Attempt at synchronizing swap image writes between the main window and graphics backend.
Disabled for now due to device timeouts.
This commit is contained in:
parent
26d81abf52
commit
69be82c786
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@ -47,6 +47,8 @@ struct SwapState {
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uintptr_t front_buffer_texture = 0;
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// Current back buffer, being updated by the CP.
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uintptr_t back_buffer_texture = 0;
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// Backend data
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void* backend_data = nullptr;
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// Whether the back buffer is dirty and a swap is pending.
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bool pending = false;
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};
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@ -115,7 +117,7 @@ class CommandProcessor {
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virtual bool SetupContext() = 0;
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virtual void ShutdownContext() = 0;
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void WriteRegister(uint32_t index, uint32_t value);
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virtual void WriteRegister(uint32_t index, uint32_t value);
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virtual void MakeCoherent();
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virtual void PrepareForWait();
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@ -49,14 +49,7 @@ void VulkanCommandProcessor::RequestFrameTrace(const std::wstring& root_path) {
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void VulkanCommandProcessor::ClearCaches() {
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CommandProcessor::ClearCaches();
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auto status = vkQueueWaitIdle(queue_);
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CheckResult(status, "vkQueueWaitIdle");
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buffer_cache_->ClearCache();
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pipeline_cache_->ClearCache();
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render_cache_->ClearCache();
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texture_cache_->ClearCache();
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cache_clear_requested_ = true;
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}
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bool VulkanCommandProcessor::SetupContext() {
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@ -89,15 +82,29 @@ bool VulkanCommandProcessor::SetupContext() {
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texture_cache_->texture_descriptor_set_layout());
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render_cache_ = std::make_unique<RenderCache>(register_file_, device_);
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VkSemaphoreCreateInfo info;
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std::memset(&info, 0, sizeof(info));
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info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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VkResult result = vkCreateSemaphore(
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*device_, &info, nullptr,
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reinterpret_cast<VkSemaphore*>(&swap_state_.backend_data));
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if (result != VK_SUCCESS) {
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return false;
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}
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return true;
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}
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void VulkanCommandProcessor::ShutdownContext() {
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// TODO(benvanik): wait until idle.
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vkDestroySemaphore(*device_,
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reinterpret_cast<VkSemaphore>(swap_state_.backend_data),
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nullptr);
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if (swap_state_.front_buffer_texture) {
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// Free swap chain images.
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DestroySwapImages();
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// Free swap chain image.
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DestroySwapImage();
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}
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buffer_cache_.reset();
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@ -123,9 +130,15 @@ void VulkanCommandProcessor::MakeCoherent() {
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CommandProcessor::MakeCoherent();
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// Make region coherent
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if (status_host & 0x80000000ul) {
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// TODO(benvanik): less-fine-grained clearing.
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buffer_cache_->InvalidateCache();
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if ((status_host & 0x01000000) != 0 && (status_host & 0x02000000) == 0) {
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coher_base_vc_ = regs->values[XE_GPU_REG_COHER_BASE_HOST].u32;
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coher_size_vc_ = regs->values[XE_GPU_REG_COHER_SIZE_HOST].u32;
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}
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}
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}
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@ -149,7 +162,32 @@ void VulkanCommandProcessor::ReturnFromWait() {
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CommandProcessor::ReturnFromWait();
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}
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void VulkanCommandProcessor::CreateSwapImages(VkCommandBuffer setup_buffer,
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void VulkanCommandProcessor::WriteRegister(uint32_t index, uint32_t value) {
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CommandProcessor::WriteRegister(index, value);
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if (index >= XE_GPU_REG_SHADER_CONSTANT_000_X &&
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index <= XE_GPU_REG_SHADER_CONSTANT_511_W) {
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uint32_t offset = index - XE_GPU_REG_SHADER_CONSTANT_000_X;
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offset /= 4 * 4;
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offset ^= 0x3F;
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dirty_float_constants_ |= (1ull << offset);
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} else if (index >= XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031 &&
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index <= XE_GPU_REG_SHADER_CONSTANT_BOOL_224_255) {
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uint32_t offset = index - XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031;
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offset ^= 0x7;
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dirty_bool_constants_ |= (1 << offset);
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} else if (index >= XE_GPU_REG_SHADER_CONSTANT_LOOP_00 &&
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index <= XE_GPU_REG_SHADER_CONSTANT_LOOP_31) {
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uint32_t offset = index - XE_GPU_REG_SHADER_CONSTANT_LOOP_00;
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offset ^= 0x1F;
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dirty_loop_constants_ |= (1 << offset);
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}
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}
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void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
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VkExtent2D extents) {
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VkImageCreateInfo image_info;
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std::memset(&image_info, 0, sizeof(VkImageCreateInfo));
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@ -168,34 +206,23 @@ void VulkanCommandProcessor::CreateSwapImages(VkCommandBuffer setup_buffer,
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkImage image_fb, image_bb;
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VkImage image_fb;
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auto status = vkCreateImage(*device_, &image_info, nullptr, &image_fb);
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CheckResult(status, "vkCreateImage");
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status = vkCreateImage(*device_, &image_info, nullptr, &image_bb);
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CheckResult(status, "vkCreateImage");
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// Bind memory to images.
