[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
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@ -20,6 +20,7 @@
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
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#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
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#include "xenia/gpu/d3d12/d3d12_shader.h"
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#include "xenia/gpu/d3d12/d3d12_shader.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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@ -1476,8 +1477,21 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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}
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}
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const auto& vfetch_constant = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
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const auto& vfetch_constant = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2);
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2);
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if (vfetch_constant.type != 3) {
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switch (vfetch_constant.type) {
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XELOGW("Vertex fetch type is not 3 (fetch constant %u is %.8X %.8X)!",
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case xenos::FetchConstantType::kVertex:
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break;
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case xenos::FetchConstantType::kInvalidVertex:
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if (cvars::gpu_allow_invalid_fetch_constants) {
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break;
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}
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XELOGW(
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"Vertex fetch constant %u (%.8X %.8X) has \"invalid\" type! This "
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"is incorrect behavior, but you can try bypassing this by "
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"launching Xenia with --gpu_allow_invalid_fetch_constants=true.",
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vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
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return false;
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default:
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XELOGW("Vertex fetch constant %u (%.8X %.8X) is completely invalid!",
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vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
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vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
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return false;
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return false;
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}
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}
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@ -1087,7 +1087,7 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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// HACK: Vertices to use are always in vf0.
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// HACK: Vertices to use are always in vf0.
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const auto& fetch = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
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const auto& fetch = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
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assert_true(fetch.type == 3);
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assert_true(fetch.type == xenos::FetchConstantType::kVertex);
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assert_true(fetch.endian == Endian::k8in32);
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assert_true(fetch.endian == Endian::k8in32);
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assert_true(fetch.size == 6);
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assert_true(fetch.size == 6);
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trace_writer_->WriteMemoryRead(fetch.address << 2, fetch.size << 2);
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trace_writer_->WriteMemoryRead(fetch.address << 2, fetch.size << 2);
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@ -21,6 +21,7 @@
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#include "xenia/base/math.h"
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#include "xenia/base/math.h"
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#include "xenia/base/profiling.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/texture_util.h"
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#include "xenia/gpu/texture_util.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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@ -2094,10 +2095,25 @@ void TextureCache::BindingInfoFromFetchConstant(
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*has_signed_out = false;
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*has_signed_out = false;
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}
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}
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if (fetch.type != 2) {
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switch (fetch.type) {
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case xenos::FetchConstantType::kTexture:
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break;
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case xenos::FetchConstantType::kInvalidTexture:
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if (cvars::gpu_allow_invalid_fetch_constants) {
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break;
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}
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XELOGW(
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XELOGW(
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"Texture fetch type is not 2 - ignoring (fetch constant is %.8X %.8X "
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"Texture fetch constant (%.8X %.8X %.8X %.8X %.8X %.8X) has "
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"%.8X %.8X %.8X %.8X)!",
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"\"invalid\" type! This is incorrect behavior, but you can try "
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"bypassing this by launching Xenia with "
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"--gpu_allow_invalid_fetch_constants=true.",
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fetch.dword_0, fetch.dword_1, fetch.dword_2, fetch.dword_3,
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fetch.dword_4, fetch.dword_5);
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return;
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default:
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XELOGW(
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"Texture fetch constant (%.8X %.8X %.8X %.8X %.8X %.8X) is "
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"completely invalid!",
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fetch.dword_0, fetch.dword_1, fetch.dword_2, fetch.dword_3,
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fetch.dword_0, fetch.dword_1, fetch.dword_2, fetch.dword_3,
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fetch.dword_4, fetch.dword_5);
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fetch.dword_4, fetch.dword_5);
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return;
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return;
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@ -17,3 +17,11 @@ DEFINE_string(dump_shaders, "",
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"Path to write GPU shaders to as they are compiled.", "GPU");
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"Path to write GPU shaders to as they are compiled.", "GPU");
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DEFINE_bool(vsync, true, "Enable VSYNC.", "GPU");
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DEFINE_bool(vsync, true, "Enable VSYNC.", "GPU");
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DEFINE_bool(
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gpu_allow_invalid_fetch_constants, false,
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"Allow texture and vertex fetch constants with invalid type - generally "
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"unsafe because the constant may contain completely invalid values, but "
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"may be used to bypass fetch constant type errors in certain games until "
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"the real reason why they're invalid is found.",
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"GPU");
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@ -18,4 +18,6 @@ DECLARE_string(dump_shaders);
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DECLARE_bool(vsync);
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DECLARE_bool(vsync);
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DECLARE_bool(gpu_allow_invalid_fetch_constants);
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#endif // XENIA_GPU_GPU_FLAGS_H_
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#endif // XENIA_GPU_GPU_FLAGS_H_
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@ -19,6 +19,7 @@
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#include "xenia/base/string.h"
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#include "xenia/base/string.h"
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#include "xenia/base/threading.h"
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#include "xenia/base/threading.h"
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/gpu/packet_disassembler.h"
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#include "xenia/gpu/packet_disassembler.h"
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#include "xenia/gpu/register_file.h"
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#include "xenia/gpu/register_file.h"
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@ -664,7 +665,9 @@ void TraceViewer::DrawTextureInfo(
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texture_binding.fetch_constant * 6;
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texture_binding.fetch_constant * 6;
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auto group = reinterpret_cast<const xe_gpu_fetch_group_t*>(®s.values[r]);
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auto group = reinterpret_cast<const xe_gpu_fetch_group_t*>(®s.values[r]);
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auto& fetch = group->texture_fetch;
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auto& fetch = group->texture_fetch;
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if (fetch.type != 0x2) {
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if (fetch.type != xenos::FetchConstantType::kTexture &&
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(!cvars::gpu_allow_invalid_fetch_constants ||
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fetch.type != xenos::FetchConstantType::kInvalidTexture)) {
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DrawFailedTextureInfo(texture_binding, "Invalid fetch type");
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DrawFailedTextureInfo(texture_binding, "Invalid fetch type");
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return;
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return;
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}
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}
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@ -639,8 +639,23 @@ VkDescriptorSet BufferCache::PrepareVertexSet(
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break;
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break;
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}
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}
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if (fetch->type != 0x3) {
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// TODO(DrChat): Some games use type kInvalidTexture (with no data).
