Vulkan: Refactor CTX1 conversion
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parent
1eac03a11c
commit
7e819a4ccb
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@ -363,6 +363,12 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
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// No texture at this location. Make a new one.
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auto texture = AllocateTexture(texture_info, required_flags);
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if (!texture) {
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// Failed to allocate texture (out of memory?)
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assert_always();
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XELOGE("Vulkan Texture Cache: Failed to allocate texture!");
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return nullptr;
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}
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// Setup a debug name for the texture.
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device_->DbgSetObjectName(
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@ -427,6 +433,7 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
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if (!texture) {
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// Failed to allocate texture (out of memory?)
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assert_always();
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XELOGE("Vulkan Texture Cache: Failed to allocate texture!");
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return nullptr;
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}
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@ -843,112 +850,69 @@ void TextureCache::FlushPendingCommands(VkCommandBuffer command_buffer,
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vkBeginCommandBuffer(command_buffer, &begin_info);
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}
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void TextureCache::ConvertTexelCTX1(uint8_t* dest, size_t dest_pitch,
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const uint8_t* src, Endian src_endianness) {
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// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
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union {
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uint8_t data[8];
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struct {
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uint8_t r0, g0, r1, g1;
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uint32_t xx;
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};
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} block;
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static_assert(sizeof(block) == 8, "CTX1 block mismatch");
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const uint32_t bytes_per_block = 8;
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TextureSwap(src_endianness, block.data, src, bytes_per_block);
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uint8_t cr[4] = {
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block.r0, block.r1,
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static_cast<uint8_t>(2.f / 3.f * block.r0 + 1.f / 3.f * block.r1),
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static_cast<uint8_t>(1.f / 3.f * block.r0 + 2.f / 3.f * block.r1)};
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uint8_t cg[4] = {
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block.g0, block.g1,
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static_cast<uint8_t>(2.f / 3.f * block.g0 + 1.f / 3.f * block.g1),
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static_cast<uint8_t>(1.f / 3.f * block.g0 + 2.f / 3.f * block.g1)};
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for (uint32_t oy = 0; oy < 4; ++oy) {
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for (uint32_t ox = 0; ox < 4; ++ox) {
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uint8_t xx = (block.xx >> (((ox + (oy * 4)) * 2))) & 3;
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dest[(oy * dest_pitch) + (ox * 2) + 0] = cr[xx];
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dest[(oy * dest_pitch) + (ox * 2) + 1] = cg[xx];
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}
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}
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}
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bool TextureCache::ConvertTexture2D(uint8_t* dest,
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VkBufferImageCopy* copy_region,
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const TextureInfo& src) {
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void* host_address = memory_->TranslatePhysical(src.guest_address);
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if (src.texture_format == TextureFormat::k_CTX1) {
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if (!src.is_tiled) {
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assert_always();
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} else {
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// Untile image.
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// We could do this in a shader to speed things up, as this is pretty
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// slow.
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if (!src.is_tiled) {
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uint32_t offset_x, offset_y;
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if (src.has_packed_mips &&
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TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y)) {
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uint32_t bytes_per_block = src.format_info()->block_width *
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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// TODO(benvanik): optimize this inner loop (or work by tiles).
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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const uint32_t bytes_per_block = 8;
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// Tiled textures can be packed; get the offset into the packed texture.
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uint32_t offset_x;
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uint32_t offset_y;
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TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y);
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auto log2_bpp = (bytes_per_block >> 2) +
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((bytes_per_block >> 1) >> (bytes_per_block >> 2));
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uint32_t output_pitch = src.size_2d.input_width * 2;
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// Offset to the current row, in bytes.
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uint32_t output_row_offset = 0;
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for (uint32_t y = 0; y < src.size_2d.block_height; y++) {
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auto input_row_offset = TextureInfo::TiledOffset2DOuter(
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offset_y + y, src.size_2d.block_width, log2_bpp);
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// Go block-by-block on this row.
