Adding texture setup and a dummy grid texture.

This commit is contained in:
Ben Vanik 2016-02-21 19:56:23 -08:00
parent cda08ff826
commit 62931f8c8e
5 changed files with 335 additions and 79 deletions

View File

@ -14,6 +14,8 @@
#include "xenia/base/memory.h" #include "xenia/base/memory.h"
#include "xenia/base/profiling.h" #include "xenia/base/profiling.h"
#include "xenia/gpu/gpu_flags.h" #include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/sampler_info.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/vulkan/vulkan_gpu_flags.h" #include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
namespace xe { namespace xe {
@ -25,8 +27,11 @@ using xe::ui::vulkan::CheckResult;
constexpr uint32_t kMaxTextureSamplers = 32; constexpr uint32_t kMaxTextureSamplers = 32;
TextureCache::TextureCache(RegisterFile* register_file, TextureCache::TextureCache(RegisterFile* register_file,
TraceWriter* trace_writer,
ui::vulkan::VulkanDevice* device) ui::vulkan::VulkanDevice* device)
: register_file_(register_file), device_(*device) { : register_file_(register_file),
trace_writer_(trace_writer),
device_(device) {
// Descriptor pool used for all of our cached descriptors. // Descriptor pool used for all of our cached descriptors.
VkDescriptorPoolCreateInfo descriptor_pool_info; VkDescriptorPoolCreateInfo descriptor_pool_info;
descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
@ -41,13 +46,13 @@ TextureCache::TextureCache(RegisterFile* register_file,
pool_sizes[1].descriptorCount = 32; pool_sizes[1].descriptorCount = 32;
descriptor_pool_info.poolSizeCount = 2; descriptor_pool_info.poolSizeCount = 2;
descriptor_pool_info.pPoolSizes = pool_sizes; descriptor_pool_info.pPoolSizes = pool_sizes;
auto err = vkCreateDescriptorPool(device_, &descriptor_pool_info, nullptr, auto err = vkCreateDescriptorPool(*device_, &descriptor_pool_info, nullptr,
&descriptor_pool_); &descriptor_pool_);
CheckResult(err, "vkCreateDescriptorPool"); CheckResult(err, "vkCreateDescriptorPool");
// Create the descriptor set layout used for rendering. // Create the descriptor set layout used for rendering.
// We always have the same number of samplers but only some are used. // We always have the same number of samplers but only some are used.
VkDescriptorSetLayoutBinding bindings[2]; VkDescriptorSetLayoutBinding bindings[5];
auto& sampler_binding = bindings[0]; auto& sampler_binding = bindings[0];
sampler_binding.binding = 0; sampler_binding.binding = 0;
sampler_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; sampler_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
@ -55,13 +60,15 @@ TextureCache::TextureCache(RegisterFile* register_file,
sampler_binding.stageFlags = sampler_binding.stageFlags =
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
sampler_binding.pImmutableSamplers = nullptr; sampler_binding.pImmutableSamplers = nullptr;
auto& texture_binding = bindings[1]; for (int i = 0; i < 4; ++i) {
texture_binding.binding = 1; auto& texture_binding = bindings[1 + i];
texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; texture_binding.binding = 1 + i;
texture_binding.descriptorCount = kMaxTextureSamplers; texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
texture_binding.stageFlags = texture_binding.descriptorCount = kMaxTextureSamplers;
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; texture_binding.stageFlags =
texture_binding.pImmutableSamplers = nullptr; VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
texture_binding.pImmutableSamplers = nullptr;
}
VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info; VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info;
descriptor_set_layout_info.sType = descriptor_set_layout_info.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
@ -70,15 +77,274 @@ TextureCache::TextureCache(RegisterFile* register_file,
descriptor_set_layout_info.bindingCount = descriptor_set_layout_info.bindingCount =
static_cast<uint32_t>(xe::countof(bindings)); static_cast<uint32_t>(xe::countof(bindings));
descriptor_set_layout_info.pBindings = bindings; descriptor_set_layout_info.pBindings = bindings;
err = vkCreateDescriptorSetLayout(device_, &descriptor_set_layout_info, err = vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
nullptr, &texture_descriptor_set_layout_); nullptr, &texture_descriptor_set_layout_);
