[D3D12] ROV: Fix EDRAM pitch shader constant size
This commit is contained in:
parent
197b1d8114
commit
615fade64e
|
@ -7657,7 +7657,7 @@ const DxbcShaderTranslator::SystemConstantRdef DxbcShaderTranslator::
|
||||||
{"xe_ssaa_inv_scale", RdefTypeIndex::kFloat2, 72, 8},
|
{"xe_ssaa_inv_scale", RdefTypeIndex::kFloat2, 72, 8},
|
||||||
// vec4 5
|
// vec4 5
|
||||||
{"xe_alpha_test_range", RdefTypeIndex::kFloat2, 80, 8},
|
{"xe_alpha_test_range", RdefTypeIndex::kFloat2, 80, 8},
|
||||||
{"xe_edram_pitch_tiles", RdefTypeIndex::kUint, 88, 8},
|
{"xe_edram_pitch_tiles", RdefTypeIndex::kUint, 88, 4},
|
||||||
// vec4 6
|
// vec4 6
|
||||||
{"xe_color_exp_bias", RdefTypeIndex::kFloat4, 96, 16},
|
{"xe_color_exp_bias", RdefTypeIndex::kFloat4, 96, 16},
|
||||||
// vec4 7
|
// vec4 7
|
||||||
|
|
Loading…
Reference in New Issue