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uint32_t output_offset = output_row_offset;
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for (uint32_t x = 0; x < src.size_2d.block_width;
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x++, output_offset += 8) {
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auto input_offset =
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TextureInfo::TiledOffset2DInner(offset_x + x, offset_y + y,
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log2_bpp, input_row_offset) >>
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log2_bpp;
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// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
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union {
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uint8_t data[8];
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struct {
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uint8_t r0, g0, r1, g1;
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uint32_t xx;
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};
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} block;
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static_assert(sizeof(block) == 8, "CTX1 block mismatch");
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TextureSwap(src.endianness, block.data,
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src_mem + input_offset * bytes_per_block,
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bytes_per_block);
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uint8_t cr[4] = {
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block.r0, block.r1,
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static_cast<uint8_t>(2.f / 3.f * block.r0 + 1.f / 3.f * block.r1),
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static_cast<uint8_t>(1.f / 3.f * block.r0 +
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2.f / 3.f * block.r1)};
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uint8_t cg[4] = {
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block.g0, block.g1,
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static_cast<uint8_t>(2.f / 3.f * block.g0 + 1.f / 3.f * block.g1),
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static_cast<uint8_t>(1.f / 3.f * block.g0 +
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2.f / 3.f * block.g1)};
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for (uint32_t oy = 0; oy < 4; ++oy) {
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for (uint32_t ox = 0; ox < 4; ++ox) {
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uint8_t xx = (block.xx >> (((ox + (oy * 4)) * 2))) & 3;
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dest[output_offset + (oy * output_pitch) + (ox * 2) + 0] = cr[xx];
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dest[output_offset + (oy * output_pitch) + (ox * 2) + 1] = cg[xx];
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}
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}
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}
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output_row_offset += output_pitch * 4;
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src_mem += offset_y * src.size_2d.input_pitch;
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src_mem += offset_x * bytes_per_block;
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for (uint32_t y = 0;
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y < std::min(src.size_2d.block_height, src.size_2d.logical_height);
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y++) {
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TextureSwap(src.endianness, dest, src_mem, src.size_2d.input_pitch);
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src_mem += src.size_2d.input_pitch;
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dest += src.size_2d.input_pitch;
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}
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#if 0
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static int dds_counter = 0;
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uint8_t dds_header[] = {
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0x44, 0x44, 0x53, 0x20, 0x7C, 0x00, 0x00, 0x00, 0x07, 0x10, 0x00,
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0x00, 0x58, 0x02, 0x00, 0x00, 0x20, 0x03, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
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0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x20, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00,
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0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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*((uint32_t*)(&dds_header[12])) = src.size_2d.input_height;
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*((uint32_t*)(&dds_header[16])) = src.size_2d.input_width;
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char dds_name[512];
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sprintf(dds_name, "TEST_CTX1_%u.dds", ++dds_counter);
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auto handle = fopen(dds_name, "wb");
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fwrite(dds_header, sizeof(dds_header), 1, handle);
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uint8_t dummy[2] = {0, 0};
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for (uint32_t i = 0;
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i < src.size_2d.input_width * src.size_2d.input_height * 2; i += 2) {
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fwrite(&dest[i], 2, 1, handle);
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fwrite(dummy, 2, 1, handle);
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}
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fclose(handle);
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#endif
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copy_region->bufferRowLength = src.size_2d.input_width;
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copy_region->bufferImageHeight = src.size_2d.input_height;
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copy_region->imageExtent = {src.size_2d.logical_width,
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src.size_2d.logical_height, 1};
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return true;
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} else {
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// Fast path copy entire image.
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TextureSwap(src.endianness, dest, host_address, src.input_length);
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copy_region->bufferRowLength = src.size_2d.input_width;
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copy_region->bufferImageHeight = src.size_2d.input_height;
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copy_region->imageExtent = {src.size_2d.logical_width,
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@ -956,87 +920,70 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
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return true;
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}
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} else {
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if (!src.is_tiled) {
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uint32_t offset_x, offset_y;
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if (src.has_packed_mips &&
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TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y)) {
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uint32_t bytes_per_block = src.format_info()->block_width *
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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// Untile image.
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// We could do this in a shader to speed things up, as this is pretty
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// slow.
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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src_mem += offset_y * src.size_2d.input_pitch;
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src_mem += offset_x * bytes_per_block;
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for (uint32_t y = 0;
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y < std::min(src.size_2d.block_height, src.size_2d.logical_height);
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y++) {
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TextureSwap(src.endianness, dest, src_mem, src.size_2d.input_pitch);
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src_mem += src.size_2d.input_pitch;
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dest += src.size_2d.input_pitch;
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}
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copy_region->bufferRowLength = src.size_2d.input_width;
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copy_region->bufferImageHeight = src.size_2d.input_height;
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copy_region->imageExtent = {src.size_2d.logical_width,
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src.size_2d.logical_height, 1};
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return true;
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} else {
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// Fast path copy entire image.
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TextureSwap(src.endianness, dest, host_address, src.input_length);
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copy_region->bufferRowLength = src.size_2d.input_width;
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copy_region->bufferImageHeight = src.size_2d.input_height;
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copy_region->imageExtent = {src.size_2d.logical_width,
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src.size_2d.logical_height, 1};
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return true;
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}
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} else {
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// Untile image.
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// We could do this in a shader to speed things up, as this is pretty
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// slow.
