Partial shader instr predication.
This commit is contained in:
parent
ba0745abe2
commit
8b8d692f06
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@ -99,6 +99,8 @@ std::string GL4ShaderTranslator::TranslateVertexShader(
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Append(" vec4 r%d = state.float_consts[%d];\n", n, n);
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}
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Append(" vec4 t;\n");
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Append(" float s;\n"); // scalar result (used for RETAIN_PREV)
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Append(" bool p = false;\n"); // predicate temp
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// Execute blocks.
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const auto& execs = vertex_shader->execs();
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@ -132,7 +134,8 @@ std::string GL4ShaderTranslator::TranslatePixelShader(
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Append(" vec4 r%d = state.float_consts[%d];\n", n, n + 256);
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}
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Append(" vec4 t;\n");
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Append(" float s;\n"); // scalar result (used for RETAIN_PREV)
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Append(" float s;\n"); // scalar result (used for RETAIN_PREV)
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Append(" bool p = false;\n"); // predicate temp
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// Bring registers local.
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for (uint32_t n = 0; n < kMaxInterpolators; n++) {
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@ -747,8 +750,7 @@ bool GL4ShaderTranslator::TranslateALU_MAX4v(const instr_alu_t& alu) {
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// ...
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bool GL4ShaderTranslator::TranslateALU_MAXs(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -770,14 +772,12 @@ bool GL4ShaderTranslator::TranslateALU_MAXs(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MINs(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -793,15 +793,13 @@ bool GL4ShaderTranslator::TranslateALU_MINs(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SETXXs(const instr_alu_t& alu,
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const char* op) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -814,8 +812,7 @@ bool GL4ShaderTranslator::TranslateALU_SETXXs(const instr_alu_t& alu,
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SETEs(const instr_alu_t& alu) {
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@ -832,8 +829,7 @@ bool GL4ShaderTranslator::TranslateALU_SETNEs(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -846,14 +842,12 @@ bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -866,14 +860,47 @@ bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETXXs(const instr_alu_t& alu,
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const char* op) {
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Append("p = ");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x %s 0.0;\n", op);
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if (!alu.scalar_write_mask) {
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return true;
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}
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("(p ? 0.0 : 1.0).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETEs(const instr_alu_t& alu) {
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return TranslateALU_PRED_SETXXs(alu, "==");
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETGTs(const instr_alu_t& alu) {
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return TranslateALU_PRED_SETXXs(alu, ">");
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETGTEs(const instr_alu_t& alu) {
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return TranslateALU_PRED_SETXXs(alu, ">=");
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETNEs(const instr_alu_t& alu) {
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return TranslateALU_PRED_SETXXs(alu, "!=");
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}
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bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -886,14 +913,12 @@ bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MUL_CONST_0(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -913,8 +938,7 @@ bool GL4ShaderTranslator::TranslateALU_MUL_CONST_0(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MUL_CONST_1(const instr_alu_t& alu) {
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@ -922,8 +946,7 @@ bool GL4ShaderTranslator::TranslateALU_MUL_CONST_1(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_ADD_CONST_0(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -943,8 +966,7 @@ bool GL4ShaderTranslator::TranslateALU_ADD_CONST_0(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_ADD_CONST_1(const instr_alu_t& alu) {
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@ -952,8 +974,7 @@ bool GL4ShaderTranslator::TranslateALU_ADD_CONST_1(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_SUB_CONST_0(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -973,8 +994,7 @@ bool GL4ShaderTranslator::TranslateALU_SUB_CONST_0(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SUB_CONST_1(const instr_alu_t& alu) {
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@ -985,6 +1005,9 @@ bool GL4ShaderTranslator::TranslateALU_RETAIN_PREV(const instr_alu_t& alu) {
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// TODO(benvanik): figure out how this is used.
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// It seems like vector writes to export regs will use this to write 1's to
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// components (like w in position).
