Adding texture setup and a dummy grid texture.
This commit is contained in:
parent
cda08ff826
commit
62931f8c8e
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@ -14,6 +14,8 @@
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#include "xenia/base/memory.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/sampler_info.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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namespace xe {
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@ -25,8 +27,11 @@ using xe::ui::vulkan::CheckResult;
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constexpr uint32_t kMaxTextureSamplers = 32;
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TextureCache::TextureCache(RegisterFile* register_file,
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TraceWriter* trace_writer,
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ui::vulkan::VulkanDevice* device)
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: register_file_(register_file), device_(*device) {
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: register_file_(register_file),
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trace_writer_(trace_writer),
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device_(device) {
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// Descriptor pool used for all of our cached descriptors.
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VkDescriptorPoolCreateInfo descriptor_pool_info;
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descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@ -41,13 +46,13 @@ TextureCache::TextureCache(RegisterFile* register_file,
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pool_sizes[1].descriptorCount = 32;
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descriptor_pool_info.poolSizeCount = 2;
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descriptor_pool_info.pPoolSizes = pool_sizes;
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auto err = vkCreateDescriptorPool(device_, &descriptor_pool_info, nullptr,
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auto err = vkCreateDescriptorPool(*device_, &descriptor_pool_info, nullptr,
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&descriptor_pool_);
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CheckResult(err, "vkCreateDescriptorPool");
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// Create the descriptor set layout used for rendering.
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// We always have the same number of samplers but only some are used.
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VkDescriptorSetLayoutBinding bindings[2];
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VkDescriptorSetLayoutBinding bindings[5];
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auto& sampler_binding = bindings[0];
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sampler_binding.binding = 0;
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sampler_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
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@ -55,13 +60,15 @@ TextureCache::TextureCache(RegisterFile* register_file,
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sampler_binding.stageFlags =
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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sampler_binding.pImmutableSamplers = nullptr;
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auto& texture_binding = bindings[1];
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texture_binding.binding = 1;
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for (int i = 0; i < 4; ++i) {
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auto& texture_binding = bindings[1 + i];
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texture_binding.binding = 1 + i;
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texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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texture_binding.descriptorCount = kMaxTextureSamplers;
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texture_binding.stageFlags =
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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texture_binding.pImmutableSamplers = nullptr;
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}
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VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info;
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descriptor_set_layout_info.sType =
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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@ -70,15 +77,274 @@ TextureCache::TextureCache(RegisterFile* register_file,
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descriptor_set_layout_info.bindingCount =
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static_cast<uint32_t>(xe::countof(bindings));
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descriptor_set_layout_info.pBindings = bindings;
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err = vkCreateDescriptorSetLayout(device_, &descriptor_set_layout_info,
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err = vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
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nullptr, &texture_descriptor_set_layout_);
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CheckResult(err, "vkCreateDescriptorSetLayout");
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SetupGridImages();
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}
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TextureCache::~TextureCache() {
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vkDestroyDescriptorSetLayout(device_, texture_descriptor_set_layout_,
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vkDestroyImageView(*device_, grid_image_2d_view_, nullptr);
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vkDestroyImage(*device_, grid_image_2d_, nullptr);
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vkFreeMemory(*device_, grid_image_2d_memory_, nullptr);
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vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_,
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nullptr);
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vkDestroyDescriptorPool(device_, descriptor_pool_, nullptr);
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vkDestroyDescriptorPool(*device_, descriptor_pool_, nullptr);
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}
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void TextureCache::SetupGridImages() {
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VkImageCreateInfo image_info;
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_info.pNext = nullptr;
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image_info.flags = 0;
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image_info.imageType = VK_IMAGE_TYPE_2D;
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image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
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image_info.extent = {8, 8, 1};