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// TODO(benvanik): optimize this inner loop (or work by tiles).
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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uint32_t bytes_per_block = src.format_info()->block_width *
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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// TODO(benvanik): optimize this inner loop (or work by tiles).
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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uint32_t bytes_per_block = src.format_info()->block_width *
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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uint32_t output_pitch = src.size_2d.input_width *
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src.format_info()->block_width *
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src.format_info()->bits_per_pixel / 8;
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// Tiled textures can be packed; get the offset into the packed texture.
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uint32_t offset_x;
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uint32_t offset_y;
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TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y);
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auto log2_bpp = (bytes_per_block >> 2) +
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((bytes_per_block >> 1) >> (bytes_per_block >> 2));
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uint32_t output_row_height = 1;
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if (src.texture_format == TextureFormat::k_CTX1) {
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// TODO: Can we calculate this?
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output_row_height = 4;
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}
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// Offset to the current row, in bytes.
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uint32_t output_row_offset = 0;
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for (uint32_t y = 0; y < src.size_2d.block_height; y++) {
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auto input_row_offset = TextureInfo::TiledOffset2DOuter(
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offset_y + y, src.size_2d.block_width, log2_bpp);
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// Tiled textures can be packed; get the offset into the packed texture.
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uint32_t offset_x;
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uint32_t offset_y;
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TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y);
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auto log2_bpp = (bytes_per_block >> 2) +
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((bytes_per_block >> 1) >> (bytes_per_block >> 2));
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// Go block-by-block on this row.
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uint32_t output_offset = output_row_offset;
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for (uint32_t x = 0; x < src.size_2d.block_width; x++) {
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auto input_offset =
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TextureInfo::TiledOffset2DInner(offset_x + x, offset_y + y,
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log2_bpp, input_row_offset) >>
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log2_bpp;
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// Offset to the current row, in bytes.
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uint32_t output_row_offset = 0;
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for (uint32_t y = 0; y < src.size_2d.block_height; y++) {
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auto input_row_offset = TextureInfo::TiledOffset2DOuter(
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offset_y + y, src.size_2d.block_width, log2_bpp);
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// Go block-by-block on this row.
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uint32_t output_offset = output_row_offset;
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for (uint32_t x = 0; x < src.size_2d.block_width; x++) {
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auto input_offset = TextureInfo::TiledOffset2DInner(
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offset_x + x, offset_y + y, log2_bpp, input_row_offset);
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input_offset >>= log2_bpp;
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if (src.texture_format == TextureFormat::k_CTX1) {
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// Convert to R8G8.
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ConvertTexelCTX1(&dest[output_offset], output_pitch, src_mem,
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src.endianness);
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} else {
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// Generic swap to destination.
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TextureSwap(src.endianness, dest + output_offset,
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src_mem + input_offset * bytes_per_block,
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bytes_per_block);
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output_offset += bytes_per_block;
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}
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output_row_offset += src.size_2d.input_pitch;
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output_offset += bytes_per_block;
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}
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copy_region->bufferRowLength = src.size_2d.input_width;
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copy_region->bufferImageHeight = src.size_2d.input_height;
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copy_region->imageExtent = {src.size_2d.logical_width,
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src.size_2d.logical_height, 1};
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return true;
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output_row_offset += output_pitch * output_row_height;
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}
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copy_region->bufferRowLength = src.size_2d.input_width;
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copy_region->bufferImageHeight = src.size_2d.input_height;
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copy_region->imageExtent = {src.size_2d.logical_width,
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src.size_2d.logical_height, 1};
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return true;
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}
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return false;
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}
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@ -1044,60 +991,56 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
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VkBufferImageCopy* copy_region,
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const TextureInfo& src) {
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void* host_address = memory_->TranslatePhysical(src.guest_address);
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if (src.texture_format == TextureFormat::k_CTX1) {
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assert_always();
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if (!src.is_tiled) {
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// Fast path copy entire image.
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TextureSwap(src.endianness, dest, host_address, src.input_length);
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copy_region->bufferRowLength = src.size_cube.input_width;
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copy_region->bufferImageHeight = src.size_cube.input_height;
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copy_region->imageExtent = {src.size_cube.logical_width,
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src.size_cube.logical_height, 6};
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return true;
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} else {
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if (!src.is_tiled) {
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// Fast path copy entire image.
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TextureSwap(src.endianness, dest, host_address, src.input_length);
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copy_region->bufferRowLength = src.size_cube.input_width;
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copy_region->bufferImageHeight = src.size_cube.input_height;
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copy_region->imageExtent = {src.size_cube.logical_width,
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src.size_cube.logical_height, 6};
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return true;
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} else {
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// TODO(benvanik): optimize this inner loop (or work by tiles).
