Adding support for disc images.
With this, games can now be loaded! Of course, prep fails.
This commit is contained in:
parent
f78fdba9c3
commit
7f846afdfc
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@ -25,7 +25,7 @@ xe_mmap_ref xe_mmap_open(xe_pal_ref pal, const xe_file_mode mode,
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const size_t offset, const size_t length);
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xe_mmap_ref xe_mmap_retain(xe_mmap_ref mmap);
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void xe_mmap_release(xe_mmap_ref mmap);
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void *xe_mmap_get_addr(xe_mmap_ref mmap);
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uint8_t* xe_mmap_get_addr(xe_mmap_ref mmap);
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size_t xe_mmap_get_length(xe_mmap_ref mmap);
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@ -92,8 +92,8 @@ void xe_mmap_release(xe_mmap_ref mmap) {
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xe_ref_release((xe_ref)mmap, (xe_ref_dealloc_t)xe_mmap_dealloc);
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}
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void* xe_mmap_get_addr(xe_mmap_ref mmap) {
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return mmap->addr;
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uint8_t* xe_mmap_get_addr(xe_mmap_ref mmap) {
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return (uint8_t*)mmap->addr;
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}
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size_t xe_mmap_get_length(xe_mmap_ref mmap) {
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@ -89,7 +89,7 @@ xe_mmap_ref xe_mmap_open(xe_pal_ref pal, const xe_file_mode mode,
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size_t map_length = GetFileSize(file_handle, NULL);
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mmap->length = map_length;
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}
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return mmap;
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XECLEANUP:
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@ -123,7 +123,7 @@ void xe_mmap_release(xe_mmap_ref mmap) {
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xe_ref_release((xe_ref)mmap, (xe_ref_dealloc_t)xe_mmap_dealloc);
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}
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void* xe_mmap_get_addr(xe_mmap_ref mmap) {
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uint8_t* xe_mmap_get_addr(xe_mmap_ref mmap) {
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return mmap->addr;
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}
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@ -9,22 +9,105 @@
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#include "kernel/fs/devices/disc_image_device.h"
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#include "kernel/fs/gdfx.h"
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::fs;
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namespace {
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class DiscImageMemoryMapping : public MemoryMapping {
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public:
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DiscImageMemoryMapping(uint8_t* address, size_t length, xe_mmap_ref mmap) :
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MemoryMapping(address, length) {
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mmap_ = xe_mmap_retain(mmap);
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}
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virtual ~DiscImageMemoryMapping() {
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xe_mmap_release(mmap_);
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}
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private:
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xe_mmap_ref mmap_;
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};
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class DiscImageFileEntry : public FileEntry {
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public:
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DiscImageFileEntry(Device* device, const char* path,
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xe_mmap_ref mmap, GDFXEntry* gdfx_entry) :
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FileEntry(device, path),
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gdfx_entry_(gdfx_entry) {
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mmap_ = xe_mmap_retain(mmap);
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}
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virtual ~DiscImageFileEntry() {
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delete gdfx_entry_;
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xe_mmap_release(mmap_);
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}
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virtual MemoryMapping* CreateMemoryMapping(
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xe_file_mode file_mode, const size_t offset, const size_t length) {
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if (file_mode & kXEFileModeWrite) {
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// Only allow reads.
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return NULL;
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}
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size_t real_offset = gdfx_entry_->offset + offset;
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size_t real_length = length ?