CheckResult(err, "vkCreateDescriptorSetLayout"); CheckResult(err, "vkCreateDescriptorSetLayout");
SetupGridImages();
} }
TextureCache::~TextureCache() { TextureCache::~TextureCache() {
vkDestroyDescriptorSetLayout(device_, texture_descriptor_set_layout_, vkDestroyImageView(*device_, grid_image_2d_view_, nullptr);
vkDestroyImage(*device_, grid_image_2d_, nullptr);
vkFreeMemory(*device_, grid_image_2d_memory_, nullptr);
vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_,
nullptr); nullptr);
vkDestroyDescriptorPool(device_, descriptor_pool_, nullptr); vkDestroyDescriptorPool(*device_, descriptor_pool_, nullptr);
}
void TextureCache::SetupGridImages() {
VkImageCreateInfo image_info;
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = nullptr;
image_info.flags = 0;
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
image_info.extent = {8, 8, 1};
image_info.mipLevels = 1;
image_info.arrayLayers = 1;
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_info.tiling = VK_IMAGE_TILING_LINEAR;
image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.queueFamilyIndexCount = 0;
image_info.pQueueFamilyIndices = nullptr;
image_info.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
auto err = vkCreateImage(*device_, &image_info, nullptr, &grid_image_2d_);
CheckResult(err, "vkCreateImage");
VkMemoryRequirements memory_requirements;
vkGetImageMemoryRequirements(*device_, grid_image_2d_, &memory_requirements);
grid_image_2d_memory_ = device_->AllocateMemory(
memory_requirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
err = vkBindImageMemory(*device_, grid_image_2d_, grid_image_2d_memory_, 0);
CheckResult(err, "vkBindImageMemory");
VkImageViewCreateInfo view_info;
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.pNext = nullptr;
view_info.flags = 0;
view_info.image = grid_image_2d_;
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
view_info.components = {
VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A,
};
view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
err = vkCreateImageView(*device_, &view_info, nullptr, &grid_image_2d_view_);
CheckResult(err, "vkCreateImageView");
VkImageSubresource subresource;
subresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresource.mipLevel = 0;
subresource.arrayLayer = 0;
VkSubresourceLayout layout;
vkGetImageSubresourceLayout(*device_, grid_image_2d_, &subresource, &layout);
void* gpu_data = nullptr;
err = vkMapMemory(*device_, grid_image_2d_memory_, 0, layout.size, 0,
&gpu_data);
CheckResult(err, "vkMapMemory");
uint32_t grid_pixels[8 * 8];
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 8; ++x) {
grid_pixels[y * 8 + x] =
((y % 2 == 0) ^ (x % 2 != 0)) ? 0xFFFFFFFF : 0xFF0000FF;
}
}
std::memcpy(gpu_data, grid_pixels, sizeof(grid_pixels));
vkUnmapMemory(*device_, grid_image_2d_memory_);
}
VkDescriptorSet TextureCache::PrepareTextureSet(
VkCommandBuffer command_buffer,
const std::vector<Shader::TextureBinding>& vertex_bindings,
const std::vector<Shader::TextureBinding>& pixel_bindings) {
// Clear state.
auto update_set_info = &update_set_info_;
update_set_info->has_setup_fetch_mask = 0;
update_set_info->image_1d_write_count = 0;
update_set_info->image_2d_write_count = 0;
update_set_info->image_3d_write_count = 0;
update_set_info->image_cube_write_count = 0;
std::memset(update_set_info, 0, sizeof(update_set_info_));
// Process vertex and pixel shader bindings.
// This does things lazily and de-dupes fetch constants reused in both
// shaders.
bool any_failed = false;
any_failed =
!SetupTextureBindings(update_set_info, vertex_bindings) || any_failed;
any_failed =
!SetupTextureBindings(update_set_info, pixel_bindings) || any_failed;
if (any_failed) {
XELOGW("Failed to setup one or more texture bindings");
// TODO(benvanik): actually bail out here?
}
// TODO(benvanik): reuse.
VkDescriptorSet descriptor_set = nullptr;
VkDescriptorSetAllocateInfo set_alloc_info;
set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
set_alloc_info.pNext = nullptr;
set_alloc_info.descriptorPool = descriptor_pool_;
set_alloc_info.descriptorSetCount = 1;
set_alloc_info.pSetLayouts = &texture_descriptor_set_layout_;
auto err =
vkAllocateDescriptorSets(*device_, &set_alloc_info, &descriptor_set);
CheckResult(err, "vkAllocateDescriptorSets");
// Write all updated descriptors.
// TODO(benvanik): optimize? split into multiple sets? set per type?