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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uint32_t bytes_per_block = src.format_info()->block_width *
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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// Tiled textures can be packed; get the offset into the packed texture.
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uint32_t offset_x;
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uint32_t offset_y;
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TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y);
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auto bpp = (bytes_per_block >> 2) +
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((bytes_per_block >> 1) >> (bytes_per_block >> 2));
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for (int face = 0; face < 6; ++face) {
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for (uint32_t y = 0, output_base_offset = 0;
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||||
y < src.size_cube.block_height;
|
||||
y++, output_base_offset += src.size_cube.input_pitch) {
|
||||
auto input_base_offset = TextureInfo::TiledOffset2DOuter(
|
||||
offset_y + y,
|
||||
(src.size_cube.input_width / src.format_info()->block_width),
|
||||
bpp);
|
||||
for (uint32_t x = 0, output_offset = output_base_offset;
|
||||
x < src.size_cube.block_width;
|
||||
x++, output_offset += bytes_per_block) {
|
||||
auto input_offset =
|
||||
TextureInfo::TiledOffset2DInner(offset_x + x, offset_y + y, bpp,
|
||||
input_base_offset) >>
|
||||
bpp;
|
||||
TextureSwap(src.endianness, dest + output_offset,
|
||||
src_mem + input_offset * bytes_per_block,
|
||||
bytes_per_block);
|
||||
}
|
||||
// TODO(benvanik): optimize this inner loop (or work by tiles).
|
||||
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
|
||||
uint32_t bytes_per_block = src.format_info()->block_width *
|
||||
src.format_info()->block_height *
|
||||
src.format_info()->bits_per_pixel / 8;
|
||||
// Tiled textures can be packed; get the offset into the packed texture.
|
||||
uint32_t offset_x;
|
||||
uint32_t offset_y;
|
||||
TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y);
|
||||
auto bpp = (bytes_per_block >> 2) +
|
||||
((bytes_per_block >> 1) >> (bytes_per_block >> 2));
|
||||
for (int face = 0; face < 6; ++face) {
|
||||
for (uint32_t y = 0, output_base_offset = 0;
|
||||
y < src.size_cube.block_height;
|
||||
y++, output_base_offset += src.size_cube.input_pitch) {
|
||||
auto input_base_offset = TextureInfo::TiledOffset2DOuter(
|
||||
offset_y + y,
|
||||
(src.size_cube.input_width / src.format_info()->block_width), bpp);
|
||||
for (uint32_t x = 0, output_offset = output_base_offset;
|
||||
x < src.size_cube.block_width;
|
||||
x++, output_offset += bytes_per_block) {
|
||||
auto input_offset =
|
||||
TextureInfo::TiledOffset2DInner(offset_x + x, offset_y + y, bpp,
|
||||
input_base_offset) >>
|
||||
bpp;
|
||||
TextureSwap(src.endianness, dest + output_offset,
|
||||
src_mem + input_offset * bytes_per_block,
|
||||
bytes_per_block);
|
||||
}
|
||||
src_mem += src.size_cube.input_face_length;
|
||||
dest += src.size_cube.input_face_length;
|
||||
}
|
||||
|
||||
copy_region->bufferRowLength = src.size_cube.input_width;
|
||||
copy_region->bufferImageHeight = src.size_cube.input_height;
|
||||
copy_region->imageExtent = {src.size_cube.logical_width,
|
||||
src.size_cube.logical_height, 6};
|
||||
return true;
|
||||
src_mem += src.size_cube.input_face_length;
|
||||
dest += src.size_cube.input_face_length;
|
||||
}
|
||||
|
||||
copy_region->bufferRowLength = src.size_cube.input_width;
|
||||
copy_region->bufferImageHeight = src.size_cube.input_height;
|
||||
copy_region->imageExtent = {src.size_cube.logical_width,
|
||||
src.size_cube.logical_height, 6};
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -140,6 +140,9 @@ class TextureCache {
|
|||
void FlushPendingCommands(VkCommandBuffer command_buffer,
|
||||
VkFence completion_fence);
|
||||
|
||||
static void ConvertTexelCTX1(uint8_t* dest, size_t dest_pitch,
|
||||
const uint8_t* src, Endian src_endianness);
|
||||
|
||||
bool ConvertTexture2D(uint8_t* dest, VkBufferImageCopy* copy_region,
|
||||
const TextureInfo& src);
|
||||
bool ConvertTextureCube(uint8_t* dest, VkBufferImageCopy* copy_region,
|
||||
|
|
Loading…
Reference in New Issue