[Vulkan] Error propagation for immediate-mode drawer
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4ca8cafc1b
commit
8fc71f6f7c
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@ -54,6 +54,7 @@ bool VulkanContext::Initialize() {
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if (target_window_) {
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// Create swap chain used to present to the window.
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VkResult status = VK_ERROR_FEATURE_NOT_PRESENT;
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VkSurfaceKHR surface = nullptr;
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#if XE_PLATFORM_WIN32
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VkWin32SurfaceCreateInfoKHR create_info;
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@ -63,9 +64,9 @@ bool VulkanContext::Initialize() {
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create_info.hinstance =
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static_cast<HINSTANCE>(target_window_->native_platform_handle());
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create_info.hwnd = static_cast<HWND>(target_window_->native_handle());
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auto err = vkCreateWin32SurfaceKHR(*provider->instance(), &create_info,
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status = vkCreateWin32SurfaceKHR(*provider->instance(), &create_info,
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nullptr, &surface);
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CheckResult(err, "vkCreateWin32SurfaceKHR");
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CheckResult(status, "vkCreateWin32SurfaceKHR");
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#elif XE_PLATFORM_LINUX
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#ifdef GDK_WINDOWING_X11
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GtkWidget* window_handle =
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@ -83,15 +84,20 @@ bool VulkanContext::Initialize() {
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create_info.connection = static_cast<xcb_connection_t*>(
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target_window_->native_platform_handle());
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create_info.window = static_cast<xcb_window_t>(window);
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auto err = vkCreateXcbSurfaceKHR(*provider->instance(), &create_info,
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nullptr, &surface);
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CheckResult(err, "vkCreateXcbSurfaceKHR");
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status = vkCreateXcbSurfaceKHR(*provider->instance(), &create_info, nullptr,
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&surface);
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CheckResult(status, "vkCreateXcbSurfaceKHR");
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#else
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#error Unsupported GDK Backend on Linux.
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#endif // GDK_WINDOWING_X11
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#else
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#error Platform not yet implemented.
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#endif // XE_PLATFORM_WIN32
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if (status != VK_SUCCESS) {
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XELOGE("Failed to create presentation surface");
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return false;
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}
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swap_chain_ = std::make_unique<VulkanSwapChain>(provider->instance(),
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provider->device());
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if (swap_chain_->Initialize(surface) != VK_SUCCESS) {
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@ -102,6 +108,13 @@ bool VulkanContext::Initialize() {
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// Only initialize immediate mode drawer if we are not an offscreen context.
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immediate_drawer_ = std::make_unique<VulkanImmediateDrawer>(this);
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status = immediate_drawer_->Initialize();
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if (status != VK_SUCCESS) {
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XELOGE("Failed to initialize the immediate mode drawer");
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vkDestroySurfaceKHR(*provider->instance(), surface, nullptr);
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immediate_drawer_.reset();
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return false;
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}
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}
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return true;
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@ -41,9 +41,9 @@ class LightweightCircularBuffer {
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index_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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index_buffer_info.queueFamilyIndexCount = 0;
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index_buffer_info.pQueueFamilyIndices = nullptr;
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auto err =
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auto status =
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vkCreateBuffer(device_, &index_buffer_info, nullptr, &index_buffer_);
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CheckResult(err, "vkCreateBuffer");
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CheckResult(status, "vkCreateBuffer");
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// Vertex buffer.
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VkBufferCreateInfo vertex_buffer_info;
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@ -55,9 +55,9 @@ class LightweightCircularBuffer {
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vertex_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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vertex_buffer_info.queueFamilyIndexCount = 0;
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vertex_buffer_info.pQueueFamilyIndices = nullptr;
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err =
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status =
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vkCreateBuffer(*device, &vertex_buffer_info, nullptr, &vertex_buffer_);
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CheckResult(err, "vkCreateBuffer");
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CheckResult(status, "vkCreateBuffer");
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// Allocate underlying buffer.
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// We alias it for both vertices and indices.
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@ -69,16 +69,20 @@ class LightweightCircularBuffer {
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vkBindBufferMemory(*device, vertex_buffer_, buffer_memory_, 0);
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// Persistent mapping.