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// Bind memory to image.
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VkMemoryRequirements mem_requirements;
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vkGetImageMemoryRequirements(*device_, image_fb, &mem_requirements);
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fb_memory = device_->AllocateMemory(mem_requirements, 0);
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assert_not_null(fb_memory);
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fb_memory_ = device_->AllocateMemory(mem_requirements, 0);
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assert_not_null(fb_memory_);
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status = vkBindImageMemory(*device_, image_fb, fb_memory, 0);
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CheckResult(status, "vkBindImageMemory");
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vkGetImageMemoryRequirements(*device_, image_fb, &mem_requirements);
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bb_memory = device_->AllocateMemory(mem_requirements, 0);
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assert_not_null(bb_memory);
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status = vkBindImageMemory(*device_, image_bb, bb_memory, 0);
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status = vkBindImageMemory(*device_, image_fb, fb_memory_, 0);
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CheckResult(status, "vkBindImageMemory");
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std::lock_guard<std::mutex> lock(swap_state_.mutex);
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swap_state_.front_buffer_texture = reinterpret_cast<uintptr_t>(image_fb);
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swap_state_.back_buffer_texture = reinterpret_cast<uintptr_t>(image_bb);
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// Transition both images to general layout.
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// Transition image to general layout.
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VkImageMemoryBarrier barrier;
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std::memset(&barrier, 0, sizeof(VkImageMemoryBarrier));
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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@ -208,32 +235,20 @@ void VulkanCommandProcessor::CreateSwapImages(VkCommandBuffer setup_buffer,
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barrier.image = image_fb;
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barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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vkCmdPipelineBarrier(setup_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &barrier);
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barrier.image = image_bb;
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vkCmdPipelineBarrier(setup_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &barrier);
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}
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void VulkanCommandProcessor::DestroySwapImages() {
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void VulkanCommandProcessor::DestroySwapImage() {
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std::lock_guard<std::mutex> lock(swap_state_.mutex);
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vkDestroyImage(*device_,
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reinterpret_cast<VkImage>(swap_state_.front_buffer_texture),
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nullptr);
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vkDestroyImage(*device_,
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reinterpret_cast<VkImage>(swap_state_.back_buffer_texture),
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nullptr);
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vkFreeMemory(*device_, fb_memory, nullptr);
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vkFreeMemory(*device_, bb_memory, nullptr);
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vkFreeMemory(*device_, fb_memory_, nullptr);
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swap_state_.front_buffer_texture = 0;
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swap_state_.back_buffer_texture = 0;
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fb_memory = nullptr;
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bb_memory = nullptr;
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fb_memory_ = nullptr;
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}
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void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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@ -267,10 +282,27 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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frontbuffer_ptr = last_copy_base_;
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}
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if (!swap_state_.back_buffer_texture) {
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CreateSwapImages(copy_commands, {frontbuffer_width, frontbuffer_height});
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if (!swap_state_.front_buffer_texture) {
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CreateSwapImage(copy_commands, {frontbuffer_width, frontbuffer_height});
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// Signal the swap usage semaphore by default.
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auto swap_sem = reinterpret_cast<VkSemaphore>(swap_state_.backend_data);
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VkSubmitInfo info;
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std::memset(&info, 0, sizeof(info));
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info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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info.signalSemaphoreCount = 1;
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info.pSignalSemaphores = &swap_sem;
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if (queue_mutex_) {
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std::lock_guard<std::mutex> lock(*queue_mutex_);
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status = vkQueueSubmit(queue_, 1, &info, nullptr);
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CheckResult(status, "vkQueueSubmit");
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} else {
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status = vkQueueSubmit(queue_, 1, &info, nullptr);
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CheckResult(status, "vkQueueSubmit");
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}
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auto swap_bb = reinterpret_cast<VkImage>(swap_state_.back_buffer_texture);
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}
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auto swap_fb = reinterpret_cast<VkImage>(swap_state_.front_buffer_texture);
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// Issue the commands to copy the game's frontbuffer to our backbuffer.