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MIN(length, gdfx_entry_->size) : gdfx_entry_->size;
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return new DiscImageMemoryMapping(
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xe_mmap_get_addr(mmap_) + real_offset,
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real_length,
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mmap_);
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}
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private:
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xe_mmap_ref mmap_;
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GDFXEntry* gdfx_entry_;
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};
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}
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DiscImageDevice::DiscImageDevice(xe_pal_ref pal, const char* path,
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const xechar_t* local_path) :
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Device(pal, path) {
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local_path_ = xestrdup(local_path);
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mmap_ = NULL;
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gdfx_ = NULL;
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}
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DiscImageDevice::~DiscImageDevice() {
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delete gdfx_;
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xe_mmap_release(mmap_);
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xe_free(local_path_);
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}
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int DiscImageDevice::Init() {
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mmap_ = xe_mmap_open(pal_, kXEFileModeRead, local_path_, 0, 0);
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if (!mmap_) {
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XELOGE(XT("Disc image could not be mapped"));
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return 1;
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}
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gdfx_ = new GDFX(mmap_);
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GDFX::Error error = gdfx_->Load();
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if (error != GDFX::kSuccess) {
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XELOGE(XT("GDFX init failed: %d"), error);
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return 1;
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}
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//gdfx_->Dump();
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return 0;
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}
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Entry* DiscImageDevice::ResolvePath(const char* path) {
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// The filesystem will have stripped our prefix off already, so the path will
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// be in the form:
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@ -32,5 +115,44 @@ Entry* DiscImageDevice::ResolvePath(const char* path) {
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XELOGFS(XT("DiscImageDevice::ResolvePath(%s)"), path);
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return NULL;
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GDFXEntry* gdfx_entry = gdfx_->root_entry();
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// Walk the path, one separator at a time.
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// We copy it into the buffer and shift it left over and over.
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char remaining[XE_MAX_PATH];
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XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), path));
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while (remaining[0]) {
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char* next_slash = xestrchra(remaining, '\\');
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if (next_slash == remaining) {
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// Leading slash - shift
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XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), remaining + 1));
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continue;
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}
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// Make the buffer just the name.
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if (next_slash) {
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*next_slash = 0;
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}
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// Look up in the entry.
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gdfx_entry = gdfx_entry->GetChild(remaining);
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if (!gdfx_entry) {
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// Not found.
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return NULL;
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}
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// Shift the buffer down, unless we are at the end.
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if (!next_slash) {
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break;
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}
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XEIGNORE(xestrcpya(remaining, XECOUNT(remaining), next_slash + 1));
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}
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if (gdfx_entry->attributes & GDFXEntry::kAttrFolder) {
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//return new DiscImageDirectoryEntry(mmap_, gdfx_entry);
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XEASSERTALWAYS();
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return NULL;
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} else {
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return new DiscImageFileEntry(this, path, mmap_, gdfx_entry);
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}
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}
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@ -21,15 +21,22 @@ namespace kernel {
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namespace fs {
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class GDFX;
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class DiscImageDevice : public Device {
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public:
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DiscImageDevice(xe_pal_ref pal, const char* path, const xechar_t* local_path);
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virtual ~DiscImageDevice();
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int Init();
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virtual Entry* ResolvePath(const char* path);
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private:
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xechar_t* local_path_;
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xe_mmap_ref mmap_;
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GDFX* gdfx_;
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};
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@ -48,7 +48,10 @@ int FileSystem::RegisterLocalDirectoryDevice(
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int FileSystem::RegisterDiscImageDevice(
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const char* path, const xechar_t* local_path) {
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Device* device = new DiscImageDevice(pal_, path, local_path);
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DiscImageDevice* device = new DiscImageDevice(pal_, path, local_path);
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if (device->Init()) {
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return 1;
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}
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return RegisterDevice(path, device);
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}
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@ -0,0 +1,207 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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* Major contributions to this file from:
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* - abgx360
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*/
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#include "kernel/fs/gdfx.h"
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::fs;
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namespace {
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#define kXESectorSize 2048
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}
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GDFXEntry::~GDFXEntry() {
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for (std::vector<GDFXEntry*>::iterator it = children.begin();
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it != children.end(); ++it) {
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delete *it;
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}
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}