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err = vkMapMemory(device_, buffer_memory_, 0, VK_WHOLE_SIZE, 0,
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status = vkMapMemory(device_, buffer_memory_, 0, VK_WHOLE_SIZE, 0,
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&buffer_data_);
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CheckResult(err, "vkMapMemory");
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CheckResult(status, "vkMapMemory");
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}
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~LightweightCircularBuffer() {
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if (buffer_memory_) {
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vkUnmapMemory(device_, buffer_memory_);
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vkDestroyBuffer(device_, index_buffer_, nullptr);
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vkDestroyBuffer(device_, vertex_buffer_, nullptr);
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vkFreeMemory(device_, buffer_memory_, nullptr);
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buffer_memory_ = nullptr;
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}
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VK_SAFE_DESTROY(vkDestroyBuffer, device_, index_buffer_, nullptr);
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VK_SAFE_DESTROY(vkDestroyBuffer, device_, vertex_buffer_, nullptr);
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VK_SAFE_DESTROY(vkFreeMemory, device_, buffer_memory_, nullptr);
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}
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VkBuffer vertex_buffer() const { return vertex_buffer_; }
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@ -137,15 +141,19 @@ class LightweightCircularBuffer {
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class VulkanImmediateTexture : public ImmediateTexture {
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public:
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VulkanImmediateTexture(VulkanDevice* device, VkDescriptorPool descriptor_pool,
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VkDescriptorSetLayout descriptor_set_layout,
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VkImageView image_view, VkSampler sampler,
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uint32_t width, uint32_t height)
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VkSampler sampler, uint32_t width, uint32_t height)
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: ImmediateTexture(width, height),
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device_(*device),
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device_(device),
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descriptor_pool_(descriptor_pool),
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image_view_(image_view),
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sampler_(sampler) {
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sampler_(sampler) {}
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~VulkanImmediateTexture() override { Shutdown(); }
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VkResult Initialize(VkDescriptorSetLayout descriptor_set_layout,
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VkImageView image_view) {
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handle = reinterpret_cast<uintptr_t>(this);
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image_view_ = image_view;
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VkResult status;
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// Create descriptor set used just for this texture.
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// It never changes, so we can reuse it and not worry with updates.
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@ -155,9 +163,12 @@ class VulkanImmediateTexture : public ImmediateTexture {
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set_alloc_info.descriptorPool = descriptor_pool_;
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set_alloc_info.descriptorSetCount = 1;
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set_alloc_info.pSetLayouts = &descriptor_set_layout;
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auto err =
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vkAllocateDescriptorSets(device_, &set_alloc_info, &descriptor_set_);
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CheckResult(err, "vkAllocateDescriptorSets");
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status =
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vkAllocateDescriptorSets(*device_, &set_alloc_info, &descriptor_set_);
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CheckResult(status, "vkAllocateDescriptorSets");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Initialize descriptor with our texture.
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VkDescriptorImageInfo texture_info;
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@ -173,17 +184,14 @@ class VulkanImmediateTexture : public ImmediateTexture {
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descriptor_write.descriptorCount = 1;
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descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptor_write.pImageInfo = &texture_info;
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vkUpdateDescriptorSets(device_, 1, &descriptor_write, 0, nullptr);
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vkUpdateDescriptorSets(*device_, 1, &descriptor_write, 0, nullptr);
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return VK_SUCCESS;
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}
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VulkanImmediateTexture(VulkanDevice* device, VkDescriptorPool descriptor_pool,
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VkDescriptorSetLayout descriptor_set_layout,
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VkSampler sampler, uint32_t width, uint32_t height)
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: ImmediateTexture(width, height),
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device_(*device),
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descriptor_pool_(descriptor_pool),
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sampler_(sampler) {
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VkResult Initialize(VkDescriptorSetLayout descriptor_set_layout) {
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handle = reinterpret_cast<uintptr_t>(this);
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VkResult status;
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// Create image object.
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VkImageCreateInfo image_info;
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@ -202,18 +210,27 @@ class VulkanImmediateTexture : public ImmediateTexture {
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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auto err = vkCreateImage(device_, &image_info, nullptr, &image_);
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CheckResult(err, "vkCreateImage");
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status = vkCreateImage(*device_, &image_info, nullptr, &image_);
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CheckResult(status, "vkCreateImage");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Allocate memory for the image.
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VkMemoryRequirements memory_requirements;
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vkGetImageMemoryRequirements(device_, image_, &memory_requirements);
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device_memory_ = device->AllocateMemory(
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vkGetImageMemoryRequirements(*device_, image_, &memory_requirements);
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device_memory_ = device_->AllocateMemory(
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memory_requirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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if (!device_memory_) {
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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// Bind memory and the image together.
