[GPU] Use pitch for block width calculation.
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bc7306b352
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@ -130,8 +130,8 @@ void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
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auto format = format_info();
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// width in blocks.
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uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_width =
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xe::round_up(pitch, format->block_width) / format->block_width;
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// Texture dimensions must be a multiple of tile
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// dimensions (32x32 blocks).
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@ -167,8 +167,8 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
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auto format = format_info();
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// w/h in blocks.
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uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_width =
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xe::round_up(pitch, format->block_width) / format->block_width;
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uint32_t block_height =
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xe::round_up(size.logical_height, format->block_height) /
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format->block_height;
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@ -206,8 +206,8 @@ void TextureInfo::CalculateTextureSizes3D(uint32_t width, uint32_t height,
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auto format = format_info();
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// w/h in blocks must be a multiple of block size.
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uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_width =
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xe::round_up(pitch, format->block_width) / format->block_width;
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uint32_t block_height =
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xe::round_up(size.logical_height, format->block_height) /
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format->block_height;
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@ -246,8 +246,8 @@ void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
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auto format = format_info();
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// w/h in blocks must be a multiple of block size.
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uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_width =
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xe::round_up(pitch, format->block_width) / format->block_width;
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uint32_t block_height =
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xe::round_up(size.logical_height, format->block_height) /
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format->block_height;
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