Starting to drive command buffer actions down to a graphics driver.
This commit is contained in:
parent
371075f154
commit
651954ccae
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@ -0,0 +1,29 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/graphics_driver.h>
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using namespace xe;
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using namespace xe::gpu;
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GraphicsDriver::GraphicsDriver(xe_memory_ref memory) {
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memory_ = xe_memory_retain(memory);
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memset(®ister_file_, 0, sizeof(register_file_));
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}
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GraphicsDriver::~GraphicsDriver() {
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xe_memory_release(memory_);
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}
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xe_memory_ref GraphicsDriver::memory() {
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return xe_memory_retain(memory_);
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}
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@ -0,0 +1,79 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_GRAPHICS_DRIVER_H_
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#define XENIA_GPU_GRAPHICS_DRIVER_H_
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#include <xenia/core.h>
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#include <xenia/gpu/xenos/registers.h>
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namespace xe {
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namespace gpu {
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typedef enum {
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XE_GPU_SHADER_TYPE_VERTEX = 0x00,
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XE_GPU_SHADER_TYPE_PIXEL = 0x01,
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} XE_GPU_SHADER_TYPE;
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typedef enum {
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XE_GPU_INVALIDATE_MASK_VERTEX_SHADER = 1 << 8,
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XE_GPU_INVALIDATE_MASK_PIXEL_SHADER = 1 << 9,
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XE_GPU_INVALIDATE_MASK_ALL = 0x7FFF,
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} XE_GPU_INVALIDATE_MASK;
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typedef enum {
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XE_GPU_PRIMITIVE_TYPE_POINT_LIST = 0x01,
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XE_GPU_PRIMITIVE_TYPE_LINE_LIST = 0x02,
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XE_GPU_PRIMITIVE_TYPE_LINE_STRIP = 0x03,
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XE_GPU_PRIMITIVE_TYPE_TRIANGLE_LIST = 0x04,
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XE_GPU_PRIMITIVE_TYPE_TRIANGLE_FAN = 0x05,
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XE_GPU_PRIMITIVE_TYPE_TRIANGLE_STRIP = 0x06,
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XE_GPU_PRIMITIVE_TYPE_UNKNOWN_07 = 0x07,
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XE_GPU_PRIMITIVE_TYPE_RECTANGLE_LIST = 0x08,
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XE_GPU_PRIMITIVE_TYPE_LINE_LOOP = 0x0C,
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} XE_GPU_PRIMITIVE_TYPE;
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class GraphicsDriver {
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public:
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virtual ~GraphicsDriver();
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xe_memory_ref memory();
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xenos::RegisterFile* register_file() { return ®ister_file_; };
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virtual void Initialize() = 0;
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virtual void InvalidateState(
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uint32_t mask) = 0;
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virtual void SetShader(
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XE_GPU_SHADER_TYPE type,
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uint32_t address,
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uint32_t start,
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uint32_t size_dwords) = 0;
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virtual void DrawIndexed(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) = 0;
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protected:
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GraphicsDriver(xe_memory_ref memory);
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xe_memory_ref memory_;
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xenos::RegisterFile register_file_;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_GRAPHICS_DRIVER_H_
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@ -10,11 +10,14 @@
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#include <xenia/gpu/graphics_system.h>
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#include <xenia/cpu/processor.h>
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#include <xenia/gpu/graphics_driver.h>
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#include <xenia/gpu/ring_buffer_worker.h>
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#include <xenia/gpu/xenos/registers.h>
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using namespace xe;
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using namespace xe::gpu;
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using namespace xe::gpu::xenos;
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GraphicsSystem::GraphicsSystem(const CreationParams* params) :
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memory_ = xe_memory_retain(params->memory);
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worker_ = new RingBufferWorker(memory_);
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// Set during Initialize();
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driver_ = 0;
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}
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GraphicsSystem::~GraphicsSystem() {
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@ -51,7 +57,8 @@ void GraphicsSystem::SetInterruptCallback(uint32_t callback,
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}
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void GraphicsSystem::InitializeRingBuffer(uint32_t ptr, uint32_t page_count) {
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worker_->Initialize(ptr, page_count);
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XEASSERTNOTNULL(driver_);
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worker_->Initialize(driver_, ptr, page_count);
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}
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void GraphicsSystem::EnableReadPointerWriteBack(uint32_t ptr,
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uint64_t GraphicsSystem::ReadRegister(uint32_t r) {
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XELOGGPU("ReadRegister(%.4X)", r);
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RegisterFile* regs = driver_->register_file();
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switch (r) {
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case 0x6544: // ? vblank pending?