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image_info.mipLevels = 1;
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image_info.arrayLayers = 1;
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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image_info.tiling = VK_IMAGE_TILING_LINEAR;
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image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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auto err = vkCreateImage(*device_, &image_info, nullptr, &grid_image_2d_);
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CheckResult(err, "vkCreateImage");
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VkMemoryRequirements memory_requirements;
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vkGetImageMemoryRequirements(*device_, grid_image_2d_, &memory_requirements);
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grid_image_2d_memory_ = device_->AllocateMemory(
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memory_requirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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err = vkBindImageMemory(*device_, grid_image_2d_, grid_image_2d_memory_, 0);
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CheckResult(err, "vkBindImageMemory");
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VkImageViewCreateInfo view_info;
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.pNext = nullptr;
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view_info.flags = 0;
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view_info.image = grid_image_2d_;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
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view_info.components = {
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VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A,
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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err = vkCreateImageView(*device_, &view_info, nullptr, &grid_image_2d_view_);
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CheckResult(err, "vkCreateImageView");
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VkImageSubresource subresource;
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subresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresource.mipLevel = 0;
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subresource.arrayLayer = 0;
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VkSubresourceLayout layout;
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vkGetImageSubresourceLayout(*device_, grid_image_2d_, &subresource, &layout);
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void* gpu_data = nullptr;
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err = vkMapMemory(*device_, grid_image_2d_memory_, 0, layout.size, 0,
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&gpu_data);
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CheckResult(err, "vkMapMemory");
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uint32_t grid_pixels[8 * 8];
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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grid_pixels[y * 8 + x] =
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((y % 2 == 0) ^ (x % 2 != 0)) ? 0xFFFFFFFF : 0xFF0000FF;
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}
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}
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std::memcpy(gpu_data, grid_pixels, sizeof(grid_pixels));
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vkUnmapMemory(*device_, grid_image_2d_memory_);
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}
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VkDescriptorSet TextureCache::PrepareTextureSet(
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VkCommandBuffer command_buffer,
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const std::vector<Shader::TextureBinding>& vertex_bindings,
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const std::vector<Shader::TextureBinding>& pixel_bindings) {
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// Clear state.
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auto update_set_info = &update_set_info_;
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update_set_info->has_setup_fetch_mask = 0;
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update_set_info->image_1d_write_count = 0;
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update_set_info->image_2d_write_count = 0;
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update_set_info->image_3d_write_count = 0;
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update_set_info->image_cube_write_count = 0;
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std::memset(update_set_info, 0, sizeof(update_set_info_));
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// Process vertex and pixel shader bindings.
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// This does things lazily and de-dupes fetch constants reused in both
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// shaders.
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bool any_failed = false;
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any_failed =
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!SetupTextureBindings(update_set_info, vertex_bindings) || any_failed;
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any_failed =
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!SetupTextureBindings(update_set_info, pixel_bindings) || any_failed;
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if (any_failed) {
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XELOGW("Failed to setup one or more texture bindings");
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// TODO(benvanik): actually bail out here?
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}
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// TODO(benvanik): reuse.
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VkDescriptorSet descriptor_set = nullptr;
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VkDescriptorSetAllocateInfo set_alloc_info;
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set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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set_alloc_info.pNext = nullptr;
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set_alloc_info.descriptorPool = descriptor_pool_;
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set_alloc_info.descriptorSetCount = 1;
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set_alloc_info.pSetLayouts = &texture_descriptor_set_layout_;
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auto err =
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vkAllocateDescriptorSets(*device_, &set_alloc_info, &descriptor_set);
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CheckResult(err, "vkAllocateDescriptorSets");
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// Write all updated descriptors.
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// TODO(benvanik): optimize? split into multiple sets? set per type?
