Skeleton for new draw type and texture fetching.

This commit is contained in:
Ben Vanik 2013-10-19 21:49:05 -07:00
parent 3fd8bd20b5
commit 889e586cab
9 changed files with 64 additions and 5 deletions

View File

@ -101,6 +101,13 @@ void D3D11GraphicsDriver::SetShader(
}
}
void D3D11GraphicsDriver::DrawIndexBuffer(
XE_GPU_PRIMITIVE_TYPE prim_type,
bool index_32bit, uint32_t index_count,
uint32_t index_base, uint32_t index_size, uint32_t endianness) {
XELOGGPU("D3D11: draw index buffer");
}
void D3D11GraphicsDriver::DrawIndexAuto(
XE_GPU_PRIMITIVE_TYPE prim_type,
uint32_t index_count) {

View File

@ -42,6 +42,10 @@ public:
uint32_t address,
uint32_t start,
uint32_t length);
virtual void DrawIndexBuffer(
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
bool index_32bit, uint32_t index_count,
uint32_t index_base, uint32_t index_size, uint32_t endianness);
virtual void DrawIndexAuto(
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
uint32_t index_count);

View File

@ -1173,6 +1173,13 @@ int TranslateVertexFetch(
return 0;
}
int TranslateTextureFetch(
xe_gpu_translate_ctx_t& ctx, const instr_fetch_tex_t* tex, int sync) {
Output* output = ctx.output;
return 1;
}
struct {
const char *name;
} cf_instructions[] = {
@ -1237,6 +1244,10 @@ int D3D11Shader::TranslateExec(xe_gpu_translate_ctx_t& ctx, const instr_cf_exec_
}
break;
case TEX_FETCH:
if (TranslateTextureFetch(ctx, &fetch->tex, sync)) {
return 1;
}
break;
case TEX_GET_BORDER_COLOR_FRAC:
case TEX_GET_COMP_TEX_LOD:
case TEX_GET_GRADIENTS:

View File

@ -38,7 +38,10 @@ public:
uint32_t address,
uint32_t start,
uint32_t length) = 0;
//virtual void DrawIndex();
virtual void DrawIndexBuffer(
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
bool index_32bit, uint32_t index_count,
uint32_t index_base, uint32_t index_size, uint32_t endianness) = 0;
//virtual void DrawIndexImmediate();
virtual void DrawIndexAuto(
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,

View File

@ -63,6 +63,13 @@ void NopGraphicsDriver::SetShader(
type, address, length, source);
}
void NopGraphicsDriver::DrawIndexBuffer(
XE_GPU_PRIMITIVE_TYPE prim_type,
bool index_32bit, uint32_t index_count,
uint32_t index_base, uint32_t index_size, uint32_t endianness) {
XELOGGPU("NOP: draw index buffer");
}
void NopGraphicsDriver::DrawIndexAuto(
XE_GPU_PRIMITIVE_TYPE prim_type,
uint32_t index_count) {

View File

@ -39,6 +39,10 @@ public:
uint32_t address,
uint32_t start,
uint32_t length);
virtual void DrawIndexBuffer(
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
bool index_32bit, uint32_t index_count,
uint32_t index_base, uint32_t index_size, uint32_t endianness);
virtual void DrawIndexAuto(
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
uint32_t index_count);

View File

@ -502,10 +502,23 @@ uint32_t RingBufferWorker::ExecutePacket(PacketArgs& args) {
uint32_t index_count = d1 >> 16;
uint32_t prim_type = d1 & 0x3F;
uint32_t src_sel = (d1 >> 6) & 0x3;
XEASSERT(src_sel == 0x2); // 'SrcSel=AutoIndex'
if (src_sel == 0x0) {
uint32_t index_base = READ_AND_ADVANCE_PTR();
uint32_t index_size = READ_AND_ADVANCE_PTR();
uint32_t endianness = index_size >> 29;
index_size &= 0x00FFFFFF;
bool index_32bit = (d1 >> 11) & 0x1;
driver_->DrawIndexBuffer(
(XE_GPU_PRIMITIVE_TYPE)prim_type,
index_32bit, index_count, index_base, index_size, endianness);
} else if (src_sel == 0x2) {
driver_->DrawIndexAuto(
(XE_GPU_PRIMITIVE_TYPE)prim_type,
index_count);
} else {
// Unknown source select.
XEASSERTALWAYS();
}
}
break;
case PM4_DRAW_INDX_2:

View File

@ -112,6 +112,8 @@ void Shader::GatherExec(const instr_cf_exec_t* cf) {
GatherVertexFetch(&fetch->vtx);
break;
case TEX_FETCH:
GatherTextureFetch(&fetch->tex);
break;
case TEX_GET_BORDER_COLOR_FRAC:
case TEX_GET_COMP_TEX_LOD:
case TEX_GET_GRADIENTS:
@ -153,3 +155,9 @@ void Shader::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
const instr_fetch_vtx_t* Shader::GetFetchVtxBySlot(uint32_t fetch_slot) {
return &fetch_vtx_slots_[fetch_slot];
}
void Shader::GatherTextureFetch(const xenos::instr_fetch_tex_t* tex) {
fetch_texs_.push_back(*tex);
// slots
}

View File

@ -48,6 +48,7 @@ private:
void GatherAlloc(const xenos::instr_cf_alloc_t* cf);
void GatherExec(const xenos::instr_cf_exec_t* cf);
void GatherVertexFetch(const xenos::instr_fetch_vtx_t* vtx);
void GatherTextureFetch(const xenos::instr_fetch_tex_t* tex);
protected:
xenos::XE_GPU_SHADER_TYPE type_;
@ -63,6 +64,7 @@ protected:
std::vector<xenos::instr_cf_alloc_t> allocs_;
std::vector<xenos::instr_fetch_vtx_t> fetch_vtxs_;
xenos::instr_fetch_vtx_t fetch_vtx_slots_[96];
std::vector<xenos::instr_fetch_tex_t> fetch_texs_;
};