Various fixes to resolving relative paths
Rewritten the canonicalization path logic to better handle complex relative paths
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@ -147,64 +147,81 @@ int FileSystem::DeleteSymbolicLink(const std::string& path) {
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}
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std::string FileSystem::CanonicalizePath(const std::string& original_path) const {
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char path_seperator('\\');
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std::string path(poly::fix_path_separators(original_path, path_seperator));
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char path_separator('\\');
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std::string path(poly::fix_path_separators(original_path, path_separator));
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std::vector<std::string::size_type> hints;
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std::vector<std::string::size_type> path_breaks;
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std::string::size_type pos(std::string::npos);
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while ((pos = path.find_first_of(path_seperator, pos + 1)) != -1) {
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hints.push_back(pos);
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}
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std::string::size_type pos(path.find_first_of(path_separator));
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std::string::size_type pos_n(std::string::npos);
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if (!hints.empty()) {
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while (pos != std::string::npos) {
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if ((pos_n = path.find_first_of(path_separator, pos + 1)) == std::string::npos) {
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pos_n = path.size();
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}
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auto diff(pos_n - pos);
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switch (diff)
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{
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const std::string::size_type len(path.size());
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// Treat last char as a hint for our range indexing
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if (hints[hints.size() - 1] != len - 1) {
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hints.push_back(len);
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case 0:
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pos_n = std::string::npos;
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break;
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case 1:
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// Duplicate separators
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path.erase(pos, 1);
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pos_n -= 1;
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break;
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case 2:
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// Potential marker for current directory
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if (path[pos + 1] == '.') {
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path.erase(pos, 2);
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pos_n -= 2;
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} else {
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path_breaks.push_back(pos);
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}
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}
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auto it1 = hints.rbegin();
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auto it2 = it1;
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++it1;
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while (it1 != hints.rend()) {
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auto diff(*it2 - *it1);
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switch (diff) {
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case 2:
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// Reference to current dir
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if (path[*it1 + 1] == '.') {
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path.erase(*it1, 2);
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}
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++it1; ++it2;
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break;
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case 3:
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// Reference to parent dir
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if (path[*it1 + 1] == '.' && path[*it1 + 2] == '.') {
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auto it3 = it1 + 1;
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if (it3 != hints.rend()) {
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diff = (*it1 - *it3);
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path.erase(*it3, diff + 3);
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++it2;
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break;
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case 3:
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// Potential marker for parent directory
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if (path[pos + 1] == '.' && path[pos + 2] == '.'){
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if (path_breaks.empty()) {
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// Ensure we don't override the device name
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std::string::size_type loc(path.find_first_of(':'));
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auto req(pos + 3);
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if (loc == std::string::npos || loc > req) {
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path.erase(0, req);
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pos_n -= req;
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} else {
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path.erase(*it1);
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path.erase(loc + 1, req - (loc + 1));
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pos_n -= req - (loc + 1);
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}
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it1 = it3;
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} else {
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++it1; ++it2;
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auto last(path_breaks.back());
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auto last_diff((pos + 3) - last);
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path.erase(last, last_diff);
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pos_n = last;
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// Also remove path reference
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path_breaks.erase(path_breaks.end() - 1);
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}
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break;
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default:
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++it1; ++it2;
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} else {
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path_breaks.push_back(pos);
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}
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break;
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default:
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path_breaks.push_back(pos);
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break;
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}
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pos = pos_n;
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}
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// Sanity checks
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if ((path.size() == 1 && path[0] == '.')
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// Remove trailing seperator
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if (!path.empty() && path.back() == path_separator) {
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path.erase(path.size() - 1);
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}
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// Final sanity check for dead paths
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if ((path.size() == 1 && (path[0] == '.' || path[0] == path_separator))
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|| (path.size() == 2 && path[0] == '.' && path[1] == '.')) {
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return "";
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}
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@ -218,7 +235,7 @@ std::unique_ptr<Entry> FileSystem::ResolvePath(const std::string& path) {
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// If no path (starts with a slash) do it module-relative.
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// Which for now, we just make game:.
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if (path[0] == '\\') {
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if (normalized_path[0] == '\\') {
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normalized_path = "game:" + normalized_path;
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}
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