Proper(ish) VdSwap - fixes a bunch of things.
Caching is working a bit better, now.
This commit is contained in:
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8337820500
commit
6e76c169d6
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@ -30,10 +30,9 @@ int BufferResource::Prepare() {
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}
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}
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// DISABLED
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//if (!dirtied_) {
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// return 0;
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//}
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if (!dirtied_) {
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return 0;
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}
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dirtied_ = false;
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// pass dirty regions?
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@ -300,6 +300,16 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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}
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break;
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case PM4_XE_SWAP:
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// Xenia-specific VdSwap hook.
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// VdSwap will post this to tell us we need to swap the screen/fire an interrupt.
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XETRACECP("[%.8X] Packet(%.8X): PM4_XE_SWAP",
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packet_ptr, packet);
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LOG_DATA(count);
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ADVANCE_PTR(count);
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graphics_system_->Swap();
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break;
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case PM4_INDIRECT_BUFFER:
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// indirect buffer dispatch
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{
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@ -334,14 +344,11 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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} else {
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// Register.
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XEASSERT(poll_reg_addr < RegisterFile::kRegisterCount);
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if (poll_reg_addr == XE_GPU_REG_COHER_STATUS_HOST) {
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// Waiting for coherency. We should have all the info we need
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// now (base+size+mode), so kick it off.
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MakeCoherent();
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}
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value = regs->values[poll_reg_addr].u32;
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if (poll_reg_addr == XE_GPU_REG_COHER_STATUS_HOST) {
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MakeCoherent();
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value = regs->values[poll_reg_addr].u32;
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}
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}
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switch (wait_info & 0x7) {
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case 0x0: // Never.
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@ -768,16 +775,23 @@ void CommandProcessor::WriteRegister(
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}
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void CommandProcessor::MakeCoherent() {
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RegisterFile* regs = driver_->register_file();
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auto status_host = regs->values[XE_GPU_REG_COHER_STATUS_HOST].u32;
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auto base_host = regs->values[XE_GPU_REG_COHER_BASE_HOST].u32;
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auto size_host = regs->values[XE_GPU_REG_COHER_SIZE_HOST].u32;
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// Status host often has 0x01000000 or 0x03000000.
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// This is likely toggling VC (vertex cache) or TC (texture cache).
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// Or, it also has a direction in here maybe - there is probably
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// some way to check for dest coherency (what all the COHER_DEST_BASE_*
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// registers are for).
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// Best docs I've found on this are here:
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// http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2013/10/R6xx_R7xx_3D.pdf
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// http://cgit.freedesktop.org/xorg/driver/xf86-video-radeonhd/tree/src/r6xx_accel.c?id=3f8b6eccd9dba116cc4801e7f80ce21a879c67d2#n454
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RegisterFile* regs = driver_->register_file();
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auto status_host = regs->values[XE_GPU_REG_COHER_STATUS_HOST].u32;
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auto base_host = regs->values[XE_GPU_REG_COHER_BASE_HOST].u32;
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auto size_host = regs->values[XE_GPU_REG_COHER_SIZE_HOST].u32;
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if (!(status_host & 0x80000000ul)) {
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return;
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}
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// TODO(benvanik): notify resource cache of base->size and type.
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XETRACECP("Make %.8X -> %.8X (%db) coherent",
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@ -24,7 +24,7 @@ D3D11GraphicsSystem::D3D11GraphicsSystem(Emulator* emulator)
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: GraphicsSystem(emulator),
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window_(nullptr), dxgi_factory_(nullptr), device_(nullptr),
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timer_queue_(nullptr), vsync_timer_(nullptr),
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interrupt_pending_(true) {
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last_swap_time_(0.0) {
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}
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D3D11GraphicsSystem::~D3D11GraphicsSystem() {
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@ -141,36 +141,26 @@ void D3D11GraphicsSystem::Initialize() {
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void D3D11GraphicsSystem::Pump() {
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SCOPE_profile_cpu_f("gpu");
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if (swap_pending_) {
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swap_pending_ = false;
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// TODO(benvanik): remove this when commands are understood.
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driver_->Resolve();
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// Swap window.
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// If we are set to vsync this will block.
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window_->Swap();
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DispatchInterruptCallback(0);
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interrupt_pending_ = false;
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} else if (interrupt_pending_) {
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DispatchInterruptCallback(0);
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interrupt_pending_ = false;
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} else {
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double time_since_last_interrupt = xe_pal_now() - last_interrupt_time_;
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if (time_since_last_interrupt > 0.5) {
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// If we have gone too long without an interrupt, fire one.
