[GPU] Fix internal_display_resolution condition
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@ -30,27 +30,27 @@
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#include "xenia/ui/window.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/windowed_app_context.h"
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#include "xenia/ui/windowed_app_context.h"
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DEFINE_int32(internal_display_resolution, 8,
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DEFINE_uint32(internal_display_resolution, 8,
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"Allow game that support different resolutions to be rendered "
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"Allow games that support different resolutions to render "
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"in specific resolution.\n"
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"in a specific resolution.\n"
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" 0=640x480\n"
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" 0=640x480\n"
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" 1=640x576\n"
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" 1=640x576\n"
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" 2=720x480\n"
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" 2=720x480\n"
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" 3=720x576\n"
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" 3=720x576\n"
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" 4=800x600\n"
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" 4=800x600\n"
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" 5=848x480\n"
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" 5=848x480\n"
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" 6=1024x768\n"
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" 6=1024x768\n"
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" 7=1152x864\n"
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" 7=1152x864\n"
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" 8=1280x720 (Default)\n"
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" 8=1280x720 (Default)\n"
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" 9=1280x768\n"
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" 9=1280x768\n"
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" 10=1280x960\n"
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" 10=1280x960\n"
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" 11=1280x1024\n"
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" 11=1280x1024\n"
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" 12=1360x768\n"
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" 12=1360x768\n"
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" 13=1440x900\n"
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" 13=1440x900\n"
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" 14=1680x1050\n"
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" 14=1680x1050\n"
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" 15=1920x540\n"
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" 15=1920x540\n"
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" 16=1920x1080\n",
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" 16=1920x1080\n",
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"Video");
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"Video");
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DEFINE_bool(
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DEFINE_bool(
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store_shaders, true,
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store_shaders, true,
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@ -406,7 +406,7 @@ bool GraphicsSystem::Restore(ByteStream* stream) {
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}
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}
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std::pair<uint16_t, uint16_t> GraphicsSystem::GetInternalDisplayResolution() {
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std::pair<uint16_t, uint16_t> GraphicsSystem::GetInternalDisplayResolution() {
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if (cvars::internal_display_resolution >
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if (cvars::internal_display_resolution >=
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internal_display_resolution_entries.size()) {
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internal_display_resolution_entries.size()) {
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return internal_display_resolution_entries[8];
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return internal_display_resolution_entries[8];
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}
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}
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@ -415,4 +415,4 @@ std::pair<uint16_t, uint16_t> GraphicsSystem::GetInternalDisplayResolution() {
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}
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}
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} // namespace gpu
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} // namespace gpu
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} // namespace xe
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} // namespace xe
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