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return 1;
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}
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return 0;
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XEASSERT(r >= 0 && r < kXEGpuRegisterCount);
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return regs->values[r].u32;
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}
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void GraphicsSystem::WriteRegister(uint32_t r, uint64_t value) {
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XELOGGPU("WriteRegister(%.4X, %.8X)", r, value);
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RegisterFile* regs = driver_->register_file();
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switch (r) {
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case 0x0714: // CP_RB_WPTR
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worker_->UpdateWritePointer((uint32_t)value);
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break;
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default:
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XELOGW("Unknown GPU register %.4X write: %.8X", r, value);
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break;
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}
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XEASSERT(r >= 0 && r < kXEGpuRegisterCount);
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XELOGW("Unknown GPU register %.4X write: %.8X", r, value);
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regs->values[r].u32 = (uint32_t)value;
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}
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void GraphicsSystem::DispatchInterruptCallback() {
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namespace xe {
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namespace gpu {
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class GraphicsDriver;
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class RingBufferWorker;
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void DispatchInterruptCallback();
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public:
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// TODO(benvanik): have an HasRegisterHandler() so that the JIT can
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// just poke the register file directly.
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static uint64_t ReadRegisterThunk(GraphicsSystem* this_ptr, uint32_t r) {
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return this_ptr->ReadRegister(r);
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}
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xe_memory_ref memory_;
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shared_ptr<cpu::Processor> processor_;
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GraphicsDriver* driver_;
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RingBufferWorker* worker_;
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uint32_t interrupt_callback_;
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/nop/nop_graphics_driver.h>
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#include <xenia/gpu/gpu-private.h>
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using namespace xe;
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using namespace xe::gpu;
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using namespace xe::gpu::nop;
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NopGraphicsDriver::NopGraphicsDriver(xe_memory_ref memory) :
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GraphicsDriver(memory) {
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}
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NopGraphicsDriver::~NopGraphicsDriver() {
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}
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void NopGraphicsDriver::Initialize() {
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}
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void NopGraphicsDriver::InvalidateState(
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uint32_t mask) {
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if (mask == XE_GPU_INVALIDATE_MASK_ALL) {
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XELOGGPU("NOP: (invalidate all)");
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}
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if (mask & XE_GPU_INVALIDATE_MASK_VERTEX_SHADER) {
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XELOGGPU("NOP: invalidate vertex shader");
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}
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if (mask & XE_GPU_INVALIDATE_MASK_PIXEL_SHADER) {
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XELOGGPU("NOP: invalidate pixel shader");
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}
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}
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void NopGraphicsDriver::SetShader(
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XE_GPU_SHADER_TYPE type,
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uint32_t address,
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uint32_t start,
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uint32_t size_dwords) {
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XELOGGPU("NOP: set shader %d at %0.8X (%db)",
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type, address, size_dwords * 4);
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}
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void NopGraphicsDriver::DrawIndexed(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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XELOGGPU("NOP: draw indexed %d (%d indicies)",
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prim_type, index_count);
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}
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_
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#define XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_
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#include <xenia/core.h>
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#include <xenia/gpu/graphics_driver.h>
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#include <xenia/gpu/nop/nop-private.h>
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namespace xe {
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namespace gpu {
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namespace nop {
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class NopGraphicsDriver : public GraphicsDriver {
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public:
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NopGraphicsDriver(xe_memory_ref memory);
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virtual ~NopGraphicsDriver();
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virtual void Initialize();
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virtual void InvalidateState(
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uint32_t mask);
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virtual void SetShader(
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XE_GPU_SHADER_TYPE type,
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uint32_t address,
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uint32_t start,
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uint32_t size_dwords);
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virtual void DrawIndexed(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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protected:
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};
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} // namespace nop
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_NOP_NOP_GRAPHICS_DRIVER_H_
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#include <xenia/gpu/nop/nop_graphics_system.h>
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#include <xenia/gpu/gpu-private.h>
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#include <xenia/gpu/nop/nop_graphics_driver.h>
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using namespace xe;
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}
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void NopGraphicsSystem::Initialize() {
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XEASSERTNULL(driver_);
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driver_ = new NopGraphicsDriver(memory_);
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XEASSERTNULL(timer_queue_);
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XEASSERTNULL(vsync_timer_);
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'nop-private.h',
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'nop.cc',
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'nop.h',
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'nop_graphics_driver.cc',
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'nop_graphics_driver.h',
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'nop_graphics_system.cc',
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'nop_graphics_system.h',
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],
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#include <xenia/gpu/ring_buffer_worker.h>
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#include <xenia/gpu/graphics_driver.h>
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#include <xenia/gpu/xenos/packets.h>
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#include <xenia/gpu/xenos/registers.h>
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RingBufferWorker::RingBufferWorker(xe_memory_ref memory) :
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memory_(memory) {
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memory_(memory), driver_(0) {
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running_ = true;
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write_ptr_index_event_ = CreateEvent(
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NULL, FALSE, FALSE, NULL);
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CloseHandle(write_ptr_index_event_);
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}
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void RingBufferWorker::Initialize(uint32_t ptr, uint32_t page_count) {
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void RingBufferWorker::Initialize(GraphicsDriver* driver,
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uint32_t ptr, uint32_t page_count) {
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driver_ = driver;
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primary_buffer_ptr_ = ptr;
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primary_buffer_size_ = page_count * 4 * 1024;
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read_ptr_index_ = 0;
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void RingBufferWorker::ExecuteSegment(uint32_t ptr, uint32_t length) {
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uint8_t* p = xe_memory_addr(memory_);
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RegisterFile* regs = driver_->register_file();
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// Adjust pointer base.
