[Emulator] Improvements to launch_data

Added support for autoload titles on boot with:
- Specific launch data
- Specific xex
- Restarting into packages: XamContentLaunchImageFromFileInternal
This commit is contained in:
Gliniak 2024-02-10 22:38:21 +01:00 committed by Radosław Gliński
parent 7e7784347b
commit 6f287a9597
10 changed files with 275 additions and 116 deletions

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@ -34,6 +34,7 @@
#include "xenia/gpu/d3d12/d3d12_command_processor.h" #include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/gpu/graphics_system.h" #include "xenia/gpu/graphics_system.h"
#include "xenia/hid/input_system.h" #include "xenia/hid/input_system.h"
#include "xenia/kernel/xam/xam_module.h"
#include "xenia/ui/file_picker.h" #include "xenia/ui/file_picker.h"
#include "xenia/ui/graphics_provider.h" #include "xenia/ui/graphics_provider.h"
#include "xenia/ui/imgui_dialog.h" #include "xenia/ui/imgui_dialog.h"
@ -1575,6 +1576,12 @@ xe::X_STATUS EmulatorWindow::RunTitle(std::filesystem::path path_to_file) {
"Failed to launch title.\n\nCheck xenia.log for technical details."); "Failed to launch title.\n\nCheck xenia.log for technical details.");
} else { } else {
AddRecentlyLaunchedTitle(path_to_file, emulator_->title_name()); AddRecentlyLaunchedTitle(path_to_file, emulator_->title_name());
auto xam =
emulator_->kernel_state()->GetKernelModule<kernel::xam::XamModule>(
"xam.xex");
xam->loader_data().host_path = xe::path_to_utf8(abs_path);
} }
return result; return result;

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@ -27,6 +27,7 @@
#include "xenia/config.h" #include "xenia/config.h"
#include "xenia/debug/ui/debug_window.h" #include "xenia/debug/ui/debug_window.h"
#include "xenia/emulator.h" #include "xenia/emulator.h"
#include "xenia/kernel/xam/xam_module.h"
#include "xenia/ui/file_picker.h" #include "xenia/ui/file_picker.h"
#include "xenia/ui/window.h" #include "xenia/ui/window.h"
#include "xenia/ui/window_listener.h" #include "xenia/ui/window_listener.h"
@ -624,6 +625,20 @@ void EmulatorApp::EmulatorThread() {
} }
} }
auto xam = emulator_->kernel_state()->GetKernelModule<kernel::xam::XamModule>(
"xam.xex");
if (xam) {
xam->LoadLoaderData();
if (xam->loader_data().launch_data_present) {
const std::filesystem::path host_path = xam->loader_data().host_path;
app_context().CallInUIThread([this, host_path]() {
return emulator_window_->RunTitle(host_path);
});
}
}
// Now, we're going to use this thread to drive events related to emulation. // Now, we're going to use this thread to drive events related to emulation.
while (!emulator_thread_quit_requested_.load(std::memory_order_relaxed)) { while (!emulator_thread_quit_requested_.load(std::memory_order_relaxed)) {
xe::threading::Wait(emulator_thread_event_.get(), false); xe::threading::Wait(emulator_thread_event_.get(), false);

