From 8f6bac27a4d3c0ca247d12c907e7adf310558d42 Mon Sep 17 00:00:00 2001 From: Margen67 Date: Wed, 7 Jun 2023 16:28:49 -0700 Subject: [PATCH] Revert "Updated Options (mediawiki)" This reverts commit 7a9b3f5d783f3e1c176d038e5770ff3261cbd669. --- Options.mediawiki | 291 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 290 insertions(+), 1 deletion(-) diff --git a/Options.mediawiki b/Options.mediawiki index 7e364b1bb..ff4ec16f1 100644 --- a/Options.mediawiki +++ b/Options.mediawiki @@ -1 +1,290 @@ -== [https://xenia.jp/wiki/faq/options/ This page has been moved here.] == \ No newline at end of file +__TOC__ + +''[https://github.com/xenia-canary/xenia-canary/wiki/Options Xenia Canary Options]'' + += How to use = +# Run xenia if you haven't before. +# [https://social.technet.microsoft.com/wiki/contents/articles/1784.windows-how-to-view-file-name-extensions.aspx Show file name extensions in Explorer]. +# Go to Documents\Xenia and open xenia.config.toml in a text editor like [https://notepad-plus-plus.org/download/ Notepad++]. +#* If a portable.txt file is present in the same directory as xenia.exe it will be in the same directory as xenia.exe. +#* Per-game configs go in config\TitleID.config.toml. Note that '''per-game configs are highly unstable''', only very few options can be changed from it safely or at all, as most emulator subsystems are initialized before per-game configs are loaded. +# For launchers/frontends like [https://github.com/quinton-ashley/bottlenose Bottlenose] you can use the --config launch parameter to specify what config to use. +#* To launch specific games, add the path to the game before the launch options. For example: xenia.exe path/to/game/default.xex --vsync=false + += Options = +== Run games as full/activated == +{| +! license_mask = +! # +|- +| Deactivated/trial/demo mode ''(default)'' +| 0 +|- +| Activated/full mode +| -1 or 1 +|} + +== Game language == +{| +! user_language = +!align="center"| # +|- +| EN (English, ''default'') +|align="center"| 1 +|- +| JA (Japanese/日本語) +|align="center"| 2 +|- +| DE (German/Deutsche) +|align="center"| 3 +|- +| FR (French/Français) +|align="center"| 4 +|- +| ES (Spanish/Español) +|align="center"| 5 +|- +| IT (Italian/Italiano) +|align="center"| 6 +|- +| KO (Korean/한국어) +|align="center"| 7 +|- +| ZH (Traditional Chinese/繁體中文) +|align="center"| 8 +|- +| PT (Portuguese/Português) +|align="center"| 9 +|- +| PL (Polish/Polski) +|align="center"| 11 +|- +| RU (Russian/русский) +|align="center"| 12 +|- +| SV (Swedish/Svenska) +|align="center"| 13 +|- +| TR (Turkish/Türk) +|align="center"| 14 +|- +| NB (Norwegian/Norsk) +|align="center"| 15 +|- +| NL (Dutch/Nederlands) +|align="center"| 16 +|- +| ZH (Simplified Chinese/简体中文) +|align="center"| 17 +|} + +== GPU == +=== D3D12 === +==== Render target path ==== +[https://github.com/xenia-project/xenia/wiki/ROV What is ROV (rasterizer-ordered views)?] + +Leave this option blank for auto-selection. + +{| +! render_target_path_d3d12 = +! string +|- +| RTV ''(recommended for speed)'' +| rtv +|- +| ROV ''(if available, for higher accuracy in certain cases)'' +| rov +|} + +==== Resolution scaling ==== +This is a hack, and as such, '''bugs should be expected'''. + + +Horizontal scale: + +{| +! draw_resolution_scale_x = +! # +|- +| 1x (''default'', 1280x) +| 1 +|- +| 2x (2560x) +| 2 +|- +| 3x (3840x) +| 3 +|- +| 4x (5120x) +| 4 +|- +| 5x (6400x) +| 5 +|- +| 6x (7680x) +| 6 +|- +| 7x (8960x) +| 7 +|} + +Vertical scale: + +{| +! draw_resolution_scale_y = +! # +|- +| 1x (''default'', x720) +| 1 +|- +| 2x (x1440) +| 2 +|- +| 3x (x2160) +| 3 +|- +| 4x (x2880) +| 4 +|- +| 5x (x3600) +| 5 +|- +| 6x (x4320) +| 6 +|- +| 7x (x5040) +| 7 +|} + +==== CPU readback after render target resolving ==== +* This is needed for certain games, including but not limited to: +** Orange Box (text/save icons) +** SSX (2012, core temp missions) + +{| +! d3d12_readback_resolve = +! bool +|- +| Off (''default'') +| false +|- +| On (''slower'') +| true +|} + +=== Misc === +==== Allow invalid fetch constants ==== +Allow texture and vertex fetch constants with invalid type - generally unsafe because the constant may contain completely invalid values, but may be used to bypass fetch constant type errors in certain games until the real reason why they're invalid is found. + +{| +! gpu_allow_invalid_fetch_constants = +! bool +|- +| Off (''default'') +| false +|- +| On (hack) +| true +|} + +==== Vsync ==== +{| +! vsync = +! bool +|- +| On ''(default)'' +| true +|- +| Off ''(uncaps FPS)'' +| false +|} + +* ''This won’t improve the framerate if your PC can’t handle running the game at it’s native FPS.'' +* This doesn’t work with all games, including but not limited to: +** Banjo Kazooie/Tooie +** Halo 3/ODST/Reach/4 +** Sonic The Hedgehog (2006) + +==== Renderer/Backend ==== +{| +! gpu = +! string +|- +| Any ''(default, '''recommended''')'' +| any +|- +| Direct3D 12 +| d3d12 +|- +| Vulkan ''('''not''' recommended)'' +| vulkan +|- +| Null ''(blank/nothing)'' +| null +|} + +== HID (Input) == +{| +! hid = +! string +|- +| Any ''(default)'' +| any +|- +| SDL2* ''(needed for non-XInput controllers, '''DOES NOT REQUIRE DLL''')'' +| sdl +|- +| XInput +| xinput +|- +| Keyboard +| winkey +|} +*When using SDL: If your game controller is not mapped correctly, [https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt download gamecontrollerdb.txt] and place it in the folder next to your xenia executable. + +== Hacks == +=== Protect zero === +{| +! protect_zero = +! bool +|- +| True ''(default)'' +| true +|- +| False (hack, needed for certain games) +| false +|} +* Certain games require this to set be set to false to work around crashes. This includes, but isn't limited to: +** Saints Row 1 + \ No newline at end of file