Vulkan: Alias all input textures on the same binding
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60664d86fc
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75b34b83a6
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@ -214,12 +214,13 @@ void SpirvShaderTranslator::StartTranslation() {
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b.makeArrayType(tex_t[2], b.makeUintConstant(32), 0),
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b.makeArrayType(tex_t[3], b.makeUintConstant(32), 0)};
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// Create 4 texture types, all aliased on the same binding
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for (int i = 0; i < 4; i++) {
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tex_[i] = b.createVariable(spv::StorageClass::StorageClassUniformConstant,
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tex_a_t[i],
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xe::format_string("textures%dD", i + 1).c_str());
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b.addDecoration(tex_[i], spv::Decoration::DecorationDescriptorSet, 1);
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b.addDecoration(tex_[i], spv::Decoration::DecorationBinding, i);
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b.addDecoration(tex_[i], spv::Decoration::DecorationBinding, 0);
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}
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// Interpolators.
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@ -1401,6 +1402,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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}
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} break;
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case FetchOpcode::kSetTextureLod: {
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// <lod register> = src1.x
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// ... immediately after
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// tfetch UseRegisterLOD=true
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} break;
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default:
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// TODO: the rest of these
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assert_unhandled_case(instr.opcode);
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@ -140,16 +140,14 @@ TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
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// Create the descriptor set layout used for rendering.
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// We always have the same number of samplers but only some are used.
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VkDescriptorSetLayoutBinding bindings[4];
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for (int i = 0; i < xe::countof(bindings); ++i) {
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auto& texture_binding = bindings[i];
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texture_binding.binding = i;
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texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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texture_binding.descriptorCount = kMaxTextureSamplers;
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texture_binding.stageFlags =
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// The shaders will alias the bindings to the 4 dimensional types.
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VkDescriptorSetLayoutBinding bindings[1];
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bindings[0].binding = 0;
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bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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bindings[0].descriptorCount = kMaxTextureSamplers;
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bindings[0].stageFlags =
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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texture_binding.pImmutableSamplers = nullptr;
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}
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bindings[0].pImmutableSamplers = nullptr;
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VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info;
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descriptor_set_layout_info.sType =
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@ -330,7 +328,7 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
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xe::format_string(
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"0x%.8X - 0x%.8X", texture_info.guest_address,
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texture_info.guest_address + texture_info.output_length));
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texture_info.guest_address + texture_info.input_length));
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// Setup an access watch. If this texture is touched, it is destroyed.
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texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
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@ -1356,22 +1354,7 @@ bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
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update_set_info->image_write_count++;
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image_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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switch (texture_info.dimension) {
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case Dimension::k1D:
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image_write->dstBinding = 0;
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break;
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case Dimension::k2D:
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image_write->dstBinding = 1;
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break;
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case Dimension::k3D:
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image_write->dstBinding = 2;
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break;
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case Dimension::kCube:
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image_write->dstBinding = 3;
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break;
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}
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image_write->dstArrayElement = binding.fetch_constant;
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image_write->descriptorCount = 1;
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image_write->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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