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GDFXEntry* GDFXEntry::GetChild(const char* name) {
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// TODO(benvanik): a faster search
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for (std::vector<GDFXEntry*>::iterator it = children.begin();
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it != children.end(); ++it) {
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GDFXEntry* entry = *it;
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if (xestrcasecmpa(entry->name.c_str(), name) == 0) {
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return entry;
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}
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}
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return NULL;
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}
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void GDFXEntry::Dump(int indent) {
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printf("%s%s\n", std::string(indent, ' ').c_str(), name.c_str());
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for (std::vector<GDFXEntry*>::iterator it = children.begin();
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it != children.end(); ++it) {
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GDFXEntry* entry = *it;
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entry->Dump(indent + 2);
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}
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}
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GDFX::GDFX(xe_mmap_ref mmap) {
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mmap_ = xe_mmap_retain(mmap);
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root_entry_ = NULL;
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}
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GDFX::~GDFX() {
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delete root_entry_;
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xe_mmap_release(mmap_);
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}
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GDFXEntry* GDFX::root_entry() {
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return root_entry_;
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}
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GDFX::Error GDFX::Load() {
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Error result = kErrorOutOfMemory;
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ParseState state;
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xe_zero_struct(&state, sizeof(state));
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state.ptr = (uint8_t*)xe_mmap_get_addr(mmap_);
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state.size = xe_mmap_get_length(mmap_);
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result = Verify(state);
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XEEXPECTZERO(result);
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result = ReadAllEntries(state, state.ptr + state.root_offset);
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XEEXPECTZERO(result);
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result = kSuccess;
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XECLEANUP:
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return result;
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}
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void GDFX::Dump() {
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if (root_entry_) {
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root_entry_->Dump(0);
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}
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}
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GDFX::Error GDFX::Verify(ParseState& state) {
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// Find sector 32 of the game partition - try at a few points.
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const static size_t likely_offsets[] = {
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0x00000000, 0x0000FB20, 0x00020600, 0x0FD90000,
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};
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bool magic_found = false;
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for (size_t n = 0; n < XECOUNT(likely_offsets); n++) {
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state.game_offset = likely_offsets[n];
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if (VerifyMagic(state, state.game_offset + (32 * kXESectorSize))) {
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magic_found = true;
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break;
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}
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}
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if (!magic_found) {
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// File doesn't have the magic values - likely not a real GDFX source.
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return kErrorFileMismatch;
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}
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// Read sector 32 to get FS state.
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if (state.size < state.game_offset + (32 * kXESectorSize)) {
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return kErrorReadError;
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}
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uint8_t* fs_ptr = state.ptr + state.game_offset + (32 * kXESectorSize);
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state.root_sector = XEGETUINT32LE(fs_ptr + 20);
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state.root_size = XEGETUINT32LE(fs_ptr + 24);
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state.root_offset = state.game_offset + (state.root_sector * kXESectorSize);
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if (state.root_size < 13 ||
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state.root_size > 32 * 1024 * 1024) {
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return kErrorDamagedFile;
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}
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return kSuccess;
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}
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bool GDFX::VerifyMagic(ParseState& state, size_t offset) {
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// Simple check to see if the given offset contains the magic value.
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return memcmp(state.ptr + offset, "MICROSOFT*XBOX*MEDIA", 20) == 0;
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}
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GDFX::Error GDFX::ReadAllEntries(ParseState& state,
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const uint8_t* root_buffer) {
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root_entry_ = new GDFXEntry();
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root_entry_->offset = 0;
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root_entry_->size = 0;
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root_entry_->name = "";
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root_entry_->attributes = GDFXEntry::kAttrFolder;
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if (!ReadEntry(state, root_buffer, 0, root_entry_)) {
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return kErrorOutOfMemory;
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}
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return kSuccess;
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}
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bool GDFX::ReadEntry(ParseState& state, const uint8_t* buffer,
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uint16_t entry_ordinal, GDFXEntry* parent) {
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const uint8_t* p = buffer + (entry_ordinal * 4);
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uint16_t node_l = XEGETUINT16LE(p + 0);
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uint16_t node_r = XEGETUINT16LE(p + 2);
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size_t sector = XEGETUINT32LE(p + 4);
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size_t length = XEGETUINT32LE(p + 8);
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uint8_t attributes = XEGETUINT8LE(p + 12);
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uint8_t name_length = XEGETUINT8LE(p + 13);
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char* name = (char*)(p + 14);
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if (node_l && !ReadEntry(state, buffer, node_l, parent)) {
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return false;
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}
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GDFXEntry* entry = new GDFXEntry();
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entry->name = std::string(name, name_length);
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entry->name.append(1, '\0');
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entry->attributes = attributes;
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// Add to parent (if we have one).