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ptr = (primary_buffer_ptr_ & ~0x1FFFFFFF) | (ptr & 0x1FFFFFFF);
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const char* reg_name = xenos::GetRegisterName(base_index + m);
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XELOGGPU(" %.8X -> %.4X %s", reg_data, base_index + m,
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reg_name ? reg_name : "");
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// TODO(benvanik): process register writes.
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// TODO(benvanik): exec write handler (if special).
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if (base_index + m < kXEGpuRegisterCount) {
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regs->values[base_index + m].u32 = reg_data;
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}
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}
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n += 1 + count;
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}
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reg_name_1 ? reg_name_1 : "");
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XELOGGPU(" %.8X -> %.4X %s", reg_data_2, reg_index_2,
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reg_name_2 ? reg_name_2 : "");
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// TODO(benvanik): process register writes.
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// TODO(benvanik): exec write handler (if special).
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if (reg_index_1 < kXEGpuRegisterCount) {
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regs->values[reg_index_1].u32 = reg_data_1;
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}
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if (reg_index_2 < kXEGpuRegisterCount) {
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regs->values[reg_index_2].u32 = reg_data_2;
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}
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n += 1 + 2;
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}
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break;
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// initiate fetch of index buffer and draw
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{
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XELOGGPU("Packet(%.8X): PM4_DRAW_INDX", packet);
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LOG_DATA(count);
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// d0 = viz query info
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uint32_t d0 = XEGETUINT32BE(packet_base + 1 * 4);
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uint32_t d1 = XEGETUINT32BE(packet_base + 2 * 4);
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uint32_t index_count = d1 >> 16;
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uint32_t prim_type = d1 & 0x3F;
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// Not sure what the other bits mean - 'SrcSel=AutoIndex'?
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const char* prim_type_name = "UNKNOWN";
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switch (prim_type) {
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case 1:
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prim_type_name = "pointlist";
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break;
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case 4:
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prim_type_name = "trilist";
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break;
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case 8:
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prim_type_name = "rectlist";
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break;
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default:
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XEASSERTALWAYS();
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break;
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}
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XELOGGPU(" %d indices of %s", index_count, prim_type_name);
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LOG_DATA(count);
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driver_->DrawIndexed(
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(XE_GPU_PRIMITIVE_TYPE)prim_type,
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index_count);
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}
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break;
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case PM4_DRAW_INDX_2:
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// draw using supplied indices in packet
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{
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XELOGGPU("Packet(%.8X): PM4_DRAW_INDX_2", packet);
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LOG_DATA(count);
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uint32_t d0 = XEGETUINT32BE(packet_base + 1 * 4);
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uint32_t index_count = d0 >> 16;
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uint32_t prim_type = d0 & 0x3F;
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// Not sure what the other bits mean - 'SrcSel=AutoIndex'?