VkWriteDescriptorSet descriptor_writes[4];
std::memset(descriptor_writes, 0, sizeof(descriptor_writes));
uint32_t descriptor_write_count = 0;
if (update_set_info->sampler_write_count) {
auto& sampler_write = descriptor_writes[descriptor_write_count++];
sampler_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
sampler_write.pNext = nullptr;
sampler_write.dstSet = descriptor_set;
sampler_write.dstBinding = 0;
sampler_write.dstArrayElement = 0;
sampler_write.descriptorCount = update_set_info->sampler_write_count;
sampler_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
sampler_write.pImageInfo = update_set_info->sampler_infos;
}
if (update_set_info->image_1d_write_count) {
auto& image_write = descriptor_writes[descriptor_write_count++];
image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
image_write.pNext = nullptr;
image_write.dstSet = descriptor_set;
image_write.dstBinding = 1;
image_write.dstArrayElement = 0;
image_write.descriptorCount = update_set_info->image_1d_write_count;
image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
image_write.pImageInfo = update_set_info->image_1d_infos;
}
if (update_set_info->image_2d_write_count) {
auto& image_write = descriptor_writes[descriptor_write_count++];
image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
image_write.pNext = nullptr;
image_write.dstSet = descriptor_set;
image_write.dstBinding = 2;
image_write.dstArrayElement = 0;
image_write.descriptorCount = update_set_info->image_2d_write_count;
image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
image_write.pImageInfo = update_set_info->image_2d_infos;
}
if (update_set_info->image_3d_write_count) {
auto& image_write = descriptor_writes[descriptor_write_count++];
image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
image_write.pNext = nullptr;
image_write.dstSet = descriptor_set;
image_write.dstBinding = 3;
image_write.dstArrayElement = 0;
image_write.descriptorCount = update_set_info->image_3d_write_count;
image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
image_write.pImageInfo = update_set_info->image_3d_infos;
}
if (update_set_info->image_cube_write_count) {
auto& image_write = descriptor_writes[descriptor_write_count++];
image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
image_write.pNext = nullptr;
image_write.dstSet = descriptor_set;
image_write.dstBinding = 4;
image_write.dstArrayElement = 0;
image_write.descriptorCount = update_set_info->image_cube_write_count;
image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
image_write.pImageInfo = update_set_info->image_cube_infos;
}
if (descriptor_write_count) {
vkUpdateDescriptorSets(*device_, descriptor_write_count, descriptor_writes,
0, nullptr);
}
return descriptor_set;
}
bool TextureCache::SetupTextureBindings(
UpdateSetInfo* update_set_info,
const std::vector<Shader::TextureBinding>& bindings) {
bool any_failed = false;
for (auto& binding : bindings) {
uint32_t fetch_bit = 1 << binding.fetch_constant;
if ((update_set_info->has_setup_fetch_mask & fetch_bit) == 0) {
// Needs setup.
any_failed = !SetupTextureBinding(update_set_info, binding) || any_failed;
update_set_info->has_setup_fetch_mask |= fetch_bit;
}
}
return !any_failed;
}
bool TextureCache::SetupTextureBinding(UpdateSetInfo* update_set_info,
const Shader::TextureBinding& binding) {
auto& regs = *register_file_;
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6;
auto group =
reinterpret_cast<const xenos::xe_gpu_fetch_group_t*>(&regs.values[r]);
auto& fetch = group->texture_fetch;
// Disabled?
// TODO(benvanik): reset sampler.
if (!fetch.type) {
return true;
}
assert_true(fetch.type == 0x2);
TextureInfo texture_info;
if (!TextureInfo::Prepare(fetch, &texture_info)) {
XELOGE("Unable to parse texture fetcher info");
return false; // invalid texture used
}
SamplerInfo sampler_info;
if (!SamplerInfo::Prepare(fetch, binding.fetch_instr, &sampler_info)) {
XELOGE("Unable to parse sampler info");
return false; // invalid texture used
}
trace_writer_->WriteMemoryRead(texture_info.guest_address,
texture_info.input_length);
// TODO(benvanik): reuse.
