Skeleton for new draw type and texture fetching.
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3fd8bd20b5
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@ -101,6 +101,13 @@ void D3D11GraphicsDriver::SetShader(
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}
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}
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void D3D11GraphicsDriver::DrawIndexBuffer(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness) {
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XELOGGPU("D3D11: draw index buffer");
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}
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void D3D11GraphicsDriver::DrawIndexAuto(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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@ -42,6 +42,10 @@ public:
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uint32_t address,
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uint32_t start,
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uint32_t length);
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virtual void DrawIndexBuffer(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness);
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virtual void DrawIndexAuto(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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@ -1173,6 +1173,13 @@ int TranslateVertexFetch(
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return 0;
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}
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int TranslateTextureFetch(
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xe_gpu_translate_ctx_t& ctx, const instr_fetch_tex_t* tex, int sync) {
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Output* output = ctx.output;
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return 1;
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}
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struct {
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const char *name;
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} cf_instructions[] = {
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@ -1237,6 +1244,10 @@ int D3D11Shader::TranslateExec(xe_gpu_translate_ctx_t& ctx, const instr_cf_exec_
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}
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break;
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case TEX_FETCH:
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if (TranslateTextureFetch(ctx, &fetch->tex, sync)) {
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return 1;
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}
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break;
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case TEX_GET_BORDER_COLOR_FRAC:
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case TEX_GET_COMP_TEX_LOD:
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case TEX_GET_GRADIENTS:
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@ -38,7 +38,10 @@ public:
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uint32_t address,
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uint32_t start,
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uint32_t length) = 0;
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//virtual void DrawIndex();
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virtual void DrawIndexBuffer(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness) = 0;
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//virtual void DrawIndexImmediate();
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virtual void DrawIndexAuto(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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@ -63,6 +63,13 @@ void NopGraphicsDriver::SetShader(
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type, address, length, source);
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}
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void NopGraphicsDriver::DrawIndexBuffer(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness) {
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XELOGGPU("NOP: draw index buffer");
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}
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void NopGraphicsDriver::DrawIndexAuto(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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@ -39,6 +39,10 @@ public:
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uint32_t address,
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uint32_t start,
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uint32_t length);
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virtual void DrawIndexBuffer(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness);
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virtual void DrawIndexAuto(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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@ -502,10 +502,23 @@ uint32_t RingBufferWorker::ExecutePacket(PacketArgs& args) {
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uint32_t index_count = d1 >> 16;
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uint32_t prim_type = d1 & 0x3F;
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uint32_t src_sel = (d1 >> 6) & 0x3;
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XEASSERT(src_sel == 0x2); // 'SrcSel=AutoIndex'
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if (src_sel == 0x0) {
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uint32_t index_base = READ_AND_ADVANCE_PTR();
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uint32_t index_size = READ_AND_ADVANCE_PTR();
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uint32_t endianness = index_size >> 29;
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index_size &= 0x00FFFFFF;
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bool index_32bit = (d1 >> 11) & 0x1;
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driver_->DrawIndexBuffer(
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(XE_GPU_PRIMITIVE_TYPE)prim_type,
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index_32bit, index_count, index_base, index_size, endianness);
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} else if (src_sel == 0x2) {
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driver_->DrawIndexAuto(
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(XE_GPU_PRIMITIVE_TYPE)prim_type,
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index_count);
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} else {
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// Unknown source select.
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XEASSERTALWAYS();
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}
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}
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break;
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case PM4_DRAW_INDX_2:
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@ -112,6 +112,8 @@ void Shader::GatherExec(const instr_cf_exec_t* cf) {
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GatherVertexFetch(&fetch->vtx);
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break;
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case TEX_FETCH:
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GatherTextureFetch(&fetch->tex);
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break;
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case TEX_GET_BORDER_COLOR_FRAC:
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case TEX_GET_COMP_TEX_LOD:
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case TEX_GET_GRADIENTS:
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@ -153,3 +155,9 @@ void Shader::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
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const instr_fetch_vtx_t* Shader::GetFetchVtxBySlot(uint32_t fetch_slot) {
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return &fetch_vtx_slots_[fetch_slot];
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}
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void Shader::GatherTextureFetch(const xenos::instr_fetch_tex_t* tex) {
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fetch_texs_.push_back(*tex);
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// slots
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}
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@ -48,6 +48,7 @@ private:
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void GatherAlloc(const xenos::instr_cf_alloc_t* cf);
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void GatherExec(const xenos::instr_cf_exec_t* cf);
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void GatherVertexFetch(const xenos::instr_fetch_vtx_t* vtx);
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void GatherTextureFetch(const xenos::instr_fetch_tex_t* tex);
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protected:
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xenos::XE_GPU_SHADER_TYPE type_;
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@ -63,6 +64,7 @@ protected:
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std::vector<xenos::instr_cf_alloc_t> allocs_;
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std::vector<xenos::instr_fetch_vtx_t> fetch_vtxs_;
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xenos::instr_fetch_vtx_t fetch_vtx_slots_[96];
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std::vector<xenos::instr_fetch_tex_t> fetch_texs_;
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};
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