Disable Vulkan
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29174be454
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@ -59,7 +59,7 @@
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#include "third_party/fmt/include/fmt/format.h"
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#include "third_party/fmt/include/fmt/format.h"
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DEFINE_string(apu, "any", "Audio system. Use: [any, nop, sdl, xaudio2]", "APU");
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DEFINE_string(apu, "any", "Audio system. Use: [any, nop, sdl, xaudio2]", "APU");
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DEFINE_string(gpu, "any", "Graphics system. Use: [any, d3d12, vulkan, null]",
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DEFINE_string(gpu, "any", "Graphics system. Use: [any, d3d12, null]",
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"GPU");
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"GPU");
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DEFINE_string(hid, "any", "Input system. Use: [any, nop, sdl, winkey, xinput]",
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DEFINE_string(hid, "any", "Input system. Use: [any, nop, sdl, winkey, xinput]",
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"HID");
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"HID");
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@ -263,7 +263,7 @@ std::unique_ptr<gpu::GraphicsSystem> EmulatorApp::CreateGraphicsSystem() {
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#if XE_PLATFORM_WIN32
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#if XE_PLATFORM_WIN32
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factory.Add<gpu::d3d12::D3D12GraphicsSystem>("d3d12");
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factory.Add<gpu::d3d12::D3D12GraphicsSystem>("d3d12");
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#endif // XE_PLATFORM_WIN32
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#endif // XE_PLATFORM_WIN32
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factory.Add<gpu::vulkan::VulkanGraphicsSystem>("vulkan");
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//factory.Add<gpu::vulkan::VulkanGraphicsSystem>("vulkan");
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factory.Add<gpu::null::NullGraphicsSystem>("null");
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factory.Add<gpu::null::NullGraphicsSystem>("null");
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return factory.Create(cvars::gpu);
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return factory.Create(cvars::gpu);
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}
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}
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