[D3D12] ROV: Fix EDRAM pitch shader constant size

This commit is contained in:
Triang3l 2018-10-11 19:59:35 +03:00 committed by GitHub
parent 197b1d8114
commit 615fade64e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 1 additions and 1 deletions

View File

@ -7657,7 +7657,7 @@ const DxbcShaderTranslator::SystemConstantRdef DxbcShaderTranslator::
{"xe_ssaa_inv_scale", RdefTypeIndex::kFloat2, 72, 8}, {"xe_ssaa_inv_scale", RdefTypeIndex::kFloat2, 72, 8},
// vec4 5 // vec4 5
{"xe_alpha_test_range", RdefTypeIndex::kFloat2, 80, 8}, {"xe_alpha_test_range", RdefTypeIndex::kFloat2, 80, 8},
{"xe_edram_pitch_tiles", RdefTypeIndex::kUint, 88, 8}, {"xe_edram_pitch_tiles", RdefTypeIndex::kUint, 88, 4},
// vec4 6 // vec4 6
{"xe_color_exp_bias", RdefTypeIndex::kFloat4, 96, 16}, {"xe_color_exp_bias", RdefTypeIndex::kFloat4, 96, 16},
// vec4 7 // vec4 7