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VkWriteDescriptorSet descriptor_writes[4];
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std::memset(descriptor_writes, 0, sizeof(descriptor_writes));
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uint32_t descriptor_write_count = 0;
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if (update_set_info->sampler_write_count) {
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auto& sampler_write = descriptor_writes[descriptor_write_count++];
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sampler_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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sampler_write.pNext = nullptr;
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sampler_write.dstSet = descriptor_set;
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sampler_write.dstBinding = 0;
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sampler_write.dstArrayElement = 0;
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sampler_write.descriptorCount = update_set_info->sampler_write_count;
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sampler_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
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sampler_write.pImageInfo = update_set_info->sampler_infos;
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}
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if (update_set_info->image_1d_write_count) {
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auto& image_write = descriptor_writes[descriptor_write_count++];
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image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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image_write.pNext = nullptr;
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image_write.dstSet = descriptor_set;
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image_write.dstBinding = 1;
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image_write.dstArrayElement = 0;
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image_write.descriptorCount = update_set_info->image_1d_write_count;
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image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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image_write.pImageInfo = update_set_info->image_1d_infos;
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}
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if (update_set_info->image_2d_write_count) {
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auto& image_write = descriptor_writes[descriptor_write_count++];
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image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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image_write.pNext = nullptr;
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image_write.dstSet = descriptor_set;
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image_write.dstBinding = 2;
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image_write.dstArrayElement = 0;
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image_write.descriptorCount = update_set_info->image_2d_write_count;
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image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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image_write.pImageInfo = update_set_info->image_2d_infos;
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}
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if (update_set_info->image_3d_write_count) {
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auto& image_write = descriptor_writes[descriptor_write_count++];
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image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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image_write.pNext = nullptr;
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image_write.dstSet = descriptor_set;
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image_write.dstBinding = 3;
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image_write.dstArrayElement = 0;
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image_write.descriptorCount = update_set_info->image_3d_write_count;
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image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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image_write.pImageInfo = update_set_info->image_3d_infos;
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}
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if (update_set_info->image_cube_write_count) {
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auto& image_write = descriptor_writes[descriptor_write_count++];
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image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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image_write.pNext = nullptr;
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image_write.dstSet = descriptor_set;
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image_write.dstBinding = 4;
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image_write.dstArrayElement = 0;
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image_write.descriptorCount = update_set_info->image_cube_write_count;
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image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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image_write.pImageInfo = update_set_info->image_cube_infos;
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}
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if (descriptor_write_count) {
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vkUpdateDescriptorSets(*device_, descriptor_write_count, descriptor_writes,
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0, nullptr);
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}
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return descriptor_set;
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}
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bool TextureCache::SetupTextureBindings(
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UpdateSetInfo* update_set_info,
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const std::vector<Shader::TextureBinding>& bindings) {
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bool any_failed = false;
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for (auto& binding : bindings) {
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uint32_t fetch_bit = 1 << binding.fetch_constant;
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if ((update_set_info->has_setup_fetch_mask & fetch_bit) == 0) {
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// Needs setup.
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any_failed = !SetupTextureBinding(update_set_info, binding) || any_failed;
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update_set_info->has_setup_fetch_mask |= fetch_bit;
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}
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}
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return !any_failed;
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}
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bool TextureCache::SetupTextureBinding(UpdateSetInfo* update_set_info,
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const Shader::TextureBinding& binding) {
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auto& regs = *register_file_;
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int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6;
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auto group =
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reinterpret_cast<const xenos::xe_gpu_fetch_group_t*>(®s.values[r]);
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auto& fetch = group->texture_fetch;
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// Disabled?
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// TODO(benvanik): reset sampler.
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if (!fetch.type) {
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return true;
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}
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assert_true(fetch.type == 0x2);
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TextureInfo texture_info;
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if (!TextureInfo::Prepare(fetch, &texture_info)) {
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XELOGE("Unable to parse texture fetcher info");
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return false; // invalid texture used
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}
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SamplerInfo sampler_info;
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if (!SamplerInfo::Prepare(fetch, binding.fetch_instr, &sampler_info)) {
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XELOGE("Unable to parse sampler info");
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return false; // invalid texture used
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}
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trace_writer_->WriteMemoryRead(texture_info.guest_address,
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texture_info.input_length);
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// TODO(benvanik): reuse.
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VkSamplerCreateInfo sampler_create_info;
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sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler_create_info.pNext = nullptr;
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sampler_create_info.flags = 0;
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sampler_create_info.magFilter = VK_FILTER_NEAREST;
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sampler_create_info.minFilter = VK_FILTER_NEAREST;
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sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_create_info.mipLodBias = 0.0f;
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sampler_create_info.anisotropyEnable = VK_FALSE;
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sampler_create_info.maxAnisotropy = 1.0f;
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sampler_create_info.compareEnable = VK_FALSE;
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sampler_create_info.compareOp = VK_COMPARE_OP_ALWAYS;
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sampler_create_info.minLod = 0.0f;
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sampler_create_info.maxLod = 0.0f;
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sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
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sampler_create_info.unnormalizedCoordinates = VK_FALSE;
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VkSampler sampler;
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auto err = vkCreateSampler(*device_, &sampler_create_info, nullptr, &sampler);
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CheckResult(err, "vkCreateSampler");
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auto& sampler_write =
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update_set_info->sampler_infos[update_set_info->sampler_write_count++];
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sampler_write.sampler = sampler;
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auto& image_write =
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update_set_info->image_2d_infos[update_set_info->image_2d_write_count++];
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image_write.imageView = grid_image_2d_view_;
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image_write.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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return true;
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}
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void TextureCache::ClearCache() {
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@ -12,6 +12,7 @@
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#include "xenia/gpu/register_file.h"
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#include "xenia/gpu/shader.h"
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#include "xenia/gpu/trace_writer.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/vulkan/vulkan.h"
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#include "xenia/ui/vulkan/vulkan_device.h"
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@ -23,7 +24,8 @@ namespace vulkan {
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//
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class TextureCache {
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public:
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TextureCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device);
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TextureCache(RegisterFile* register_file, TraceWriter* trace_writer,
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ui::vulkan::VulkanDevice* device);
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~TextureCache();
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// Descriptor set layout containing all possible texture bindings.
