[App] Rework graphics system creation.
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@ -65,6 +65,43 @@ DEFINE_bool(discord, true, "Enable Discord rich presence", "General");
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namespace xe {
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namespace app {
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template <class T>
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struct Factory {
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std::string name;
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std::function<bool()> is_available;
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std::function<std::unique_ptr<T>()> instantiate;
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template <class DT>
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static Factory Define(const std::string& name) {
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return {name, DT::IsAvailable,
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[]() { return std::unique_ptr<DT>(new DT); }};
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}
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static std::unique_ptr<T> Create(const std::string& name,
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const std::vector<Factory>& factories) {
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if (!name.empty() && name != "any") {
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auto it = std::find_if(
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factories.begin(), factories.end(),
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[&name](const auto& f) { return name.compare(f.name) == 0; });
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if (it != factories.end() && (*it).is_available()) {
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return (*it).instantiate();
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}
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return nullptr;
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} else {
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// Create best available.
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std::unique_ptr<T> best;
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for (const auto& factory : factories) {
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if (!factory.is_available()) continue;
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best = factory.instantiate();
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if (!best) continue;
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return best;
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}
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// Nothing!
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return nullptr;
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}
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}
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};
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std::unique_ptr<apu::AudioSystem> CreateAudioSystem(cpu::Processor* processor) {
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if (cvars::apu.compare("nop") == 0) {
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return apu::nop::NopAudioSystem::Create(processor);
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@ -89,39 +126,18 @@ std::unique_ptr<apu::AudioSystem> CreateAudioSystem(cpu::Processor* processor) {
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}
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
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if (cvars::gpu.compare("vulkan") == 0) {
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return std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::vulkan::VulkanGraphicsSystem());
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using NullGS = gpu::null::NullGraphicsSystem;
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using D3D12GS = gpu::d3d12::D3D12GraphicsSystem;
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using VulkanGS = gpu::vulkan::VulkanGraphicsSystem;
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using Factory = Factory<gpu::GraphicsSystem>;
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std::vector<Factory> factories = {
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#if XE_PLATFORM_WIN32
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} else if (cvars::gpu.compare("d3d12") == 0) {
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return std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::d3d12::D3D12GraphicsSystem());
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Factory::Define<D3D12GS>("d3d12"),
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#endif // XE_PLATFORM_WIN32
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} else if (cvars::gpu.compare("null") == 0) {
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return std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::null::NullGraphicsSystem());
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} else {
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// Create best available.
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std::unique_ptr<gpu::GraphicsSystem> best;
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#if XE_PLATFORM_WIN32
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if (xe::gpu::d3d12::D3D12GraphicsSystem::IsD3D12APIAvailable()) {
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best = std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::d3d12::D3D12GraphicsSystem());
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if (best) {
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return best;
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}
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}
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#endif // XE_PLATFORM_WIN32
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best = std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::vulkan::VulkanGraphicsSystem());
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if (best) {
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return best;
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}
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// Nothing!
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return nullptr;
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}
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Factory::Define<VulkanGS>("vulkan"),
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Factory::Define<NullGS>("null"),
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};
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return Factory::Create(cvars::gpu, factories);
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}
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std::vector<std::unique_ptr<hid::InputDriver>> CreateInputDrivers(
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@ -27,7 +27,7 @@ D3D12GraphicsSystem::D3D12GraphicsSystem() {}
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D3D12GraphicsSystem::~D3D12GraphicsSystem() {}
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bool D3D12GraphicsSystem::IsD3D12APIAvailable() {
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bool D3D12GraphicsSystem::IsAvailable() {
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return xe::ui::d3d12::D3D12Provider::IsD3D12APIAvailable();
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}
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@ -26,7 +26,7 @@ class D3D12GraphicsSystem : public GraphicsSystem {
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D3D12GraphicsSystem();
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~D3D12GraphicsSystem() override;
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static bool IsD3D12APIAvailable();
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static bool IsAvailable();
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std::wstring name() const override;
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@ -24,6 +24,8 @@ class NullGraphicsSystem : public GraphicsSystem {
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NullGraphicsSystem();
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~NullGraphicsSystem() override;
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static bool IsAvailable() { return true; }
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std::wstring name() const override { return L"null"; }
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X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
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@ -24,6 +24,8 @@ class VulkanGraphicsSystem : public GraphicsSystem {
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VulkanGraphicsSystem();
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~VulkanGraphicsSystem() override;
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static bool IsAvailable() { return true; }
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std::wstring name() const override { return L"Vulkan"; }
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X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
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