Whoops. Re-enabling blending.
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@ -717,7 +717,7 @@ int D3D11GraphicsDriver::UpdateState(uint32_t state_overrides) {
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}
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ID3D11BlendState* blend_state = 0;
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device_->CreateBlendState(&blend_desc, &blend_state);
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//context_->OMSetBlendState(blend_state, blend_factor, sample_mask);
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context_->OMSetBlendState(blend_state, blend_factor, sample_mask);
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XESAFERELEASE(blend_state);
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return 0;
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