[Base] Move Factory class to xenia-base

This commit is contained in:
Satori 2020-08-26 15:41:50 +01:00
parent 4689d26967
commit 72ae10dc2b
1 changed files with 98 additions and 0 deletions

98
src/xenia/base/factory.h Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BASE_FACTORY_H_
#define XENIA_BASE_FACTORY_H_
#include <functional>
#include <memory>
#include <string>
#include <vector>
namespace xe {
template <typename T, typename... Args>
class Factory {
private:
struct Creator {
std::string name;
std::function<bool()> is_available;
std::function<std::unique_ptr<T>(Args...)> instantiate;
};
std::vector<Creator> creators_;
public:
void Add(const std::string_view name, std::function<bool()> is_available,
std::function<std::unique_ptr<T>(Args...)> instantiate) {
creators_.push_back({std::string(name), is_available, instantiate});
}
void Add(const std::string_view name,
std::function<std::unique_ptr<T>(Args...)> instantiate) {
auto always_available = []() { return true; };
Add(name, always_available, instantiate);
}
template <typename DT>
void Add(const std::string_view name) {
Add(name, DT::IsAvailable, [](Args... args) {
return std::make_unique<DT>(std::forward<Args>(args)...);
});
}
std::unique_ptr<T> Create(const std::string_view name, Args... args) {
if (!name.empty() && name != "any") {
auto it = std::find_if(
creators_.cbegin(), creators_.cend(),
[&name](const auto& f) { return name.compare(f.name) == 0; });
if (it != creators_.cend() && (*it).is_available()) {
return (*it).instantiate(std::forward<Args>(args)...);
}
return nullptr;
} else {
for (const auto& creator : creators_) {
if (!creator.is_available()) continue;
auto instance = creator.instantiate(std::forward<Args>(args)...);
if (!instance) continue;
return instance;
}
return nullptr;
}
}
std::vector<std::unique_ptr<T>> CreateAll(const std::string_view name,
Args... args) {
std::vector<std::unique_ptr<T>> instances;
if (!name.empty() && name != "any") {
auto it = std::find_if(
creators_.cbegin(), creators_.cend(),
[&name](const auto& f) { return name.compare(f.name) == 0; });
if (it != creators_.cend() && (*it).is_available()) {
auto instance = (*it).instantiate(std::forward<Args>(args)...);
if (instance) {
instances.emplace_back(std::move(instance));
}
}
} else {
for (const auto& creator : creators_) {
if (!creator.is_available()) continue;
auto instance = creator.instantiate(std::forward<Args>(args)...);
if (instance) {
instances.emplace_back(std::move(instance));
}
}
}
return instances;
}
};
} // namespace xe
#endif