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@ -53,8 +53,8 @@
#include "xenia/vfs/devices/disc_zarchive_device.h" #include "xenia/vfs/devices/disc_zarchive_device.h"
#include "xenia/vfs/devices/host_path_device.h" #include "xenia/vfs/devices/host_path_device.h"
#include "xenia/vfs/devices/null_device.h" #include "xenia/vfs/devices/null_device.h"
#include "xenia/vfs/virtual_file_system.h"
#include "xenia/vfs/devices/xcontent_container_device.h" #include "xenia/vfs/devices/xcontent_container_device.h"
#include "xenia/vfs/virtual_file_system.h"
#if XE_ARCH_AMD64 #if XE_ARCH_AMD64
#include "xenia/cpu/backend/x64/x64_backend.h" #include "xenia/cpu/backend/x64/x64_backend.h"
@ -294,7 +294,6 @@ X_STATUS Emulator::Setup(
} }
} }
// Initialize emulator fallback exception handling last. // Initialize emulator fallback exception handling last.
ExceptionHandler::Install(Emulator::ExceptionCallbackThunk, this); ExceptionHandler::Install(Emulator::ExceptionCallbackThunk, this);
@ -331,12 +330,12 @@ const std::unique_ptr<vfs::Device> Emulator::CreateVfsDeviceBasedOnPath(
mount_path, parent_path, !cvars::allow_game_relative_writes); mount_path, parent_path, !cvars::allow_game_relative_writes);
} else if (extension == ".zar") { } else if (extension == ".zar") {
return std::make_unique<vfs::DiscZarchiveDevice>(mount_path, path); return std::make_unique<vfs::DiscZarchiveDevice>(mount_path, path);
} } else if (extension == ".7z" || extension == ".zip" || extension == ".rar" ||
else if (extension == ".7z" || extension == ".zip" || extension == ".rar" ||
extension == ".tar" || extension == ".gz") { extension == ".tar" || extension == ".gz") {
xe::ShowSimpleMessageBox( xe::ShowSimpleMessageBox(
xe::SimpleMessageBoxType::Error, xe::SimpleMessageBoxType::Error,
fmt::format("Unsupported format!" fmt::format(
"Unsupported format!"
"Xenia does not support running software in an archived format.")); "Xenia does not support running software in an archived format."));
} }
return std::make_unique<vfs::DiscImageDevice>(mount_path, path); return std::make_unique<vfs::DiscImageDevice>(mount_path, path);
@ -399,13 +398,13 @@ X_STATUS Emulator::MountPath(const std::filesystem::path& path,
return X_STATUS_NO_SUCH_FILE; return X_STATUS_NO_SUCH_FILE;
} }
file_system_->UnregisterSymbolicLink("d:"); file_system_->UnregisterSymbolicLink(kDefaultPartitonSymbolicLink);
file_system_->UnregisterSymbolicLink("game:"); file_system_->UnregisterSymbolicLink(kDefaultGameSymbolicLink);
file_system_->UnregisterSymbolicLink("plugins:"); file_system_->UnregisterSymbolicLink("plugins:");
// Create symlinks to the device. // Create symlinks to the device.
file_system_->RegisterSymbolicLink("game:", mount_path); file_system_->RegisterSymbolicLink(kDefaultGameSymbolicLink, mount_path);
file_system_->RegisterSymbolicLink("d:", mount_path); file_system_->RegisterSymbolicLink(kDefaultPartitonSymbolicLink, mount_path);
return X_STATUS_SUCCESS; return X_STATUS_SUCCESS;
} }
@ -763,9 +762,12 @@ bool Emulator::ExceptionCallback(Exception* ex) {
std::string crash_msg; std::string crash_msg;