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err = vkBindImageMemory(device_, image_, device_memory_, 0);
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CheckResult(err, "vkBindImageMemory");
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status = vkBindImageMemory(*device_, image_, device_memory_, 0);
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CheckResult(status, "vkBindImageMemory");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create image view used by the shader.
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VkImageViewCreateInfo view_info;
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@ -230,8 +247,11 @@ class VulkanImmediateTexture : public ImmediateTexture {
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VK_COMPONENT_SWIZZLE_A,
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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err = vkCreateImageView(device_, &view_info, nullptr, &image_view_);
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CheckResult(err, "vkCreateImageView");
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status = vkCreateImageView(*device_, &view_info, nullptr, &image_view_);
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CheckResult(status, "vkCreateImageView");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create descriptor set used just for this texture.
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// It never changes, so we can reuse it and not worry with updates.
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@ -241,8 +261,12 @@ class VulkanImmediateTexture : public ImmediateTexture {
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set_alloc_info.descriptorPool = descriptor_pool_;
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set_alloc_info.descriptorSetCount = 1;
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set_alloc_info.pSetLayouts = &descriptor_set_layout;
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err = vkAllocateDescriptorSets(device_, &set_alloc_info, &descriptor_set_);
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CheckResult(err, "vkAllocateDescriptorSets");
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status =
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vkAllocateDescriptorSets(*device_, &set_alloc_info, &descriptor_set_);
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CheckResult(status, "vkAllocateDescriptorSets");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Initialize descriptor with our texture.
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VkDescriptorImageInfo texture_info;
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@ -258,20 +282,23 @@ class VulkanImmediateTexture : public ImmediateTexture {
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descriptor_write.descriptorCount = 1;
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descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptor_write.pImageInfo = &texture_info;
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vkUpdateDescriptorSets(device_, 1, &descriptor_write, 0, nullptr);
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vkUpdateDescriptorSets(*device_, 1, &descriptor_write, 0, nullptr);
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return VK_SUCCESS;
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}
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~VulkanImmediateTexture() override {
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vkFreeDescriptorSets(device_, descriptor_pool_, 1, &descriptor_set_);
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if (device_memory_) {
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vkDestroyImageView(device_, image_view_, nullptr);
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vkDestroyImage(device_, image_, nullptr);
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vkFreeMemory(device_, device_memory_, nullptr);
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}
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void Shutdown() {
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if (descriptor_set_) {
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vkFreeDescriptorSets(*device_, descriptor_pool_, 1, &descriptor_set_);
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descriptor_set_ = nullptr;
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}
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void Upload(const uint8_t* src_data) {
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VK_SAFE_DESTROY(vkDestroyImageView, *device_, image_view_, nullptr);
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VK_SAFE_DESTROY(vkDestroyImage, *device_, image_, nullptr);
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VK_SAFE_DESTROY(vkFreeMemory, *device_, device_memory_, nullptr);
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}
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VkResult Upload(const uint8_t* src_data) {
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// TODO(benvanik): assert not in use? textures aren't dynamic right now.
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// Get device image layout.
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@ -280,18 +307,22 @@ class VulkanImmediateTexture : public ImmediateTexture {
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subresource.mipLevel = 0;
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subresource.arrayLayer = 0;
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VkSubresourceLayout layout;
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vkGetImageSubresourceLayout(device_, image_, &subresource, &layout);
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vkGetImageSubresourceLayout(*device_, image_, &subresource, &layout);
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// Map memory for upload.
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uint8_t* gpu_data = nullptr;
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auto err = vkMapMemory(device_, device_memory_, 0, layout.size, 0,
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auto status = vkMapMemory(*device_, device_memory_, 0, layout.size, 0,
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reinterpret_cast<void**>(&gpu_data));
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CheckResult(err, "vkMapMemory");
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CheckResult(status, "vkMapMemory");
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if (status == VK_SUCCESS) {
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// Copy the entire texture, hoping its layout matches what we expect.
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std::memcpy(gpu_data + layout.offset, src_data, layout.size);
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vkUnmapMemory(device_, device_memory_);
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vkUnmapMemory(*device_, device_memory_);
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}
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return status;
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}
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// Queues a command to transition this texture to a new layout. This assumes
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@ -321,7 +352,7 @@ class VulkanImmediateTexture : public ImmediateTexture {
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VkImageLayout layout() const { return image_layout_; }
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private:
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VkDevice device_ = nullptr;
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ui::vulkan::VulkanDevice* device_ = nullptr;
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VkDescriptorPool descriptor_pool_ = nullptr;
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VkSampler sampler_ = nullptr; // Not owned.