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if (!alu.scalar_write_mask) {
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return true;
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}
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assert_true(alu.export_data == 1);
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AppendDestReg(alu.vector_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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@ -1065,10 +1088,10 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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ALU_INSTR(MOVA_FLOORs, 1), // 24
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ALU_INSTR(SUBs, 1), // 25
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ALU_INSTR(SUB_PREVs, 1), // 26
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ALU_INSTR(PRED_SETEs, 1), // 27
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ALU_INSTR(PRED_SETNEs, 1), // 28
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ALU_INSTR(PRED_SETGTs, 1), // 29
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ALU_INSTR(PRED_SETGTEs, 1), // 30
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ALU_INSTR_IMPL(PRED_SETEs, 1), // 27
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ALU_INSTR_IMPL(PRED_SETNEs, 1), // 28
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ALU_INSTR_IMPL(PRED_SETGTs, 1), // 29
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ALU_INSTR_IMPL(PRED_SETGTEs, 1), // 30
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ALU_INSTR(PRED_SET_INVs, 1), // 31
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ALU_INSTR(PRED_SET_POPs, 1), // 32
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ALU_INSTR(PRED_SET_CLRs, 1), // 33
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@ -1093,11 +1116,6 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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#undef ALU_INSTR
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#undef ALU_INSTR_IMPL
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if (!alu->scalar_write_mask && !alu->vector_write_mask) {
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Append(" // <nop>\n");
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return true;
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}
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if (alu->vector_write_mask) {
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// Disassemble vector op.
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const auto& iv = vector_alu_instrs[alu->vector_opc];
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@ -1154,7 +1172,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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} else {
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Append("\t \tOP(%u)\t", alu->scalar_opc);
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}
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PrintDstReg(get_alu_scalar_dest(*alu), alu->scalar_write_mask,
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PrintDstReg(alu->scalar_dest, alu->scalar_write_mask,
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alu->export_data);
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Append(" = ");
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if (is.num_srcs == 2) {
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@ -1178,7 +1196,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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Append(" CLAMP");
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}
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if (alu->export_data) {
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PrintExportComment(get_alu_scalar_dest(*alu));
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PrintExportComment(alu->scalar_dest);
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}
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Append("\n");
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@ -1196,7 +1214,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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return true;
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}
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void GL4ShaderTranslator::PrintDestFecth(uint32_t dst_reg, uint32_t dst_swiz) {
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void GL4ShaderTranslator::PrintDestFetch(uint32_t dst_reg, uint32_t dst_swiz) {
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Append("\tR%u.", dst_reg);
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for (int i = 0; i < 4; i++) {
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Append("%c", chan_names[dst_swiz & 0x7]);
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@ -1247,10 +1265,14 @@ bool GL4ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) {
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Append(" ABSOLUTE_ADDR");
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}
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if (cf.is_cond_exec()) {
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Append(" COND(%d)", cf.condition);
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Append(" COND(%d)", cf.pred_condition);
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}
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Append("\n");
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if (cf.is_cond_exec()) {
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Append(" if(%cp) {\n", cf.pred_condition ? ' ' : '!');
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}