crash_msg.append("==== CRASH DUMP ====\n"); crash_msg.append("==== CRASH DUMP ====\n");
crash_msg.append(fmt::format("Thread ID (Host: 0x{:08X} / Guest: 0x{:08X})\n", crash_msg.append(fmt::format("Thread ID (Host: 0x{:08X} / Guest: 0x{:08X})\n",
current_thread->thread()->system_id(), current_thread->thread_id())); current_thread->thread()->system_id(),
crash_msg.append(fmt::format("Thread Handle: 0x{:08X}\n", current_thread->handle())); current_thread->thread_id()));
crash_msg.append(fmt::format("PC: 0x{:08X}\n", crash_msg.append(
fmt::format("Thread Handle: 0x{:08X}\n", current_thread->handle()));
crash_msg.append(
fmt::format("PC: 0x{:08X}\n",
guest_function->MapMachineCodeToGuestAddress(ex->pc()))); guest_function->MapMachineCodeToGuestAddress(ex->pc())));
crash_msg.append("Registers:\n"); crash_msg.append("Registers:\n");
for (int i = 0; i < 32; i++) { for (int i = 0; i < 32; i++) {
@ -860,6 +862,32 @@ void Emulator::RemoveGameConfigLoadCallback(GameConfigLoadCallback* callback) {
std::string Emulator::FindLaunchModule() { std::string Emulator::FindLaunchModule() {
std::string path("game:\\"); std::string path("game:\\");
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
if (!xam->loader_data().launch_path.empty()) {
std::string symbolic_link_path;
if (kernel_state_->file_system()->FindSymbolicLink(kDefaultGameSymbolicLink,
symbolic_link_path)) {
std::filesystem::path file_path = symbolic_link_path;
// Remove previous symbolic links.
// Some titles can provide root within specific directory.
kernel_state_->file_system()->UnregisterSymbolicLink(
kDefaultPartitonSymbolicLink);
kernel_state_->file_system()->UnregisterSymbolicLink(
kDefaultGameSymbolicLink);
file_path /= std::filesystem::path(xam->loader_data().launch_path);
kernel_state_->file_system()->RegisterSymbolicLink(
kDefaultPartitonSymbolicLink,
xe::path_to_utf8(file_path.parent_path()));
kernel_state_->file_system()->RegisterSymbolicLink(
kDefaultGameSymbolicLink, xe::path_to_utf8(file_path.parent_path()));
return xe::path_to_utf8(file_path);
}
}
if (!cvars::launch_module.empty()) { if (!cvars::launch_module.empty()) {
return path + cvars::launch_module; return path + cvars::launch_module;
} }
@ -986,25 +1014,6 @@ X_STATUS Emulator::CompleteLaunch(const std::filesystem::path& path,
} }
} }
if (xam) {
const std::filesystem::path launch_data_dir = "launch_data";
const std::filesystem::path file_path =
launch_data_dir /
fmt::format("{:08X}_launch_data.bin", title_id_.value());
auto file = xe::filesystem::OpenFile(file_path, "rb");
if (file) {
XELOGI("Found launch_data for {}", title_name_);
const uint64_t file_size = std::filesystem::file_size(file_path);
xam->loader_data().launch_data_present = true;
xam->loader_data().launch_data.resize(file_size);
fread(xam->loader_data().launch_data.data(), file_size, 1, file);
fclose(file);
}
}
// Try and load the resource database (xex only). // Try and load the resource database (xex only).
if (module->title_id()) { if (module->title_id()) {
auto title_id = fmt::format("{:08X}", module->title_id()); auto title_id = fmt::format("{:08X}", module->title_id());