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VkImage image_ = nullptr;
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@ -332,7 +363,11 @@ class VulkanImmediateTexture : public ImmediateTexture {
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};
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VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
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: ImmediateDrawer(graphics_context), context_(graphics_context) {
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: ImmediateDrawer(graphics_context), context_(graphics_context) {}
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VulkanImmediateDrawer::~VulkanImmediateDrawer() { Shutdown(); }
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VkResult VulkanImmediateDrawer::Initialize() {
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auto device = context_->device();
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// NEAREST + CLAMP
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@ -355,17 +390,23 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
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sampler_info.maxLod = 0.0f;
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sampler_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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sampler_info.unnormalizedCoordinates = VK_FALSE;
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auto err = vkCreateSampler(*device, &sampler_info, nullptr,
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auto status = vkCreateSampler(*device, &sampler_info, nullptr,
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&samplers_.nearest_clamp);
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CheckResult(err, "vkCreateSampler");
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CheckResult(status, "vkCreateSampler");
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if (status != VK_SUCCESS) {
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return status;
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}
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// NEAREST + REPEAT
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sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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err = vkCreateSampler(*device, &sampler_info, nullptr,
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status = vkCreateSampler(*device, &sampler_info, nullptr,
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&samplers_.nearest_repeat);
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CheckResult(err, "vkCreateSampler");
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CheckResult(status, "vkCreateSampler");
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if (status != VK_SUCCESS) {
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return status;
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}
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// LINEAR + CLAMP
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sampler_info.magFilter = VK_FILTER_LINEAR;
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sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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err =
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status =
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vkCreateSampler(*device, &sampler_info, nullptr, &samplers_.linear_clamp);
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CheckResult(err, "vkCreateSampler");
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CheckResult(status, "vkCreateSampler");
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if (status != VK_SUCCESS) {
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return status;
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}
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// LINEAR + REPEAT
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sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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err = vkCreateSampler(*device, &sampler_info, nullptr,
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status = vkCreateSampler(*device, &sampler_info, nullptr,
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&samplers_.linear_repeat);
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CheckResult(err, "vkCreateSampler");
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CheckResult(status, "vkCreateSampler");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create the descriptor set layout used for our texture sampler.
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// As it changes almost every draw we keep it separate from the uniform buffer
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@ -401,9 +448,12 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
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texture_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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texture_binding.pImmutableSamplers = nullptr;
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texture_set_layout_info.pBindings = &texture_binding;
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err = vkCreateDescriptorSetLayout(*device, &texture_set_layout_info, nullptr,
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&texture_set_layout_);
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CheckResult(err, "vkCreateDescriptorSetLayout");
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status = vkCreateDescriptorSetLayout(*device, &texture_set_layout_info,
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nullptr, &texture_set_layout_);
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CheckResult(status, "vkCreateDescriptorSetLayout");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Descriptor pool used for all of our cached descriptors.
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// In the steady state we don't allocate anything, so these are all manually
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@ -419,9 +469,12 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
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pool_sizes[0].descriptorCount = 128;
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descriptor_pool_info.poolSizeCount = 1;
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descriptor_pool_info.pPoolSizes = pool_sizes;
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err = vkCreateDescriptorPool(*device, &descriptor_pool_info, nullptr,
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status = vkCreateDescriptorPool(*device, &descriptor_pool_info, nullptr,
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&descriptor_pool_);
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CheckResult(err, "vkCreateDescriptorPool");
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CheckResult(status, "vkCreateDescriptorPool");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create the pipeline layout used for our pipeline.
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// If we had multiple pipelines they would share this.