VkSamplerCreateInfo sampler_create_info;
sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_create_info.pNext = nullptr;
sampler_create_info.flags = 0;
sampler_create_info.magFilter = VK_FILTER_NEAREST;
sampler_create_info.minFilter = VK_FILTER_NEAREST;
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_create_info.mipLodBias = 0.0f;
sampler_create_info.anisotropyEnable = VK_FALSE;
sampler_create_info.maxAnisotropy = 1.0f;
sampler_create_info.compareEnable = VK_FALSE;
sampler_create_info.compareOp = VK_COMPARE_OP_ALWAYS;
sampler_create_info.minLod = 0.0f;
sampler_create_info.maxLod = 0.0f;
sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
sampler_create_info.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
auto err = vkCreateSampler(*device_, &sampler_create_info, nullptr, &sampler);
CheckResult(err, "vkCreateSampler");
auto& sampler_write =
update_set_info->sampler_infos[update_set_info->sampler_write_count++];
sampler_write.sampler = sampler;
auto& image_write =
update_set_info->image_2d_infos[update_set_info->image_2d_write_count++];
image_write.imageView = grid_image_2d_view_;
image_write.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
return true;
} }
void TextureCache::ClearCache() { void TextureCache::ClearCache() {

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@ -12,6 +12,7 @@
#include "xenia/gpu/register_file.h" #include "xenia/gpu/register_file.h"
#include "xenia/gpu/shader.h" #include "xenia/gpu/shader.h"
#include "xenia/gpu/trace_writer.h"
#include "xenia/gpu/xenos.h" #include "xenia/gpu/xenos.h"
#include "xenia/ui/vulkan/vulkan.h" #include "xenia/ui/vulkan/vulkan.h"
#include "xenia/ui/vulkan/vulkan_device.h" #include "xenia/ui/vulkan/vulkan_device.h"
@ -23,7 +24,8 @@ namespace vulkan {
// //
class TextureCache { class TextureCache {
public: public:
TextureCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device); TextureCache(RegisterFile* register_file, TraceWriter* trace_writer,
ui::vulkan::VulkanDevice* device);
~TextureCache(); ~TextureCache();
// Descriptor set layout containing all possible texture bindings. // Descriptor set layout containing all possible texture bindings.
@ -32,6 +34,13 @@ class TextureCache {
return texture_descriptor_set_layout_; return texture_descriptor_set_layout_;
} }
// Prepares a descriptor set containing the samplers and images for all
// bindings. The textures will be uploaded/converted/etc as needed.
VkDescriptorSet PrepareTextureSet(
VkCommandBuffer command_buffer,
const std::vector<Shader::TextureBinding>& vertex_bindings,
const std::vector<Shader::TextureBinding>& pixel_bindings);
// TODO(benvanik): UploadTexture. // TODO(benvanik): UploadTexture.
// TODO(benvanik): Resolve. // TODO(benvanik): Resolve.
// TODO(benvanik): ReadTexture. // TODO(benvanik): ReadTexture.
@ -40,11 +49,42 @@ class TextureCache {
void ClearCache(); void ClearCache();
private: private:
struct UpdateSetInfo;
void SetupGridImages();
bool SetupTextureBindings(
UpdateSetInfo* update_set_info,
const std::vector<Shader::TextureBinding>& bindings);
bool SetupTextureBinding(UpdateSetInfo* update_set_info,
const Shader::TextureBinding& binding);
RegisterFile* register_file_ = nullptr; RegisterFile* register_file_ = nullptr;
VkDevice device_ = nullptr; TraceWriter* trace_writer_ = nullptr;
ui::vulkan::VulkanDevice* device_ = nullptr;
VkDescriptorPool descriptor_pool_ = nullptr; VkDescriptorPool descriptor_pool_ = nullptr;
VkDescriptorSetLayout texture_descriptor_set_layout_ = nullptr; VkDescriptorSetLayout texture_descriptor_set_layout_ = nullptr;
VkDeviceMemory grid_image_2d_memory_ = nullptr;
VkImage grid_image_2d_ = nullptr;
VkImageView grid_image_2d_view_ = nullptr;
struct UpdateSetInfo {
// Bitmap of all 32 fetch constants and whether they have been setup yet.
// This prevents duplication across the vertex and pixel shader.
uint32_t has_setup_fetch_mask;
uint32_t sampler_write_count = 0;
VkDescriptorImageInfo sampler_infos[32];
uint32_t image_1d_write_count = 0;
VkDescriptorImageInfo image_1d_infos[32];
uint32_t image_2d_write_count = 0;
VkDescriptorImageInfo image_2d_infos[32];
uint32_t image_3d_write_count = 0;
VkDescriptorImageInfo image_3d_infos[32];
uint32_t image_cube_write_count = 0;
VkDescriptorImageInfo image_cube_infos[32];
} update_set_info_;
}; };
} // namespace vulkan } // namespace vulkan

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@ -69,7 +69,8 @@ bool VulkanCommandProcessor::SetupContext() {
// Initialize the state machine caches. // Initialize the state machine caches.