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@ -52,6 +52,8 @@ class Window;
namespace xe { namespace xe {
constexpr fourcc_t kEmulatorSaveSignature = make_fourcc("XSAV"); constexpr fourcc_t kEmulatorSaveSignature = make_fourcc("XSAV");
static const std::string kDefaultGameSymbolicLink = "GAME:";
static const std::string kDefaultPartitonSymbolicLink = "D:";
// The main type that runs the whole emulator. // The main type that runs the whole emulator.
// This is responsible for initializing and managing all the various subsystems. // This is responsible for initializing and managing all the various subsystems.

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@ -14,10 +14,13 @@
#include "xenia/kernel/user_module.h" #include "xenia/kernel/user_module.h"
#include "xenia/kernel/util/shim_utils.h" #include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xam/xam_content_device.h" #include "xenia/kernel/xam/xam_content_device.h"
#include "xenia/kernel/xam/xam_module.h"
#include "xenia/kernel/xam/xam_private.h" #include "xenia/kernel/xam/xam_private.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h" #include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_threading.h" #include "xenia/kernel/xboxkrnl/xboxkrnl_threading.h"
#include "xenia/kernel/xenumerator.h" #include "xenia/kernel/xenumerator.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/xbox.h" #include "xenia/xbox.h"
DEFINE_int32( DEFINE_int32(
@ -498,6 +501,50 @@ dword_result_t XamLoaderGetMediaInfoEx_entry(dword_t unk1, dword_t unk2,
DECLARE_XAM_EXPORT1(XamLoaderGetMediaInfoEx, kContent, kStub); DECLARE_XAM_EXPORT1(XamLoaderGetMediaInfoEx, kContent, kStub);
dword_result_t XamContentLaunchImageFromFileInternal_entry(
lpstring_t image_location, lpstring_t xex_name, dword_t unk) {
const std::string image_path = image_location;
const std::string xex_name_ = xex_name;
vfs::Entry* entry = kernel_state()->file_system()->ResolvePath(image_path);
if (!entry) {
return 0;
}
const std::filesystem::path host_path =
kernel_state()->emulator()->content_root() / entry->name();
if (!std::filesystem::exists(host_path)) {
vfs::VirtualFileSystem::ExtractContentFile(
entry, kernel_state()->emulator()->content_root(), true);
}
auto xam = kernel_state()->GetKernelModule<XamModule>("xam.xex");
auto& loader_data = xam->loader_data();
loader_data.host_path = xe::path_to_utf8(host_path);
loader_data.launch_path = xex_name_;
xam->SaveLoaderData();
auto display_window = kernel_state()->emulator()->display_window();
auto imgui_drawer = kernel_state()->emulator()->imgui_drawer();
if (display_window && imgui_drawer) {
display_window->app_context().CallInUIThreadSynchronous([imgui_drawer]() {
xe::ui::ImGuiDialog::ShowMessageBox(
imgui_drawer, "Launching new title!",
"Launching new title. \nPlease close Xenia and launch it again. Game "
"should load automatically.");
});
}
kernel_state()->TerminateTitle();
return 0;
}
DECLARE_XAM_EXPORT1(XamContentLaunchImageFromFileInternal, kContent, kStub);
} // namespace xam } // namespace xam
} // namespace kernel } // namespace kernel
} // namespace xe } // namespace xe

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@ -291,24 +291,6 @@ dword_result_t XamLoaderSetLaunchData_entry(lpvoid_t data, dword_t size) {
loader_data.launch_data_present = size ? true : false; loader_data.launch_data_present = size ? true : false;
loader_data.launch_data.resize(size); loader_data.launch_data.resize(size);
std::memcpy(loader_data.launch_data.data(), data, size); std::memcpy(loader_data.launch_data.data(), data, size);
// Because we have no way to restart game while it is working. Remove as soon
// as possible.
const std::filesystem::path launch_data_dir = "launch_data";
std::filesystem::path file_path =
launch_data_dir /
fmt::format("{:08X}_launch_data.bin", kernel_state()->title_id());
if (!std::filesystem::exists(launch_data_dir)) {
std::filesystem::create_directories(launch_data_dir);
}
auto file = xe::filesystem::OpenFile(file_path, "wb+");
if (file) {
fwrite(loader_data.launch_data.data(), size, 1, file);
fclose(file);
}
return 0; return 0;
} }
DECLARE_XAM_EXPORT1(XamLoaderSetLaunchData, kNone, kSketchy); DECLARE_XAM_EXPORT1(XamLoaderSetLaunchData, kNone, kSketchy);
@ -357,15 +339,12 @@ void XamLoaderLaunchTitle_entry(lpstring_t raw_name_ptr, dword_t flags) {
if (path.empty()) { if (path.empty()) {
loader_data.launch_path = "game:\\default.xex"; loader_data.launch_path = "game:\\default.xex";
} else { } else {
if (xe::utf8::find_name_from_guest_path(path) == path) { loader_data.launch_path = xe::path_to_utf8(path);
path = xe::utf8::join_guest_paths( loader_data.launch_data_present = true;
xe::utf8::find_base_guest_path(
kernel_state()->GetExecutableModule()->path()),
path);
}
loader_data.launch_path = path;
} }
xam->SaveLoaderData();
if (loader_data.launch_data_present) { if (loader_data.launch_data_present) {
auto display_window = kernel_state()->emulator()->display_window(); auto display_window = kernel_state()->emulator()->display_window();
auto imgui_drawer = kernel_state()->emulator()->imgui_drawer(); auto imgui_drawer = kernel_state()->emulator()->imgui_drawer();
@ -375,8 +354,8 @@ void XamLoaderLaunchTitle_entry(lpstring_t raw_name_ptr, dword_t flags) {
[imgui_drawer]() { [imgui_drawer]() {
xe::ui::ImGuiDialog::ShowMessageBox( xe::ui::ImGuiDialog::ShowMessageBox(
imgui_drawer, "Title was restarted", imgui_drawer, "Title was restarted",
"Title closed with new launch data. \nPlease close Xenia and " "Title closed with new launch data. \nPlease restart Xenia. "
"start title again."); "Game will be loaded automatically.");
}); });
} }
} }