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@ -443,9 +496,12 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
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pipeline_layout_info.pushConstantRangeCount =
|
||||
static_cast<uint32_t>(xe::countof(push_constant_ranges));
|
||||
pipeline_layout_info.pPushConstantRanges = push_constant_ranges;
|
||||
err = vkCreatePipelineLayout(*device, &pipeline_layout_info, nullptr,
|
||||
status = vkCreatePipelineLayout(*device, &pipeline_layout_info, nullptr,
|
||||
&pipeline_layout_);
|
||||
CheckResult(err, "vkCreatePipelineLayout");
|
||||
CheckResult(status, "vkCreatePipelineLayout");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Vertex and fragment shaders.
|
||||
VkShaderModuleCreateInfo vertex_shader_info;
|
||||
|
@ -455,9 +511,9 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
|
|||
vertex_shader_info.codeSize = sizeof(immediate_vert);
|
||||
vertex_shader_info.pCode = reinterpret_cast<const uint32_t*>(immediate_vert);
|
||||
VkShaderModule vertex_shader;
|
||||
err = vkCreateShaderModule(*device, &vertex_shader_info, nullptr,
|
||||
status = vkCreateShaderModule(*device, &vertex_shader_info, nullptr,
|
||||
&vertex_shader);
|
||||
CheckResult(err, "vkCreateShaderModule");
|
||||
CheckResult(status, "vkCreateShaderModule");
|
||||
VkShaderModuleCreateInfo fragment_shader_info;
|
||||
fragment_shader_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
fragment_shader_info.pNext = nullptr;
|
||||
|
@ -466,9 +522,9 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
|
|||
fragment_shader_info.pCode =
|
||||
reinterpret_cast<const uint32_t*>(immediate_frag);
|
||||
VkShaderModule fragment_shader;
|
||||
err = vkCreateShaderModule(*device, &fragment_shader_info, nullptr,
|
||||
status = vkCreateShaderModule(*device, &fragment_shader_info, nullptr,
|
||||
&fragment_shader);
|
||||
CheckResult(err, "vkCreateShaderModule");
|
||||
CheckResult(status, "vkCreateShaderModule");
|
||||
|
||||
// Pipeline used when rendering triangles.
|
||||
VkGraphicsPipelineCreateInfo pipeline_info;
|
||||
|
@ -611,42 +667,49 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
|
|||
pipeline_info.subpass = 0;
|
||||
pipeline_info.basePipelineHandle = nullptr;
|
||||
pipeline_info.basePipelineIndex = -1;
|
||||
err = vkCreateGraphicsPipelines(*device, nullptr, 1, &pipeline_info, nullptr,
|
||||
&triangle_pipeline_);
|
||||
CheckResult(err, "vkCreateGraphicsPipelines");
|
||||
if (status == VK_SUCCESS) {
|
||||
status = vkCreateGraphicsPipelines(*device, nullptr, 1, &pipeline_info,
|
||||
nullptr, &triangle_pipeline_);
|
||||
CheckResult(status, "vkCreateGraphicsPipelines");
|
||||
}
|
||||
|
||||
// Silly, but let's make a pipeline just for drawing lines.
|
||||
pipeline_info.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
|
||||
input_info.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
||||
pipeline_info.basePipelineHandle = triangle_pipeline_;
|
||||
pipeline_info.basePipelineIndex = -1;
|
||||
err = vkCreateGraphicsPipelines(*device, nullptr, 1, &pipeline_info, nullptr,
|
||||
&line_pipeline_);
|
||||
CheckResult(err, "vkCreateGraphicsPipelines");
|
||||
if (status == VK_SUCCESS) {
|
||||
status = vkCreateGraphicsPipelines(*device, nullptr, 1, &pipeline_info,
|
||||
nullptr, &line_pipeline_);
|
||||
CheckResult(status, "vkCreateGraphicsPipelines");
|
||||
}
|
||||
|
||||
vkDestroyShaderModule(*device, vertex_shader, nullptr);
|
||||
vkDestroyShaderModule(*device, fragment_shader, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyShaderModule, *device, vertex_shader, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyShaderModule, *device, fragment_shader, nullptr);
|
||||
|
||||
// Allocate the buffer we'll use for our vertex and index data.