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uint32_t sequence = cf.serialize;
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for (uint32_t i = 0; i < cf.count; i++) {
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uint32_t alu_off = (cf.address + i);
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@ -1260,14 +1282,22 @@ bool GL4ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) {
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(const instr_fetch_t*)(dwords_ + alu_off * 3);
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switch (fetch->opc) {
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case VTX_FETCH:
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AppendPredPre(cf.is_cond_exec(), cf.pred_condition,
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fetch->vtx.pred_select, fetch->vtx.pred_condition);
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if (!TranslateVertexFetch(&fetch->vtx, sync)) {
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return false;
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}
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AppendPredPost(cf.is_cond_exec(), cf.pred_condition,
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fetch->vtx.pred_select, fetch->vtx.pred_condition);
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break;
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case TEX_FETCH:
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AppendPredPre(cf.is_cond_exec(), cf.pred_condition,
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fetch->tex.pred_select, fetch->tex.pred_condition);
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if (!TranslateTextureFetch(&fetch->tex, sync)) {
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return false;
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}
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AppendPredPost(cf.is_cond_exec(), cf.pred_condition,
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fetch->tex.pred_select, fetch->tex.pred_condition);
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break;
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case TEX_GET_BORDER_COLOR_FRAC:
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case TEX_GET_COMP_TEX_LOD:
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@ -1282,16 +1312,40 @@ bool GL4ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) {
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}
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} else {
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const instr_alu_t* alu = (const instr_alu_t*)(dwords_ + alu_off * 3);
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AppendPredPre(cf.is_cond_exec(), cf.pred_condition, alu->pred_select,
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alu->pred_condition);
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if (!TranslateALU(alu, sync)) {
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return false;
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}
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AppendPredPost(cf.is_cond_exec(), cf.pred_condition, alu->pred_select,
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alu->pred_condition);
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}
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sequence >>= 2;
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}
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if (cf.is_cond_exec()) {
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Append(" }\n");
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}
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return true;
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}
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void GL4ShaderTranslator::AppendPredPre(bool is_cond_cf, uint32_t cf_condition,
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uint32_t pred_select,
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uint32_t condition) {
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if (pred_select && (!is_cond_cf || cf_condition != condition)) {
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Append(" if (%cp) {\n", condition ? ' ' : '!');
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}
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}
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void GL4ShaderTranslator::AppendPredPost(bool is_cond_cf, uint32_t cf_condition,
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uint32_t pred_select,
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uint32_t condition) {
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if (pred_select && (!is_cond_cf || cf_condition != condition)) {
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Append(" }\n");
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}
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}
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bool GL4ShaderTranslator::TranslateVertexFetch(const instr_fetch_vtx_t* vtx,
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int sync) {
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static const struct {
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@ -1365,7 +1419,7 @@ bool GL4ShaderTranslator::TranslateVertexFetch(const instr_fetch_vtx_t* vtx,
|
|||
if (vtx->pred_select) {
|
||||
Append(vtx->pred_condition ? "EQ" : "NE");
|
||||
}
|
||||
PrintDestFecth(vtx->dst_reg, vtx->dst_swiz);
|
||||
PrintDestFetch(vtx->dst_reg, vtx->dst_swiz);
|
||||
Append(" = R%u.", vtx->src_reg);
|
||||
Append("%c", chan_names[vtx->src_swiz & 0x3]);
|
||||
if (fetch_types[vtx->format].name) {
|
||||
|