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@ -32,6 +34,13 @@ class TextureCache {
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return texture_descriptor_set_layout_;
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}
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// Prepares a descriptor set containing the samplers and images for all
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// bindings. The textures will be uploaded/converted/etc as needed.
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VkDescriptorSet PrepareTextureSet(
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VkCommandBuffer command_buffer,
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const std::vector<Shader::TextureBinding>& vertex_bindings,
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const std::vector<Shader::TextureBinding>& pixel_bindings);
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// TODO(benvanik): UploadTexture.
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// TODO(benvanik): Resolve.
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// TODO(benvanik): ReadTexture.
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@ -40,11 +49,42 @@ class TextureCache {
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void ClearCache();
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private:
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struct UpdateSetInfo;
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void SetupGridImages();
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bool SetupTextureBindings(
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UpdateSetInfo* update_set_info,
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const std::vector<Shader::TextureBinding>& bindings);
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bool SetupTextureBinding(UpdateSetInfo* update_set_info,
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const Shader::TextureBinding& binding);
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RegisterFile* register_file_ = nullptr;
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VkDevice device_ = nullptr;
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TraceWriter* trace_writer_ = nullptr;
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ui::vulkan::VulkanDevice* device_ = nullptr;
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VkDescriptorPool descriptor_pool_ = nullptr;
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VkDescriptorSetLayout texture_descriptor_set_layout_ = nullptr;
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||||
VkDeviceMemory grid_image_2d_memory_ = nullptr;
|
||||
VkImage grid_image_2d_ = nullptr;
|
||||
VkImageView grid_image_2d_view_ = nullptr;
|
||||
|
||||
struct UpdateSetInfo {
|
||||
// Bitmap of all 32 fetch constants and whether they have been setup yet.
|
||||
// This prevents duplication across the vertex and pixel shader.
|
||||
uint32_t has_setup_fetch_mask;
|
||||
uint32_t sampler_write_count = 0;
|
||||
VkDescriptorImageInfo sampler_infos[32];
|
||||
uint32_t image_1d_write_count = 0;
|
||||
VkDescriptorImageInfo image_1d_infos[32];
|
||||
uint32_t image_2d_write_count = 0;
|
||||
VkDescriptorImageInfo image_2d_infos[32];
|
||||
uint32_t image_3d_write_count = 0;
|
||||
VkDescriptorImageInfo image_3d_infos[32];
|
||||
uint32_t image_cube_write_count = 0;
|
||||
VkDescriptorImageInfo image_cube_infos[32];
|
||||
} update_set_info_;
|
||||
};
|
||||
|
||||
} // namespace vulkan
|
||||
|
|
|
@ -69,7 +69,8 @@ bool VulkanCommandProcessor::SetupContext() {
|
|||
// Initialize the state machine caches.
|
||||
buffer_cache_ = std::make_unique<BufferCache>(register_file_, device_,
|
||||
kDefaultBufferCacheCapacity);
|
||||
texture_cache_ = std::make_unique<TextureCache>(register_file_, device_);
|
||||
texture_cache_ =
|
||||
std::make_unique<TextureCache>(register_file_, &trace_writer_, device_);
|
||||
pipeline_cache_ = std::make_unique<PipelineCache>(
|
||||
register_file_, device_, buffer_cache_->constant_descriptor_set_layout(),
|
||||
texture_cache_->texture_descriptor_set_layout());
|
||||
|
@ -472,68 +473,18 @@ bool VulkanCommandProcessor::PopulateSamplers(VkCommandBuffer command_buffer,
|
|||
SCOPE_profile_cpu_f("gpu");
|
||||
#endif // FINE_GRAINED_DRAW_SCOPES
|
||||
|
||||
bool any_failed = false;
|
||||
|
||||
// VS and PS samplers are shared, but may be used exclusively.
