (is_visible_) {
@ -87,8 +95,9 @@ class Window : public T {
virtual void OnCommand(int id) {}
MenuItem* menu_;
Loop* loop_ = nullptr;
std::wstring title_;
MenuItem* menu_ = nullptr;
};
} // namespace ui

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@ -15,7 +15,6 @@
#include "xenia/kernel/kernel.h"
#include "xenia/profiling.h"
#include "xenia/ui/file_picker.h"
#include "xenia/ui/main_window.h"
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
@ -61,7 +60,7 @@ int xenia_main(std::vector<std::wstring>& args) {
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker.Show(emulator->main_window()->hwnd())) {
if (file_picker.Show(emulator->display_window()->hwnd())) {
auto selected_files = file_picker.selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
@ -80,7 +79,7 @@ int xenia_main(std::vector<std::wstring>& args) {
}
// Wait until we are exited.
emulator->main_window()->loop()->AwaitQuit();
emulator->display_window()->loop()->AwaitQuit();
}
emulator.reset();