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auto texture = texture_cache_->LookupAddress(
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@ -310,7 +342,7 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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int32_t(frontbuffer_height), 1};
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vkCmdBlitImage(copy_commands, texture->image, texture->image_layout,
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swap_bb, VK_IMAGE_LAYOUT_GENERAL, 1, &blit,
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swap_fb, VK_IMAGE_LAYOUT_GENERAL, 1, &blit,
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VK_FILTER_LINEAR);
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std::lock_guard<std::mutex> lock(swap_state_.mutex);
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@ -351,13 +383,28 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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queue_mutex_->lock();
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}
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// TODO: We really don't need to wrap all the commands with this semaphore,
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// only the copy commands.
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auto swap_sem = reinterpret_cast<VkSemaphore>(swap_state_.backend_data);
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VkSubmitInfo submit_info;
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std::memset(&submit_info, 0, sizeof(VkSubmitInfo));
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.commandBufferCount = uint32_t(submit_buffers.size());
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submit_info.pCommandBuffers = submit_buffers.data();
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submit_info.waitSemaphoreCount = 1;
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submit_info.pWaitSemaphores = &swap_sem;
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submit_info.signalSemaphoreCount = 1;
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submit_info.pSignalSemaphores = &swap_sem;
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if (queue_mutex_) {
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std::lock_guard<std::mutex> lock(*queue_mutex_);
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status = vkQueueSubmit(queue_, 1, &submit_info, *current_batch_fence_);
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CheckResult(status, "vkQueueSubmit");
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} else {
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status = vkQueueSubmit(queue_, 1, &submit_info, *current_batch_fence_);
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CheckResult(status, "vkQueueSubmit");
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}
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if (device_->is_renderdoc_attached() && capturing_) {
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device_->EndRenderDocFrameCapture();
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@ -370,6 +417,17 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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command_buffer_pool_->EndBatch(current_batch_fence_);
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if (cache_clear_requested_) {
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cache_clear_requested_ = false;
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VkFence fences[] = {*current_batch_fence_};
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vkWaitForFences(*device_, 1, fences, VK_TRUE, -1);
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buffer_cache_->ClearCache();
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pipeline_cache_->ClearCache();
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render_cache_->ClearCache();
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texture_cache_->ClearCache();
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}
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// Scavenging.
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{
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#if FINE_GRAINED_DRAW_SCOPES
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@ -492,10 +550,6 @@ bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
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current_render_state_ = render_cache_->BeginRenderPass(
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command_buffer, vertex_shader, pixel_shader);
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if (!current_render_state_) {
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command_buffer_pool_->CancelBatch();
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current_command_buffer_ = nullptr;
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current_setup_buffer_ = nullptr;
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current_batch_fence_ = nullptr;
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return false;
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}
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}
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@ -512,46 +566,22 @@ bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipeline);
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} else if (pipeline_status == PipelineCache::UpdateStatus::kError) {
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render_cache_->EndRenderPass();
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command_buffer_pool_->CancelBatch();
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current_command_buffer_ = nullptr;
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current_setup_buffer_ = nullptr;
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current_batch_fence_ = nullptr;
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current_render_state_ = nullptr;
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return false;
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}
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pipeline_cache_->SetDynamicState(command_buffer, started_command_buffer);
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// Pass registers to the shaders.
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if (!PopulateConstants(command_buffer, vertex_shader, pixel_shader)) {
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render_cache_->EndRenderPass();
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command_buffer_pool_->CancelBatch();
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current_command_buffer_ = nullptr;
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current_setup_buffer_ = nullptr;
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current_batch_fence_ = nullptr;
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current_render_state_ = nullptr;
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return false;
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}
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// Upload and bind index buffer data (if we have any).
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if (!PopulateIndexBuffer(command_buffer, index_buffer_info)) {
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render_cache_->EndRenderPass();
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command_buffer_pool_->CancelBatch();
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current_command_buffer_ = nullptr;
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current_setup_buffer_ = nullptr;
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current_batch_fence_ = nullptr;
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current_render_state_ = nullptr;
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return false;
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}
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// Upload and bind all vertex buffer data.
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if (!PopulateVertexBuffers(command_buffer, vertex_shader)) {
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render_cache_->EndRenderPass();
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command_buffer_pool_->CancelBatch();
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current_command_buffer_ = nullptr;
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current_setup_buffer_ = nullptr;
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current_batch_fence_ = nullptr;
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current_render_state_ = nullptr;
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return false;
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}
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@ -560,12 +590,6 @@ bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
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// Setup buffer may be flushed to GPU if the texture cache needs it.