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@ -63,6 +63,82 @@ void XamModule::RegisterExportTable(xe::cpu::ExportResolver* export_resolver) {
XamModule::~XamModule() {} XamModule::~XamModule() {}
void XamModule::LoadLoaderData() {
FILE* file = xe::filesystem::OpenFile(kXamModuleLoaderDataFileName, "rb");
if (!file) {
loader_data_.launch_data_present = false;
return;
}
loader_data_.launch_data_present = true;
auto string_read = [file]() {
uint16_t string_size = 0;
fread(&string_size, sizeof(string_size), 1, file);
std::string result_string;
result_string.resize(string_size);
fread(result_string.data(), string_size, 1, file);
return result_string;
};
loader_data_.host_path = string_read();
loader_data_.launch_path = string_read();
fread(&loader_data_.launch_flags, sizeof(loader_data_.launch_flags), 1, file);
uint16_t launch_data_size = 0;
fread(&launch_data_size, sizeof(launch_data_size), 1, file);
if (launch_data_size > 0) {
loader_data_.launch_data.resize(launch_data_size);
fread(loader_data_.launch_data.data(), launch_data_size, 1, file);
}
fclose(file);
// We read launch data. Let's remove it till next request.
std::filesystem::remove(kXamModuleLoaderDataFileName);
}
void XamModule::SaveLoaderData() {
FILE* file = xe::filesystem::OpenFile(kXamModuleLoaderDataFileName, "wb");
if (!file) {
return;
}
std::filesystem::path host_path = loader_data_.host_path;
if (host_path.extension() == ".xex") {
host_path.remove_filename();
host_path = host_path / loader_data_.launch_path;
loader_data_.launch_path = "";
}
const std::string host_path_as_string = xe::path_to_utf8(host_path);
const uint16_t host_path_length =
static_cast<uint16_t>(host_path_as_string.size());
fwrite(&host_path_length, sizeof(host_path_length), 1, file);
fwrite(host_path_as_string.c_str(), host_path_length, 1, file);
const uint16_t launch_path_length =
static_cast<uint16_t>(loader_data_.launch_path.size());
fwrite(&launch_path_length, sizeof(launch_path_length), 1, file);
fwrite(loader_data_.launch_path.c_str(), launch_path_length, 1, file);
fwrite(&loader_data_.launch_flags, sizeof(loader_data_.launch_flags), 1,
file);
const uint16_t launch_data_size =
static_cast<uint16_t>(loader_data_.launch_data.size());
fwrite(&launch_data_size, sizeof(launch_data_size), 1, file);
fwrite(loader_data_.launch_data.data(), launch_data_size, 1, file);
fclose(file);
}
} // namespace xam } // namespace xam
} // namespace kernel } // namespace kernel
} // namespace xe } // namespace xe

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@ -23,6 +23,8 @@ namespace xam {
bool xeXamIsUIActive(); bool xeXamIsUIActive();
static const std::string kXamModuleLoaderDataFileName = "launch_data.bin";
class XamModule : public KernelModule { class XamModule : public KernelModule {
public: public:
XamModule(Emulator* emulator, KernelState* kernel_state); XamModule(Emulator* emulator, KernelState* kernel_state);
@ -32,11 +34,17 @@ class XamModule : public KernelModule {
struct LoaderData { struct LoaderData {
bool launch_data_present = false; bool launch_data_present = false;
std::vector<uint8_t> launch_data; std::string host_path; // Full host path to next title to load
std::string
launch_path; // Full guest path to next xex. might be default.xex
uint32_t launch_flags = 0; uint32_t launch_flags = 0;
std::string launch_path; // Full path to next xex std::vector<uint8_t> launch_data;
}; };
void LoadLoaderData();
void SaveLoaderData();
const LoaderData& loader_data() const { return loader_data_; } const LoaderData& loader_data() const { return loader_data_; }
LoaderData& loader_data() { return loader_data_; } LoaderData& loader_data() { return loader_data_; }

