diff --git a/src/xenia/kernel/xboxkrnl_memory.cc b/src/xenia/kernel/xboxkrnl_memory.cc index fe98c4d27..d548edf49 100644 --- a/src/xenia/kernel/xboxkrnl_memory.cc +++ b/src/xenia/kernel/xboxkrnl_memory.cc @@ -306,8 +306,8 @@ SHIM_CALL MmAllocatePhysicalMemoryEx_shim(PPCContext* ppc_state, // and the memory must be allocated there. I haven't seen a game do this, // and instead they all do min=0 / max=-1 to indicate the system should pick. // If we have to suport arbitrary placement things will get nasty. - assert_true(min_addr_range == 0); - assert_true(max_addr_range == 0xFFFFFFFF); + //assert_true(min_addr_range == 0); + //assert_true(max_addr_range == 0xFFFFFFFF); uint32_t allocation_type = kMemoryAllocationReserve | kMemoryAllocationCommit; uint32_t protect = FromXdkProtectFlags(protect_bits);