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if (parent) {
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parent->children.push_back(entry);
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}
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if (attributes & GDFXEntry::kAttrFolder) {
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// Folder.
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entry->offset = 0;
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entry->size = 0;
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if (length) {
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// Not a leaf - read in children.
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if (state.size < state.game_offset + (sector * kXESectorSize)) {
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// Out of bounds read.
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return false;
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}
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// Read child list.
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uint8_t* folder_ptr =
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state.ptr + state.game_offset + (sector * kXESectorSize);
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if (!ReadEntry(state, folder_ptr, 0, entry)) {
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return false;
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}
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}
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} else {
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// File.
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entry->offset = state.game_offset + (sector * kXESectorSize);
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entry->size = length;
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}
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// Read next file in the list.
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if (node_r && !ReadEntry(state, buffer, node_r, parent)) {
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return false;
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}
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return true;
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}
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@ -0,0 +1,105 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_FS_GDFX_H_
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#define XENIA_KERNEL_FS_GDFX_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <vector>
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#include <xenia/kernel/fs/entry.h>
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namespace xe {
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namespace kernel {
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namespace fs {
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class GDFX;
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class GDFXEntry {
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public:
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enum Attributes {
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kAttrNone = 0x00000000,
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kAttrReadOnly = 0x00000001,
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kAttrHidden = 0x00000002,
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kAttrSystem = 0x00000004,
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kAttrFolder = 0x00000010,
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kAttrArchived = 0x00000020,
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kAttrNormal = 0x00000080,
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};
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GDFXEntry() {}
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~GDFXEntry();
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GDFXEntry* GetChild(const char* name);
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void Dump(int indent);
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std::string name;
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uint32_t attributes;
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size_t offset;
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size_t size;
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std::vector<GDFXEntry*> children;
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};
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class GDFX {
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public:
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enum Error {
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kSuccess = 0,
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kErrorOutOfMemory = -1,
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kErrorReadError = -10,
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kErrorFileMismatch = -30,
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kErrorDamagedFile = -31,
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};
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GDFX(xe_mmap_ref mmap);
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virtual ~GDFX();
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GDFXEntry* root_entry();
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Error Load();
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void Dump();
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|
||||
private:
|
||||
typedef struct {
|
||||
uint8_t* ptr;
|
||||
|
||||
size_t size; // Size (bytes) of total image
|
||||
|
||||
size_t game_offset; // Offset (bytes) of game partition
|
||||
|
||||
size_t root_sector; // Offset (sector) of root
|
||||
size_t root_offset; // Offset (bytes) of root
|
||||
size_t root_size; // Size (bytes) of root
|
||||
} ParseState;
|
||||
|
||||
Error Verify(ParseState& state);
|
||||
bool VerifyMagic(ParseState& state, size_t offset);
|
||||
Error ReadAllEntries(ParseState& state, const uint8_t* root_buffer);
|
||||
bool ReadEntry(ParseState& state, const uint8_t* buffer,
|
||||
uint16_t entry_ordinal, GDFXEntry* parent);
|
||||
|
||||
xe_mmap_ref mmap_;
|
||||
|
||||
GDFXEntry* root_entry_;
|
||||
};
|
||||
|
||||
|
||||
} // namespace fs
|
||||
} // namespace kernel
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_KERNEL_FS_GDFX_H_
|
|
@ -4,6 +4,7 @@
|
|||
'device.cc',
|
||||
'entry.cc',
|
||||
'filesystem.cc',
|
||||
'gdfx.cc',
|
||||
],
|
||||
|
||||
'includes': [
|
||||
|
|
Loading…
Reference in New Issue