[D3D12] Tiny IssueDraw initialization cleanup
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@ -1822,13 +1822,13 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
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uint32_t index_count,
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IndexBufferInfo* index_buffer_info,
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bool major_mode_explicit) {
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auto device = GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& regs = *register_file_;
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#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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ID3D12Device* device = GetD3D12Context().GetD3D12Provider().GetDevice();
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const RegisterFile& regs = *register_file_;
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xenos::ModeControl edram_mode = regs.Get<reg::RB_MODECONTROL>().edram_mode;
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if (edram_mode == xenos::ModeControl::kCopy) {
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// Special copy handling.
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