Merge pull request #231 from DrChat/audio_decoding
Multi-channel decoding fix
This commit is contained in:
commit
80c2078b9a
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@ -46,20 +46,13 @@ AudioDecoder::~AudioDecoder() {
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}
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}
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}
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}
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int AudioDecoder::Initialize(int bits) {
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int AudioDecoder::Initialize() {
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static bool avcodec_initialized = false;
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static bool avcodec_initialized = false;
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if (!avcodec_initialized) {
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if (!avcodec_initialized) {
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avcodec_register_all();
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avcodec_register_all();
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avcodec_initialized = true;
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avcodec_initialized = true;
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}
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}
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if (bits <= 0 || bits > 32 || (bits % 8) != 0) {
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assert_always();
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}
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// Output bits per sample
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bits_ = bits;
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// Allocate important stuff
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// Allocate important stuff
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codec_ = avcodec_find_decoder(AV_CODEC_ID_WMAPRO);
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codec_ = avcodec_find_decoder(AV_CODEC_ID_WMAPRO);
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if (!codec_) {
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if (!codec_) {
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@ -91,7 +84,7 @@ int AudioDecoder::Initialize(int bits) {
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// Current frame stuff whatever
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// Current frame stuff whatever
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// samples per frame * 2 max channels * output bytes
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// samples per frame * 2 max channels * output bytes
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current_frame_ =
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current_frame_ =
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new uint8_t[XMAContextData::kSamplesPerFrame * 2 * (bits / 8)];
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new uint8_t[XMAContextData::kSamplesPerFrame * 2 * 2];
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current_frame_pos_ = 0;
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current_frame_pos_ = 0;
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frame_samples_size_ = 0;
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frame_samples_size_ = 0;
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@ -154,7 +147,6 @@ int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
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size_t output_size) {
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size_t output_size) {
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size_t to_copy = 0;
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size_t to_copy = 0;
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size_t original_offset = output_offset;
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size_t original_offset = output_offset;
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uint32_t sample_size = bits_ / 8;
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// We're holding onto an already-decoded frame. Copy it out.
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// We're holding onto an already-decoded frame. Copy it out.
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if (current_frame_pos_ != frame_samples_size_) {
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if (current_frame_pos_ != frame_samples_size_) {
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@ -200,31 +192,32 @@ int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
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return -4;
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return -4;
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}
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}
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// Output sample array
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float *sample_array = (float *)decoded_frame_->data[0];
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// Loop through every sample, convert and drop it into the output array.
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// Loop through every sample, convert and drop it into the output array.
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if (sample_size == 2) {
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// If more than one channel, the game wants the samples from each channel
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for (int i = 0; i < decoded_frame_->nb_samples; i++) {
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// interleaved next to eachother
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uint32_t o = 0;
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for (int i = 0; i < decoded_frame_->nb_samples; i++) {
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for (int j = 0; j < context_->channels; j++) {
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// Select the appropriate array based on the current channel.
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float *sample_array = (float *)decoded_frame_->data[j];
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// Raw sample should be within [-1, 1].
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// Raw sample should be within [-1, 1].
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// Clamp it, just in case.
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// Clamp it, just in case.
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float raw_sample = xe::saturate(sample_array[i]);
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float raw_sample = xe::saturate(sample_array[i]);
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// Convert the sample and output it in big endian.
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// Convert the sample and output it in big endian.
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float scaled_sample = raw_sample * (1 << (bits_ - 1));
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float scaled_sample = raw_sample * (1 << 15);
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int sample = static_cast<int>(scaled_sample);
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int sample = static_cast<int>(scaled_sample);
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xe::store_and_swap<uint16_t>(¤t_frame_[i * 2],
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xe::store_and_swap<uint16_t>(¤t_frame_[o++ * 2],
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sample & 0xFFFF);
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sample & 0xFFFF);
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}
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}
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} else {
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// 1 byte? 4 bytes?
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assert_unhandled_case(sample_size);
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}
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}
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current_frame_pos_ = 0;
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current_frame_pos_ = 0;
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// Total size of the frame's samples
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// Total size of the frame's samples
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// Magic number 2 is sizeof an output sample
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frame_samples_size_ =
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frame_samples_size_ =
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context_->channels * decoded_frame_->nb_samples * sample_size;
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context_->channels * decoded_frame_->nb_samples * 2;
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to_copy = std::min(output_size, (size_t)(frame_samples_size_));
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to_copy = std::min(output_size, (size_t)(frame_samples_size_));
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std::memcpy(output + output_offset, current_frame_, to_copy);
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std::memcpy(output + output_offset, current_frame_, to_copy);
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@ -235,7 +228,7 @@ int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
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}
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}
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}
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}
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// Return number of bytes written (typically 2048)
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// Return number of bytes written
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return (int)(output_offset - original_offset);
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return (int)(output_offset - original_offset);
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}
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}
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@ -36,7 +36,7 @@ class AudioDecoder {
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AudioDecoder();
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AudioDecoder();
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~AudioDecoder();
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~AudioDecoder();
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int Initialize(int bits);
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int Initialize();
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int PreparePacket(uint8_t* input, size_t seq_offset, size_t size,
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int PreparePacket(uint8_t* input, size_t seq_offset, size_t size,
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int sample_rate, int channels);
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int sample_rate, int channels);
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@ -51,7 +51,6 @@ class AudioDecoder {
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AVPacket* packet_;
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AVPacket* packet_;
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uint8_t bits_per_frame_;
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uint8_t bits_per_frame_;
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uint32_t bits_;
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size_t current_frame_pos_;
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size_t current_frame_pos_;
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uint8_t* current_frame_;
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uint8_t* current_frame_;
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uint32_t frame_samples_size_;
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uint32_t frame_samples_size_;
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@ -102,7 +102,7 @@ X_STATUS AudioSystem::Setup() {
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// Needed because some data needs to be persisted across calls
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// Needed because some data needs to be persisted across calls
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// TODO: Need to destroy this on class destruction
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// TODO: Need to destroy this on class destruction
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context.decoder = new AudioDecoder();
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context.decoder = new AudioDecoder();
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context.decoder->Initialize(16);
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context.decoder->Initialize();
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}
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}
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registers_.next_context = 1;
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registers_.next_context = 1;
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