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if (!PopulateSamplers(command_buffer, setup_buffer, vertex_shader,
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pixel_shader)) {
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render_cache_->EndRenderPass();
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command_buffer_pool_->CancelBatch();
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current_command_buffer_ = nullptr;
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current_setup_buffer_ = nullptr;
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current_batch_fence_ = nullptr;
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current_render_state_ = nullptr;
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return false;
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}
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@ -719,11 +743,12 @@ bool VulkanCommandProcessor::PopulateVertexBuffers(
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// THIS CAN BE MASSIVELY INCORRECT (too large).
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size_t valid_range = size_t(fetch->size * 4);
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trace_writer_.WriteMemoryRead(fetch->address << 2, valid_range);
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uint32_t physical_address = fetch->address << 2;
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trace_writer_.WriteMemoryRead(physical_address, valid_range);
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// Upload (or get a cached copy of) the buffer.
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const void* source_ptr =
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memory_->TranslatePhysical<const void*>(fetch->address << 2);
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memory_->TranslatePhysical<const void*>(physical_address);
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size_t source_length = valid_range;
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auto buffer_ref = buffer_cache_->UploadVertexBuffer(
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source_ptr, source_length, static_cast<Endian>(fetch->endian),
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@ -62,8 +62,10 @@ class VulkanCommandProcessor : public CommandProcessor {
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void PrepareForWait() override;
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void ReturnFromWait() override;
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void CreateSwapImages(VkCommandBuffer setup_buffer, VkExtent2D extents);
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void DestroySwapImages();
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void WriteRegister(uint32_t index, uint32_t value) override;
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void CreateSwapImage(VkCommandBuffer setup_buffer, VkExtent2D extents);
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void DestroySwapImage();
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void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
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uint32_t frontbuffer_height) override;
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@ -90,8 +92,14 @@ class VulkanCommandProcessor : public CommandProcessor {
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xe::ui::vulkan::VulkanDevice* device_ = nullptr;
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// front buffer / back buffer memory
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VkDeviceMemory fb_memory = nullptr;
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VkDeviceMemory bb_memory = nullptr;
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VkDeviceMemory fb_memory_ = nullptr;
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uint64_t dirty_float_constants_ = 0; // Dirty float constants in blocks of 4
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uint8_t dirty_bool_constants_ = 0;
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uint32_t dirty_loop_constants_ = 0;
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uint32_t coher_base_vc_ = 0;
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uint32_t coher_size_vc_ = 0;
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// TODO(benvanik): abstract behind context?
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// Queue used to submit work. This may be a dedicated queue for the command
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@ -103,8 +111,10 @@ class VulkanCommandProcessor : public CommandProcessor {
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// Last copy base address, for debugging only.
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uint32_t last_copy_base_ = 0;
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bool capturing_ = false;
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bool trace_requested_ = false;
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bool cache_clear_requested_ = false;
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std::unique_ptr<BufferCache> buffer_cache_;
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std::unique_ptr<PipelineCache> pipeline_cache_;
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@ -64,8 +64,6 @@ void VulkanGraphicsSystem::Swap(xe::ui::UIEvent* e) {
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std::lock_guard<std::mutex> lock(swap_state.mutex);
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if (swap_state.pending) {
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swap_state.pending = false;
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std::swap(swap_state.front_buffer_texture,
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swap_state.back_buffer_texture);
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}
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}
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@ -74,11 +72,17 @@ void VulkanGraphicsSystem::Swap(xe::ui::UIEvent* e) {
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return;
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}
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auto semaphore = reinterpret_cast<VkSemaphore>(swap_state.backend_data);
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||||
auto swap_chain = display_context_->swap_chain();
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||||
auto copy_cmd_buffer = swap_chain->copy_cmd_buffer();
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||||
auto front_buffer =
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||||
reinterpret_cast<VkImage>(swap_state.front_buffer_texture);
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||||
|
||||
// Wait on and signal the swap semaphore.
