Added a hotkey to open the previously played title
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1eb61aa9ab
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6d2724a861
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@ -813,6 +813,10 @@ void EmulatorWindow::OnKeyDown(ui::KeyEvent& e) {
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ShowBuildCommit();
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ShowBuildCommit();
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} break;
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} break;
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case ui::VirtualKey::kF9: {
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RunPreviouslyPlayedTitle();
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} break;
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default:
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default:
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return;
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return;
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}
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}
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@ -1079,6 +1083,12 @@ void EmulatorWindow::SetInitializingShaderStorage(bool initializing) {
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UpdateTitle();
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UpdateTitle();
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}
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}
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void EmulatorWindow::RunPreviouslyPlayedTitle() {
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if (!emulator()->is_title_open() && recently_launched_titles_.size() >= 1) {
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RunRecentlyPlayedTitle(recently_launched_titles_[0].path_to_file);
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}
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}
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void EmulatorWindow::RunRecentlyPlayedTitle(
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void EmulatorWindow::RunRecentlyPlayedTitle(
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std::filesystem::path path_to_file) {
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std::filesystem::path path_to_file) {
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if (path_to_file.empty()) {
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if (path_to_file.empty()) {
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@ -1097,11 +1107,19 @@ void EmulatorWindow::RunRecentlyPlayedTitle(
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void EmulatorWindow::FillRecentlyLaunchedTitlesMenu(
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void EmulatorWindow::FillRecentlyLaunchedTitlesMenu(
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xe::ui::MenuItem* recent_menu) {
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xe::ui::MenuItem* recent_menu) {
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unsigned int index = 0;
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for (const auto& [title_name, path] : recently_launched_titles_) {
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for (const auto& [title_name, path] : recently_launched_titles_) {
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if (index == 0) {
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recent_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, title_name, "F9",
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std::bind(&EmulatorWindow::RunRecentlyPlayedTitle, this, path)));
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} else {
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recent_menu->AddChild(MenuItem::Create(
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recent_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, title_name,
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MenuItem::Type::kString, title_name,
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std::bind(&EmulatorWindow::RunRecentlyPlayedTitle, this, path)));
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std::bind(&EmulatorWindow::RunRecentlyPlayedTitle, this, path)));
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}
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}
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index++;
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}
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}
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}
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void EmulatorWindow::ReadRecentlyLaunchedTitles() {
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void EmulatorWindow::ReadRecentlyLaunchedTitles() {
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@ -152,6 +152,7 @@ class EmulatorWindow {
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void ShowFAQ();
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void ShowFAQ();
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void ShowBuildCommit();
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void ShowBuildCommit();
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void RunPreviouslyPlayedTitle();
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void RunRecentlyPlayedTitle(std::filesystem::path path_to_file);
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void RunRecentlyPlayedTitle(std::filesystem::path path_to_file);
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void FillRecentlyLaunchedTitlesMenu(xe::ui::MenuItem* recent_menu);
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void FillRecentlyLaunchedTitlesMenu(xe::ui::MenuItem* recent_menu);
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void ReadRecentlyLaunchedTitles();
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void ReadRecentlyLaunchedTitles();
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