|
||||
// We walk each and setup lazily.
|
||||
bool has_setup_sampler[32] = {false};
|
||||
|
||||
// Vertex texture samplers.
|
||||
for (auto& texture_binding : vertex_shader->texture_bindings()) {
|
||||
if (has_setup_sampler[texture_binding.fetch_constant]) {
|
||||
continue;
|
||||
}
|
||||
has_setup_sampler[texture_binding.fetch_constant] = true;
|
||||
any_failed =
|
||||
!PopulateSampler(command_buffer, texture_binding) || any_failed;
|
||||
auto descriptor_set = texture_cache_->PrepareTextureSet(
|
||||
command_buffer, vertex_shader->texture_bindings(),
|
||||
pixel_shader->texture_bindings());
|
||||
if (!descriptor_set) {
|
||||
// Unable to bind set.
|
||||
return false;
|
||||
}
|
||||
|
||||
// Pixel shader texture sampler.
|
||||
for (auto& texture_binding : pixel_shader->texture_bindings()) {
|
||||
if (has_setup_sampler[texture_binding.fetch_constant]) {
|
||||
continue;
|
||||
}
|
||||
has_setup_sampler[texture_binding.fetch_constant] = true;
|
||||
any_failed =
|
||||
!PopulateSampler(command_buffer, texture_binding) || any_failed;
|
||||
}
|
||||
|
||||
return !any_failed;
|
||||
}
|
||||
|
||||
bool VulkanCommandProcessor::PopulateSampler(
|
||||
VkCommandBuffer command_buffer,
|
||||
const Shader::TextureBinding& texture_binding) {
|
||||
auto& regs = *register_file_;
|
||||
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
|
||||
texture_binding.fetch_constant * 6;
|
||||
auto group = reinterpret_cast<const xe_gpu_fetch_group_t*>(®s.values[r]);
|
||||
auto& fetch = group->texture_fetch;
|
||||
|
||||
// Disabled?
|
||||
// TODO(benvanik): reset sampler.
|
||||
if (!fetch.type) {
|
||||
return true;
|
||||
}
|
||||
assert_true(fetch.type == 0x2);
|
||||
|
||||
TextureInfo texture_info;
|
||||
if (!TextureInfo::Prepare(fetch, &texture_info)) {
|
||||
XELOGE("Unable to parse texture fetcher info");
|
||||
return true; // invalid texture used
|
||||
}
|
||||
SamplerInfo sampler_info;
|
||||
if (!SamplerInfo::Prepare(fetch, texture_binding.fetch_instr,
|
||||
&sampler_info)) {
|
||||
XELOGE("Unable to parse sampler info");
|
||||
return true; // invalid texture used
|
||||
}
|
||||
|
||||
trace_writer_.WriteMemoryRead(texture_info.guest_address,
|
||||
texture_info.input_length);
|
||||
|
||||
// TODO(benvanik): texture cache lookup.
|
||||
// TODO(benvanik): bind or return so PopulateSamplers can batch.
|
||||
// Bind samplers/textures.
|
||||
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
pipeline_cache_->pipeline_layout(), 1, 1,
|
||||
&descriptor_set, 0, nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -76,8 +76,6 @@ class VulkanCommandProcessor : public CommandProcessor {
|
|||
bool PopulateSamplers(VkCommandBuffer command_buffer,
|
||||
VulkanShader* vertex_shader,
|
||||
VulkanShader* pixel_shader);
|
||||
bool PopulateSampler(VkCommandBuffer command_buffer,
|
||||
const Shader::TextureBinding& texture_binding);
|
||||
bool IssueCopy() override;
|
||||
|
||||
xe::ui::vulkan::VulkanDevice* device_ = nullptr;
|
||||
|
|
|
@ -278,7 +278,8 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
|
|||
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampler_info.mipLodBias = 0.0f;
|
||||
sampler_info.anisotropyEnable = VK_FALSE;
|
||||
sampler_info.maxAnisotropy = 1;
|
||||
sampler_info.maxAnisotropy = 1.0f;
|
||||
sampler_info.compareEnable = VK_FALSE;
|
||||
sampler_info.compareOp = VK_COMPARE_OP_NEVER;
|
||||
sampler_info.minLod = 0.0f;
|
||||
sampler_info.maxLod = 0.0f;
|
||||
|
|
Loading…
Reference in New Issue