buffer_cache_ = std::make_unique<BufferCache>(register_file_, device_, buffer_cache_ = std::make_unique<BufferCache>(register_file_, device_,
kDefaultBufferCacheCapacity); kDefaultBufferCacheCapacity);
texture_cache_ = std::make_unique<TextureCache>(register_file_, device_); texture_cache_ =
std::make_unique<TextureCache>(register_file_, &trace_writer_, device_);
pipeline_cache_ = std::make_unique<PipelineCache>( pipeline_cache_ = std::make_unique<PipelineCache>(
register_file_, device_, buffer_cache_->constant_descriptor_set_layout(), register_file_, device_, buffer_cache_->constant_descriptor_set_layout(),
texture_cache_->texture_descriptor_set_layout()); texture_cache_->texture_descriptor_set_layout());
@ -472,68 +473,18 @@ bool VulkanCommandProcessor::PopulateSamplers(VkCommandBuffer command_buffer,
SCOPE_profile_cpu_f("gpu"); SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES #endif // FINE_GRAINED_DRAW_SCOPES
bool any_failed = false; auto descriptor_set = texture_cache_->PrepareTextureSet(
command_buffer, vertex_shader->texture_bindings(),
// VS and PS samplers are shared, but may be used exclusively. pixel_shader->texture_bindings());
// We walk each and setup lazily. if (!descriptor_set) {
bool has_setup_sampler[32] = {false}; // Unable to bind set.
return false;
// Vertex texture samplers.
for (auto& texture_binding : vertex_shader->texture_bindings()) {
if (has_setup_sampler[texture_binding.fetch_constant]) {
continue;
}
has_setup_sampler[texture_binding.fetch_constant] = true;
any_failed =
!PopulateSampler(command_buffer, texture_binding) || any_failed;
} }
// Pixel shader texture sampler. // Bind samplers/textures.
for (auto& texture_binding : pixel_shader->texture_bindings()) { vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
if (has_setup_sampler[texture_binding.fetch_constant]) { pipeline_cache_->pipeline_layout(), 1, 1,
continue; &descriptor_set, 0, nullptr);
}
has_setup_sampler[texture_binding.fetch_constant] = true;
any_failed =
!PopulateSampler(command_buffer, texture_binding) || any_failed;
}
return !any_failed;
}
bool VulkanCommandProcessor::PopulateSampler(
VkCommandBuffer command_buffer,
const Shader::TextureBinding& texture_binding) {
auto& regs = *register_file_;
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
texture_binding.fetch_constant * 6;
auto group = reinterpret_cast<const xe_gpu_fetch_group_t*>(&regs.values[r]);
auto& fetch = group->texture_fetch;
// Disabled?
// TODO(benvanik): reset sampler.
if (!fetch.type) {
return true;
}
assert_true(fetch.type == 0x2);
TextureInfo texture_info;
if (!TextureInfo::Prepare(fetch, &texture_info)) {
XELOGE("Unable to parse texture fetcher info");
return true; // invalid texture used
}
SamplerInfo sampler_info;
if (!SamplerInfo::Prepare(fetch, texture_binding.fetch_instr,
&sampler_info)) {
XELOGE("Unable to parse sampler info");
return true; // invalid texture used
}
trace_writer_.WriteMemoryRead(texture_info.guest_address,
texture_info.input_length);
// TODO(benvanik): texture cache lookup.
// TODO(benvanik): bind or return so PopulateSamplers can batch.
return true; return true;
} }

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@ -76,8 +76,6 @@ class VulkanCommandProcessor : public CommandProcessor {
bool PopulateSamplers(VkCommandBuffer command_buffer, bool PopulateSamplers(VkCommandBuffer command_buffer,
VulkanShader* vertex_shader, VulkanShader* vertex_shader,
VulkanShader* pixel_shader); VulkanShader* pixel_shader);
bool PopulateSampler(VkCommandBuffer command_buffer,
const Shader::TextureBinding& texture_binding);
bool IssueCopy() override; bool IssueCopy() override;
xe::ui::vulkan::VulkanDevice* device_ = nullptr; xe::ui::vulkan::VulkanDevice* device_ = nullptr;

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@ -278,7 +278,8 @@ VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.mipLodBias = 0.0f; sampler_info.mipLodBias = 0.0f;
sampler_info.anisotropyEnable = VK_FALSE; sampler_info.anisotropyEnable = VK_FALSE;
sampler_info.maxAnisotropy = 1; sampler_info.maxAnisotropy = 1.0f;
sampler_info.compareEnable = VK_FALSE;
sampler_info.compareOp = VK_COMPARE_OP_NEVER; sampler_info.compareOp = VK_COMPARE_OP_NEVER;
sampler_info.minLod = 0.0f; sampler_info.minLod = 0.0f;
sampler_info.maxLod = 0.0f; sampler_info.maxLod = 0.0f;