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// TODO(DrChat): Some games use type 0x0 (with no data).
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switch (fetch->type) {
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case xenos::FetchConstantType::kVertex:
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break;
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case xenos::FetchConstantType::kInvalidVertex:
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if (cvars::gpu_allow_invalid_fetch_constants) {
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break;
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}
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XELOGW(
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"Vertex fetch constant %u (%.8X %.8X) has \"invalid\" type! This "
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"is incorrect behavior, but you can try bypassing this by "
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"launching Xenia with --gpu_allow_invalid_fetch_constants=true.",
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vertex_binding.fetch_constant, fetch->dword_0, fetch->dword_1);
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return nullptr;
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default:
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XELOGW("Vertex fetch constant %u (%.8X %.8X) is completely invalid!",
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vertex_binding.fetch_constant, fetch->dword_0, fetch->dword_1);
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return nullptr;
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return nullptr;
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}
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}
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@ -1501,8 +1501,27 @@ bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
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// Disabled?
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// Disabled?
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// TODO(benvanik): reset sampler.
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// TODO(benvanik): reset sampler.
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if (fetch.type != 0x2) {
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switch (fetch.type) {
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XELOGGPU("Fetch type is not 2!");
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case xenos::FetchConstantType::kTexture:
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break;
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case xenos::FetchConstantType::kInvalidTexture:
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if (cvars::gpu_allow_invalid_fetch_constants) {
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break;
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}
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XELOGW(
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"Texture fetch constant %u (%.8X %.8X %.8X %.8X %.8X %.8X) has "
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"\"invalid\" type! This is incorrect behavior, but you can try "
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"bypassing this by launching Xenia with "
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"--gpu_allow_invalid_fetch_constants=true.",
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binding.fetch_constant, fetch.dword_0, fetch.dword_1, fetch.dword_2,
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fetch.dword_3, fetch.dword_4, fetch.dword_5);
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return false;
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default:
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XELOGW(
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"Texture fetch constant %u (%.8X %.8X %.8X %.8X %.8X %.8X) is "
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"completely invalid!",
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binding.fetch_constant, fetch.dword_0, fetch.dword_1, fetch.dword_2,
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fetch.dword_3, fetch.dword_4, fetch.dword_5);
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return false;
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return false;
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}
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}
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@ -966,7 +966,7 @@ bool VulkanCommandProcessor::IssueCopy() {
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fetch = &group->vertex_fetch_2;
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fetch = &group->vertex_fetch_2;
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break;
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break;
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}
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}
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assert_true(fetch->type == 3);
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assert_true(fetch->type == xenos::FetchConstantType::kVertex);
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assert_true(fetch->endian == Endian::k8in32);
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assert_true(fetch->endian == Endian::k8in32);
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assert_true(fetch->size == 6);
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assert_true(fetch->size == 6);
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const uint8_t* vertex_addr = memory_->TranslatePhysical(fetch->address << 2);
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const uint8_t* vertex_addr = memory_->TranslatePhysical(fetch->address << 2);
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@ -605,10 +605,18 @@ inline uint32_t GpuToCpu(uint32_t p) { return p; }
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inline uint32_t CpuToGpu(uint32_t p) { return p & 0x1FFFFFFF; }
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inline uint32_t CpuToGpu(uint32_t p) { return p & 0x1FFFFFFF; }
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// SQ_TEX_VTX_INVALID/VALID_TEXTURE/BUFFER
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enum class FetchConstantType : uint32_t {
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kInvalidTexture,
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kInvalidVertex,
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kTexture,
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kVertex,
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};
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// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
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// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
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XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
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XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
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XEPACKEDSTRUCTANONYMOUS({
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t type : 2; // +0
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FetchConstantType type : 2; // +0
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uint32_t address : 30; // +2 address in dwords
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uint32_t address : 30; // +2 address in dwords
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Endian endian : 2; // +0
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Endian endian : 2; // +0
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@ -624,7 +632,7 @@ XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
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// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
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// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
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XEPACKEDUNION(xe_gpu_texture_fetch_t, {
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XEPACKEDUNION(xe_gpu_texture_fetch_t, {
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XEPACKEDSTRUCTANONYMOUS({
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t type : 2; // +0 dword_0
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FetchConstantType type : 2; // +0 dword_0
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TextureSign sign_x : 2; // +2
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TextureSign sign_x : 2; // +2
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TextureSign sign_y : 2; // +4
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TextureSign sign_y : 2; // +4
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TextureSign sign_z : 2; // +6
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TextureSign sign_z : 2; // +6
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