[GPU] Remove a few unused variables from TraceDump
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@ -110,9 +110,8 @@ bool TraceDump::Setup() {
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XELOGE("Failed to setup emulator: %.8X", result);
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XELOGE("Failed to setup emulator: %.8X", result);
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return false;
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return false;
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}
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}
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memory_ = emulator_->memory();
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graphics_system_ = emulator_->graphics_system();
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graphics_system_ = emulator_->graphics_system();
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player_ = std::make_unique<TracePlayer>(loop_.get(), graphics_system_);
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player_ = std::make_unique<TracePlayer>(nullptr, graphics_system_);
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return true;
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return true;
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}
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}
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@ -43,10 +43,7 @@ class TraceDump {
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virtual std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() = 0;
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virtual std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() = 0;
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std::unique_ptr<xe::ui::Loop> loop_;
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std::unique_ptr<xe::ui::Window> window_;
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std::unique_ptr<Emulator> emulator_;
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std::unique_ptr<Emulator> emulator_;
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Memory* memory_ = nullptr;
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GraphicsSystem* graphics_system_ = nullptr;
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GraphicsSystem* graphics_system_ = nullptr;
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std::unique_ptr<TracePlayer> player_;
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std::unique_ptr<TracePlayer> player_;
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