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DispatchInterruptCallback(0);
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}
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if (time_since_last_interrupt > 0.3) {
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// Force a swap when profiling.
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if (Profiler::is_enabled()) {
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window_->Swap();
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}
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double time_since_last_swap = xe_pal_now() - last_swap_time_;
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if (time_since_last_swap > 1.0) {
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// Force a swap when profiling.
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if (Profiler::is_enabled()) {
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window_->Swap();
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}
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}
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}
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void D3D11GraphicsSystem::Swap() {
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// TODO(benvanik): remove this when commands are understood.
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driver_->Resolve();
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// Swap window.
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// If we are set to vsync this will block.
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window_->Swap();
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last_swap_time_ = xe_pal_now();
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}
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void __stdcall D3D11GraphicsSystem::VsyncCallback(D3D11GraphicsSystem* gs,
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BOOLEAN) {
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static bool thread_name_set = false;
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@ -185,7 +175,6 @@ void __stdcall D3D11GraphicsSystem::VsyncCallback(D3D11GraphicsSystem* gs,
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// TODO(benvanik): we shouldn't need to do the dispatch here, but there's
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// something wrong and the CP will block waiting for code that
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// needs to be run in the interrupt.
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// gs->interrupt_pending_ = true;
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gs->DispatchInterruptCallback(0);
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}
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@ -35,6 +35,8 @@ public:
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virtual void Shutdown();
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void Swap() override;
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protected:
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virtual void Initialize();
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virtual void Pump();
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@ -49,7 +51,7 @@ private:
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HANDLE timer_queue_;
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HANDLE vsync_timer_;
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bool interrupt_pending_;
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double last_swap_time_;
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};
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@ -28,7 +28,7 @@ GraphicsSystem::GraphicsSystem(Emulator* emulator) :
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thread_(nullptr), running_(false), driver_(nullptr),
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command_processor_(nullptr),
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interrupt_callback_(0), interrupt_callback_data_(0),
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last_interrupt_time_(0), swap_pending_(false), thread_wait_(nullptr) {
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last_interrupt_time_(0), thread_wait_(nullptr) {
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// Create the run loop used for any windows/etc.
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// This must be done on the thread we create the driver.
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run_loop_ = xe_run_loop_create();
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@ -45,8 +45,7 @@ public:
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void MarkVblank();
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void DispatchInterruptCallback(uint32_t source, uint32_t cpu = 0xFFFFFFFF);
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bool swap_pending() const { return swap_pending_; }
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void set_swap_pending(bool value) { swap_pending_ = value; }
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virtual void Swap() = 0;
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protected:
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virtual void Initialize();
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@ -83,7 +82,6 @@ protected:
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uint32_t interrupt_callback_;
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uint32_t interrupt_callback_data_;
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double last_interrupt_time_;
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bool swap_pending_;
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HANDLE thread_wait_;
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};
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@ -28,6 +28,8 @@ public:
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virtual void Shutdown();
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void Swap() override {}
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protected:
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virtual void Initialize();
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virtual void Pump();
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@ -9,6 +9,8 @@
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#include <xenia/gpu/resource_cache.h>
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#include <algorithm>
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using namespace std;
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using namespace xe;
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@ -110,6 +112,8 @@ uint64_t ResourceCache::HashRange(const MemoryRange& memory_range) {
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}
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void ResourceCache::SyncRange(uint32_t address, int length) {
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SCOPE_profile_cpu_f("gpu");
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// Scan the page table in sync with our resource list. This means
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// we have O(n) complexity for updates, though we could definitely
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// make this faster/cleaner.
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@ -118,15 +122,12 @@ void ResourceCache::SyncRange(uint32_t address, int length) {
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// will not be changing, which allows us to do a foreach(res) and reload
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// and then clear the table.
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// DISABLED
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return;
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// total bytes = (512 * 1024 * 1024) / (16 * 1024) = 32768
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// each byte = 1 page
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// Walk as qwords so we can clear things up faster.
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uint64_t* page_table = reinterpret_cast<uint64_t*>(
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memory_->Translate(memory_->page_table()));
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int page_size = 16 * 1024; // 16KB pages
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uint32_t page_size = 16 * 1024; // 16KB pages
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uint32_t lo_address = address % 0x20000000;
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uint32_t hi_address = lo_address + length;
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@ -134,24 +135,38 @@ void ResourceCache::SyncRange(uint32_t address, int length) {
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int start_page = lo_address / page_size;
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int end_page = hi_address / page_size;
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auto it = paged_resources_.upper_bound(lo_address);
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auto end_it = paged_resources_.lower_bound(hi_address);
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while (it != end_it) {
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const auto& memory_range = it->second->memory_range();
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int lo_page = (memory_range.guest_base % 0x20000000) / page_size;
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int hi_page = lo_page + (memory_range.length / page_size);
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for (int i = lo_page / 8; i <= hi_page / 8; ++i) {
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uint64_t page_flags = page_table[i];
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if (page_flags) {
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// Dirty!
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it->second->MarkDirty(i * 8 * page_size, (i * 8 + 7) * page_size);
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{
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SCOPE_profile_cpu_i("gpu", "SyncRange:mark");
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auto it = lo_address > page_size ?
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paged_resources_.upper_bound(lo_address - page_size) :
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paged_resources_.begin();
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auto end_it = paged_resources_.lower_bound(hi_address + page_size);
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while (it != end_it) {
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const auto& memory_range = it->second->memory_range();
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int lo_page = (memory_range.guest_base % 0x20000000) / page_size;
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int hi_page = lo_page + (memory_range.length / page_size);
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lo_page = std::max(lo_page, start_page);
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hi_page = std::min(hi_page, end_page);
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if (lo_page > hi_page) {
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++it;
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continue;
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}
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for (int i = lo_page / 8; i <= hi_page / 8; ++i) {
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uint64_t page_flags = page_table[i];
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if (page_flags) {
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// Dirty!
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it->second->MarkDirty(i * 8 * page_size, (i * 8 + 7) * page_size);
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}
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}
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++it;
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}
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++it;
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}
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// Reset page table.
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for (auto i = start_page / 8; i <= end_page / 8; ++i) {
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page_table[i] = 0;
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{
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SCOPE_profile_cpu_i("gpu", "SyncRange:reset");
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for (auto i = start_page / 8; i <= end_page / 8; ++i) {
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page_table[i] = 0;
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}
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}
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}
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@ -292,10 +292,9 @@ int TextureResource::Prepare() {
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}
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}
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// DISABLED
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//if (!dirtied_) {
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// return 0;
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//}
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if (!dirtied_) {
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return 0;
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}
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dirtied_ = false;
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// pass dirty regions?
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@ -70,6 +70,8 @@ enum Type3Opcode {
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PM4_CONTEXT_UPDATE = 0x5e, // updates the current context, if needed
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PM4_INTERRUPT = 0x54, // generate interrupt from the command stream
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PM4_XE_SWAP = 0x55, // Xenia only: VdSwap uses this to trigger a swap.
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PM4_IM_STORE = 0x2c, // copy sequencer instruction memory to system memory
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// Tiled rendering:
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@ -12,6 +12,7 @@
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#include <xenia/emulator.h>
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#include <xenia/cpu/cpu.h>
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#include <xenia/gpu/gpu.h>
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#include <xenia/gpu/xenos/packets.h>
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#include <xenia/kernel/kernel_state.h>
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#include <xenia/kernel/xboxkrnl_private.h>
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#include <xenia/kernel/xboxkrnl_rtl.h>
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@ -422,19 +423,16 @@ SHIM_CALL VdSwap_shim(
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unk6,
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unk7);
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KernelState* kernel_state = shared_kernel_state_;
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XEASSERTNOTNULL(kernel_state);
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GraphicsSystem* gs = kernel_state->emulator()->graphics_system();
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if (!gs) {
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return;
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}
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gs->set_swap_pending(true);
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// The caller seems to reserve 64 words (256b) in the primary ringbuffer
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// for this method to do what it needs. We just zero them out. We could
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// encode the parameters in the stream for the ringbuffer, if needed.
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// for this method to do what it needs. We just zero them out and send a
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// token value. It'd be nice to figure out what this is really doing so
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// that we could simulate it, though due to TCR I bet all games need to
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// use this method.
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xe_zero_struct(SHIM_MEM_ADDR(unk0), 64 * 4);
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auto dwords = reinterpret_cast<uint32_t*>(SHIM_MEM_ADDR(unk0));
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dwords[0] = XESWAP32((0x03 << 30) |
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((1 - 1) << 16) |
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(xenos::PM4_XE_SWAP << 8));
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SHIM_SET_RETURN_64(0);
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}
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