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@ -329,44 +329,40 @@ X_STATUS VirtualFileSystem::OpenFile(Entry* root_entry,
return result; return result;
} }
X_STATUS VirtualFileSystem::ExtractContentFiles( X_STATUS VirtualFileSystem::ExtractContentFile(Entry* entry,
Device* device, std::filesystem::path base_path) { std::filesystem::path base_path,
// Run through all the files, breadth-first style. bool extract_to_root) {
std::queue<vfs::Entry*> queue;
auto root = device->ResolvePath("/");
queue.push(root);
// Allocate a buffer when needed. // Allocate a buffer when needed.
size_t buffer_size = 0; size_t buffer_size = 0;
uint8_t* buffer = nullptr; uint8_t* buffer = nullptr;
while (!queue.empty()) { XELOGI("Extracting file: {}", entry->path());
auto entry = queue.front();
queue.pop(); auto dest_name = base_path / xe::to_path(entry->path());
for (auto& entry : entry->children()) {
queue.push(entry.get()); if (extract_to_root) {
dest_name = base_path / xe::to_path(entry->name());
} }
XELOGI("Extracting file: {}", entry->path());
auto dest_name = base_path / xe::to_path(entry->path());
if (entry->attributes() & kFileAttributeDirectory) { if (entry->attributes() & kFileAttributeDirectory) {
std::error_code error_code; std::error_code error_code;
std::filesystem::create_directories(dest_name, error_code); std::filesystem::create_directories(dest_name, error_code);
if (error_code) { if (error_code) {
return error_code.value(); return error_code.value();
} }
continue; return 0;
} }
vfs::File* in_file = nullptr; vfs::File* in_file = nullptr;
if (entry->Open(FileAccess::kFileReadData, &in_file) != X_STATUS_SUCCESS) { X_STATUS result = entry->Open(FileAccess::kFileReadData, &in_file);
continue; if (result != X_STATUS_SUCCESS) {
return result;
} }
auto file = xe::filesystem::OpenFile(dest_name, "wb"); auto file = xe::filesystem::OpenFile(dest_name, "wb");
if (!file) { if (!file) {
in_file->Destroy(); in_file->Destroy();
continue; return 1;
} }
if (entry->can_map()) { if (entry->can_map()) {
@ -393,12 +389,29 @@ X_STATUS VirtualFileSystem::ExtractContentFiles(
fclose(file); fclose(file);
in_file->Destroy(); in_file->Destroy();
}
if (buffer) { if (buffer) {
delete[] buffer; delete[] buffer;
} }
return 0;
}
X_STATUS VirtualFileSystem::ExtractContentFiles(
Device* device, std::filesystem::path base_path) {
// Run through all the files, breadth-first style.
std::queue<vfs::Entry*> queue;
auto root = device->ResolvePath("/");
queue.push(root);
while (!queue.empty()) {
auto entry = queue.front();
queue.pop();
for (auto& entry : entry->children()) {
queue.push(entry.get());
}
ExtractContentFile(entry, base_path);
}
return X_STATUS_SUCCESS; return X_STATUS_SUCCESS;
} }

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@ -47,6 +47,9 @@ class VirtualFileSystem {
bool is_non_directory, File** out_file, bool is_non_directory, File** out_file,
FileAction* out_action); FileAction* out_action);
static X_STATUS ExtractContentFile(Entry* entry,
std::filesystem::path base_path,
bool extract_to_root = false);
static X_STATUS ExtractContentFiles(Device* device, static X_STATUS ExtractContentFiles(Device* device,
std::filesystem::path base_path); std::filesystem::path base_path);
static void ExtractContentHeader(Device* device, static void ExtractContentHeader(Device* device,