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||||
// TODO(DrChat): Interacting with the window causes the device to be lost in
|
||||
// some games.
|
||||
// swap_chain->WaitAndSignalSemaphore(semaphore);
|
||||
|
||||
VkImageMemoryBarrier barrier;
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||||
std::memset(&barrier, 0, sizeof(VkImageMemoryBarrier));
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||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
|
|
|
@ -338,6 +338,10 @@ bool VulkanSwapChain::Reinitialize() {
|
|||
return Initialize(surface);
|
||||
}
|
||||
|
||||
void VulkanSwapChain::WaitAndSignalSemaphore(VkSemaphore sem) {
|
||||
wait_and_signal_semaphores_.push_back(sem);
|
||||
}
|
||||
|
||||
void VulkanSwapChain::Shutdown() {
|
||||
// TODO(benvanik): properly wait for a clean state.
|
||||
for (auto& buffer : buffers_) {
|
||||
|
@ -372,6 +376,8 @@ void VulkanSwapChain::Shutdown() {
|
|||
}
|
||||
|
||||
bool VulkanSwapChain::Begin() {
|
||||
wait_and_signal_semaphores_.clear();
|
||||
|
||||
// Get the index of the next available swapchain image.
|
||||
auto err =
|
||||
vkAcquireNextImageKHR(*device_, handle, 0, image_available_semaphore_,
|
||||
|
@ -521,28 +527,34 @@ bool VulkanSwapChain::End() {
|
|||
|
||||
VkPipelineStageFlags wait_dst_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
|
||||
std::vector<VkSemaphore> semaphores;
|
||||
for (size_t i = 0; i < wait_and_signal_semaphores_.size(); i++) {
|
||||
semaphores.push_back(wait_and_signal_semaphores_[i]);
|
||||
}
|
||||
semaphores.push_back(image_usage_semaphore_);
|
||||
|
||||
// Submit copy commands.
|
||||
// Wait on the image usage semaphore (signaled when an image is available)
|
||||
VkSubmitInfo render_submit_info;
|
||||
render_submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
render_submit_info.pNext = nullptr;
|
||||
render_submit_info.waitSemaphoreCount = 1;
|
||||
render_submit_info.pWaitSemaphores = &image_usage_semaphore_;
|
||||
render_submit_info.waitSemaphoreCount = uint32_t(semaphores.size());
|
||||
render_submit_info.pWaitSemaphores = semaphores.data();
|
||||
render_submit_info.pWaitDstStageMask = &wait_dst_stage;
|
||||
render_submit_info.commandBufferCount = 1;
|
||||
render_submit_info.pCommandBuffers = ©_cmd_buffer_;
|
||||
render_submit_info.signalSemaphoreCount = 1;
|
||||
render_submit_info.pSignalSemaphores = &image_usage_semaphore_;
|
||||
render_submit_info.signalSemaphoreCount = uint32_t(semaphores.size());
|
||||
render_submit_info.pSignalSemaphores = semaphores.data();
|
||||
{
|
||||
std::lock_guard<std::mutex> queue_lock(device_->primary_queue_mutex());
|
||||
err = vkQueueSubmit(device_->primary_queue(), 1, &render_submit_info,
|
||||
nullptr);
|
||||
}
|
||||
|
||||
// Submit render commands.
|
||||
// Submit render commands, and don't signal the usage semaphore.
|
||||
render_submit_info.commandBufferCount = 1;
|
||||
render_submit_info.pCommandBuffers = &render_cmd_buffer_;
|
||||
render_submit_info.signalSemaphoreCount = 0;
|
||||
render_submit_info.pSignalSemaphores = nullptr;
|
||||
render_submit_info.signalSemaphoreCount = uint32_t(semaphores.size()) - 1;
|
||||
{
|
||||
std::lock_guard<std::mutex> queue_lock(device_->primary_queue_mutex());
|
||||
err = vkQueueSubmit(device_->primary_queue(), 1, &render_submit_info,
|
||||
|
|
|
@ -53,6 +53,9 @@ class VulkanSwapChain {
|
|||
// torn down and recreated with the new surface properties (size/etc).
|
||||
bool Reinitialize();
|
||||
|
||||
// Waits on and signals a semaphore in this operation.
|
||||
void WaitAndSignalSemaphore(VkSemaphore sem);
|
||||
|
||||
// Begins the swap operation, preparing state for rendering.
|
||||
bool Begin();
|
||||
// Ends the swap operation, finalizing rendering and presenting the results.
|
||||
|
@ -86,6 +89,7 @@ class VulkanSwapChain {
|
|||
VkSemaphore image_usage_semaphore_ = nullptr;
|
||||
uint32_t current_buffer_index_ = 0;
|
||||
std::vector<Buffer> buffers_;
|
||||
std::vector<VkSemaphore> wait_and_signal_semaphores_;
|
||||
};
|
||||
|
||||
} // namespace vulkan
|
||||
|
|
Loading…
Reference in New Issue