@ -1481,7 +1535,7 @@ bool GL4ShaderTranslator::TranslateTextureFetch(const instr_fetch_tex_t* tex,
|
|||
if (tex->pred_select) {
|
||||
Append(tex->pred_condition ? "EQ" : "NE");
|
||||
}
|
||||
PrintDestFecth(tex->dst_reg, tex->dst_swiz);
|
||||
PrintDestFetch(tex->dst_reg, tex->dst_swiz);
|
||||
Append(" = R%u.", tex->src_reg);
|
||||
for (int i = 0; i < src_component_count; i++) {
|
||||
Append("%c", chan_names[src_swiz & 0x3]);
|
||||
|
|
|
@ -98,6 +98,11 @@ class GL4ShaderTranslator {
|
|||
bool TranslateALU_SETNEs(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_EXP_IEEE(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_RECIP_IEEE(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_PRED_SETXXs(const ucode::instr_alu_t& alu, const char* op);
|
||||
bool TranslateALU_PRED_SETEs(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_PRED_SETGTs(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_PRED_SETGTEs(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_PRED_SETNEs(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_SQRT_IEEE(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_MUL_CONST_0(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_MUL_CONST_1(const ucode::instr_alu_t& alu);
|
||||
|
@ -107,9 +112,14 @@ class GL4ShaderTranslator {
|
|||
bool TranslateALU_SUB_CONST_1(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_RETAIN_PREV(const ucode::instr_alu_t& alu);
|
||||
|
||||
void PrintDestFecth(uint32_t dst_reg, uint32_t dst_swiz);
|
||||
void PrintDestFetch(uint32_t dst_reg, uint32_t dst_swiz);
|
||||
void AppendFetchDest(uint32_t dst_reg, uint32_t dst_swiz);
|
||||
|
||||
void AppendPredPre(bool is_cond_cf, uint32_t cf_condition,
|
||||
uint32_t pred_select, uint32_t condition);
|
||||
void AppendPredPost(bool is_cond_cf, uint32_t cf_condition,
|
||||
uint32_t pred_select, uint32_t condition);
|
||||
|
||||
bool TranslateExec(const ucode::instr_cf_exec_t& cf);
|
||||
bool TranslateVertexFetch(const ucode::instr_fetch_vtx_t* vtx, int sync);
|
||||
bool TranslateTextureFetch(const ucode::instr_fetch_tex_t* tex, int sync);
|
||||
|
|
|
@ -234,7 +234,8 @@ XEPACKEDSTRUCT(instr_alu_t, {
|
|||
uint32_t src3_reg_negate : 1;
|
||||
uint32_t src2_reg_negate : 1;
|
||||
uint32_t src1_reg_negate : 1;
|
||||
uint32_t pred_select : 2;
|
||||
uint32_t pred_condition : 1;
|
||||
uint32_t pred_select : 1;
|
||||
uint32_t relative_addr : 1;
|
||||
uint32_t const_1_rel_abs : 1;
|
||||
uint32_t const_0_rel_abs : 1;
|
||||
|
@ -251,10 +252,6 @@ XEPACKEDSTRUCT(instr_alu_t, {
|
|||
});
|
||||
});
|
||||
|
||||
inline uint32_t get_alu_scalar_dest(const instr_alu_t& alu) {
|
||||
return alu.vector_write_mask ? alu.scalar_dest : alu.vector_dest;
|
||||
}
|
||||
|
||||
/*
|
||||
* CF instructions:
|
||||
*/
|
||||
|
@ -301,7 +298,7 @@ XEPACKEDSTRUCT(instr_cf_exec_t, {
|
|||
XEPACKEDSTRUCTANONYMOUS({
|
||||
uint32_t vc_lo : 2; /* vertex cache? */
|
||||
uint32_t bool_addr : 8;
|
||||
uint32_t condition : 1;
|
||||
uint32_t pred_condition : 1;
|
||||
uint32_t address_mode : 1; // instr_addr_mode_t
|
||||
uint32_t opc : 4; // instr_cf_opc_t
|
||||
});
|
||||
|
|
|
@ -286,7 +286,9 @@ int disasm_alu(Output* output, const uint32_t* dwords, uint32_t alu_off,
|
|||
if (alu->vector_clamp) {
|
||||
output->append(" CLAMP");
|
||||
}
|
||||
|
||||
if (alu->pred_select) {
|
||||
output->append(" COND(%d)", alu->pred_condition);
|
||||
}
|
||||
if (alu->export_data) {
|
||||
print_export_comment(output, alu->vector_dest, type);
|
||||
}
|
||||
|
@ -308,7 +310,7 @@ int disasm_alu(Output* output, const uint32_t* dwords, uint32_t alu_off,
|
|||
output->append("OP(%u)\t", alu->scalar_opc);
|
||||
}
|
||||
|
||||
print_dstreg(output, get_alu_scalar_dest(*alu), alu->scalar_write_mask,
|
||||
print_dstreg(output, alu->scalar_dest, alu->scalar_write_mask,
|
||||
alu->export_data);
|
||||
output->append(" = ");
|
||||
if (scalar_instructions[alu->scalar_opc].num_srcs == 2) {
|
||||
|
@ -335,7 +337,7 @@ int disasm_alu(Output* output, const uint32_t* dwords, uint32_t alu_off,
|
|||
output->append(" CLAMP");
|
||||
}
|
||||
if (alu->export_data) {
|
||||
print_export_comment(output, get_alu_scalar_dest(*alu), type);
|
||||
print_export_comment(output, alu->scalar_dest, type);
|
||||
}
|
||||
output->append("\n");
|
||||
}
|
||||
|
@ -443,6 +445,9 @@ void print_fetch_vtx(Output* output, const instr_fetch_t* fetch) {
|
|||
output->append(" OFFSET(%u)", vtx->offset);
|
||||
}
|
||||
output->append(" CONST(%u, %u)", vtx->const_index, vtx->const_index_sel);
|
||||
if (vtx->pred_select) {
|
||||
output->append(" COND(%d)", vtx->pred_condition);
|
||||
}
|
||||
if (1) {
|
||||
// XXX
|
||||
output->append(" src_reg_am=%u", vtx->src_reg_am);
|
||||
|
@ -537,6 +542,9 @@ void print_fetch_tex(Output* output, const instr_fetch_t* fetch) {
|
|||
output->append(" OFFSET(%u,%u,%u)", tex->offset_x, tex->offset_y,
|
||||
tex->offset_z);
|
||||
}
|
||||
if (tex->pred_select) {
|
||||
output->append(" COND(%d)", tex->pred_condition);
|
||||
}
|
||||
}
|
||||
|
||||
struct {
|
||||
|
@ -614,7 +622,7 @@ void print_cf_exec(Output* output, const instr_cf_t* cf) {
|
|||
output->append(" ABSOLUTE_ADDR");
|
||||
}
|
||||
if (cf->is_cond_exec()) {
|
||||
output->append(" COND(%d)", cf->exec.condition);
|
||||
output->append(" COND(%d)", cf->exec.pred_condition);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -713,7 +721,7 @@ void disasm_exec(Output* output, const uint32_t* dwords, size_t dword_count,
|
|||
}
|
||||
|
||||
std::string DisassembleShader(ShaderType type, const uint32_t* dwords,
|
||||
size_t dword_count) {
|
||||
size_t dword_count) {
|
||||
Output* output = new Output();
|
||||
|
||||
instr_cf_t cfa;
|
||||
|
|
Loading…
Reference in New Issue