|
||||
circular_buffer_ = std::make_unique<LightweightCircularBuffer>(device);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
VulkanImmediateDrawer::~VulkanImmediateDrawer() {
|
||||
void VulkanImmediateDrawer::Shutdown() {
|
||||
auto device = context_->device();
|
||||
|
||||
circular_buffer_.reset();
|
||||
|
||||
vkDestroyPipeline(*device, line_pipeline_, nullptr);
|
||||
vkDestroyPipeline(*device, triangle_pipeline_, nullptr);
|
||||
vkDestroyPipelineLayout(*device, pipeline_layout_, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyPipeline, *device, line_pipeline_, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyPipeline, *device, triangle_pipeline_, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyPipelineLayout, *device, pipeline_layout_, nullptr);
|
||||
|
||||
vkDestroyDescriptorPool(*device, descriptor_pool_, nullptr);
|
||||
vkDestroyDescriptorSetLayout(*device, texture_set_layout_, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyDescriptorPool, *device, descriptor_pool_, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyDescriptorSetLayout, *device, texture_set_layout_,
|
||||
nullptr);
|
||||
|
||||
vkDestroySampler(*device, samplers_.nearest_clamp, nullptr);
|
||||
vkDestroySampler(*device, samplers_.nearest_repeat, nullptr);
|
||||
vkDestroySampler(*device, samplers_.linear_clamp, nullptr);
|
||||
vkDestroySampler(*device, samplers_.linear_repeat, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroySampler, *device, samplers_.nearest_clamp, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroySampler, *device, samplers_.nearest_repeat, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroySampler, *device, samplers_.linear_clamp, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroySampler, *device, samplers_.linear_repeat, nullptr);
|
||||
}
|
||||
|
||||
std::unique_ptr<ImmediateTexture> VulkanImmediateDrawer::CreateTexture(
|
||||
|
@ -654,10 +717,17 @@ std::unique_ptr<ImmediateTexture> VulkanImmediateDrawer::CreateTexture(
|
|||
const uint8_t* data) {
|
||||
auto device = context_->device();
|
||||
|
||||
VkResult status;
|
||||
VkSampler sampler = GetSampler(filter, repeat);
|
||||
|
||||
auto texture = std::make_unique<VulkanImmediateTexture>(
|
||||
device, descriptor_pool_, texture_set_layout_, sampler, width, height);
|
||||
device, descriptor_pool_, sampler, width, height);
|
||||
status = texture->Initialize(texture_set_layout_);
|
||||
if (status != VK_SUCCESS) {
|
||||
texture->Shutdown();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (data) {
|
||||
UpdateTexture(texture.get(), data);
|
||||
}
|
||||
|
@ -667,9 +737,17 @@ std::unique_ptr<ImmediateTexture> VulkanImmediateDrawer::CreateTexture(
|
|||
std::unique_ptr<ImmediateTexture> VulkanImmediateDrawer::WrapTexture(
|
||||
VkImageView image_view, VkSampler sampler, uint32_t width,
|
||||
uint32_t height) {
|
||||
return std::make_unique<VulkanImmediateTexture>(
|
||||
context_->device(), descriptor_pool_, texture_set_layout_, image_view,
|
||||
sampler, width, height);
|
||||
VkResult status;
|
||||
|
||||
auto texture = std::make_unique<VulkanImmediateTexture>(
|
||||
context_->device(), descriptor_pool_, sampler, width, height);
|
||||
status = texture->Initialize(texture_set_layout_, image_view);
|
||||
if (status != VK_SUCCESS) {
|
||||
texture->Shutdown();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
void VulkanImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
|
||||
|
@ -738,8 +816,6 @@ void VulkanImmediateDrawer::BeginDrawBatch(const ImmediateDrawBatch& batch) {
|
|||
}
|
||||
|
||||
void VulkanImmediateDrawer::Draw(const ImmediateDraw& draw) {
|
||||
auto swap_chain = context_->swap_chain();
|
||||
|
||||
switch (draw.primitive_type) {
|
||||
case ImmediatePrimitiveType::kLines:
|
||||
vkCmdBindPipeline(current_cmd_buffer_, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
|
|
|
@ -27,6 +27,9 @@ class VulkanImmediateDrawer : public ImmediateDrawer {
|
|||
VulkanImmediateDrawer(VulkanContext* graphics_context);
|
||||
~VulkanImmediateDrawer() override;
|
||||
|
||||
VkResult Initialize();
|
||||
void Shutdown();
|
||||
|
||||
std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width,
|
||||
uint32_t height,
|
||||
ImmediateTextureFilter filter,
|
||||
|
|
|
@ -25,6 +25,12 @@ namespace xe {
|
|||
namespace ui {
|
||||
namespace vulkan {
|
||||
|
||||
#define VK_SAFE_DESTROY(fn, dev, obj, alloc) \
|
||||
if (obj) { \
|
||||
fn(dev, obj, alloc); \
|
||||
obj = nullptr; \
|
||||
}
|
||||
|
||||
class Fence {
|
||||
public:
|
||||
Fence(VkDevice device) : device_(device) {
|
||||
|
|
Loading…
Reference in New Issue