Fixing bad assert.
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@ -264,7 +264,7 @@ void Shader::GatherTextureFetch(const instr_fetch_tex_t* tex) {
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assert_true(tex->const_idx < 0x1F);
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assert_true(tex->const_idx < 0x1F);
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assert_true(sampler_inputs_.count + 1 < poly::countof(sampler_inputs_.descs));
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assert_true(sampler_inputs_.count + 1 <= poly::countof(sampler_inputs_.descs));
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auto& input = sampler_inputs_.descs[sampler_inputs_.count++];
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auto& input = sampler_inputs_.descs[sampler_inputs_.count++];
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input.input_index = sampler_inputs_.count - 1;
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input.input_index = sampler_inputs_.count - 1;
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input.fetch_slot = tex->const_idx & 0xF; // ??????????????????????????????
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input.fetch_slot = tex->const_idx & 0xF; // ??????????????????????????????
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