Gracefully handle debugger accept thread already running

This commit is contained in:
Dr. Chat 2015-07-05 13:31:51 -05:00
parent fbfdfc8914
commit 6bb5b002e0
2 changed files with 64 additions and 59 deletions

View File

@ -58,7 +58,8 @@ Breakpoint::~Breakpoint() = default;
Debugger::Debugger(Emulator* emulator)
: emulator_(emulator),
listen_socket_(INVALID_SOCKET),
client_socket_(INVALID_SOCKET) {
client_socket_(INVALID_SOCKET),
accept_thread_running_(false) {
WSADATA wsa_data;
WSAStartup(MAKEWORD(2, 2), &wsa_data);
}
@ -134,6 +135,8 @@ void SendResponse(SOCKET client_socket, flatbuffers::FlatBufferBuilder& fbb,
}
void Debugger::PreLaunch() {
if (!accept_thread_running_) {
accept_thread_running_ = true;
accept_thread_ = std::thread([this]() {
xe::threading::set_name("Debugger Server");
@ -176,8 +179,8 @@ void Debugger::PreLaunch() {
// Read body.
std::vector<uint8_t> body(length);
r = recv(client_socket_, reinterpret_cast<char*>(body.data()), length,
MSG_WAITALL);
r = recv(client_socket_, reinterpret_cast<char*>(body.data()),
length, MSG_WAITALL);
if (r != length) {
// Failed?
XELOGE("Failed to recv debug data body - dead connection?");
@ -195,6 +198,7 @@ void Debugger::PreLaunch() {
// This will WaitForClient if it was waiting.
}
});
}
if (FLAGS_wait_for_debugger) {
// Wait for the first client.

View File

@ -111,6 +111,7 @@ class Debugger {
Emulator* emulator_;
uintptr_t listen_socket_;
bool accept_thread_running_;
std::thread accept_thread_;
xe::threading::Fence accept_fence_;
uintptr_t client_socket_;