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const char* prim_type_name = "UNKNOWN";
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switch (prim_type) {
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case 1:
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prim_type_name = "pointlist";
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break;
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case 4:
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prim_type_name = "trilist";
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break;
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case 8:
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prim_type_name = "rectlist";
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break;
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default:
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XEASSERTALWAYS();
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break;
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}
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XELOGGPU(" %d indices of %s", index_count, prim_type_name);
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LOG_DATA(count);
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// TODO(benvanik): verify this matches DRAW_INDX
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driver_->DrawIndexed(
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(XE_GPU_PRIMITIVE_TYPE)prim_type,
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index_count);
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}
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break;
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@ -299,6 +288,7 @@ void RingBufferWorker::ExecuteSegment(uint32_t ptr, uint32_t length) {
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// load sequencer instruction memory (pointer-based)
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{
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XELOGGPU("Packet(%.8X): PM4_IM_LOAD", packet);
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LOG_DATA(count);
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uint32_t addr_type = XEGETUINT32BE(packet_base + 1 * 4);
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uint32_t type = addr_type & 0x3;
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uint32_t addr = addr_type & ~0x3;
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||||
|
@ -306,20 +296,11 @@ void RingBufferWorker::ExecuteSegment(uint32_t ptr, uint32_t length) {
|
|||
uint32_t start = start_size >> 16;
|
||||
uint32_t size = start_size & 0xFFFF; // dwords
|
||||
XEASSERT(start == 0);
|
||||
switch (type) {
|
||||
case 0:
|
||||
XELOGGPU(" vertex shader");
|
||||
break;
|
||||
case 1:
|
||||
XELOGGPU(" pixel shader");
|
||||
break;
|
||||
default:
|
||||
XEASSERTALWAYS();
|
||||
break;
|
||||
}
|
||||
XELOGGPU(" %0.8X, %db / %dw",
|
||||
TRANSLATE_ADDR(addr), size * 4, size);
|
||||
LOG_DATA(count);
|
||||
driver_->SetShader(
|
||||
(XE_GPU_SHADER_TYPE)type,
|
||||
TRANSLATE_ADDR(addr),
|
||||
start,
|
||||
size);
|
||||
}
|
||||
break;
|
||||
case PM4_IM_LOAD_IMMEDIATE:
|
||||
|
@ -331,27 +312,23 @@ void RingBufferWorker::ExecuteSegment(uint32_t ptr, uint32_t length) {
|
|||
uint32_t start = start_size >> 16;
|
||||
uint32_t size = start_size & 0xFFFF; // dwords
|
||||
XEASSERT(start == 0);
|
||||
switch (type) {
|
||||
case 0:
|
||||
XELOGGPU(" vertex shader");
|
||||
break;
|
||||
case 1:
|
||||
XELOGGPU(" pixel shader");
|
||||
break;
|
||||
default:
|
||||
XEASSERTALWAYS();
|
||||
break;
|
||||
}
|
||||
XELOGGPU(" %db / %dw", size * 4, size);
|
||||
LOG_DATA(count);
|
||||
driver_->SetShader(
|
||||
(XE_GPU_SHADER_TYPE)type,
|
||||
ptr + n * 4 + 3 * 4,
|
||||
start,
|
||||
size);
|
||||
}
|
||||
break;
|
||||
|
||||
case PM4_INVALIDATE_STATE:
|
||||
// selective invalidation of state pointers
|
||||
XELOGGPU("Packet(%.8X): PM4_INVALIDATE_STATE", packet);
|
||||
LOG_DATA(count);
|
||||
//*cmd++ = 0x00000300; /* 0x100 = Vertex, 0x200 = Pixel */
|
||||
{
|
||||
XELOGGPU("Packet(%.8X): PM4_INVALIDATE_STATE", packet);
|
||||
LOG_DATA(count);
|
||||
uint32_t mask = XEGETUINT32BE(packet_base + 1 * 4);
|
||||
driver_->InvalidateState(mask);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -12,10 +12,13 @@
|
|||
|
||||
#include <xenia/core.h>
|
||||
|
||||
#include <xenia/gpu/xenos/registers.h>
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
|
||||
class GraphicsDriver;
|
||||
|
||||
class RingBufferWorker {
|
||||
public:
|
||||
|
@ -24,7 +27,8 @@ public:
|
|||
|
||||
xe_memory_ref memory();
|
||||
|
||||
void Initialize(uint32_t ptr, uint32_t page_count);
|
||||
void Initialize(GraphicsDriver* driver,
|
||||
uint32_t ptr, uint32_t page_count);
|
||||
void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
|
||||
|
||||
void UpdateWritePointer(uint32_t value);
|
||||
|
@ -41,6 +45,8 @@ protected:
|
|||
xe_thread_ref thread_;
|
||||
bool running_;
|
||||
|
||||
GraphicsDriver* driver_;
|
||||
|
||||
uint32_t primary_buffer_ptr_;
|
||||
uint32_t primary_buffer_size_;
|
||||
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
'gpu-private.h',
|
||||
'gpu.cc',
|
||||
'gpu.h',
|
||||
'graphics_driver.cc',
|
||||
'graphics_driver.h',
|
||||
'graphics_system.cc',
|
||||
'graphics_system.h',
|
||||
'ring_buffer_worker.cc',
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace gpu {
|
|||
namespace xenos {
|
||||
|
||||
|
||||
static const uint32_t kXEGpuRegisterCount = 0x3000;
|
||||
static const uint32_t kXEGpuRegisterCount = 0x5003;
|
||||
|
||||
|
||||
enum Registers {
|
||||
|
@ -33,13 +33,13 @@ const char* GetRegisterName(uint32_t index);
|
|||
|
||||
|
||||
union RegisterValue {
|
||||
uint32_t dword_value;
|
||||
float float_value;
|
||||
uint32_t u32;
|
||||
float f32;
|
||||
};
|
||||
|
||||
|
||||
struct RegisterFile {
|
||||
RegisterValue registers[kXEGpuRegisterCount];
|
||||
RegisterValue values[kXEGpuRegisterCount];
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue