commit
76efd13301
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@ -13,5 +13,6 @@ project("xenia-hid-winkey")
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defines({
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})
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includedirs({
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project_root.."/third_party/elemental-forms/src",
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})
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local_platform_files()
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@ -10,14 +10,41 @@
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#include "xenia/hid/winkey/winkey_input_driver.h"
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#include "xenia/base/platform_win.h"
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#include "xenia/emulator.h"
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#include "xenia/hid/hid_flags.h"
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#include "xenia/hid/input_system.h"
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#include "xenia/ui/window.h"
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namespace xe {
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namespace hid {
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namespace winkey {
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WinKeyInputDriver::WinKeyInputDriver(InputSystem* input_system)
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: InputDriver(input_system), packet_number_(1) {}
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: InputDriver(input_system), packet_number_(1) {
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// Register a key listener.
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input_system_->emulator()->display_window()->on_key_down.AddListener(
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[this](ui::KeyEvent* evt) {
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std::lock_guard<std::mutex> lock(key_event_mutex_);
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KeyEvent key;
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key.vkey = evt->key_code();
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key.transition = true;
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key.prev_state = evt->prev_state();
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key.repeat_count = evt->repeat_count();
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key_events_.push(key);
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});
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input_system_->emulator()->display_window()->on_key_up.AddListener(
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[this](ui::KeyEvent* evt) {
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std::lock_guard<std::mutex> lock(key_event_mutex_);
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KeyEvent key;
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key.vkey = evt->key_code();
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key.transition = false;
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key.prev_state = evt->prev_state();
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key.repeat_count = evt->repeat_count();
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key_events_.push(key);
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});
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}
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WinKeyInputDriver::~WinKeyInputDriver() = default;
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@ -64,6 +91,7 @@ X_RESULT WinKeyInputDriver::GetState(uint32_t user_index,
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int16_t thumb_rx = 0;
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int16_t thumb_ry = 0;
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if (input_system_->emulator()->display_window()->has_focus()) {
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if (IS_KEY_TOGGLED(VK_CAPITAL)) {
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// dpad toggled
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if (IS_KEY_DOWN(0x41)) {
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@ -145,6 +173,7 @@ X_RESULT WinKeyInputDriver::GetState(uint32_t user_index,
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// X
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buttons |= 0x0010; // XINPUT_GAMEPAD_START
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}
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}
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out_state->packet_number = packet_number_;
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out_state->gamepad.buttons = buttons;
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@ -180,84 +209,107 @@ X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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uint16_t keystroke_flags = 0;
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uint8_t hid_code = 0;
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// Pop from the queue.
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key_event_mutex_.lock();
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if (key_events_.size() == 0) {
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key_event_mutex_.unlock();
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// No keys!
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return X_ERROR_EMPTY;
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}
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KeyEvent evt = key_events_.front();
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key_events_.pop();
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key_event_mutex_.unlock();
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// TODO: Some other way to toggle this...
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if (IS_KEY_TOGGLED(VK_CAPITAL)) {
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// dpad toggled
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if (IS_KEY_DOWN(0x41)) {
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if (evt.vkey == (0x41)) {
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// A
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virtual_key = 0x5812; // VK_PAD_DPAD_LEFT
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} else if (IS_KEY_DOWN(0x44)) {
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} else if (evt.vkey == (0x44)) {
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// D
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virtual_key = 0x5813; // VK_PAD_DPAD_RIGHT
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} else if (IS_KEY_DOWN(0x53)) {
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} else if (evt.vkey == (0x53)) {
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// S
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virtual_key = 0x5811; // VK_PAD_DPAD_DOWN
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} else if (IS_KEY_DOWN(0x57)) {
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} else if (evt.vkey == (0x57)) {
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// W
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virtual_key = 0x5810; // VK_PAD_DPAD_UP
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}
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} else {
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// left stick
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if (IS_KEY_DOWN(0x57)) {
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if (evt.vkey == (0x57)) {
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// W
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virtual_key = 0x5820; // VK_PAD_LTHUMB_UP
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}
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if (IS_KEY_DOWN(0x53)) {
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if (evt.vkey == (0x53)) {
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// S
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virtual_key = 0x5821; // VK_PAD_LTHUMB_DOWN
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}
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if (IS_KEY_DOWN(0x44)) {
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if (evt.vkey == (0x44)) {
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// D
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virtual_key = 0x5822; // VK_PAD_LTHUMB_RIGHT
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}
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if (IS_KEY_DOWN(0x41)) {
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if (evt.vkey == (0x41)) {
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// A
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virtual_key = 0x5823; // VK_PAD_LTHUMB_LEFT
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}
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}
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// Right stick
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if (IS_KEY_DOWN(0x26)) {
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if (evt.vkey == (0x26)) {
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// Up
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virtual_key = 0x5830;
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}
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if (IS_KEY_DOWN(0x28)) {
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if (evt.vkey == (0x28)) {
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// Down
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virtual_key = 0x5831;
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}
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if (IS_KEY_DOWN(0x27)) {
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if (evt.vkey == (0x27)) {
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// Right
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virtual_key = 0x5832;
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}
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if (IS_KEY_DOWN(0x25)) {
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if (evt.vkey == (0x25)) {
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// Left
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virtual_key = 0x5833;
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}
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if (IS_KEY_DOWN(0x4C)) {
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if (evt.vkey == (0x4C)) {
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// L
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virtual_key = 0x5802; // VK_PAD_X
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} else if (IS_KEY_DOWN(VK_OEM_7)) {
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} else if (evt.vkey == (VK_OEM_7)) {
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// '
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virtual_key = 0x5801; // VK_PAD_B
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} else if (IS_KEY_DOWN(VK_OEM_1)) {
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} else if (evt.vkey == (VK_OEM_1)) {
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// ;
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virtual_key = 0x5800; // VK_PAD_A
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} else if (IS_KEY_DOWN(0x50)) {
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} else if (evt.vkey == (0x50)) {
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// P
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virtual_key = 0x5803; // VK_PAD_Y
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}
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if (IS_KEY_DOWN(0x58)) {
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if (evt.vkey == (0x58)) {
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// X
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virtual_key = 0x5814; // VK_PAD_START
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}
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if (IS_KEY_DOWN(0x5A)) {
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if (evt.vkey == (0x5A)) {
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// Z
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virtual_key = 0x5815; // VK_PAD_BACK
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}
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if (virtual_key != 0) {
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keystroke_flags |= 0x0001; // XINPUT_KEYSTROKE_DOWN
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if (evt.transition == true) {
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keystroke_flags |= 0x0001; // XINPUT_KEYSTROKE_KEYDOWN
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} else if (evt.transition == false) {
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keystroke_flags |= 0x0002; // XINPUT_KEYSTROKE_KEYUP
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}
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if (evt.prev_state == evt.transition) {
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keystroke_flags |= 0x0004; // XINPUT_KEYSTROKE_REPEAT
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}
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result = X_ERROR_SUCCESS;
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}
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@ -10,6 +10,9 @@
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#ifndef XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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#define XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_
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#include <mutex>
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#include <queue>
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#include "xenia/hid/input_driver.h"
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namespace xe {
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@ -31,6 +34,15 @@ class WinKeyInputDriver : public InputDriver {
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X_INPUT_KEYSTROKE* out_keystroke) override;
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protected:
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struct KeyEvent {
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int vkey = 0;
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int repeat_count = 0;
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bool transition = false; // going up(false) or going down(true)
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bool prev_state = false; // down(true) or up(false)
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};
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std::queue<KeyEvent> key_events_;
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std::mutex key_event_mutex_;
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uint32_t packet_number_;
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};
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@ -28,8 +28,11 @@ class UIEvent {
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class KeyEvent : public UIEvent {
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public:
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KeyEvent(Window* target, int key_code)
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: UIEvent(target), key_code_(key_code) {}
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KeyEvent(Window* target, int key_code, int repeat_count, bool prev_state)
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: UIEvent(target),
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key_code_(key_code),
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repeat_count_(repeat_count),
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prev_state_(prev_state) {}
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~KeyEvent() override = default;
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bool is_handled() const { return handled_; }
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@ -37,9 +40,15 @@ class KeyEvent : public UIEvent {
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int key_code() const { return key_code_; }
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int repeat_count() const { return repeat_count_; }
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bool prev_state() const { return prev_state_; }
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private:
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bool handled_ = false;
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int key_code_ = 0;
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int repeat_count_ = 0;
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bool prev_state_ = false; // Key previously down(true) or up(false)
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};
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class MouseEvent : public UIEvent {
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@ -503,7 +503,8 @@ bool Win32Window::HandleMouse(UINT message, WPARAM wParam, LPARAM lParam) {
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}
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bool Win32Window::HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam) {
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auto e = KeyEvent(this, static_cast<int>(wParam));
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auto e = KeyEvent(this, static_cast<int>(wParam), lParam & 0xFFFF0000,
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!!(lParam & 0x2));
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switch (message) {
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case WM_KEYDOWN:
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OnKeyDown(&e);
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